Vote tally - Who Needs the Empire? (Successor, MLP Nation Game

Adhoc vote count started by CedeTheBees on Apr 22, 2024 at 8:46 PM, finished with 32 posts and 24 votes.

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CedeTheBees
Who Needs the Empire? (Successor, MLP Nation Game
Post #446
Post #477

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Yes
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24
32

  • [X] Plan: Setting Up Shop
    --[x] Economic
    -[x] Tar Pit Rakers: The tar seeps are under exploited. By using sets of weighted boards to haul back entire piles at once and increasing the number of handcarts to match the new production, much more of the smelly stuff can be brought back to waterproof various things. (Base DC 10; Stewardship)
    --[x] Government
    -[x] Governing Campus: While there is a building set aside for meetings an inordinate amount of time is spent moving between the houses of different members of the government during the course of the day. Setting up a new district solely for the business of governing will see dramatic savings of time. (DC 10; Stewardship)
    --[x] Military
    -[x] Wave Watch: While the fishertails keep an eye out for each other, an easy first step for a combat force would be to set aside some boats and crews for the express purpose of the rescue of imperiled boats from accidents or aquatic creatures. (Base DC 10; Martial, Diplomacy).
    --[x] Personal
    -[x] Hunting Talent: Effectively all of your administration was brought in under your predecessor. Thus, finding people you can trust to manage a section of your efforts in your stead will take a personal touch. (Base DC 50; Diplomacy, Stewardship)
    [X] little foundations
    -[x] Bigger Boats
    -[x] A Regular Militia
    -[x] Governing Campus
    -[x] Hunting Talent
    [X] little foundations
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