Input
Character Points:
[38]
You may spend Character points on Attributes, Backgrounds, Merits, and Maluses
You may have no fewer than 0 points when completing character Creation
Each Character point remaining when completing character creation will be added as 3 skill points
All Attributes begin at 1, with Point cost going
2, 3, 4 - Costing one point each
5, 6 - 2 points each
7, 8 - 3 points each
9, 10 - 4 points each
11, 12 - 5 points each
13, 14 - 6 Points each
15, 16 - 7 Points each
17, 18 - 8 Points each
19, 20 - 9 Points each
21, 22 - 10 Points each
23, 24 - 11 Points each
25, 26 - 12 Points each
27, 28 - 13 Points each
29, 30 - 14 Points Each
Attributes
Strength - A measure of your Physical power
Dexterity - The deftness of hand and skill of foot
Stamina - Your brawn and Durability
Intelligence - A measure of your Mental Prowess
Wit - Quickness of tongue and speed of thought
Perception - To know when and how to apply your thoughts and tongue
Appearance - A measure of your Beauty
Manipulation - The words to sway those around you
Charisma - How likable you are
Merits
[1 CP] Code of Honor - You have a strict personal code that you follow. +3 die to resisting supernatural mind control effects
[1 CP] Loyalty - You are deeply devoted to a person, cause, or ideal, and easily resist attempts to persuade you away from the source of your loyalty. +2 die to resisting supernatural attempts to alter your loyalties
[1 CP] Common Sense - What are you doing?
Climbing through the window! Why? The door's unlocked. There must be something in the water here, because Common sense is more than a little rare.
[1 CP] Aptitude - Gain 3 Skill points!
[1 CP] Cross Dominant - You have trained yourself to the point where neither hand is particularly stronger than the other. You suffer no Penalties for using your 'Off-hand' and only a minor increase in difficultly for doing different things with both hands at the same time
[1 CP] Good ol' Girl - There's something just darn Trustworthy about you! +1 die to all social interactions with 'Good' Characters
[1 CP] Redeemer - With a smile on your face, and an outstretched hand, you are willing to forgive (NEVER FORGET) those who have wronged you, and been wronged by the world. +1 die to all Social interactions with 'Evil' Characters.
[1 CP] Would I lie to you? - You just have one of those faces who people can't believe would tell a lie. Which makes it all the easier to do so. +1 to all acts of lying and deceit.
[1 CP] Green Thumb - It's not that you are good with plants, it's more that they seem to burst into bloom with a single touch.
[1 CP] Light Sleeper - You are easily awoken from sleep, and even less than the average person. Less penalties for missing sleep, and you awaken faster so it's harder to get a drop on you.
[1 - 5 CP] Enhanced Senses - One of your fives senses are extraordinarily sharp! For each level choose one of the five senses to enhance.
[1 - 3 CP] Creature Comfort - You seem to have a knack when it comes to animals. They are naturally drawn to you, and while you may not be able to commune with them in the same way you can people, they can still understand some of what you mean by tone, emotion and movement. 1 Point is a single type of animal, 2 points is a single group of creatures, 3 points is all natural animals.
[2 CP] Shining Soul - You have a bright and warm aura that brings comfort to those around you. Just be careful - Some may see you as a threat... or worse... tasty.
[2 CP] Moxie - You've got da Mox, kiddo. +1 die to all Social Situations involving backbone
[2 CP] Concentration - No matter what is going on around you, your hands are firm and eye locked on the goal. No matter how many distractions are around, you never lose more than 2 die for completing actions.
[2 CP] Eidetic Memory - You've got a brain like a steel trap! You can accurately recall anything with a successful Int + Alertness Roll. The more success the more accurate, and more things you can remember.
[2 CP] With Grace - You are extremely agile and delicate in your movements! -1 Difficulty to all Dex rolls.
[2 CP] Cunning Linguist - You seem to be able to pick up dialects like some people pick up knick-knacks. Gain a +4 bonus to all interactions of people you don't know the language of.
[2 CP] Foreboding Feelings - With a sense like a breath on your neck and fingers running down your back - you simply know. Something bad is about to happen.
[2 CP] Medium - I see Dead People. And not just the Still-Here. The Restless Dead can see you too.
[2 CP] Cat-like Balance - -2 difficulty to all rolls involving balance
[2 CP] Double Jointed - -2 difficulty to all rolls involving flexibility
[2 CP] Silken Voice - You've a voice like velvet with a tongue like silk. +2 die to all social actions involving using your voice to your advantage.
[2 CP] Merchant Living - You come from a merchant family, you have been listening the language of the deal all your life. Start with +2 to Finance skill. Can't be chosen with "Impoverished Living" or "Family on the Council"
[3 CP] Natural Channel - This world isn't the only one, and the other world... clings to you. Seeps in your skin and dances across the rim of your mind. Just be careful. Crossing over is not something to do lightly, and crossing back isn't easy. All Spirits and Demons start one step less hostile to you.
[3 CP] Third Sight - Even when your eyes are obscured and deceived, There is something... more. A clarity of thought and vision that extends beyond the realm of mortals. You automatically roll to Disbelieve Illusions when you encounter them, even before realizing that there is an illusion to begin with.
[3 CP] Crack Driver - Despite having never even been in at the reins of a carriage, you've got what it takes to pick up driving, boating, whatever for anything you end up in control of as if you were born doing it.
[3 CP] Daredevil - You have an inborn need to take insane risks, and your lucky that you are damn good at living through them. Decreased Difficulty on dangerous feats, and you can ignore a single 1 on those rolls.
[3 CP] Antivenin in the vein - You are naturally hardy and poisons and venoms seem to have less of an effect on you.
[4 CP] Family on the Council - A member of your family is on the civilian council, you have an easy living at home. Except for all of those annoying social events. Start with a +2 to Politics and Etiquette skill. Can't be chosen with "Impoverished Living" or "Merchant Living"
[5 CP] Will of Iron - You are completely Immune to Supernatural Fear Effects, and other mental attackers have increased Difficulty effecting you.
Maluses
[+1 CP] A world in Monochrome - You see all things in black and white. Good and Evil. +1 Difficulty in Social situations where things are more complex than you are willing to allow them to be.
[+1 CP} Compulsion - You have a mental compulsion that you need to do for things to feel right, whether it be knocking on a doorframe before passing, or if odd numbers feel cleaner. If you cannot fulfill the Compulsion you are going to be distracted and unable to properly focus. +1 to difficulty of all rolls until the Compulsion is sated.
[+1 CP] Nightmare - You suffer from horrible nightmares, and have trouble sleeping. You suffer effects from loss of sleep faster than others, and after particularly bad nights, you gain a general -1 to all actions for a while.
[+1 CP] Over confident - You know you can do everything, and anything, and you are more than determined to prove those who say you can't wrong.
[+1 CP] Colorblind - You are completely color blind, unable to see the differences in colors. Which can be... problematic in various situations.
[+1 CP] Airhead - Maybe you have trouble paying attention, maybe your a little forgetful, whatever it is, there is something about you that people have trouble taking seriously. Various alterations to Social rolls
[+1 CP] Craven Looks - There is just something about you that screams 'Low' and 'Weak' and sniveling. In appropriate situations -2 to social rolls.
[+1 CP] Deep Sleeper - Good luck trying to get anywhere in the morning. You are near impossible to awaken, and getting to understand what is going on is even harder.
[+1 CP] Hero Worship - You absolutely idolize someone, and disobeying them requires an effort of will (spending Willpower or succeeding a Willpower roll at 5+ difficulty). You also are at +2 difficulty to any roll that may force you to admit/realize that your hero may be in the wrong.
[+1 / 3 CP] Phobia - There exists something out there that you are completely terrified of to the point of madness. 1 point version, you must make a will roll, or be unable to even approach the thing you are afraid of. 3 point version, you must make a will roll, or suffer a minor psychotic break.
[+1 / 3 CP] Shy - You're no social butterfly, that's for sure. +1 difficulty to a number of social interactions, and if you are the center of attention it's +2 . The 3 point version is +2 difficulty to social interactions, with +4 if you are the center of attention.
[+1 - 5 CP] Allergy - you have an Allergy to something, it must be something that you can run into commonly. the 1 point Allergy is just a mild annoyance that will put you in a bad mood, but the higher the points the worse, until the 5 point, which is a deadly allergy to the substance.
[+2 CP] Disturbing Mannerisms - You have a habit or a means of doing something that people just can't stand. You may not even notice it, but everyone else does.
[+2 CP] Curiosity - You know what they say about Curiosity, but even so, your need to know can override your common sense if you fail a Will Roll.
[+2 CP] Inferiority Complex - You suffer from low self esteem, and no matter what, you never seem to feel like you are good enough. -2 die in situations where you are force to face your inability to believe in yourself.
[+2 CP] Sensation Junkie - You love the feeling of feeling. New things all the time. You must make a roll when given a chance to try out something new and different, or fall to your need to try all the things.
[+2 CP] Graceless - You can trip over your feet even when standing still... +2 difficulty to all social situations involving making a good impression.
[+2 CP] Bard's tongue - You have a surprising habit of saying things that later on happen to come true.
[+3 CP] Absent-Minded - You have lousy short term memory and commonly get distracted from your goals.
[+3 CP] Loathing - there is something out there which you hate with all the rage of the sun, and when you come across it, everything else falls to the wayside until it is destroyed.
[+3 CP] Otherworldly Taint - There is something... off about you. Something is strange and unusual. Perhaps it's an odd color of hair or strange eyes, maybe just something about your Aura. But whatever it is, it draws attention from the wrong crowds.
[+3 CP] Impoverished Living - You live in the slums of Konoha, rusty and dull blades will be your norm. All equipment starts below average and you don't start with any personal money.
[+3 CP] Flashbacks - When under pressure and/or in the presence of something which reminds you of something unpleasant in your past, you flashback to that past event. Whilst in a flashback, everything to you is as it was then.
[+4 CP] Mute - You cannot speak. You must use sign language or writing to communicate with others.