Vote tally - Why Can't My Worshippers Understand What I'm Saying?: A Well Intentioned God Quest

Adhoc vote count started by Dreaming on May 2, 2019 at 7:36 PM, finished with 61 posts and 19 votes.

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Why Can't My Worshippers Understand What I'm Saying?: A Well Intentioned God Quest
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  • [X]Intervene! Specify the Intervention and the point in time.
    -[X][Spirit][Infuse] As the Void Seekers take flight, you commute with the nascent Spirit of the "Void Seekers" to give them a reoccurring dream. They dream of the location of a convenient (for us) Precursor Tablet, hidden away on a floating shard not too far from their relative position on Spun-Apart. This Tablet is a long philosophical discussion from our fictional Precursor, which will unravel its mysteries with a spirit-forged language, and one who is able to ask the spirits will be able to learn it. This philosophical treaty speaks of current and future questions of the Void Seekers, about the Void Between World, the attitude one must adopt to travel it and the fundamental loss of sense one must abide with thought their life.
    --[X]The Steel Empire, having finished its unification throes, resumes throwing shit at the Spur Clan. It's got to be something to do while they continue to expand across the filament, right? And even though their expansion along both ends of their filament is much slower than that of the Web Nomads since they aren't travelling as much reshaping and colonising the filament itself, it still takes parts of the Empire outside of the obelisk's range. But this does not cause Void Seekers, merely the occasional rebellion. They know how to deal with those. For the Spur Clan's part, their own attempts to marshal a navy has ended in failure. None of them can pilot an air-boat that doesn't itself bear an extremely costly obelisk, not without falling into existentialist throes. Unlike the Empire, they have no strict regime that can enforce itself outside of the aura's range. The next plan is to attempt to abuse the spiritual self-defence clause but it is hard to use this to marshal anything bigger than a few minor spirits who were physically damaged by one of their attacks and, to make things worse, the Empire is also no stranger to fighting off spirits. So instead they settle on using the Void Seekers, taking the nihilist ideologues and promising them material rewards to sail air-boats up towards the Empire. And this time they won't be dropping obelisks but bombs. Yes, for the first time, the smithing of the Spur Clan is turned towards weapons of war and, knowing some of the secrets of ignition, they have devised rudimentary explosives for the crew of air-boats to toss over the side. These bombing runs are incredibly effective and the Empire lacks the initial means to answer them, leading to several of their forts being toppled and shrapnel bombs designed to pierce steel shells being dropped into town centres by the shadows of air-boats flying well overhead. The Empire, seemingly helpless, capitulates to the Spur Clan's demands and dismantles the trebuchets lining the edge of the filament.
    -[X][Spirit][Fire][Earth][Instant] The peace binding of the obelisk is changed. It does not promote unity and stasis as intended, but rather curiosity, freedom, and a desire to learn.
    --[X]It takes over a generation of this sporadic pelting for the Spur Clan to be able to respond. They can't simply send a horde of spirits after all. Instead they construct air-boats, large vessels of stainless steel borne aloft by air-spirits bound into the shell and with a rudimentary propulsive system based around fire spirits and powdered aluminium. The first of these boats is sent aloft up towards the Web with the goal of speaking to these strange foreigners (Neither of them have memory of the other) and making them stop. And if that is not to work, the boat carries a dangerous payload. A pact-binding obelisk lashed to the side is ready to be dropped and it bears upon it the same spiritual binding that the Spur Clan uses to enforce peace. It will be given to the attackers and lock them into happy unity. The Steel Ferrocracy, after capturing the air-boat and enslaving the crew, accepts the obelisk as a gift and refuses to stop throwing things. But now it should do its work and prevent any further incidents. They don't yet know it but through the sacrifice of that boat and its crew, they have been pacified. They will trouble the people of the Spur no more.
    [X]Do nothing. Let the next Age pass.
    [X]Intervene! Specify the Intervention and the point in time.
    -[X][Movement - Earth][Safe][Instant][Precise] Transport a few kilometres of the Spur Clan peoples to the Sun Wheel.
    -[X][Time Point]Even as the Spur Clan ponders the question of the Void Seekers, new advances are made due to their expanding use of stainless steel. Having already gained a sort of immortality thanks to shells that no longer corrode or crack anywhere near as easily, the first successful moult is carried out in the depths of the Spur itself. The first moult had always been a hard limit on the Lek-kego lifespan before this. Once you outgrow your shell, you're done. Their delicate internal bodies can't survive the traumatic process of shell-shedding nor the vulnerable period before another is grown, not without taking some sort of permanent damage or corrosion to their induction coils. But with the invention of fake shells, anti-trauma cocoon of stainless steel, the first moulter has both shelter provided to it and something to digest and forge while they do. With this there's no longer any limit to the potential lifespan of a Lek-kego!
    [X]Intervene! Specify the Intervention and the point in time.
    -[X][Spirit][Fire][Earth][Instant] The peace binding of the obelisk is changed. It does not promote unity and stasis as intended, but rather curiosity, freedom, and a desire to learn.
    --[X]It takes over a generation of this sporadic pelting for the Spur Clan to be able to respond. They can't simply send a horde of spirits after all. Instead they construct air-boats, large vessels of stainless steel borne aloft by air-spirits bound into the shell and with a rudimentary propulsive system based around fire spirits and powdered aluminium. The first of these boats is sent aloft up towards the Web with the goal of speaking to these strange foreigners (Neither of them have memory of the other) and making them stop. And if that is not to work, the boat carries a dangerous payload. A pact-binding obelisk lashed to the side is ready to be dropped and it bears upon it the same spiritual binding that the Spur Clan uses to enforce peace. It will be given to the attackers and lock them into happy unity. The Steel Ferrocracy, after capturing the air-boat and enslaving the crew, accepts the obelisk as a gift and refuses to stop throwing things. But now it should do its work and prevent any further incidents. They don't yet know it but through the sacrifice of that boat and its crew, they have been pacified. They will trouble the people of the Spur no more.
    [X]Intervene! Specify the Intervention and the point in time.
    -[X][Spirit][Pact] Lek-Kego who bind Spirits to them take on some of the qualities of that spirit. For example, those who bind to Earth spirits may find themselves to be more durable, or those who bind themselves to flame spirits find themselves resistant to heat. With training, Spirit-binders can manipulate the element of the spirit they have bound to varying degrees.
    --[X]The Steel Empire, having finished its unification throes, resumes throwing shit at the Spur Clan. It's got to be something to do while they continue to expand across the filament, right? And even though their expansion along both ends of their filament is much slower than that of the Web Nomads since they aren't travelling as much reshaping and colonising the filament itself, it still takes parts of the Empire outside of the obelisk's range. But this does not cause Void Seekers, merely the occasional rebellion. They know how to deal with those. For the Spur Clan's part, their own attempts to marshal a navy has ended in failure. None of them can pilot an air-boat that doesn't itself bear an extremely costly obelisk, not without falling into existentialist throes. Unlike the Empire, they have no strict regime that can enforce itself outside of the aura's range. The next plan is to attempt to abuse the spiritual self-defence clause but it is hard to use this to marshal anything bigger than a few minor spirits who were physically damaged by one of their attacks and, to make things worse, the Empire is also no stranger to fighting off spirits. So instead they settle on using the Void Seekers, taking the nihilist ideologues and promising them material rewards to sail air-boats up towards the Empire. And this time they won't be dropping obelisks but bombs. Yes, for the first time, the smithing of the Spur Clan is turned towards weapons of war and, knowing some of the secrets of ignition, they have devised rudimentary explosives for the crew of air-boats to toss over the side. These bombing runs are incredibly effective and the Empire lacks the initial means to answer them, leading to several of their forts being toppled and shrapnel bombs designed to pierce steel shells being dropped into town centres by the shadows of air-boats flying well overhead. The Empire, seemingly helpless, capitulates to the Spur Clan's demands and dismantles the trebuchets lining the edge of the filament.
    [X]Intervene! Specify the Intervention and the point in time.
    -[X][Spirit][Fire] From amongst one of the Nomad Clans, a single Lek-Kego is granted a powerful boon. Its furnace and its own spirit burn many times brighter and hotter than any other Lek-Kego. The one who is selected has previously done some mighty deed that sets it apart from all of its kind.
    --[X] The Web Nomads have found several Shards by now and while they lose a few people to each one in the sense that a few always settle down and make a home, the majority of them keep on trekking in search of a better promised land. In a sense, they are seeding small Lek-kego families all across Spun Apart. The Nomads themselves have split into several groups, their frankly massive rate of reproduction aided by the fact that the filaments of the Web are almost exclusively steel. They are not a single polity but rather several small wandering nations, many of which are guided by those who wear the remaining suits of tungsten platemail. Their tradition of spiritual distrust, inherited from their homeland and strengthened through surviving the calamitous rise of the spiritmongers, mostly continues as well. They do not interact with corporeal spirits at all, averting their eyes and stepping aside. Anyone who does otherwise is part of the Great Enemy, a theological construct comprised mostly of mythologised memories of the spiritmongers and a vague recollection of the Earthsplitter. But the Earthsplitter isn't directly named and the Enemy is just a semi-coherent term for Lek-kego and spirits who don't ignore the other. Only through complete isolation and segregation from the spiritual can peace be kept along the Web. They have found multiple Precursor monuments and in doing so, know the World to be a created thing. The knowledge that creatures came before them and made the world slips into their culture and taints what they remember of their people's survival. The idea that Lek-kego made the world and that spirits are just invasive interlopers that came along later proves popular, as does the idea that the promised land they search for was gifted to them by the Precursors. The histories of the Web Nomads are, by this point, mostly fictional.
    [X] [spirit] [Pact] Lek-kego spirits are as unique as the indeviduals they are tied to in such a way that mass contracts like what the peace obilisks represents can only be temporary and to those few lek-kego of particular WILL they are completely ineffective.
    -[X] Unfortunately for the Spur Clan, they used inhuman spirits for intel and thus had no idea of the culture or psychology of the Spear Clan descendants. Conflict is baked into their society at a fundamental level, an alien idea to anyone who has spent countless generations in an enforced peace. To them, 'unity' means 'outside enemy'. So artificially giving them a sense of peace, happiness and togetherness? Not a great idea. The Chieftain of the Steel Ferrocracy and the Chieftain of the Spear Tradition do make peace with another, a process that was close to happening anyway. Thanks to the obelisk, the long-boiling internal strife between the various castes simmers down and, over the course of a few generations, the two polities reconnect back into the Steel Empire. The title of Chieftain having been supplanted by Empress, a sort of Chief-of-Chiefs that nobody dares argue against due to the unification aura, the Empire represents a fusion of the best and worst of both polities. Their slave economy will not collapse because now even the slaves are happy. But the imperialistic, supremacist, militaristic, almost proto-fascist idealogy of both the Ferrocracy and the Tradition shine through and shape the enforced peace and it is not long before their gaze turns back down towards the jewelled land that shines bright within their siege-telescopes.
    [X] [fire] [metaphorical-infuse] fill the members of the steel empire with an insuppressible urge to party! Let them spend generations using their knowledge of physiques to create great beating drums out of thin metal coatings let them hollow out tubes rock to create crude flutes and let their expansionist minds be set to getting every other lek-kego on whatever they call spun apart in on the festivities.
    -[X] The Steel Empire, having finished its unification throes, resumes throwing shit at the Spur Clan. It's got to be something to do while they continue to expand across the filament, right? And even though their expansion along both ends of their filament is much slower than that of the Web Nomads since they aren't travelling as much reshaping and colonising the filament itself, it still takes parts of the Empire outside of the obelisk's range. But this does not cause Void Seekers, merely the occasional rebellion. They know how to deal with those. For the Spur Clan's part, their own attempts to marshal a navy has ended in failure. None of them can pilot an air-boat that doesn't itself bear an extremely costly obelisk, not without falling into existentialist throes. Unlike the Empire, they have no strict regime that can enforce itself outside of the aura's range. The next plan is to attempt to abuse the spiritual self-defence clause but it is hard to use this to marshal anything bigger than a few minor spirits who were physically damaged by one of their attacks and, to make things worse, the Empire is also no stranger to fighting off spirits. So instead they settle on using the Void Seekers, taking the nihilist ideologues and promising them material rewards to sail air-boats up towards the Empire. And this time they won't be dropping obelisks but bombs. Yes, for the first time, the smithing of the Spur Clan is turned towards weapons of war and, knowing some of the secrets of ignition, they have devised rudimentary explosives for the crew of air-boats to toss over the side. These bombing runs are incredibly effective and the Empire lacks the initial means to answer them, leading to several of their forts being toppled and shrapnel bombs designed to pierce steel shells being dropped into town centres by the shadows of air-boats flying well overhead. The Empire, seemingly helpless, capitulates to the Spur Clan's demands and dismantles the trebuchets lining the edge of the filament.
    [X]Intervene! Specify the Intervention and the point in time.
    -[X][Create][Earth] Make a large pile of gold coins with the property that anyone that looks at them thinks that they are valuable between the Steel and Spur clans.
    --[x]When The Steel Empire, having finished its unification throes, resumes throwing shit at the Spur Clan. It's got to be something to do while they continue to expand across the filament, right? And even though their expansion along both ends of their filament is much slower than that of the Web Nomads since they aren't travelling as much reshaping and colonising the filament itself, it still takes parts of the Empire outside of the obelisk's range. But this does not cause Void Seekers, merely the occasional rebellion. They know how to deal with those. For the Spur Clan's part, their own attempts to marshal a navy has ended in failure. None of them can pilot an air-boat that doesn't itself bear an extremely costly obelisk, not without falling into existentialist throes. Unlike the Empire, they have no strict regime that can enforce itself outside of the aura's range. The next plan is to attempt to abuse the spiritual self-defence clause but it is hard to use this to marshal anything bigger than a few minor spirits who were physically damaged by one of their attacks and, to make things worse, the Empire is also no stranger to fighting off spirits. So instead they settle on using the Void Seekers, taking the nihilist ideologues and promising them material rewards to sail air-boats up towards the Empire. And this time they won't be dropping obelisks but bombs. Yes, for the first time, the smithing of the Spur Clan is turned towards weapons of war and, knowing some of the secrets of ignition, they have devised rudimentary explosives for the crew of air-boats to toss over the side. These bombing runs are incredibly effective and the Empire lacks the initial means to answer them, leading to several of their forts being toppled and shrapnel bombs designed to pierce steel shells being dropped into town centres by the shadows of air-boats flying well overhead. The Empire, seemingly helpless, capitulates to the Spur Clan's demands and dismantles the trebuchets lining the edge of the filament.
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