Two things i've noticed: first do the Mobile Ballistae dont add to our army numbers(not that they would add much with only 5)?
And secondly our pregnant wife without a fancy weapon, is as strong as we are with a fancy weapon.

They do, but at present they don't add enough to be significant. I might update the numbers if it becomes more important.

Gabriella was a mercenary for years, she's got her own equipment that she's used throughout her career. You were the one that needed a blade and armor commissioned.
 
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They do, but at present they don't add enough to be significant. I might update the numbers if it becomes more important.

Gabriella was a mercenary for years, she's got her own equipment that she's used throughout her career. You were the one that needed a blade and armor commissioned.

Does Gabriella have any contacts/ advise we can use for the Mercenary options as I would of though having her input or having her perform the action would have an additional bonus as she know how mercenaries think and how to talk to them
 
Shut up and Take my Money!: Brochard is trying to pay some mercenaries a lot of gold to fight his battles for him. Try offering them slightly less gold to not fight for him and just stay home. Cost: 700. Time: One Year. Reward: Mercenaries persuaded not to fight for Brochard. Chance of Success: 65%

I'm kinda confused with this option. Why wouldn't we just pay the same amount and add them to our army rather than get them to stay home?

It doesn't look good if a mercenary signs a contract, only to then turn around and join the person they are supposed to be fighting. But they might be willing to just refuse to fight, period, provided they are compensated.
 
… so Proof agains the QM Pulling stuff out of nowhere without even hinting at it, and to hit the very small amount of shoreline he has in a way that's going to have very little to no impact on his actual armies.

Also, he dose not even need boats/barges to raid our shore in the way your describing. like you said, griffons can fly.
Rushing some shitty barges could be done in much less hassle than outright starting boat building as they did back then.

If it was so simple to do so in these distances... why did he bother building his own boats in the first place?
 
At this point with a 20% chance for the diplo we would need to sink every omake we have into it just to give us a good enough chance.
Adhoc vote count started by Raptor580 on Jan 1, 2019 at 8:06 PM, finished with 59 posts and 20 votes.

  • [X] Plan: Force a single front on our side, many on the enemy
    -[X]More Boats? More Boats: You now have a navy to defend your coasts and to serve as a counter to Aquileia's maritime ambitions, but as of now you're simply maintaining parity. If you want to truly ensure your control of the seas, you'll need to construct more ships. Cost: 200. Time: One Year. Reward: 10 Cogs added to Navy
    -[X]Calling on Old Friends: Gabriella has numerous contacts throughout the Feathersian League, from nobles and scholars to mercenaries and merchants. You should try to leverage these connections for better relations and additional trade deals with the League. It might also get you some mercenary contacts, which you could use right about now. Cost: 100. Time: One Year. Reward: Better Feathersian relations and additional trade income, chance for Mercenary Contacts. Chance of Success: 60%
    -[X]The Diggingest Dogs: You need good miners. Griffons are not good miners. Diamond Dogs are excellent miners. You've recently acquired the loyalty of several packs of Diamond Dogs. The solution seems obvious. Cost: 100. Time: One Year. Reward: Increased Mining Income.
    -[X]Aquaculture: One of Archimedes' assistants has proposed a strange new idea. Why don't we just farm fish the same way we farm other foodstuffs? After being accused of Discordian sympathies he hastily clarifies that he did not mean to invoke the memory of the horrific squid-plant hybrids created by the mad trickster god, but something much more mundane: "corralling" fish in artificial lakes and ponds, feeding and harvesting them in a similar manner to other livestock. Well…you've heard of crazier ideas. Cost: 400. Time: Two Years. Reward: Fish Farms established.
    -[X]Noxious Nitrates: Archimedes has been experimenting with some of the minerals your miners have started digging up, seeing how they react chemically with other elements. He's found a way to make a sort of...explosive powder out of sulfur, charcoal, and saltpeter. You're...kind of concerned about that last one, seeing as how it's extracted from feces of all things, but his practical demonstrations cannot be denied or ignored. But Archimedes has an issue: the difficulty in acquiring large amounts of the components needed to make this Fire-powder. He's going to need funds to construct sulfur mines and...saltpeter distilleries. Ewww. Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75%
    -[X]Aquileian Espionage: King Brochard has been making some waves over the past few years. He's tried (unsuccessfully) to challenge your naval supremacy, he's been not-so-subtly discouraging your neighbors from pursuing trade and diplomatic relations with you, and he seems almost personally offended by your very existence. You need eyes and ears on the ground in Aquileia as soon as possible. Cost: 200. Time: One Year. Reward: Gain intel on Aquileia. Chance of Success: 55%
    -[X]The King In Iron: With war seeming increasingly like an inevitability, it might be a good idea to invest in some proper armor for yourself. Your wife knows a good smith that made her own armor plate, perhaps you should pay him a visit? Cost: 50. Time: One Year. Reward: Suit of Personal Armor.
    -[X]Who let the Dogs Out?: Several packs of Diamond Dogs have sworn their fealty to you. This isn't necessarily a good thing. Most Griffons only know Diamond Dogs as subterranean creatures that occasionally raid, plunder, and pillage their farms and towns. It would come as a surprise to a great many of your subjects that the canines are even capable of intelligent thought beyond the use of simple tools. If you are to have any hope of integrating these packs into your population, you'll need to clear up more than a few misconceptions. Cost: 100. Time: 1 Year. Reward: Griffon public learns Diamond Dogs are people too. Chance of success: 70%
    [X]Plan Prepare For War!
    [X] Plan: To secure peace is to prepare for war
    -[X]Quality over Quantity: Cost: 500. Time: One Year. Reward: Better Equipment issued to Royal Army, Upkeep Costs Doubled.
    -[X]Just Say No: Cost: 100. Time: One Year. Reward: Fewer Mercenaries employed by Brochard. Chance of Success: 40%
    -[X]Fungus Farming for Fun and Profit: Cost: 200. Time: One Year. Reward: Mushroom Farms Constructed, Increased Farming Income.
    -[X]Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?
    -[X]Noxious Nitrates: Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75%
    -[X]Aquileian Espionage Cost: 200. Time: One Year. Reward: Gain intel on Aquileia. Chance of Success: 55%
    -[X]The King In Iron: Cost: 50. Time: One Year. Reward: Suit of Personal Armor.
    -[X]Shut up and Take my Money!: Cost: 700. Time: One Year. Reward: Mercenaries persuaded not to fight for Brochard. Chance of Success: 65%
    [X] Plan War Prep
    -[X]Quality over Quantity
    -[X]Calling on Old Friends
    -[X]Fungus Farming for Fun and Profit
    -[X]Aquaculture
    -[X]Noxious Nitrates
    -[X]Aquileian Espionage
    -[X]The King In Iron
    -[X]Who let the Dogs Out?
    [X] Who needs war?
    -[X]The Lion's Den
    -[X]Big Sticks
    -[X]Calling on Old Friends
    -[X]The Diggingest Dogs
    -[X]Aquaculture
    -[X]Selective Breeding
    -[X]Spying on the League
    -[X]Shut up and Take my Money!
    -[X]Who let the Dogs Out?
    [X]Plan Prepare For War!

Adhoc vote count started by Raptor580 on Jan 1, 2019 at 9:13 PM, finished with 67 posts and 22 votes.

  • [X] Plan: Force a single front on our side, many on the enemy
    -[X]More Boats? More Boats: You now have a navy to defend your coasts and to serve as a counter to Aquileia's maritime ambitions, but as of now you're simply maintaining parity. If you want to truly ensure your control of the seas, you'll need to construct more ships. Cost: 200. Time: One Year. Reward: 10 Cogs added to Navy
    -[X]Calling on Old Friends: Gabriella has numerous contacts throughout the Feathersian League, from nobles and scholars to mercenaries and merchants. You should try to leverage these connections for better relations and additional trade deals with the League. It might also get you some mercenary contacts, which you could use right about now. Cost: 100. Time: One Year. Reward: Better Feathersian relations and additional trade income, chance for Mercenary Contacts. Chance of Success: 60%
    -[X]The Diggingest Dogs: You need good miners. Griffons are not good miners. Diamond Dogs are excellent miners. You've recently acquired the loyalty of several packs of Diamond Dogs. The solution seems obvious. Cost: 100. Time: One Year. Reward: Increased Mining Income.
    -[X]Aquaculture: One of Archimedes' assistants has proposed a strange new idea. Why don't we just farm fish the same way we farm other foodstuffs? After being accused of Discordian sympathies he hastily clarifies that he did not mean to invoke the memory of the horrific squid-plant hybrids created by the mad trickster god, but something much more mundane: "corralling" fish in artificial lakes and ponds, feeding and harvesting them in a similar manner to other livestock. Well…you've heard of crazier ideas. Cost: 400. Time: Two Years. Reward: Fish Farms established.
    -[X]Noxious Nitrates: Archimedes has been experimenting with some of the minerals your miners have started digging up, seeing how they react chemically with other elements. He's found a way to make a sort of...explosive powder out of sulfur, charcoal, and saltpeter. You're...kind of concerned about that last one, seeing as how it's extracted from feces of all things, but his practical demonstrations cannot be denied or ignored. But Archimedes has an issue: the difficulty in acquiring large amounts of the components needed to make this Fire-powder. He's going to need funds to construct sulfur mines and...saltpeter distilleries. Ewww. Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75%
    -[X]Aquileian Espionage: King Brochard has been making some waves over the past few years. He's tried (unsuccessfully) to challenge your naval supremacy, he's been not-so-subtly discouraging your neighbors from pursuing trade and diplomatic relations with you, and he seems almost personally offended by your very existence. You need eyes and ears on the ground in Aquileia as soon as possible. Cost: 200. Time: One Year. Reward: Gain intel on Aquileia. Chance of Success: 55%
    -[X]The King In Iron: With war seeming increasingly like an inevitability, it might be a good idea to invest in some proper armor for yourself. Your wife knows a good smith that made her own armor plate, perhaps you should pay him a visit? Cost: 50. Time: One Year. Reward: Suit of Personal Armor.
    -[X]Who let the Dogs Out?: Several packs of Diamond Dogs have sworn their fealty to you. This isn't necessarily a good thing. Most Griffons only know Diamond Dogs as subterranean creatures that occasionally raid, plunder, and pillage their farms and towns. It would come as a surprise to a great many of your subjects that the canines are even capable of intelligent thought beyond the use of simple tools. If you are to have any hope of integrating these packs into your population, you'll need to clear up more than a few misconceptions. Cost: 100. Time: 1 Year. Reward: Griffon public learns Diamond Dogs are people too. Chance of success: 70%
    [X]Plan Prepare For War!
    [X]Plan Prepare For War!
    [X] Who needs war?
    -[X]The Lion's Den
    -[X]Big Sticks
    -[X]Calling on Old Friends
    -[X]The Diggingest Dogs
    -[X]Aquaculture
    -[X]Selective Breeding
    -[X]Spying on the League
    -[X]Shut up and Take my Money!
    -[X]Who let the Dogs Out?
    [X] Plan: To secure peace is to prepare for war
    -[X]Quality over Quantity: Cost: 500. Time: One Year. Reward: Better Equipment issued to Royal Army, Upkeep Costs Doubled.
    -[X]Just Say No: Cost: 100. Time: One Year. Reward: Fewer Mercenaries employed by Brochard. Chance of Success: 40%
    -[X]Fungus Farming for Fun and Profit: Cost: 200. Time: One Year. Reward: Mushroom Farms Constructed, Increased Farming Income.
    -[X]Mushroom Moonshine: During his research on fungal growth and nutrition, Archimedes discovered that a few particular species of mushroom could potentially be used to produce alcohol. It's...ok, it's a weird idea, but so was mushroom farming, and that turned out pretty well. Grant him some funds to investigate these...alcoholic mushrooms...further. Cost: 50. Time: One Year. Reward: New Source of Alcohol?
    -[X]Noxious Nitrates: Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75%
    -[X]Aquileian Espionage Cost: 200. Time: One Year. Reward: Gain intel on Aquileia. Chance of Success: 55%
    -[X]The King In Iron: Cost: 50. Time: One Year. Reward: Suit of Personal Armor.
    -[X]Shut up and Take my Money!: Cost: 700. Time: One Year. Reward: Mercenaries persuaded not to fight for Brochard. Chance of Success: 65%

Adhoc vote count started by Raptor580 on Jan 2, 2019 at 7:55 AM, finished with 79 posts and 27 votes.

  • [X] Plan: Force a single front on our side, many on the enemy
    -[X]More Boats? More Boats: You now have a navy to defend your coasts and to serve as a counter to Aquileia's maritime ambitions, but as of now you're simply maintaining parity. If you want to truly ensure your control of the seas, you'll need to construct more ships. Cost: 200. Time: One Year. Reward: 10 Cogs added to Navy
    -[X]Calling on Old Friends: Gabriella has numerous contacts throughout the Feathersian League, from nobles and scholars to mercenaries and merchants. You should try to leverage these connections for better relations and additional trade deals with the League. It might also get you some mercenary contacts, which you could use right about now. Cost: 100. Time: One Year. Reward: Better Feathersian relations and additional trade income, chance for Mercenary Contacts. Chance of Success: 60%
    -[X]The Diggingest Dogs: You need good miners. Griffons are not good miners. Diamond Dogs are excellent miners. You've recently acquired the loyalty of several packs of Diamond Dogs. The solution seems obvious. Cost: 100. Time: One Year. Reward: Increased Mining Income.
    -[X]Aquaculture: One of Archimedes' assistants has proposed a strange new idea. Why don't we just farm fish the same way we farm other foodstuffs? After being accused of Discordian sympathies he hastily clarifies that he did not mean to invoke the memory of the horrific squid-plant hybrids created by the mad trickster god, but something much more mundane: "corralling" fish in artificial lakes and ponds, feeding and harvesting them in a similar manner to other livestock. Well…you've heard of crazier ideas. Cost: 400. Time: Two Years. Reward: Fish Farms established.
    -[X]Noxious Nitrates: Archimedes has been experimenting with some of the minerals your miners have started digging up, seeing how they react chemically with other elements. He's found a way to make a sort of...explosive powder out of sulfur, charcoal, and saltpeter. You're...kind of concerned about that last one, seeing as how it's extracted from feces of all things, but his practical demonstrations cannot be denied or ignored. But Archimedes has an issue: the difficulty in acquiring large amounts of the components needed to make this Fire-powder. He's going to need funds to construct sulfur mines and...saltpeter distilleries. Ewww. Cost: 500. Time: Two Years. Reward: Supply of Fire-Powder Acquired. Chance of Success: 75%
    -[X]Aquileian Espionage: King Brochard has been making some waves over the past few years. He's tried (unsuccessfully) to challenge your naval supremacy, he's been not-so-subtly discouraging your neighbors from pursuing trade and diplomatic relations with you, and he seems almost personally offended by your very existence. You need eyes and ears on the ground in Aquileia as soon as possible. Cost: 200. Time: One Year. Reward: Gain intel on Aquileia. Chance of Success: 55%
    -[X]The King In Iron: With war seeming increasingly like an inevitability, it might be a good idea to invest in some proper armor for yourself. Your wife knows a good smith that made her own armor plate, perhaps you should pay him a visit? Cost: 50. Time: One Year. Reward: Suit of Personal Armor.
    -[X]Who let the Dogs Out?: Several packs of Diamond Dogs have sworn their fealty to you. This isn't necessarily a good thing. Most Griffons only know Diamond Dogs as subterranean creatures that occasionally raid, plunder, and pillage their farms and towns. It would come as a surprise to a great many of your subjects that the canines are even capable of intelligent thought beyond the use of simple tools. If you are to have any hope of integrating these packs into your population, you'll need to clear up more than a few misconceptions. Cost: 100. Time: 1 Year. Reward: Griffon public learns Diamond Dogs are people too. Chance of success: 70%
    [X]Plan Prepare For War!
    [X] Plan War Prep
    -[X]Quality over Quantity
    -[X]Calling on Old Friends
    -[X]Fungus Farming for Fun and Profit
    -[X]Aquaculture
    -[X]Noxious Nitrates
    -[X]Aquileian Espionage
    -[X]The King In Iron
    -[X]Who let the Dogs Out?
    [X] Who needs war?
    -[X]The Lion's Den
    -[X]Big Sticks
    -[X]Calling on Old Friends
    -[X]The Diggingest Dogs
    -[X]Aquaculture
    -[X]Selective Breeding
    -[X]Spying on the League
    -[X]Shut up and Take my Money!
    -[X]Who let the Dogs Out?
 
So… why do people think boats are going to matter in a war between flying armies?
We needs boats to protect, and potentially attack, transport ships as griffins can't carry tons of cargo on their back or stay aloft for days. However if the enemy want to attack our coastline they can just fly to the horizon, cruise along for a few hours until they are past the buffer zone then fly back to land.

@Questor
1 How fast can the average griffin fly? I have been assuming they are about the same as gold eagles (second from top) at 50kph.
2 Approval voting?

[] Plan: To secure peace is to prepare for war
Mostly because of the narrative we are trying to create. Internally we are getting a shiny new suit of armour, not because we are special but because our entire army is getting shiny new suits of armour. Externally we are spending money in an attempt to forestall a war. It is clear that we do not want to fight, but will if we must.


On the assumption that we are using approval voting:
[X]Plan Prepare For War!
Becasue boats are not going to matter.

edit: vote consolidation
 
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So… why do people think boats are going to matter in a war between flying armies?
We needs boats to protect, and potentially attack, transport ships as griffins can't carry tons of cargo on their back or stay aloft for days. However if the enemy want to attack our coastline they can just fly to the horizon, cruise along for a few hours until they are past the buffer zone then fly back to land.

@Questor
1 How fast can the average griffin fly? I have been assuming they are about the same as gold eagles (second from top) at 50kph.
2 Approval voting?

[X] Plan: To secure peace is to prepare for war
Mostly because of the narrative we are trying to create. Internally we are getting a shiny new suit of armour, not because we are special but because our entire army is getting shiny new suits of armour. Externally we are spending money in an attempt to forestall a war. It is clear that we do not want to fight, but will if we must.


On the assumption that we are using approval voting:
[X]Plan Prepare For War!
Becasue boats are not going to matter.
If boats are not going to matter then why does King Brochard have them.
 
So… why do people think boats are going to matter in a war between flying armies?
We needs boats to protect, and potentially attack, transport ships as griffins can't carry tons of cargo on their back or stay aloft for days. However if the enemy want to attack our coastline they can just fly to the horizon, cruise along for a few hours until they are past the buffer zone then fly back to land.

@Questor
1 How fast can the average griffin fly? I have been assuming they are about the same as gold eagles (second from top) at 50kph.
2 Approval voting?

[X] Plan: To secure peace is to prepare for war
Mostly because of the narrative we are trying to create. Internally we are getting a shiny new suit of armour, not because we are special but because our entire army is getting shiny new suits of armour. Externally we are spending money in an attempt to forestall a war. It is clear that we do not want to fight, but will if we must.


On the assumption that we are using approval voting:
[X]Plan Prepare For War!
Becasue boats are not going to matter.

A bit slower than that on account of the extra mass, but roughly equivalent. They're not slow, but they're not going to outrace a helicopter or even a prop-plane.
 
[X] Plan: Force a single front on our side, many on the enemy

Well since it seems my plan isn't getting any votes I am fine with switching. I am against Just Say No at this time I think we have a better chance at success if we improve our relationship with Feathersian city-states first.
 
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Well since few if any are interested in my plan:

[X]Plan Prepare For War!

Because boats are not going to save the day in what will be primarily a land war.
 
Rushing some shitty barges could be done in much less hassle than outright starting boat building as they did back then.

If it was so simple to do so in these distances... why did he bother building his own boats in the first place?
Logistical control and access to the sea. which is not a small deal. but it's not something that's going to make or break this war.

on the other hand, having a weaker army could lose us the conflict outright.

It's only a bad option when compared to the situation, the fact we have one action to spend, and the other options. It's a decent option to take next turn when we have 2 actions again.
 
[X]Plan Prepare For War!

I'm not seeing the benefits of boats at the moment. I'm all for it there's a free action but I'm pretty sure he can reach us overland and naval supremacy isn't going to stop him cold unless his only recourse is a naval invasion.
 
If boats are not going to matter then why does King Brochard have them.
They are not going to matter in a war. They have many other uses.

As I said, having warships allows you to control what fishing vessels, traders and bulk transports move through your waters. Consider the fact that Brochard built boats during his first turn. This was a statement of 'Look how big and powerful we are! We own these waters!' rather than because he was planning to attack us.

A bit slower than that on account of the extra mass, but roughly equivalent. They're not slow, but they're not going to outrace a helicopter or even a prop-plane.
Yay.

Slower than a plane still makes an absolute mockery of conventional military strategy. The Roman legions were legendary for being able to force march a blistering 60km in a day under perfect conditions. Most pre-mechanised professional armies were lucky if they managed half that.

Griffin armies? 3 to 4 hundred kilometres on a normal day. 500 if they really need to push it. Plus terrain obstacles are irrelevant. Griffins armies do not need roads or bridges. They are not slowed by swamps or broken hills. Only extremes of temperature (or bad weather in general) present a problem.
Assuming you stay within range of supplies anyway. Carrying enough food for more than a few days will require wagons or some other land vehicle. Could always live off the land but that means you need to keep moving and annoys the locals.

Wars are going to be very interesting.
 
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