[X] Plan: Keeping the Pressure on Storm and putting to rest old ghosts.
-[x] Specialized Anti-Magic Training
-[x] Artillery Investment
-[x] Emerald Isles Emissary
-[x] Collegiate Coordination
-[x] Caribou Crop-Sharing
-[x] Gas Lighting
-[x] Miniature Ballistae
-[x] Steam Drills
-[x] Canterbury Investigations
-[x] Maretonian Intel Sharing
-[x] A Temple to the Old Gods
-[x] Meeting with the Dukes
-[x] The Maretonian Question
-[x] Getting to Know You More: Brochard's Legacy
[X]Plan: A Little of This and That v3
-[X] Gryphus Foriegn Legion: Cost: 500. Time: One Year. Reward: Imperial Foreign Legion established, Foreign Auxiliaries recruited.
-[x] Specialized Anti-Magic Training: Cost: 500. Time: One Year. Reward: Army receives specialized training and experiencing facing magical foes. Bonus to certain future rolls.
-[X] International Peacekeeping Force: Cost: 500. Time: One Year. Reward: Promises (or lack thereof) of Support in event of Maretonian Intervention.
-[x] Caribou Crop-Sharing: Cost: 400. Time: Two Years. Reward: Caribou breed Sugar Beets, Trade Relations with Olenian Kingdoms established. Chance of Success: 70%.
-[X] Collegiate Coordination: Cost: 400. Time: One Year. Reward: Coordination between Maretonian Royal Guard and Maretonian Colleges of Magic. Chance of Success: 60%.
-[X] Crystal Agriculture. Cost: 800. Time: Two Years. Reward: Crystal Protectorate gains a substantial agricultural base and is no longer dependent upon food imports from the Griffonlands. Increased Agricultural Income. Will Finish This Turn.
-[x] Thaumatological Education: Cost: 600. Time: One Year. Reward: Magical Education established. Enables future Magic Actions.
-[x] Miniature Ballistae: Cost: 400. Time: One Year. Reward: Crossbows.
-[X] Black-Steel Balls: Cost: 400. Time: One Year. Reward: Army gains Black-Steel Cannonballs.
-[X] Hoofbeard's Other Heist: Cost: 1500. Time: One Year. Reward: House White Star's Treasury Raided, Libertalia becomes more prosperous and less dependent on Crime to fuel its economy, Hoofbeard gains more influence and power in Libertalia. Chance of Success: 65%
-[x] Canterbury Investigations: Cost: 500. Time: One Year. Reward: Intel on Canterbury-Aquileia Connection, Further Revelations. Chance of Success: 50%.
-[X] Seaside Shrines: Cost: 100. Time: One Year. Reward: Neighponese Shrines constructed.
-[x] Meeting with the Dukes: Cost: 0. Time: One Year. Reward: ???
-[x] The Maretonian Question: Cost: 200. Time: One Year. Reward: Publicly Address the Refugee Integration Issue.
-[x] Getting to Know You More: Cost: 0. Time: One Year. Reward: Gawain and Friends Interlude, potential for Further Rewards. (Does not cost an Action. May only be taken once per Turn.)
--[x]Sebastian's Innovations: Sebastian Rainfeather, one of your son's closest friends, seems determined to become the next Archimedes. The young Griffon has been spending a great deal of time cooped up in his "laboratory" (the basement of his family's manor) in hopes of creating something novel and useful enough to impress Archimedes, Genevieve and the rest of the Empire. Gawain has recently received a letter from his scholarly friend, politely inviting him to stop by his home at his earliest convenience. You wonder what the aspiring inventor wishes to show him?
[x]plan color coded
-[x] Doubling the Guard: Cost: 3000 Time: Two Years. Reward: Imperial Army Doubles in Size.
-[x] Specialized Anti-Magic Training: Cost: 500. Time: One Year. Reward: Army receives specialized training and experiencing facing magical foes. Bonus to certain future rolls.
-[x] Emerald Isles Emissary: Cost: 300. Time: One Year. Reward: Diplomatic Contact established with Emerald Isles, New Actions Unlocked.
-[x] Qilin and Caribou: Cost: 600. Time: One Year. Reward: Diplomatic Intervention in regards to the Emerald Isles, reduced chance of further tensions or an escalation of hostility. Chance of Success: 55%.
-[x] Caribou Crop-Sharing: Cost: 400. Time: Two Years. Reward: Caribou breed Sugar Beets, Trade Relations with Olenian Kingdoms established. Chance of Success: 70%.
-[x] Thaumatological Education: Cost: 600. Time: One Year. Reward: Magical Education established. Enables future Magic Actions.
-[x] Miniature Ballistae: Cost: 400. Time: One Year. Reward: Crossbows.
-[x] Prototype Flying Machine: Cost: 1000. Time: One Year. Reward: First Airship Constructed, New Actions Unlocked.
-[x] Canterbury Investigations: Cost: 500. Time: One Year. Reward: Intel on Canterbury-Aquileia Connection, Further Revelations. Chance of Success: 50%.
-[x] Maretonian Intel Sharing: Cost: 500. Time: One Year. Reward: Intelligence Shared with Maretonian Royal Guard, Additional Raids on House Storm Holdings.
-[x] A Temple to the Old Gods: Cost: 400. Time: One Year. Reward: Temple to the Old Gods Constructed.
-[x] Meeting with the Dukes: Cost: 0. Time: One Year. Reward: ???
-[x] The Maretonian Question: Cost: 200. Time: One Year. Reward: Publicly Address the Refugee Integration Issue.
-[x] Getting to Know You More: Cost: 0. Time: One Year. Reward: Gawain and Friends Interlude, potential for Further Rewards. (Does not cost an Action. May only be taken once per Turn.)
--[x]Sebastian's Innovations: Sebastian Rainfeather, one of your son's closest friends, seems determined to become the next Archimedes. The young Griffon has been spending a great deal of time cooped up in his "laboratory" (the basement of his family's manor) in hopes of creating something novel and useful enough to impress Archimedes, Genevieve and the rest of the Empire. Gawain has recently received a letter from his scholarly friend, politely inviting him to stop by his home at his earliest convenience. You wonder what the aspiring inventor wishes to show him?