Well from a certain angle it could very much look like we invaded a sovereign nation then forced them at sword point to be our vassal. Nations invading and strong-arming other nations then to make people nervous, as they'll probably think we'll try and find some excuse to "morally" justify invading them and taking them over.
Yes from a very specific, cynical point of view ignoring everything we've done to try and end the war peacefully and the humanitarian aid we've provided you could feasibly argue that

But that's going to be a fringe interpretation at best
This isn't the same situation with the Crystal Ponies where the populace was enslaved and brainwashed by an apocalyptic threat, we are dealing with a relatively localized problem that had spiraled out of control.
We were dealing with a relatively localised problem that spiralled out of control but now we're dealing with a long, drawn it war that's killed thousands, forced many more out of their homes, completely destroyed the economy, infrastructure and agriculture of the country as well as two major cities and now looks like it's going to end with a slaving despot taking over the ruins unless we interfere
It would be much better for optics to just end the civil war and help with rebuilding then to forcefully induct the Maretonians under our banner.
Arguably it would be but again, is a slight improvement in our relations worth giving up everything we'd get from Maretonia?
Also, the notion that we'd keep them from being infiltrated by Canterbury is laughable. They were already compromised.
We think they are but we don't know that and we have methods in place to detect Changeling's anyway

Plus there's a difference between "they have some Changeling infiltrators" and "In the chaos of reconstruction the Changelings took total control"
2)Neighpon: I think they might get a bit jealous, but not really worried about it. They're our second closest allies, and we're likely going to dedicate more attention to them anyway soon enough. I suggest giving them a few good deals, especially about the steamship engine, and they'll probably be cool with it.
I don't think they'll particularly care, Neighpon hasn't had much interaction with Maretonia beyond them having a few of their citizens enslaved by them, who we rescued, so they'll probably just be glad that the threat is under control, especially if we take the personal actions next turn to do with them
3)Crystal Protectorate: They'll likely approve, as we can draw a comparison to their past situation. They might get worried if they see us being too cruel and/or heavy handed with our punishments maybe, but I don't think it will get that far.
Keep in mind that they've been staunchly anti-Maretonian since the beginning due to their hatred of slavery, they'll be more than happy to see that threat dealt with
8)Caribous: They're quite literally an ocean away, and have other things to worry about. They might disapprove somewhat, but are very unlikely to do anything about it
I'd be surprised if they even know what Maretonia is
also, here's an actual plan if we want to seriously pursue annexing Maretonia with a minimum of controversy, but in the long term:

step 1) Make Maretonia a protectorate. Put someone, maybe Ambrosia or Copper Top, in charge.

step 2) wait until we get a matching pair of heirs from Gryphus and Maretonia

step 3) Have them marry and combine the royal houses together. Take advantage of it to formally join together the two countries.

step 4) get an imperial Hippogryph family to rule happily ever after, the hybrid race a simble of our union.

step 5) profit.
The only issue with that plan is that Maretonia doesn't really have a legitimate monarchy anymore
 
I don't think they'll particularly care, Neighpon hasn't had much interaction with Maretonia beyond them having a few of their citizens enslaved by them, who we rescued, so they'll probably just be glad that the threat is under control, especially if we take the personal actions next turn to do with them

Keep in mind that they've been staunchly anti-Maretonian since the beginning due to their hatred of slavery, they'll be more than happy to see that threat dealt with

I'd be surprised if they even know what Maretonia is
I'm trying to imagine the worst realistic reactions. As you can see they're pretty mild in my opinion, and mostly for polities we don't care that much about
The only issue with that plan is that Maretonia doesn't really have a legitimate monarchy anymore

Sure, but if we're not going to annex them immediately a new royal line is likely to be established anyway.

Unless they go for a republic I suppose, but I think that's unlikely and the nobles would likely see it even more negatively than our control.
 
I consider NOT doing anything about Maretonia (regardless of whether "only" developmental aid, protectorate or outright annexation) after we end the Civil War an extremly unwise idea.

Doing so will look as if we simply swooped in, crashed any resistance and then fucked off again, leaving the Maretonians to fend for themselves and probably die in the process, considering the dismal state of their economy.

Even if they end up grumbling aobut supporting their rebuilding in any way, compared to leaving them to rot in their eyes that discontent would be negligable.

Additionally, even *if* they survive the strain of rebuilding themselves, the society they´ll be building in place of the old one will inherit all the classist and racist baggage, meaning that everything might restart soon after. Heck, I wouldn´t be surprised if afterwards, both the Unicorns and Earth Ponies started oppressing Pegasi in Maretonia for what Pegicles did.

So yeah, we NEED to support the Maretonian Restoration in some form for both their best and our pragmatic needs.
 
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While still skeptical I'm not adverse to idea and i do acknowledge that much changed in last couple of turns, Abolitionists are possed to become strongest faction (though how much of them are pro unification remains to be seen), we have large and probably grateful refugee population from all segments of Maretonian society that could potentially be interested in staying in safety Empire offer's , most factions that are against us are severally weakened and nobility is about to be taken over by potentially friendly Countess .

As for potential pro independence factors that include intellectuals , still surviving factions, already exsisting culture , sheer size and population of Maretonia, well that could actually be solved .
Given all the factors above present in Maretonia instead of going protectorate with goal of integration maybe go with a protectorate with goal of gradual autonomy and uplifting. Basically idea is instead of us offering them integration in the empire it's better to go and form some sort of Commonwealth with common imperial family and the Emperor as ruler's. That kind of deal would probably be accepted by Maretonians as it offers them prestige of being nominally equal under Golden feather crown with Griffonia, cultural , some degree political and economic independence which would appease intellectuals and exsisting ruling classes while empowering both entities in the union.

I would be open to that kind of deal as it basically outsets all negative factors in Maretonia.
 
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As for potential pro independence factors that include intellectuals
You're assuming that intellectuals will inherently be in favour of independence which we have no evidence of, especially when you consider that being a part of the Empire would give them access to advanced technology and the Crystal University
still surviving factions
Most of whom love us
already exsisting culture
A culture that revolved almost entirely around slavery, nobility, the royal family and a lot of which would've been lost when Pegicles destroyed two of Maretonia's most important cities
sheer size and population of Maretonia
I don't really see why those are problems?
Given all the factors above present in Maretonia instead of going protectorate with goal of integration maybe go with a protectorate with goal of gradual autonomy and uplifting. Basically idea is instead of us offering them integration in the empire it's better to go and form some sort of Commonwealth with common imperial family and the Emperor as ruler's. That kind of deal would probably be accepted by Maretonians as it offers them prestige of being nominally equal under Golden feather crown with Griffonia, cultural , some degree political and economic independence which would appease intellectuals and exsisting ruling classes while empowering both entities in the union.
That seems like giving up a lot of potential control and influence to people that don't really have much choice for no real reason

And again not all intellectuals will be pro independence nor will there be much of the original nobility left by the end of the war
 
by this point I think we all know where we stand.

We'll have to see what the situation is going to be once the war is over and what options we're going to get offered. Admittedly the level of support we'll get for any of the options will depend, at least in part, on how quickly and how...painlessly, let's say, we're going to end the war.

Depending on the public perception of Gryphus and the Imperial Family, and the status of the remaining hostile factions (AND the level of support we'd get from our currently allied ones) we'll be able to decide how much we can dare to do.

Personally I'll be VERY surprised if we find ourselves in a situation in which at least protectorate status is not a good option, but then again anything could happen, and depending on how the war goes the status and relative relevance of the various internal and external factions might very well change.
 
Total War Disharmony: Equestrian Factions
Total War Disharmony: Equestrian Factions


Hello again, our soldiers and generals, our backers and patrons. We come before you once again to offer you the fruits of our labor on Disharmony. This time we will be exploring the by far most known faction: that of the multicolored ponies of Equestria. In the future they will build a land of peace and contentment but for now? Theirs is the struggle to forge the sort of lasting peace to reach such a state.

The only two Legendary Lords possible are of course the Heavenly Twins. Celestia, the older sister and custodian of the Sun in the ravaged lands in the middle of the continent, and Luna, the younger sister who seeks to use her power as well as she can. With their unique relationship and established lore the development team has gone for something ambitious to distinguish them from the powers that surround them, from the merchant republics of the Minotaurs and Zebras to the dictatorships enforced by foul magicks that characterize Sombra and Zebrican warlords to the martial excellence of the secretive Canterburians and Imperial Griffons.

The older sister leads from the newly founded castle that lays in the confluence of the heartlands of the three main Tribes. To the west lie the plains and mountains of the martial and migratory pegasi. Hardy warriors, their Tempests (mobile armies based from cloud-fortresses and led by the greatest and most impressive of their number) sweep across the lands as the warbands turn from at turns raiding and guarding the lands below to carving their own legacies into history. To the east the Mage Houses sprawl up the coast, clamoring for protection from the mobile reavers of the Libertalians (ancestors of those who were exiled or merely too free hearted to allow themselves to be dominated by a single tribe) and Caribou Jarls looking far afield. And to the south, squeezed between the encroaching deserts and expanding jungles, the petty Earth kingdoms repel the occasional incursion from the disparate shamanistic tribes of Zebrica.
Celestia forms the "domestic" side of the combined Equestrian nation, focusing on building up and administering the newly founded kingdom. Your armies are formed from militia levies that your Heroes and Lords improve with skills and spells, while diplomatic savvy can earn you the specialties of the minor powers that rose in the aftermath of the Mad God's rule. Skirmishers and lance infantry from the pegasi, choirs of magi from the Mage Houses, and peerless soldiers from the disciplined and communal petty kingdoms.

On the other hand, or perhaps hoof, there is Luna. Unlike the domestic focus of Celestia she is focused on using her own strength for the betterment of the common pony, forming the military arm of the combined nation. As a "horde" style faction this makes for a wildly different style of play. Your primary resource is "Gratitude" and is earned by defeating threats to the kingdoms. However, it is one of the few resources that decay naturally over time in addition to paying upkeep for your soldiers and so you are always driven forward. What settlements you take are handed off to Celestia's faction to develop and protect while you range farther ahead.
Of course, eventually the lands will settle down as mighty powers rise to make their mark. Without minor powers to add to the by now developed kingdom, and raider armies and their lairs mostly destroyed, you have reached the end of the first act. Now your goal becomes to hunt whatever of the major threats have lasted to this point. Sombra the Puppeteer, Galrauch the Chaos Dragon, the shadowy masters of Canterbury, the vilest of the Zebrican shamans-

And when that is done, congratulations, you have won your short victory conditions. But now that you can not earn more Gratitude from your people you will find the other half of Luna's story. And that is, of course, her fabled fall and revolt against her sister. For after all, she gave her all and more for the peace. And now that peace has little to no room for her, not with the wide reaching wings of her sister having provided stability and protection to the ponies of Equestria while Luna galivanted across the world slaying far off threats. For Gratitude is a very fickle thing indeed...

As the army of the kingdom Luna's roster is made almost entirely of professional warriors. Supporting these hardened troops are offensive spellcasters of many stripes, for Luna has the opportunity to pick up the lost and destitute of many races to turn into a powerful force for Good. With her Fall, however, this faction focus is taken further with a handful of minor and not so small visual and gameplay changes to represent Luna becoming the Nightmare of those soft, foolish ponies who did not know what she did for them. Luna herself picks up an entire new tree of skills at this point, revolving around her personal combat ability and spells. So hunt them who you formerly called Sister and kin. Raid and reave to your hearts content, breaking through the Heroes brought to stop you- If you can.
Know that you are in the end proving all your detractors correct about you.
 
Total War Disharmony: Equestrian Factions


Hello again, our soldiers and generals, our backers and patrons. We come before you once again to offer you the fruits of our labor on Disharmony. This time we will be exploring the by far most known faction: that of the multicolored ponies of Equestria. In the future they will build a land of peace and contentment but for now? Theirs is the struggle to forge the sort of lasting peace to reach such a state.

The only two Legendary Lords possible are of course the Heavenly Twins. Celestia, the older sister and custodian of the Sun in the ravaged lands in the middle of the continent, and Luna, the younger sister who seeks to use her power as well as she can. With their unique relationship and established lore the development team has gone for something ambitious to distinguish them from the powers that surround them, from the merchant republics of the Minotaurs and Zebras to the dictatorships enforced by foul magicks that characterize Sombra and Zebrican warlords to the martial excellence of the secretive Canterburians and Imperial Griffons.

The older sister leads from the newly founded castle that lays in the confluence of the heartlands of the three main Tribes. To the west lie the plains and mountains of the martial and migratory pegasi. Hardy warriors, their Tempests (mobile armies based from cloud-fortresses and led by the greatest and most impressive of their number) sweep across the lands as the warbands turn from at turns raiding and guarding the lands below to carving their own legacies into history. To the east the Mage Houses sprawl up the coast, clamoring for protection from the mobile reavers of the Libertalians (ancestors of those who were exiled or merely too free hearted to allow themselves to be dominated by a single tribe) and Caribou Jarls looking far afield. And to the south, squeezed between the encroaching deserts and expanding jungles, the petty Earth kingdoms repel the occasional incursion from the disparate shamanistic tribes of Zebrica.
Celestia forms the "domestic" side of the combined Equestrian nation, focusing on building up and administering the newly founded kingdom. Your armies are formed from militia levies that your Heroes and Lords improve with skills and spells, while diplomatic savvy can earn you the specialties of the minor powers that rose in the aftermath of the Mad God's rule. Skirmishers and lance infantry from the pegasi, choirs of magi from the Mage Houses, and peerless soldiers from the disciplined and communal petty kingdoms.

On the other hand, or perhaps hoof, there is Luna. Unlike the domestic focus of Celestia she is focused on using her own strength for the betterment of the common pony, forming the military arm of the combined nation. As a "horde" style faction this makes for a wildly different style of play. Your primary resource is "Gratitude" and is earned by defeating threats to the kingdoms. However, it is one of the few resources that decay naturally over time in addition to paying upkeep for your soldiers and so you are always driven forward. What settlements you take are handed off to Celestia's faction to develop and protect while you range farther ahead.
Of course, eventually the lands will settle down as mighty powers rise to make their mark. Without minor powers to add to the by now developed kingdom, and raider armies and their lairs mostly destroyed, you have reached the end of the first act. Now your goal becomes to hunt whatever of the major threats have lasted to this point. Sombra the Puppeteer, Galrauch the Chaos Dragon, the shadowy masters of Canterbury, the vilest of the Zebrican shamans-

And when that is done, congratulations, you have won your short victory conditions. But now that you can not earn more Gratitude from your people you will find the other half of Luna's story. And that is, of course, her fabled fall and revolt against her sister. For after all, she gave her all and more for the peace. And now that peace has little to no room for her, not with the wide reaching wings of her sister having provided stability and protection to the ponies of Equestria while Luna galivanted across the world slaying far off threats. For Gratitude is a very fickle thing indeed...

As the army of the kingdom Luna's roster is made almost entirely of professional warriors. Supporting these hardened troops are offensive spellcasters of many stripes, for Luna has the opportunity to pick up the lost and destitute of many races to turn into a powerful force for Good. With her Fall, however, this faction focus is taken further with a handful of minor and not so small visual and gameplay changes to represent Luna becoming the Nightmare of those soft, foolish ponies who did not know what she did for them. Luna herself picks up an entire new tree of skills at this point, revolving around her personal combat ability and spells. So hunt them who you formerly called Sister and kin. Raid and reave to your hearts content, breaking through the Heroes brought to stop you- If you can.
Know that you are in the end proving all your detractors correct about you.
@Questor got another omake for you.
 
You're assuming that intellectuals will inherently be in favour of independence which we have no evidence of, especially when you consider that being a part of the Empire would give them access to advanced technology and the Crystal University

College of magic was you could say representative of intellectuals and they were pretty much pro independent, there's no indication that that changed even in their diminshed state . Yes you may argue that they are weakened but we gathered some of them which could give them ability to rebuild and you can bet that they hold more than average sway over unicorn population. As for technology, they can point out their achievements in magical field, those they can replicate and trade for our expertise.


Most of whom love us

Most of whom are pro independence, from royal guard to the nobility. You may argue they are weakened but combined they could form valid opposition, also many are probably overestimating our influence over abolitionists, yes they love us but what sort of like? The one in which we want to have good relationship and firm alliance with them , or the one in which we want to give our suverenity to them? Many abolitionists are pro ending the slavery, same thing we supported to have allies in Maretonia in case of war, so you could say we are ideological allies, once they achieve that goal you can expect them to focus more on restoration of Maretonia which probably includes proper representation of it within the Empire if they are pro unification, no one ever said they were on board with us gaining their country.

A culture that revolved almost entirely around slavery, nobility, the royal family and a lot of which would've been lost when Pegicles destroyed two of Maretonia's most important cities

That's mostly simplified version of Maretonia. In eyes of east Romans Rome never ended with sack of Rome and loss of over half of their territory. Also culture is far more than slavery, from letters, religion, arts , history, they have things they can cling to and while earth ponies were oppressed group other two races probably cherished the Maretonia more and cities can be rebuilded.


I don't really see why those are problems?

They are when that population starts asking for greater share of influence within the Empire and within decision making which will ruff some feathers within our own nobility. They are not some minor population like Diamond dogs, Crystal ponies and similar they are one group bound by common culture despite belonging to different races of ponies especially if abolitionists go with making peace with all three races.

That seems like giving up a lot of potential control and influence to people that don't really have much choice for no real reason

And again not all intellectuals will be pro independence nor will there be much of the original nobility left by the end of the war

It's system designed to accommodate Maretonians taking their population, culture, future influence, intellectual influence (if they join empire you can pretty much expect Maretonian unicorns to dominate college of magic ), influence over the military, economic output of their territories into the account. It's natural that once they stand on their two feet they will advocate for more influence over the Empire if they join it and more autonomy for themselves like any other culture did. You can also expect that any throne heir of Gawain's will be in arranged marriage to someone from Maretonia . I'm just proposing good deal to accommodate them outright instead of them taking long and quite possibly problematic way for us to achieve those. Or are you thinking that once any theoretical protectorate is on its feet that they will just integrate and stay quiet, or be appeased with status quo? Any future integration, or further union with Maretonia will be far more complicated affair that will change structural make up of our Empire and government given the sheer size of the country even if citizens are willing.

And once again there's no proof that abolitionists are pro annexation, while every single other group we encountered was pro independence.

Edit:
But I'll not dismiss possibility of them becoming protectorate for a time at least, but I'll be realistic about it and that is why Im saying what any possible union with Maretonia that's not temporary protectorate status entails for us .
 
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College of magic was you could say representative of intellectuals and they were pretty much pro independent, there's no indication that that changed even in their diminshed state . Yes you may argue that they are weakened but we gathered some of them which could give them ability to rebuild and you can bet that they hold more than average sway over unicorn population. As for technology, they can point out their achievements in magical field, those they can replicate and trade for our expertise.

they're representative of the elite magic users, that's not quite the same as representing all intellectuals.

also by its own nature unicorn magic can do incredible thing, but it has problems with replicability, as in "one unicorn might be able to dig a cave with one spell, but most can't", and their time and energies are limited in a way technology mostly isn't, or at least not to the same degree.

I think we're probably going to get the mages slightly more on our side after this, but admittedly we don't KNOW for certain what their opinion is going to be
Most of whom are pro independence, from royal guard to the nobility. You may argue they are weakened but combined they could form valid opposition, also many are probably overestimating our influence over abolitionists, yes they love us but what sort of like? The one in which we want to have good relationship and firm alliance with them , or the one in which we want to give our suverenity to them? Many abolitionists are pro ending the slavery, same thing we supported to have allies in Maretonia in case of war, so you could say we are ideological allies but no one ever said they were on board with us gaining their country.

while I believe they'll be, if not totally in favour of annexation, at least willing to accept it in exchange for achieving all their other goals (and that's enough for me, we can gain total acceptance later), we admittedly have not verified if it is so. We'll know for certain after the war is over I guess.
That's mostly simplified version of Maretonia. In eyes of east Romans Rome never ended with sack of Rome and loss of over half of their territory. Also culture is far more than slavery, from letters, religion, arts , history, they have things they can cling to and while earth ponies were oppressed group other two races probably cherished the Empire more and cities can be rebuilded.

i actually agree with this, They're slavers, yes, but there's more to a culture than that. We don't remember the Romans, or even pre-civil war USA only because of slavery after all, even if that's admittedly a big part of them

It's system designed to accommodate Maretonians taking their population, culture, future influence, intellectual influence (if they join empire you can pretty much expect Maretonian unicorns to dominate college of magic ), influence over the military, economic output of their territories into the account. It's natural that once they stand on their two feet they will advocate for more influence over the Empire if they join it and more autonomy for themselves like any other culture did. You can also expect that any throne heir of Gawain's will be in arranged marriage to someone from Maretonia .

And once again there's no proof that abolitionists are pro annexation, while every single other group we encountered was pro independence.

Well, if they become part of us obviously they'll want and start gaining some influence on the empire, in the same way the empire will gain influence over us. If they didn't it wouldn't really be making them part of us, but just ruling over them. THere's a difference.

About Maretonian domination of our magical academies, I disagree. THey're THE experts of unicorn Magic (except for Merlin and other countries), but we also have runes, hippogryph magic (whatever it is), crystalmancy for the crystal ponies... they'd certainly become very important though, no doubt about that.
 
while I believe they'll be, if not totally in favour of annexation, at least willing to accept it in exchange for achieving all their other goals (and that's enough for me, we can gain total acceptance later), we admittedly have not verified if it is so. We'll know for certain after the war is over I guess.

I believe that to, that's why I'm willing to give temporary protectorate a chance . Abolitionists and all other groups get a a chance to rebuild Maretonia with our full support without having to worry about other threats, we get influence on rebuilding of Maretonia and possible future integration, or relationship with future independent nation.

While both pro Independence and pro separatists forces have nothing much to lose from status quo.
they're representative of the elite magic users, that's not quite the same as representing all intellectuals.

also by its own nature unicorn magic can do incredible thing, but it has problems with replicability, as in "one unicorn might be able to dig a cave with one spell, but most can't", and their time and energies are limited in a way technology mostly isn't, or at least not to the same degree.

I think we're probably going to get the mages slightly more on our side after this, but admittedly we don't KNOW for certain what their opinion is going to be


while I believe they'll be, if not totally in favour of annexation, at least willing to accept it in exchange for achieving all their other goals (and that's enough for me, we can gain total acceptance later), we admittedly have not verified if it is so. We'll know for certain after the war is over I guess.


i actually agree with this, They're slavers, yes, but there's more to a culture than that. We don't remember the Romans, or even pre-civil war USA only because of slavery after all, even if that's admittedly a big part of them



Well, if they become part of us obviously they'll want and start gaining some influence on the empire, in the same way the empire will gain influence over us. If they didn't it wouldn't really be making them part of us, but just ruling over them. THere's a difference.

That's why I'm proposing already alternative deals that are in my opinion accommodating, once they stand on their two feet's we'll probably have the talk and i believe it will be sooner than later.

On everything else, well we agree more or less.
 
College of magic was you could say representative of intellectuals and they were pretty much pro independent
Not all intellectuals are magic users and the College was less pro-Maretonian independence and more "We don't care what you do so long as you leave us alone"
Yes you may argue that they are weakened but we gathered some of them which could give them ability to rebuild and you can bet that they hold more than average sway over unicorn population
Yes they could theoretically rebuild their organisation but they would be doing so with significantly less resources, operating with nowhere near as much freedom and depending on how things go with us looking over their shoulder and while they probably hold some influence amongst the unicorn population it's worth noting that they were more respected for their individual power and their organisation being irreplaceable to Maretonia rather than any societal power

Plus if they're just interested in carrying out their research they're probably more likely to join our newly founded academy rather than found their own college, after all where better to study magic than a place where the traditions and methods of all your neighbouring countries meet?
As for technology, they can point out their achievements in magical field, those they can replicate and trade for our expertise.
There are three major flaws with this, the first is that as @Pittauro pointed out magic is far more finicky and tempermental as well as requiring effort to do, the second is assuming that magic can replicate a lot the things we can do which it might be able to but not easily and the third is that we have no shortage of other people we can go to for magic but they can only come to us for technology
Most of whom are pro independence
Again you're assuming that with no evidence
from royal guard to the nobility
That is a very small percentage of Maretonia's population

You know who makes up a much larger percentage? The ex slaves we freed and earth ponies that made up the very bottom of the Maretonian hierarchy that we'd be lifting up and helping
You may argue they are weakened but combined they could form valid opposition
Yes they can form opposition but they aren't particularly well liked by the rest of Maretonia and we can deal with a little opposition
also many are probably overestimating our influence over abolitionists, yes they love us but what sort of like? The one in which we want to have good relationship and firm alliance with them , or the one in which we want to give our suverenity to them? Many abolitionists are pro ending the slavery, same thing we supported to have allies in Maretonia in case of war, so you could say we are ideological allies, once they achieve that goal you can expect them to focus more on restoration of Maretonia which probably includes proper representation of it within the Empire if they are pro unification, no one ever said they were on board with us gaining their country.
We can't guarantee that all of the Abolitionists would be happy with us establishing a protectorate no but something that we can be fairly sure of is that most of them like the Empire more than their former government and they definitely like us more than the shit hole their country has become

Keep in mind that someone doesn't need to be completely in favour of joining the Empire to think the Protectorate is a good idea, all it means is that for the next twenty years or so they pay us taxes while they rebuild and then decide where they want to go from there
That's mostly simplified version of Maretonia. In eyes of east Romans Rome never ended with sack of Rome and loss of over half of their territory. Also culture is far more than slavery, from letters, religion, arts , history, they have things they can cling to and while earth ponies were oppressed group other two races probably cherished the Maretonia more and cities can be rebuilded.
Yes there is almost certainly more to Maretonias culture but when the institutions of slavery, nobility and monarchy are so integral to your economy and social hierarchy the simultaneous loss or severe reduction of all three would have an enormous impact on their culture, especially after a massive civil war on the scale of the French Revolution

And while cities can be rebuilt the important cultural landmarks and history they contained are much harder to replicate
They are when that population starts asking for greater share of influence within the Empire and within decision making which will ruff some feathers within our own nobility.
This runs into a rather major issue, the members of a protectorate don't get to decide how the Empire is run unless they are actually members of the Empire

There's also the fact that democracies aren't really a thing yet from what we've seen, if Mareronia wants to adopt democracy then that's great but it wouldn't change how the rest of the Empire is run
They are not some minor population like Diamond dogs, Crystal ponies and similar they are one group bound by common culture despite belonging to different races of ponies especially if abolitionists go with making peace with all three races.
But they're not really bound by a common culture, the Maretonian culture is extremely stratified

How an Earth Pony views Maretonia differs greatly from how a Pegasus or Unicorn views it and that's not getting into all the different tiers in society

Conversely we know for a fact that if Maretonia were to become a protectorate the Empire would be able to introduce changes and advancements that would benefit the vast majority of ponies regardless of their station in society
(if they join empire you can pretty much expect Maretonian unicorns to dominate college of magic )
Not necessarily, in the twenty or so years before the referendum we would have plenty of Hippogriffs and Crystal Ponie being born not to mention any immigration between the Empire and our Magic using neighbours
influence over the military
Why would they have more influence over the military than the staunchly militaristic Griffins, the extremely loyal Diamond Dogs or the just as loyal and also magic capable Crystal Ponies?
economic output of their territories into the account.
Their economies would definitely be useful but it should be pointed out that the Empire is already noted as the largest and most prosperous economy in the world with even its poorest province being richer than some countries and that's before the Crystal Protectorate has been fully updated or integrated
It's natural that once they stand on their two feet they will advocate for more influence over the Empire if they join it and more autonomy for themselves like any other culture did.
I'm not really sure what you mean by "more influence", we're not a democracy and they'd already have control over their own land as a Protectorate whether they choose to elect leaders or form a new nobility
You can also expect that any throne heir of Gawain's will be in arranged marriage to someone from Maretonia .
I don't think that's necessarily true
I'm just proposing good deal to accommodate them outright instead of them taking long and quite possibly problematic way for us to achieve those. Or are you thinking that once any theoretical protectorate is on its feet that they will just integrate and stay quiet, or be appeased with status quo?
I'm under no illusion that integrating Maretonia would be without struggle, I simply disagree with your belief that it would require the level of reorganisation and sacrifice you seem to think it would
Any future integration, or further union with Maretonia will be far more complicated affair that will change structural make up of our Empire and government given the sheer size of the country even if citizens are willing.
I still don't see how

Whatever government the Maretonian Protecotrate sets up would remain in place after their integration into the Empire just while answering to the Emperor and with greater influence over the laws of the Empire as a whole
And once again there's no proof that abolitionists are pro annexation, while every single other group we encountered was pro independence.
We don't know the Aboltionists are pro annexation but it's very likely they'll be pro protectorate and everyone we know for a fact would be pro independence is either dead, extremely weakened or House Storm
I believe that to, that's why I'm willing to give temporary protectorate a chance . Abolitionists and all other groups get a a chance to rebuild Maretonia with our full support without having to worry about other threats, we get influence on rebuilding of Maretonia and possible future integration, or relationship with future independent nation.

While both pro Independence and pro separatists forces have nothing much to lose from status quo.
You do realise that's the exact same as the regular protectorate deal right? It is by its very nature temporary, after 20 years they hold a referendum and either become an independent country or are fully integrated into the Empire
 
Plus if they're just interested in carrying out their research they're probably more likely to join our newly founded academy rather than found their own college, after all where better to study magic than a place where the traditions and methods of all your neighbouring countries meet?
that really depends on if they're interested in not-unicorn magic. If they consider themselves superior they might very well be dismissive of anything else, from runes to crystalmancy to the various Neighponese magics. I expect they're already dismissive of, at the very least, earth pony magic, and likely pegasus magic too.

I agree that funding and/or a few concessions might very well be enough to nudge them to our sides though, we'll just have to wait and see as we didn't actually interact with them that much, so our understanding of their wishes is actually pretty limited.

There are three major flaws with this, the first is that as @Pittauro pointed out magic is far more finicky and tempermental as well as requiring effort to do, the second is assuming that magic can replicate a lot the things we can do which it might be able to but not easily and the third is that we have no shortage of other people we can go to for magic but they can only come to us for technology
the general rule for mlp mlp magic (ESPECIALLY unicorn magic) vs technology, in my opinion, is that magic can do more, but it's simply not that scalable. You can have a unicorn doing the work of a thousand ponies... if that Unicorn is twilight, starlight, Merling or Starswirl. But they're major outliers.

On the other hand the fact that magic can sometime simply do things technology CAN'T make it suitable to highly centralized efforts, and if used smartly can enhance technology by removing bottlenecks or improving only the critical bits.

Example: You don't need to enchant each ship to move by itself when there's no wind, you just need an artifact creating heat without fuel to enhance the steam engine (or, in the future, internal combustion engines).

You don't need to create a levitation charms to make a ship fly, you just need to lighten it a bit so that we'd need less gas for an equal amount of fuel to move an airship, or, in the future, to improve the fuel efficiency of a jet.

or, going more high tech: you wouldn't need to use magic to magically connect each being in the world in a communication network, you just need to help raise a (mostly technological) satellite high in the sky, removing the need for very complicated rockets. Or you can use weather magic to make certain the weather is perfect for rocket launch, improving the frequency of launches by a lot.

and so on. magic and technology can do many things by themselves (with technology being better with reproducibility/mass production, and magic for peak performance), but we'll get the best results by using one to cover the other's weaknesses.




There's also the fact that democracies aren't really a thing yet from what we've seen, if Mareronia wants to adopt democracy then that's great but it wouldn't change how the rest of the Empire is run
technically the minotaurs and have some sort of limited republics (basically olygarchies by modern standards, or very limited democracies), and they'd be familiar with that as Minotaurs were their one trading partner, but they're more than likely dismissive of that system.

Why would they have more influence over the military than the staunchly militaristic Griffins, the extremely loyal Diamond Dogs or the just as loyal and also magic capable Crystal Ponies?
Well, maybe not MORE, but they'd certainly want some level of influence, especially the pegasi. Not that that's necessarily a bad thing. We're trying to make a multi-racial empire, if we want them to be equal we have to be ready to accept other races in places of responsibility and power.

Their economies would definitely be useful but it should be pointed out that the Empire is already noted as the largest and most prosperous economy in the world with even its poorest province being richer than some countries and that's before the Crystal Protectorate has been fully updated or integrated
to be fair there's a decent chance of Equestria being able to rival us, through massive use of magic to improve... well, everything.

I'm not really sure what you mean by "more influence", we're not a democracy and they'd already have control over their own land as a Protectorate whether they choose to elect leaders or form a new nobility

even in a monarchy a king doesn't rule alone. He has advisors, local nobles and bureaucrats, generals... obviously they'd want to have ponies in these position.

Which they would, especially in former Maretonian territories! Give it time and there will likely be a few pony in position of powers in gryphus territories as well.. as long as they're willing to accept there will likely be some gryphon and dogs in their territories as well.

After all this cut both ways.


I don't think that's necessarily true
not necessarily, no, but it IS pretty likely. It's not even a bad thing I think, an hippogriph ruler would certainly be a powerful symbol of unity, don't you think? It would also bring magical abilities of some kind to imperial family, which is admittedly a nice bonus.


You do realise that's the exact same as the regular protectorate deal right? It is by its very nature temporary, after 20 years they hold a referendum and either become an independent country or are fully integrated into the Empire

false actually. For example we HAD a chance of taking the "referendum in 20 years option" for the crystal empire, but we explicitely didn't.

Protectorates can very much be a permanent, or "with undefined lenght" deals.

The fact I'm pushing for a crystal referendum now/soon is completely unrelated, I just wish to take advantage of our high popularity and the elation from winning a war to push our agenda now when it would have the highest chance of being well received.
 
Stellaris: Empire of Gryphus Build
Just for fun here is a build for the griffons in Stellaris.

Empire Name: Empire of Gryphus
Origin: Syncretic Evolution
Empire Type: Star Empire
Authority: Imperial
Ethics: Militarist, Xenophile, Materialist
Recommend Civics: (Honestly, any of these would work from a roleplay perceptive so choose whichever two you want to start with)
-Efficient Bureaucracy (+10% Administrative Capacity)
-Free Haven (+15% Pop growth from immigration, +50% Immigration pull)
-Nationalistic Zeal (-10% Claim influence cost, −10% War exhaustion gain)
-Philosopher King (+2 Ruler level cap, Ruler and Governor leaders are less likely to gain negative traits)
-Warrior Culture (+20% Army damage, Replaces Entertainer Jobs with Duelist Jobs)
-Diplomatic Corps (+2 Available Envoys, +10% Diplomatic Weight)

Homeworld: Griffonia
Star System: Gryphus
Planet Type: Alpine

Species: Griffon
Species Type: Avian
Species Traits:
-Industrious (2 Trait points, Minerals from Jobs +15%)
-Strong (1 Trait point, Army Damage +20%, Worker Output +2.5%)
-Wasteful (-1 Trait Point, Pop Consumer Goods Upkeep +10%)

Species: Diamond Dog
Species Type: Mammalian
Species Traits:
-Serviles (1 Trait point (required), Happiness +10%, Resources from Jobs +10%, Cannot be employed in Ruler or Specialist Jobs, Cannot generate Leaders)
-Sedentary (-1 Trait point, Pop Growth from Immigration −15%, Resettlement Cost +25%)
-Communal (1 Trait Point, Pop Housing Usage −10%)
-Resilient (1 Trait point, Defense Army Damage +50%)
 
Recommend Civics: (Honestly, any of these would work from a roleplay perceptive so choose whichever two you want to start with)
-Efficient Bureaucracy (+10% Administrative Capacity)
-Free Haven (+15% Pop growth from immigration, +50% Immigration pull)
-Nationalistic Zeal (-10% Claim influence cost, −10% War exhaustion gain)
-Philosopher King (+2 Ruler level cap, Ruler and Governor leaders are less likely to gain negative traits)
-Warrior Culture (+20% Army damage, Replaces Entertainer Jobs with Duelist Jobs)
-Diplomatic Corps (+2 Available Envoys, +10% Diplomatic Weight)

Honestly, I´d start with "Warrior Culture" as well as "Diplomatic Corps" and later on (after researching the proper tech) add "Free Haven"

That being said, my Stellaris is *heavily modded*, meaning that lots of stuff is different from Vanilla.

So I am probably biased...that and I am more an Equestria-style player, if anything.

EDIT: Mind you, that´s how I would try building Gryphus in Stellaris...not that I would actually play with those starting Civics

No, I tend to work best with both *Efficient Bureaucracy* and *Byzantine Bureaucracy* before adding "Beacon of Liberty" or something like that

I just found that in early-game, Empire Sprawl tends to seriously gut my expansion.
 
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Omake: Who's the Monster?

A nice view of a Maretonian Refugee's perspective. +10

Omake: Render Unto Haygle

Unicornelius sighed wearily as he approached the inner sanctum of Duke Haygle, a series of scrolls floating in the air behind him. The weeks following the raid on White Star territory had thrown everything to chaos. With the funds that were suppose to be sunk into the war effort taken right from under them, the whole faction was left dead in the water. The mercenaries they had hired to be their military all jumped ship the moment they learned they were no longer being paid, and the Noble allies of House White Star either too broke to do anything, committed suicide, or were hold up in their estates, hoarding what remained of their wealth like dragons.

No money, no allies, no troops. House White Star now stood alone.

House White Star was no longer a contender for the crown, that left the reeling nation of Maretonia at the mercy of that madstallion Pegicles or whoever was leading that rampaging hoard of rebellious slaves. Unicorneliyus couldn't decide which was worse. On one hand, Pegicles is clearly determined to see himself crowned as the supreme ruler of the nation, even if he has to destroy it to do it. That put House White Star in a dangerous position as the mad Pegasus was not likely to show any mercy to his enemies, or those associated with them should he win. Unicornelius could see the possibility of the members of the House being crucified or forced into slavery. Neither fate would be desirable.

The Abolitionist though... They would completely upend years of tradition and completely change the nation! Say what you will about Pegicles, at least the stallion seeks to be king of Maretonia and not whatever vision those radicals have for the kingdom! First it would be slavery they would get rid of, but what next? The monarchy? Would they be so debased as to turn the glorious kingdom into some republic like the Minotaurs, where the common pony can "vote"? One shudders at the thought. Or worse yet, they could very well turn to their Griffon masters up north to sell of Maretonia's independence like some common whore to be made a protectorate or worse, be annexed.

The Griffons...

One could point to the meeting of the Griffons as being the source of the woes that befell House White Star and the ret of the nation. If you were to just glance at the situation it might not seem likely, but if you were to take in the whole picture like he had been, it was clear the Griffons were the source of the problems. Ever since the first of their wretched kind was enslaved and brought into their lands, it soon drew the attention of another nation. Why had no one bothered to look into the source of the Griffon slaves? Did not one of the fools were purchased them not think to wonder where their new exotic property had come from? Purchasing from those pirates had inadvertently brought ruin to these lands!

He sighed again, the thought of everything that happened ruining his mood more. It was one thing to be tied to a sinking ship, but it was another to remember all the horribleness surrounding it. But that was the price he had to pay for being one of the few people Haygle still required the services of... even if he was now just reduced to being a massager who doles out orders to people who didn't exist anymore.

Back when the civil war started, Haygle appointed him as his spymaster. It was something he was quite proud of at the time, but after a while he realized that his newfound title of spymaster was more or less a formality. Duke Haygle wasn't one to really deal in the cryptic arts and even less willing to sink funds into Unicornelius' efforts to do his job beyond managing scouts and massagers. Unicornelius was a paper pusher in all but name.

But he remained, doing his job even if it was all futile in the end.

He knocked on the door to Haygle's sanctum.

"Enter," the duke called from within, and Unicornelius did so.

"My lord," the spymaster said as he entered.

The duke looked up from the war table that was set up in the room — a wartable that was, as Unicornelius noted, was severely out of date given the presence of piece to represent allies and hired arms that no longer exist on it. The duke looked like he had seen better days, with a notably disheveled appearance. His mane was a mess, dark bags hung under his eyes, his once pristine and neat noblecolt attire as ruffled and dirty. The pony before him was a shadow of the stallion who had entered this war with the intent to rule.

"Unicornelius," the duke said, straightening himself. "I trust our allies are in place, as per my order?"

"About that-"

"Once they are in place, we will begin to plan the counteroffensive." The duke continued, not even bothering to listen. "We will move the garrisons from Ponypeii and Contstantinople to meet with the greater force at the northern border."

"Sir-"

"I'm not finished," the duke scolded. "Now... where was I? Ah, yes... Once the garrisons move north, will we march the force west, through the rebel territory to catch House Storm off guard. Though I detest the barbarians, I think our unspoken truce against House Storm more than makes up for working with them. Now, House Gold Glory is to-"

"SIR," Unicornelius said forcefully to stop the ranting duke. Duke Haygle paused, looking at the unicorn with a disdainful look. Better now than ever. Slowly a scroll floated over to the duke, who took it with his own magic. "Sir, my lord, this is a note from House Gold Glory. They say they will no longer support us."

The duke looked over the contents of the scroll, his expression showing no emotion as he read it. The tension in the air was palpable as the unicorn spymaster watched anxiously as his lord read the bad news.

"I see," the duke said, sneering at the note and crumpling it. "This... This is a clever forgery to fool me!"

"...What."

"Unbelievable!" Haygle roared as his tossed the note at Unicornelius, who just let it bounce off harmlessly as he stared in disbelief. "YOU are my spymaster! How could you blunder this so badly! This was your one job! Your only job! But what is it that finds its way into my lap? A damndable forgery of a note from one of my allies! How could you let House Storm get away with this?! They are savage pegasi!"

"M-my lord, the note isn't a forgery!" He protested. "I was very careful to ensure your orders were sent and that the response was delivered without catching the unwanted attention from Storm or the rebels!"

"Excuses! Nothing but excuses from you! You had best bring me some actual reports before I-"

"THESE ARE THE REAL REPORTS!" Unicornelius snapped, stunning the duke into silence. "Our allies are abandoning us left and right, my lord! House Gold Glory, House Moonglow, House Gemstone, House Light Spinner — all gone! Either dead, broke, or refusing to aid us further! Whoever is left isn't exactly in the best position to turn the tide!"

"If that is true, then get those mercenaries we have to force them into-"

"We don't have those either!" He interjected. "The Chosen of Bellona, the Colts of Mars, the Band of the Hawk, and more all jumped shipped when they realized the money wasn't coming in anymore!"

"W-How?!" The Duke asked in disbelief. Unicornelius sputtered in his own disbelief.

"Are you serious?! The pirate raid took pretty much everything we had left! We have nothing! It's GONE!"

"Gone...?" The duke echoed.

For a moment, Unicornelius thought that maybe he had gotten though to the duke. But the duke grew angry, his face turning red with rage as he let loose his magic to flip the table with a roar of fury.

"GONE?! NO! I REFUSE! I WILL SEE THE END OF THIS WAR! I DON'T CARE HOW WE HAVE TO SCRAP BY! GET WHATEVER YOU CAN! ALLIES, TROOPS, WHATEVER! GET WHAT YOU CAN AND PUT THEM TO WORK!"

"H-How am I suppose to do that?!" The spymaster asked, shocked at the sudden outburst.

"I DON'T CARE HOW, JUST DO IT! I DON'T CARE IF YOU HAVE SELL OFF NOBLE LADIES AS CONCUBINES TO FORIEGN DIGNATARIES, I WANT RESULTS!"

"My lord, this goes well beyond-"

"SHUT UP!" Haygle screamed, slamming his hooves onto the marble floor. "I WANT RESULTS, NOT EXCUSES! I WILL BE KING, YOU HEAR ME?! I! WILL! BE! KING!"

Duke Haygle and Unicornelius stood there staring at one another, the only thing keeping the room from being drowned in silence was the duke's own heavy breathing. The spymaster sighed, floating the rest of the scrolls to the fallen table, laying them down. He looked up at the furious and haggard duke, giving him a sad, pitying look. To see such a pony of great stature to be reduced to a furiously screaming wreck was just too much.

"My lord," He began slowly. "We're done."

"We... are NOT done... UNTIL I SAY WE ARE!" The duke roared, taking a step forward towards his spymaster. A stray piece from the wartable the represented House Storm was in his path, however, and when the duke stepped forward he found himself tripping over, falling face first until the floor. Unicornelius stood there for a moment, quietly shaking his head.

"Yes, we are." He said, turning around and leaving the room. His magic flared and the door was quietly closed behind him as the faint sound of sobbing could be heard from inside the sanctum of Duke Haygle. Unicornelius sighed wearily as he began his trek back through the halls of the estate, figuring he was now and truly out of the job.


New omake, inspired by the latest update! @Questor

Amazing. Perfectly describes the state of House White Star's Leadership at the moment. +15 to a roll.

Total War Disharmony: Equestrian Factions


Hello again, our soldiers and generals, our backers and patrons. We come before you once again to offer you the fruits of our labor on Disharmony. This time we will be exploring the by far most known faction: that of the multicolored ponies of Equestria. In the future they will build a land of peace and contentment but for now? Theirs is the struggle to forge the sort of lasting peace to reach such a state.

The only two Legendary Lords possible are of course the Heavenly Twins. Celestia, the older sister and custodian of the Sun in the ravaged lands in the middle of the continent, and Luna, the younger sister who seeks to use her power as well as she can. With their unique relationship and established lore the development team has gone for something ambitious to distinguish them from the powers that surround them, from the merchant republics of the Minotaurs and Zebras to the dictatorships enforced by foul magicks that characterize Sombra and Zebrican warlords to the martial excellence of the secretive Canterburians and Imperial Griffons.

The older sister leads from the newly founded castle that lays in the confluence of the heartlands of the three main Tribes. To the west lie the plains and mountains of the martial and migratory pegasi. Hardy warriors, their Tempests (mobile armies based from cloud-fortresses and led by the greatest and most impressive of their number) sweep across the lands as the warbands turn from at turns raiding and guarding the lands below to carving their own legacies into history. To the east the Mage Houses sprawl up the coast, clamoring for protection from the mobile reavers of the Libertalians (ancestors of those who were exiled or merely too free hearted to allow themselves to be dominated by a single tribe) and Caribou Jarls looking far afield. And to the south, squeezed between the encroaching deserts and expanding jungles, the petty Earth kingdoms repel the occasional incursion from the disparate shamanistic tribes of Zebrica.
Celestia forms the "domestic" side of the combined Equestrian nation, focusing on building up and administering the newly founded kingdom. Your armies are formed from militia levies that your Heroes and Lords improve with skills and spells, while diplomatic savvy can earn you the specialties of the minor powers that rose in the aftermath of the Mad God's rule. Skirmishers and lance infantry from the pegasi, choirs of magi from the Mage Houses, and peerless soldiers from the disciplined and communal petty kingdoms.

On the other hand, or perhaps hoof, there is Luna. Unlike the domestic focus of Celestia she is focused on using her own strength for the betterment of the common pony, forming the military arm of the combined nation. As a "horde" style faction this makes for a wildly different style of play. Your primary resource is "Gratitude" and is earned by defeating threats to the kingdoms. However, it is one of the few resources that decay naturally over time in addition to paying upkeep for your soldiers and so you are always driven forward. What settlements you take are handed off to Celestia's faction to develop and protect while you range farther ahead.
Of course, eventually the lands will settle down as mighty powers rise to make their mark. Without minor powers to add to the by now developed kingdom, and raider armies and their lairs mostly destroyed, you have reached the end of the first act. Now your goal becomes to hunt whatever of the major threats have lasted to this point. Sombra the Puppeteer, Galrauch the Chaos Dragon, the shadowy masters of Canterbury, the vilest of the Zebrican shamans-

And when that is done, congratulations, you have won your short victory conditions. But now that you can not earn more Gratitude from your people you will find the other half of Luna's story. And that is, of course, her fabled fall and revolt against her sister. For after all, she gave her all and more for the peace. And now that peace has little to no room for her, not with the wide reaching wings of her sister having provided stability and protection to the ponies of Equestria while Luna galivanted across the world slaying far off threats. For Gratitude is a very fickle thing indeed...

As the army of the kingdom Luna's roster is made almost entirely of professional warriors. Supporting these hardened troops are offensive spellcasters of many stripes, for Luna has the opportunity to pick up the lost and destitute of many races to turn into a powerful force for Good. With her Fall, however, this faction focus is taken further with a handful of minor and not so small visual and gameplay changes to represent Luna becoming the Nightmare of those soft, foolish ponies who did not know what she did for them. Luna herself picks up an entire new tree of skills at this point, revolving around her personal combat ability and spells. So hunt them who you formerly called Sister and kin. Raid and reave to your hearts content, breaking through the Heroes brought to stop you- If you can.
Know that you are in the end proving all your detractors correct about you.

Always love to see the Total War Themed Omakes. +10.

Just for fun here is a build for the griffons in Stellaris.

Empire Name: Empire of Gryphus
Origin: Syncretic Evolution
Empire Type: Star Empire
Authority: Imperial
Ethics: Militarist, Xenophile, Materialist
Recommend Civics: (Honestly, any of these would work from a roleplay perceptive so choose whichever two you want to start with)
-Efficient Bureaucracy (+10% Administrative Capacity)
-Free Haven (+15% Pop growth from immigration, +50% Immigration pull)
-Nationalistic Zeal (-10% Claim influence cost, −10% War exhaustion gain)
-Philosopher King (+2 Ruler level cap, Ruler and Governor leaders are less likely to gain negative traits)
-Warrior Culture (+20% Army damage, Replaces Entertainer Jobs with Duelist Jobs)
-Diplomatic Corps (+2 Available Envoys, +10% Diplomatic Weight)

Homeworld: Griffonia
Star System: Gryphus
Planet Type: Alpine

Species: Griffon
Species Type: Avian
Species Traits:
-Industrious (2 Trait points, Minerals from Jobs +15%)
-Strong (1 Trait point, Army Damage +20%, Worker Output +2.5%)
-Wasteful (-1 Trait Point, Pop Consumer Goods Upkeep +10%)

Species: Diamond Dog
Species Type: Mammalian
Species Traits:
-Serviles (1 Trait point (required), Happiness +10%, Resources from Jobs +10%, Cannot be employed in Ruler or Specialist Jobs, Cannot generate Leaders)
-Sedentary (-1 Trait point, Pop Growth from Immigration −15%, Resettlement Cost +25%)
-Communal (1 Trait Point, Pop Housing Usage −10%)
-Resilient (1 Trait point, Defense Army Damage +50%)

Love the idea. +5 to a roll.
 
Omake: A Father's Reluctance
A/N: A little omake of a father's reluctance to let his son join the army.

Omake: A Father's Reluctance

Crownail stared off in the horizon where the setting sun set the sky aflame with a bloody red color. He considered it appropriate for what was to come for war was coming. There had been an upswing in military recruitment and equipment with unheard of spending by the Imperial Government for the past few months. Rumors flew about what for, ranging from mundane such as preparing a defense against the recently discovered Yetis to the ludicrous like Sombra's corpse rising out of the grave with an army of undead at his back.

But Crownail knew what this was all for. The flyers and leaflets urging patriotic young to enlist and enticing the rest with generous bonuses, the rapid construction of training centers to accommodate trainees, and countless factories, smithies, and manufactories churning out equipment by the cart load. It was clear to Crownail what the purpose of it all was. The preparations to invade Maretonia.

And oh how he wished the Maretonians had not enslaved his fellow countrymen and instead simply handed them back. Now their cesspit of a nation had deteriorated into a hellhole of constant war and suffering made all the worse by Pegicles' Storm and the Sacking of Roam. His younger self would have no doubt sneered it was all deserved. But he was older and more mature now. Fighting against the Sorcerer-Tyrant did that.

How terrible that war was with the Crystal Ponies trapped in their own bodies and the horrific abominations, twisted by dark magic. He still had nightmares where he would slay his adopted daughter just moments before Sombra was defeated by Hardbeak and his mind-controlled slaves freed. Crownail took comfort in the fact that , even though it was terrible and tragic, the War against Sombra was something of a… heroic thing. Or at the very least a necessary act to bring down a power-hungry, slaving despot.

Yet the looming intervention in Maretonia would be more muddled in comparison. He did not know to what extent though…

"Dad!"

Crownail was shaken out of his musing by the voice of his son, Cloudcrest. He turned around to see his son approaching with head held high and a flyer clutched in his right talons. Crownail let out a sigh, knowing what it meant.

"I know you don't want me to, dad, but if Pegicles manages to unite Maretonia, he'll set his sights on us and with the Crystal Protectorate between… I can't let sis be a slave again."

"Then I should start pressing her to return home again." Crownail set his beak.

He tried numerous times in the past to get her to come back home as the situation in Maretonia deteriorated, but she stubbornly refused, saying that many of the former slaves still needed a helping hoof in settling into their new lives. If she returned then Cloudcrest had no reason to be exposed to the horrors of war. His son's lustrous and pristine feathers would not dull like his, the light in his eyes would not dim, and he would most certainly not drink himself into a stupor to escape the nightmarish flashbacks.

"And you know what her answer will be."

"I just don't want either of you at risk."

"I know, dad. But please understand this is something I must do. I can't stay here while my friends fight."

Crownail let out another sigh. "Do you understand what you are getting into?"

"Yes. I know people die-"

"People don't simply die in war, Cloudcrest. They are crushed, skewered, sliced, and bleed to death!"

Cloudcrest took a step back from his father's sudden outburst. The anger seeping into his tone was enough to cause the griffin to flinch as if Crownail's anger was physically manifesting. Neither said anything as the blood red horizon darkened into a starless, lightless black.

Crownail took a breath to calm himself. "I'm sorry. I did not intend for that."

"Are you alright?"

"No, I am not. You are leaving for a war in a distant land and I am too old to stop it."
 
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A/N: A little omake of a father's reluctance to let his son join the army.

Omake: A Father's Reluctance

Crownail stared off in the horizon where the setting sun set the sky aflame with a bloody red color. He considered it appropriate for what was to come for war was coming. There had been an upswing in military recruitment and equipment with unheard of spending by the Imperial Government for the past few months. Rumors flew about what for, ranging from mundane such as preparing a defense against the recently discovered Yetis to the ludarious like Sombera's corpse rising out of the grave with an army of undead at his back.
But Crownail knew what this was all for. The flyers and leaflets urging patriotic young to enlist and enticing the rest with generous bonuses, the rapid construction of training centers to accommodate trainees, and countless factories, smithies, and manufactories churning out equipment by the cart load. It was clear to Crownail what the purpose of it all was. The preparations to invade Maretonia.

And oh how he wished the Maretonians had not enslaved his fellow countrymen and instead simply handed them back. Now their cesspit of a nation had deteriorated into a hellhole of constant war and suffering made all the worse by Pegicles' Storm and the Sacking of Roam. His younger self would have no doubt sneered it was all deserved. But he was older and more mature now. Fighting against the Sorcerer-Tyrant did that.

How terrible that war was with the Crystal Ponies trapped in their own bodies and the horrific abominations, twisted by dark magic. He still had nightmares where he would slay his adopted daughter just moments before Sombra was defeated by Hardbeak and his mind-controlled slaves freed. Crownail took comfort in the fact that , even though it was terrible and tragic, the War against Sombra was something of a… heroic thing. Or at the very least a necessary act to bring down a power-hungry, slaving despot.

Yet the looming intervention in Maretonia would be more muddled in comparison. He did not know to what extent though…

"Dad!"

Crownail was shaken out of his musing by the voice of his son, Cloudcrest. He turned around to see his son approaching with head held high and a flyer clutched in his right talons. Crownail let out a sigh, knowing what it meant.

"I know you don't want me to, dad, but if Pegicles manages to unite Maretonia, he'll set his sights on us and with the Crystal Protectorate between… I can't let sis be a slave again."

"Then I should start pressing her to return home again." Crownail set his beak.

He tried numerous times in the past to get her to come back home as the situation in Maretonia deteriorated, but she stubbornly refused, saying that many of the former slaves still needed a helping hoof in settling into their new lives. If she returned then Cloudcrest had no reason to be exposed to the horrors of war. His son's lustrous and pristine feathers would not dull like his, the light in his eyes would not dim, and he would most certainly not drink himself into a stupor to escape the nightmarish flashbacks.

"And you know what her answer will be."

"I just don't want either of you at risk."

"I know, dad. But please understand this is something I must do. I can't stay here while my friends fight."

Crownail let out another sigh. "Do you understand what you are getting into?"

"Yes. I know people die-"

"People simply do not die in war, Cloudcrest. They are crushed, skewered, sliced, and bleed to death!"

Cloudcrest took a step back from his father's sudden outburst. The anger seeping into his tone was enough to cause the griffin to flinch as if Crownail's anger was physically manifesting. Neither said anything as the blood red horizon darkened into a starless, lightless black.

Crownail took a breath to calm himself. "I'm sorry. I did not intend for that."

"Are you alright?"

"No, I am not. You are leaving for a war in a distant land and I am too old to stop it."
@Questor we got another one for you.
 
to the ludarious like Sombera's corpse rising out of the grave with an army of undead at his back.

ludicrous, Sombra.

Unless you meant sombrero I guess


People simply do not die in war, Cloudcrest
people don't simply die in war.

different emphasis I believe. The way you say it is like you mean that people don't die in wars at all.


This is really good by the way. It feels real.

After all for many ponies and gryphons the sombra war wasn't that long ago, it ended just 13 years ago, and lots of people died.

The Crystal Ponies certainly came a long way though.
 
This is really good by the way. It feels real.

After all for many ponies and gryphons the sombra war wasn't that long ago, it ended just 13 years ago, and lots of people died.

The Crystal Ponies certainly came a long way though.
Hence why they love us and are some of the empire's most fervent supporters. Just wish we did the Foreign Legion option before the invasion. Klenda-... I mean Maretonian Drop anyone?
 
So, some questions that I need to finish my ... *look at secret omake* thing, of which I would be very grateful if any of you could answer.

1) List of relevant characters until now. For my life, I can remember the name of the Pretender King, for example.

2) If you have to choose a VA for Garrick (Adult) how would you choose¡ For both, Japanese and English, btw.

3) How much would you guys think Garrick would Height and Weight?
 
So, some questions that I need to finish my ... *look at secret omake* thing, of which I would be very grateful if any of you could answer.

1) List of relevant characters until now. For my life, I can remember the name of the Pretender King, for example.

2) If you have to choose a VA for Garrick (Adult) how would you choose¡ For both, Japanese and English, btw.

3) How much would you guys think Garrick would Height and Weight?
For the VA I would go for a Deep German Accent
 
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