[X] Plan: Grinding Our Old Beak Into the Overtime-stone v2
-[X] Runic Fortifications-Hardbeak Line: Cost: 2000. Time: Two Years. Reward: Hardbeak Line Fortifications Strengthened with Runic Enchantments, increased upkeep costs. Will Finish This Turn
-[X] Abolitionist Army: Cost: 1500. Time: One Year. Reward: Abolitionist Military Strengthened.
-[X] Appeal to the Praetorians: Cost: 500. Time: One Year. Reward: Royal Guard Negotiations Mini-Turn.
-[X] International Relief Effort: Cost: 1200 (only paid if action succeeds). Time: One Year. Reward: International Relief Effort Organized, Maretonian Situation Improved. Chance of Success: 60%, Auto-Pass if Appeal to the Praetorians Succeeds.
-[X] International Peacekeeping Force: Cost: 500. Time: One Year. Reward: Promises (or lack thereof) of Support in event of Maretonian Intervention.
-[X] Aggressive Agricultural Expansion: Cost: 1000. Time: Two Years. Reward: Expanded Agriculture, Secured Food Supply, Increased Income. Will Finish This Turn
-[X] Crystal Agriculture: Cost: 800. Time: Two Years. Reward: Crystal Protectorate gains a substantial agricultural base and is no longer dependent upon food imports from the Griffonlands. Increased Agricultural Income.
-[X] Sound the War Horns!: Cost: 300. Time: One Year. Reward: Gain War Horns. Upgrade Army Communications Bonus.
-[X] Miniature Ballistae: Cost: 400. Time: One Year. Reward: Crossbows.
-[X] Trust but Verify: Cost: 400. Time: One Year. Reward: Intel on Canterbury and its people. Chance of Success: 60%.
-[X] Scaling the Ivory Towers: Cost: 600. Time: One Year. Reward: Information on the Maretonian Colleges of Magic, New Actions Unlocked. Chance of Success: 50%
-[X] Ancient Empire Excavations: Cost: 100. Time: One Year. Reward: Ancient Religious Artifacts recovered.
-[X] Overtime:Thaumatological Education: Cost: 600. Time: One Year. Reward: Magical Education established. Enables future Magic Actions. -[X] Overtime:Generous Pirates: Cost: 700. Time: One Year. Reward: Relief Supplies smuggled in, Maretonian situation does not degrade further. Chance of Success: 75%
[X] Plan: Stabilization, Overtures, and Yaks!
-[X] Gryphus Foreign Legion: Imperial Foreign Legion established, Foreign Auxiliaries recruited.
-[X] Cautious Curiosity: Reward: Knowledge of Distant Lands.
—[X] Far West
-[X] Gaze upon the mists of Fate: Reward: Chance to gain information from Yak Seers. Chance of Success: 60%.
-[X] Appeal to the Praetorians: Reward: Royal Guard Negotiations Mini-Turn.
-[X] International Relief Effort: Reward: International Relief Effort Organized, Maretonian Situation Improved. Chance of Success: 60%, Auto-Pass if Appeal to the Praetorians Succeeds.
-[X] Talking to Scholars: Cost: 1000. Time: One Year. Reward: Opened Relations with the Maretonian Colleges of Magic. Chance of Success: 60%
-[X] Crystal Agriculture: Reward: Crystal Protectorate gains a substantial agricultural base and is no longer dependent upon food imports from the Griffonlands. Increased Agricultural Income.
-[X] Miniature Ballistae: Reward: Crossbows.
-[X] Black-Steel Balls: Reward: Army gains Black-Steel Cannonballs
-[X] Assisted Abolitionist Raids-House Storm: Reward: Abolitionists raid House Storm Infrastructure, Storm forces weakened and thrown into disarray. Chance of Success: 60%
-[X] Generous Pirates: Reward: Relief Supplies smuggled in, Maretonian situation does not degrade further. Chance of Success: 75%
-[X] A Sacred Stone: Cost: 100. Time: One Year. Reward: Brod the Wise carves the first Yakyakistani Runestone for the Empire.
-[X] Overtime
--[X] Cautious Curiosity: Far West
--[X] Talking to Scholars