Vote tally - Why Can't My Worshippers Understand What I'm Saying?: A Well Intentioned God Quest

Adhoc vote count started by DarkLight140 on Apr 24, 2019 at 5:45 PM, finished with 45 posts and 25 votes.

Tally configuration

Simple majority
DarkLight140
Why Can't My Worshippers Understand What I'm Saying?: A Well Intentioned God Quest
Post #236
Post #280

Block
Yes
Enabled
Enabled
Enabled
Enabled
25
45

  • [X]Intervene!
    -[X] [Spirit][Pact] Spirits may harm individuals of our chosen so long as it is in the pursuit of immediate self-defense
    -[X] The rule of the Remnant 'knights', a name you'd given them from an old memory, is starting to feel a little shaky. They couldn't keep the secrets of armour plating for more than a generation but thanks to their massive mineral advantage as a result of their tithes, none of their vassal families can make platemail as good or in the same amounts as they can. Still, it's been several generations since then and the people are starting to get rowdier and rowdier. By sheer luck however, a pair of knights find a wandering puff-of-air spirit incorporating itself and, after some work, eviscerate it since spirits are bound by your will to not harm your chosen people. They cart the remains back to the island as proof of what they'd been taught to fear for generations: The gods were invading once more! And suddenly those tithes paid aren't just in exchange for the water, it's also in exchange for protection from the evil spirits that are definitely out there.
    [X]Intervene!
    -[X] [Earth][Creation] Create a large mass of assorted crystals and gemstones, with a cap of solid chromium in the swamp near the Spur Clan, clearly visible but not reachable without venturing through the swamp.
    -[X] An exile pushed from Spur Clan holdings finds their way down to the hostile marsh in a spiritual quest to find the Earthsplitter. They don't. Instead however, they find a puddle spirit that the exile actually manages to hold communion with! The first spirit pact of a sort is made in response to the exile's life being threatened by a marsh serpent. With puddle in tow, the exile returns to the Spur and is welcomed back both in awe and fear. The old priests either voluntarily retire or are put to death and the former exile becomes both their new high priest and the founding figure of a new religion. It is possible not just to venerate the spirits but to use them.
    [X]Do not Intervene. Let the next Age pass.
    [X][Spirit] Create Monsters.
    [X]Intervene!
    -[X] [Spirit][Pact] Spirits may harm individuals of our chosen so long as it is in the pursuit of immediate self-defense

    -[X] The rule of the Remnant 'knights', a name you'd given them from an old memory, is starting to feel a little shaky. They couldn't keep the secrets of armour plating for more than a generation but thanks to their massive mineral advantage as a result of their tithes, none of their vassal families can make platemail as good or in the same amounts as they can. Still, it's been several generations since then and the people are starting to get rowdier and rowdier. By sheer luck however, a pair of knights find a wandering puff-of-air spirit incorporating itself and, after some work, eviscerate it since spirits are bound by your will to not harm your chosen people. They cart the remains back to the island as proof of what they'd been taught to fear for generations: The gods were invading once more! And suddenly those tithes paid aren't just in exchange for the water, it's also in exchange for protection from the evil spirits that are definitely out there.
    [X]Intervene!
    -[X] [Earth][Creation] Create a large mass of assorted crystals and gemstones, with a cap of solid chromium in the swamp near the Spur Clan, clearly visible but not reachable without venturing through the swamp.
    -[X] An exile pushed from Spur Clan holdings finds their way down to the hostile marsh in a spiritual quest to find the Earthsplitter. They don't. Instead however, they find a puddle spirit that the exile actually manages to hold communion with! The first spirit pact of a sort is made in response to the exile's life being threatened by a marsh serpent. With puddle in tow, the exile returns to the Spur and is welcomed back both in awe and fear. The old priests either voluntarily retire or are put to death and the former exile becomes both their new high priest and the founding figure of a new religion. It is possible not just to venerate the spirits but to use them.
    -[X][Spirit] Create Monsters.
    [X]Intervene!
    -[X] [Spirit][Pact] Spirits may harm individuals of our chosen so long as it is in the pursuit of immediate self-defense
Back
Top