Vote tally - Who Needs Harmony?: An MLP Empire Quest

Adhoc vote count started by Whenyouseeyou on Oct 13, 2021 at 12:08 AM, finished with 223 posts and 55 votes.

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Whenyouseeyou
Who Needs Harmony?: An MLP Empire Quest
Post #22372
Post #22594

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223

  • [X] Plan Neighpon, Economy and Protectorates
    -[X] Knights of the Frontier: Cost: 500. Time: Two Years. Reward: New Knightly Order Established to guard Kestrella.
    -[X] Security Runes: Cost: 1500. Time: Two Years. Reward: Strategic Fortifications reinforced with Anti-Scrying and Teleportation Runes.
    -[x] The Iron Steppe: Cost: 1500. Time: Three Years. Reward: Yak-Storm Border Fortified, Improved YakYakistani Relations. Will Finish This Year
    -[X] Emerald Isles Trade Delegation: Cost: 400. Time: One Year. Reward: Trade Agreement with the Emerald Isles, New Source of Income. Chance of Success: 75%
    -[X] Equestrian Trade Delegation: Cost: 600. Time: One Year. Reward: Trade Agreement with Equestria, New Source of Income. Chance of Success: 70%
    -[x] Arcane College: Cost: 2500. Time: Two Years. Reward: Imperial College of Magic Constructed. New Options Unlocked. Will Finish This Year
    -[X] Supplying a Demand: Cost: 600. Time: One Year. Reward: Boosted Linen Exports, Additional Trade Income. Chance of Success: 65%
    -[X] Paddle Steamers: Cost: 250. Time: One Year. Reward: Designs for Coastal/Riverine Steam Ships.
    -[X] Airships-Commercial Refinement: Cost: 1000. Time: One Year. Reward: Designs for Commercial Airships. New Options Unlocked.
    -[X] Equestrian Investigations: Cost: 500. Time: One Year. Reward: Intelligence on Equestria, Potential to Unlock New Actions. Chance of Success: 60%
    -[X] Etymological Studies: Cost: 600. Time: One Year. Reward: Intel of Canterbury/Phalanx. Chance of Success: 60%.
    -[X] The Imperial Creed Cost: 100. Time: One Year. Reward: Lectitio Divinitatus published.
    -[X] A Gesture of Friendship: Cost: 500. Time: One Year. Reward: Rune Sword gifted to Emperor Ryuō.
    -[X] The Land of the Rising Sun: Cost: 300. Time: One Year. Reward: Gwyndlyn visits Neighpon. Potential for rewards and other developments.
    -[X] The Prince and the Lady: Cost: 0. Time: One Year. Reward: Gawain asks Isabelle a Very Important Question. (Does not cost an action. Cannot be chosen in the same turn as Gotta get with my Friends)
    [X] Plan Calm Water's
    -[X] Flying Fortresses: Cost: 1500 Time: Two Years. Reward: First Squadron of Military Airships
    -[X] Security Runes: Cost: 1500. Time: Two Years. Reward: Strategic Fortifications reinforced with Anti-Scrying and Teleportation Runes.
    -[X] Libertalian Defense Agreement: Cost: 150. Time: One Year. Reward: Signing of Formal Pledge to Aid Libertalia in the event if Foreign Aggression. Further Actions Unlocked. Chance of Success: 70%
    -[X] Olenian Developmental Aid Cost: 1000. Time: Two Years. Reward: Olenian Economy/Infrastructure Upgraded, Increased Trade Income, Improved Relations with Olenia. Chance of Success: 65%
    -[X] Crystal Forests: Cost: 400. Time: Three Years. Reward: Crystal Protectorate develops domestic logging industry, increased logging income.
    -[X] Airships-Commercial Refinement: Cost: 1000. Time: One Year. Reward: Designs for Commercial Airships. New Options Unlocked.
    -[X] Bio-magical Samples: Cost: 200. Time: One Year. Reward: Possible Applications of Ursa blood and Dragon Remains.
    -[X] Riddle of the Labyrinth Cost: 500. Time: One Year. Reward: Information on the Minotaur Republics. Chance of Success: 60%
    -[X] Etymological Studies: Cost: 600. Time: One Year. Reward: Intel of Canterbury/Phalanx. Chance of Success: 60%.
    -[X] Seaside Shrines: Cost: 100. Time: One Year. Reward: Neighponese Shrines constructed.
    -[X] A Gesture of Friendship: Cost: 500. Time: One Year. Reward: Rune Sword gifted to Emperor Ryuō.
    -[X] The Land of the Rising Sun: Cost: 300. Time: One Year. Reward: Gwyndlyn visits Neighpon. Potential for rewards and other developments.
    -[X] Gotta get with my Friends: Cost: 0. Time: One Year. Reward: Get together of Gawain's Friends, Potential to Unlock New Actions or Trigger Other Events. (Does not cost an action. Cannot be chosen in the same turn as The Prince and the Lady)
    [X] Plan: Peace, Money Making, and Family
    -[X] Gryphus Foriegn Legion: Cost: 500. Time: One Year. Reward: Imperial Foreign Legion established, Foreign Auxiliaries recruited.
    -[X] Knights of the Frontier: Cost: 500. Time: Two Years. Reward: New Knightly Order Established to guard Kestrella.
    -[X] Post-War Summit: Cost: 300. Time: One Year. Reward: Maretonian Summit Interlude.
    -[X] Libertalian Defense Agreement: Cost: 150. Time: One Year. Reward: Signing of Formal Pledge to Aid Libertalia in the event if Foreign Aggression. Further Actions Unlocked. Chance of Success: 70%
    -[X] Supplying a Demand: Cost: 600. Time: One Year. Reward: Boosted Linen Exports, Additional Trade Income. Chance of Success: 65%
    -[X] Paddle Steamers: Cost: 250. Time: One Year. Reward: Designs for Coastal/Riverine Steam Ships.
    -[X] Better Breweries: Cost: 800. Time: One Year. Reward: Increased Trade Income due to Higher Quality Alcohol.
    -[X] Equestrian Investigations: Cost: 500. Time: One Year. Reward: Intelligence on Equestria, Potential to Unlock New Actions. Chance of Success: 60%
    -[X] Etymological Studies: Cost: 600. Time: One Year. Reward: Intel of Canterbury/Phalanx. Chance of Success: 60%.
    -[X] Seaside Shrines: Cost: 100. Time: One Year. Reward: Neighponese Shrines constructed.
    -[X] The Land of the Rising Sun: Cost: 300. Time: One Year. Reward: Gwyndlyn visits Neighpon. Potential for rewards and other developments.
    -[X] Dynasty of Duelists: Cost: 500. Time: One Year. Reward: Grand Tournament Held. Potential for further rewards and options.
    -[X] The Prince and the Lady: Cost: 0. Time: One Year. Reward: Gawain asks Isabelle a Very Important Question.
    [X] Plan: Not Neglecting Your Buddies Retitled ft More Revenue v3
    [X] Plan: Bringing the War to its end v2
    -[X] Flying Fortresses: Cost: 1500 Time: Two Years. Reward: First Squadron of Military Airships
    -[X] Security Runes: Cost: 1500. Time: Two Years. Reward: Strategic Fortifications reinforced with Anti-Scrying and Teleportation Runes.
    -[X] Post-War Summit: Cost: 300. Time: One Year. Reward: Maretonian Summit Interlude.
    -[X] YakYakistan Mutual Defense Pact: Time: One Year. Cost: 300. Reward: Defensive Pact with YakYakistan. Chance of Success: 65%
    -[X] Crystal Forests: Cost: 400. Time: Three Years. Reward: Crystal Protectorate develops domestic logging industry, increased logging income.
    -[X] Airships-Commercial Refinement: Cost: 1000. Time: One Year. Reward: Designs for Commercial Airships. New Options Unlocked.
    -[X] Bio-magical Samples: Your troops recovered a large number of samples from both the Ursa Major and the Dragons that you encountered in Maretonia, and Archimedes, Genevieve and Merlin are very eager to study them and see what sort of practical uses they might be able to gain from them. Toss some funds at the issue and see if their research bears any fruit. Cost: 200. Time: One Year. Reward: Possible Applications of Ursa blood and Dragon Remains.
    -[X] Amenable Abolitionists: Cost: 400. Time: One Year. Reward: Additional support for Successionist Faction of the Abolitionists. Chance of Success: 65%
    -[X] Etymological Studies: Cost: 600. Time: One Year. Reward: Intel of Canterbury/Phalanx. Chance of Success: 60%.
    -[X] Expanded Crystal Worship: Cost: 500. Time: One Year. Reward: Crystal Shrines outside the Crystal City. Expanded Crystal Disciples Influence.
    -[X] A Gesture of Friendship: Cost: 500. Time: One Year. Reward: Rune Sword gifted to Emperor Ryuō.
    -[X] The Land of the Rising Sun: Cost: 300. Time: One Year. Reward: Gwyndlyn visits Neighpon. Potential for rewards and other developments.
    -[X] The Prince and the Lady: Cost: 0. Time: One Year. Reward: Gawain asks Isabelle a Very Important Question. (Does not cost an action. Cannot be chosen in the same turn as Gotta get with my Friends)
    [X] Plan: Raising Income and Other Matter
    -[X] Knights of the Frontier: Cost: 500. Time: Two Years. Reward: New Knightly Order Established to guard Kestrella.
    -[X] Security Runes: Cost: 1500. Time: Two Years. Reward: Strategic Fortifications reinforced with Anti-Scrying and Teleportation Runes.
    -[X] Equestrian Trade Delegation: Cost: 600. Time: One Year. Reward: Trade Agreement with Equestria, New Source of Income. Chance of Success: 70%
    -[X] Olenian Developmental Aid Cost: 1000. Time: Two Years. Reward: Olenian Economy/Infrastructure Upgraded, Increased Trade Income, Improved Relations with Olenia. Chance of Success: 65%
    -[X] Western Lumberjacks: Cost: 400. Time: One Year. Reward: Increased Logging Income.
    -[X] Better Breweries: Cost: 800. Time: One Year. Reward: Increased Trade Income due to Higher Quality Alcohol.
    -[X] Bio-magical Samples: Cost: 200. Time: One Year. Reward: Possible Applications of Ursa blood and Dragon Remains.
    -[X] Storm Chasers Cost: 500. Time: One Year. Reward: Detailed Intelligence on Storm Country and the Yetis. Chance of Success: 40%
    -[X] Etymological Studies: Cost: 600. Time: One Year. Reward: Intel of Canterbury/Phalanx. Chance of Success: 60%.
    -[X] The Imperial Creed Cost: 100. Time: One Year. Reward: Lectitio Divinitatus published.
    -[X] The Land of the Rising Sun: Cost: 300. Time: One Year. Reward: Gwyndlyn visits Neighpon. Potential for rewards and other developments.
    -[X] Dynasty of Duelists: Cost: 500. Time: One Year. Reward: Grand Tournament Held.
    -[X] Gotta get with my Friends: Cost: 0. Time: One Year. Reward: Get together of Gawain's Friends, Potential to Unlock New Actions or Trigger Other Events. (Does not cost an action. Cannot be chosen in the same turn as The Prince and the Lady)
    [X] Plan Neighpon, Economy and Protectorates
    -[X] Knights of the Frontier: Cost: 500. Time: Two Years. Reward: New Knightly Order Established to guard Kestrella.
    -[X] Security Runes: Cost: 1500. Time: Two Years. Reward: Strategic Fortifications reinforced with Anti-Scrying and Teleportation Runes.
    -[x] The Iron Steppe: Cost: 1500. Time: Three Years. Reward: Yak-Storm Border Fortified, Improved YakYakistani Relations. Will Finish This Year
    -[X] Emerald Isles Trade Delegation: Cost: 400. Time: One Year. Reward: Trade Agreement with the Emerald Isles, New Source of Income. Chance of Success: 75%
    -[X] Equestrian Trade Delegation: Cost: 600. Time: One Year. Reward: Trade Agreement with Equestria, New Source of Income. Chance of Success: 70%
    -[x] Arcane College: Cost: 2500. Time: Two Years. Reward: Imperial College of Magic Constructed. New Options Unlocked. Will Finish This Year
    -[X] Supplying a Demand: Cost: 600. Time: One Year. Reward: Boosted Linen Exports, Additional Trade Income. Chance of Success: 65%
    -[X] Paddle Steamers: Cost: 250. Time: One Year. Reward: Designs for Coastal/Riverine Steam Ships.
    -[X] Airships-Commercial Refinement: Cost: 1000. Time: One Year. Reward: Designs for Commercial Airships. New Options Unlocked.
    -[X] Equestrian Investigations: Cost: 500. Time: One Year. Reward: Intelligence on Equestria, Potential to Unlock New Actions. Chance of Success: 60%
    -[X] Etymological Studies: Cost: 600. Time: One Year. Reward: Intel of Canterbury/Phalanx. Chance of Success: 60%.
    -[X] The Imperial Creed Cost: 100. Time: One Year. Reward: Lectitio Divinitatus published.
    -[X] A Gesture of Friendship: Cost: 500. Time: One Year. Reward: Rune Sword gifted to Emperor Ryuō.
    -[X] The Land of the Rising Sun: Cost: 300. Time: One Year. Reward: Gwyndlyn visits Neighpon. Potential for rewards and other developments.
    -[X] The Prince and the Lady: Cost: 0. Time: One Year. Reward: Get together of Gawain's Friends, Potential to Unlock New Actions or Trigger Other Events. (Does not cost an action. Cannot be chosen in the same turn as The Prince and the Lady)
    [X] Plan: Bringing the War to its end
    [X] Plan: Flying High Into The Sunrise
    -[x] Flying Fortresses: With the development of a final design for a military airship now complete, you can finally begin to fulfill the once impossible dream of an airborne navy. It will require a great deal of work, time and funds to create the manufacturing and support facilities, as well as train an entirely new breed of sky sailor, but once completed your military will possess an edge no other nation in the world can match. Cost: 1500 Time: Two Years. Reward: First Squadron of Military Airships
    -[X] Security Runes: Cost: 1500. Time: Two Years. Reward: Strategic Fortifications reinforced with Anti-Scrying and Teleportation Runes.
    -[x] The Iron Steppe: Cost: 1500. Time: Three Years. Reward: Yak-Storm Border Fortified, Improved YakYakistani Relations. Will Finish This Year
    -[X] Post-War Summit: Cost: 300. Time: One Year. Reward: Maretonian Summit Interlude.
    -[X] Libertalian Defense Agreement: Cost: 150. Time: One Year. Reward: Signing of Formal Pledge to Aid Libertalia in the event if Foreign Aggression. Further Actions Unlocked. Chance of Success: 70%
    -[x] Arcane College: Cost: 2500. Time: Two Years. Reward: Imperial College of Magic Constructed. New Options Unlocked. Will Finish This Year
    -[x] Griffonstone Revitalization, Part 1: Cost: 3000. Time: Two Years. Reward: First Stage of Griffonstone Revitalization.
    -[x] Airships-Commercial Refinement: The prototype Airship has proven itself a resounding success, and your engineers have learned a wealth of new information as they observe its performance. The test flights have generated quite a bit of attention as well, from both the common people and from the rich and influential. You've already had several nobles and business magnates inquire as to how or when they can get their talons on a sky ship of their own. As a former merchant, it's not hard for you to imagine the numerous commercial applications for the new technology. But Archimedes and Genevieve still think the design can be improved, turning the current testbed into a dedicated airborne cargo hauler. Have them prioritize that avenue of research. Cost: 1000. Time: One Year. Reward: Designs for Commercial Airships. New Options Unlocked.
    -[X] Bio-magical Samples: Cost: 200. Time: One Year. Reward: Possible Applications of Ursa blood and Dragon Remains.
    -[X] Amenable Abolitionists: Cost: 400. Time: One Year. Reward: Additional support for Successionist Faction of the Abolitionists. Chance of Success: 65%
    -[X] Etymological Studies: Cost: 600. Time: One Year. Reward: Intel of Canterbury/Phalanx. Chance of Success: 60%.
    -[X] Seaside Shrines: Cost: 100. Time: One Year. Reward: Neighponese Shrines constructed.
    -[X] A Gesture of Friendship: Cost: 500. Time: One Year. Reward: Rune Sword gifted to Emperor Ryuō.
    -[X] The Land of the Rising Sun: Cost: 300. Time: One Year. Reward: Gwyndlyn visits Neighpon. Potential for rewards and other developments.
    -[x] The Prince and the Lady: It is obvious, to you and everyone else who sees the two of them together, that Gawain and Isabelle are desperately in love with each other. Though they've kept their relationship discrete (more for the sake of privacy on their dates than any desire to keep their love for each other hidden), at this point half the people in Gryphus Peak know about their nocturnal flights and romantic dinners in the subterranean dog town. It's gotten to the point where the palace staff have started placing bets on when the Prince will finally propose. Judging by his recent visit to a jewelers, it won't be much longer. Cost: 0. Time: One Year. Reward: Gawain asks Isabelle a Very Important Question. (Does not cost an action. Cannot be chosen in the same turn as Gotta get with my Friends)
    [X] Plan: Let's get down to basics, to defeat the Yetis
    -[X] Security Runes:
    -[X] Force Recon:
    -[X] Post-War Summit:
    -[X] YakYakistan Mutual Defense Pact:
    -[X] Griffonstone Revitalization, Part 1:
    -[X] Better Breweries:
    -[X] Airships-Commercial Refinement:
    -[X] Amenable Abolitionists:
    -[X] Storm Chasers:
    -[X] Holy Icons:
    -[X] The Land of the Rising Sun:
    -[X] Dynasty of Duelists:
    -[X] Gotta get with my Friends:
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