[X] Plan Prepping the Army
-[X] Hans, Get the Flamethrower
-[X] Army Artillery
-[X] Ministry of Foreign Affairs:
-[X] Imperial Irrigation Program
-[X] Mine Carts
-[X] Machine Tools
-[X] Intro to Thaumatology
-[X] Captain Karl Kaboom's Explosive Adventures
-[X] Overtime
--[X] Shiny and Black
--[X] Big Sticks
[x] Plan: No War Without Economy
-[X] Hans, Get the Flamethrower
-[X] Army Artillery
-[X] Ministry of Foreign Affairs:
-[X] Imperial Irrigation Program
-[X] Mine Carts
-[X] Machine Tools
-[X] Intro to Thaumatology
-[X] Captain Karl Kaboom's Explosive Adventures
-[x] Overtime: Shiny and Black
-[x] Overtime: Nanban Trade
[X] Plan: Investments
-[X] The Peregrine Line-The Gates to the North: Cost: 1500. Time: Three Years. Reward: Southern Border Fortifications Built, Peregrine Line Completed.
-[X] Big Sticks: Cost: 400. Time: One Year. Reward: +10 mobile Ballistae added to army.
-[X] Nanban Trade: Cost: 300. Time: One Year. Reward: Trade Routes with Neighpon Established, Increased Trade Income. Chance of Success: 70%
-[X] Crop Rotation: Cost: 600. Time: One Year. Reward: Crop Rotation becomes standard agricultural doctrine, increased Farming Income.
-[X] Imperial Irrigation Program: Cost: 800. Time: Two Years. Reward: Standardized Irrigation, Significantly Increased Farming Income.
-[X] Flying without Wings: Cost: 200. Time: One Year. Reward: Viability of Airships explored, additional Learning Actions Unlocked.
-[X] Shiny and Black: Cost: 100. Time: One Year. Reward: Orichalcum Qualities Revealed.
-[X] Yakity Yak: Cost: 300. Time: One Year. Reward: New Intel on Yak Clans and the Fallout from the Winter War, possibility of new Intrigue Options. Chance of Success: 60%
-[X] Overtime
--[X] Machine Tools: Cost: 500. Time: Two Years. Reward: Machine Tools Invented and Distributed, Slight Increase to Tax Income, New Actions Unlocked.
-[X] Combing the Archives: Cost: 0. Time: One Year. Reward: Chance to gain information and knowledge from Pre-Discord Records.