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You can hear the creaking of the leather in your grasp, as you pushed yourself up to your feet...
Waking Up
Location
Around
You can hear the creaking of the leather in your grasp, as you pushed yourself up to your feet. Coughing and hacking as the coppery taste of blood rises in the back of your mouth. In the distance, you can hear the clashing of steel against steel. Of swords and maces, shields and armor.

Smoke darkened the skies, and flames danced to the unforgettable tune of death.

And slowly, drawing your weapon close, you turned, facing the a͍̦̠̫̼̮̯͖͘d͟҉̦̦̱̜̱͔̫ͅv̡͖͎̬̤̣͔̳̳̯e͙̝͇͇̦̗͓̙͡͠ṛ͚̝̝̥͎̭̀͟͢ͅs̴̵̳͡a͠҉͈̮̜r͕y̳̥̗ standing t̮̜͟͝h̡̜͙̥͟e̞̙r̴̜̙͚ȩ̸̺̖̭̘͎͙̯͝

Gasping in pain, you lifted your w̳͓̩͎̫̼͞e̴̤̯a̢̝̹̯p̢̛̘̟̦o̸̖̕n̡̧͎͍̯̼̜͓̞͈͉͢, and

You are blinded by the light of sun


"Sakura, honey. It's time to get up."


Input
Character Points:
[38]

You may spend Character points on Attributes, Backgrounds, Merits, and Maluses

You may have no fewer than 0 points when completing character Creation

Each Character point remaining when completing character creation will be added as 3 skill points

All Attributes begin at 1, with Point cost going
2, 3, 4 - Costing one point each
5, 6 - 2 points each
7, 8 - 3 points each
9, 10 - 4 points each
11, 12 - 5 points each
13, 14 - 6 Points each
15, 16 - 7 Points each
17, 18 - 8 Points each
19, 20 - 9 Points each
21, 22 - 10 Points each
23, 24 - 11 Points each
25, 26 - 12 Points each
27, 28 - 13 Points each
29, 30 - 14 Points Each
Attributes



Strength - A measure of your Physical power
Dexterity - The deftness of hand and skill of foot
Stamina - Your brawn and Durability

Intelligence - A measure of your Mental Prowess
Wit - Quickness of tongue and speed of thought
Perception - To know when and how to apply your thoughts and tongue

Appearance - A measure of your Beauty
Manipulation - The words to sway those around you
Charisma - How likable you are
Merits
[1 CP] Code of Honor - You have a strict personal code that you follow. +3 die to resisting supernatural mind control effects

[1 CP] Loyalty - You are deeply devoted to a person, cause, or ideal, and easily resist attempts to persuade you away from the source of your loyalty. +2 die to resisting supernatural attempts to alter your loyalties

[1 CP] Common Sense - What are you doing? Climbing through the window! Why? The door's unlocked. There must be something in the water here, because Common sense is more than a little rare.

[1 CP] Aptitude - Gain 3 Skill points!

[1 CP] Cross Dominant - You have trained yourself to the point where neither hand is particularly stronger than the other. You suffer no Penalties for using your 'Off-hand' and only a minor increase in difficultly for doing different things with both hands at the same time

[1 CP] Good ol' Girl - There's something just darn Trustworthy about you! +1 die to all social interactions with 'Good' Characters

[1 CP] Redeemer - With a smile on your face, and an outstretched hand, you are willing to forgive (NEVER FORGET) those who have wronged you, and been wronged by the world. +1 die to all Social interactions with 'Evil' Characters.

[1 CP] Would I lie to you? - You just have one of those faces who people can't believe would tell a lie. Which makes it all the easier to do so. +1 to all acts of lying and deceit.

[1 CP] Green Thumb - It's not that you are good with plants, it's more that they seem to burst into bloom with a single touch.

[1 CP] Light Sleeper - You are easily awoken from sleep, and even less than the average person. Less penalties for missing sleep, and you awaken faster so it's harder to get a drop on you.

[1 - 5 CP] Enhanced Senses - One of your fives senses are extraordinarily sharp! For each level choose one of the five senses to enhance.

[1 - 3 CP] Creature Comfort - You seem to have a knack when it comes to animals. They are naturally drawn to you, and while you may not be able to commune with them in the same way you can people, they can still understand some of what you mean by tone, emotion and movement. 1 Point is a single type of animal, 2 points is a single group of creatures, 3 points is all natural animals.

[2 CP] Shining Soul - You have a bright and warm aura that brings comfort to those around you. Just be careful - Some may see you as a threat... or worse... tasty.

[2 CP] Moxie - You've got da Mox, kiddo. +1 die to all Social Situations involving backbone

[2 CP] Concentration - No matter what is going on around you, your hands are firm and eye locked on the goal. No matter how many distractions are around, you never lose more than 2 die for completing actions.

[2 CP] Eidetic Memory - You've got a brain like a steel trap! You can accurately recall anything with a successful Int + Alertness Roll. The more success the more accurate, and more things you can remember.

[2 CP] With Grace - You are extremely agile and delicate in your movements! -1 Difficulty to all Dex rolls.

[2 CP] Cunning Linguist - You seem to be able to pick up dialects like some people pick up knick-knacks. Gain a +4 bonus to all interactions of people you don't know the language of.

[2 CP] Foreboding Feelings - With a sense like a breath on your neck and fingers running down your back - you simply know. Something bad is about to happen.

[2 CP] Medium - I see Dead People. And not just the Still-Here. The Restless Dead can see you too.

[2 CP] Cat-like Balance - -2 difficulty to all rolls involving balance

[2 CP] Double Jointed - -2 difficulty to all rolls involving flexibility

[2 CP] Silken Voice - You've a voice like velvet with a tongue like silk. +2 die to all social actions involving using your voice to your advantage.

[2 CP] Merchant Living - You come from a merchant family, you have been listening the language of the deal all your life. Start with +2 to Finance skill. Can't be chosen with "Impoverished Living" or "Family on the Council"

[3 CP] Natural Channel - This world isn't the only one, and the other world... clings to you. Seeps in your skin and dances across the rim of your mind. Just be careful. Crossing over is not something to do lightly, and crossing back isn't easy. All Spirits and Demons start one step less hostile to you.

[3 CP] Third Sight - Even when your eyes are obscured and deceived, There is something... more. A clarity of thought and vision that extends beyond the realm of mortals. You automatically roll to Disbelieve Illusions when you encounter them, even before realizing that there is an illusion to begin with.

[3 CP] Crack Driver - Despite having never even been in at the reins of a carriage, you've got what it takes to pick up driving, boating, whatever for anything you end up in control of as if you were born doing it.

[3 CP] Daredevil - You have an inborn need to take insane risks, and your lucky that you are damn good at living through them. Decreased Difficulty on dangerous feats, and you can ignore a single 1 on those rolls.

[3 CP] Antivenin in the vein - You are naturally hardy and poisons and venoms seem to have less of an effect on you.

[4 CP] Family on the Council - A member of your family is on the civilian council, you have an easy living at home. Except for all of those annoying social events. Start with a +2 to Politics and Etiquette skill. Can't be chosen with "Impoverished Living" or "Merchant Living"

[5 CP] Will of Iron - You are completely Immune to Supernatural Fear Effects, and other mental attackers have increased Difficulty effecting you.
Maluses
[+1 CP] A world in Monochrome - You see all things in black and white. Good and Evil. +1 Difficulty in Social situations where things are more complex than you are willing to allow them to be.

[+1 CP} Compulsion - You have a mental compulsion that you need to do for things to feel right, whether it be knocking on a doorframe before passing, or if odd numbers feel cleaner. If you cannot fulfill the Compulsion you are going to be distracted and unable to properly focus. +1 to difficulty of all rolls until the Compulsion is sated.

[+1 CP] Nightmare - You suffer from horrible nightmares, and have trouble sleeping. You suffer effects from loss of sleep faster than others, and after particularly bad nights, you gain a general -1 to all actions for a while.

[+1 CP] Over confident - You know you can do everything, and anything, and you are more than determined to prove those who say you can't wrong.

[+1 CP] Colorblind - You are completely color blind, unable to see the differences in colors. Which can be... problematic in various situations.

[+1 CP] Airhead - Maybe you have trouble paying attention, maybe your a little forgetful, whatever it is, there is something about you that people have trouble taking seriously. Various alterations to Social rolls

[+1 CP] Craven Looks - There is just something about you that screams 'Low' and 'Weak' and sniveling. In appropriate situations -2 to social rolls.

[+1 CP] Deep Sleeper - Good luck trying to get anywhere in the morning. You are near impossible to awaken, and getting to understand what is going on is even harder.

[+1 CP] Hero Worship - You absolutely idolize someone, and disobeying them requires an effort of will (spending Willpower or succeeding a Willpower roll at 5+ difficulty). You also are at +2 difficulty to any roll that may force you to admit/realize that your hero may be in the wrong.

[+1 / 3 CP] Phobia - There exists something out there that you are completely terrified of to the point of madness. 1 point version, you must make a will roll, or be unable to even approach the thing you are afraid of. 3 point version, you must make a will roll, or suffer a minor psychotic break.

[+1 / 3 CP] Shy - You're no social butterfly, that's for sure. +1 difficulty to a number of social interactions, and if you are the center of attention it's +2 . The 3 point version is +2 difficulty to social interactions, with +4 if you are the center of attention.

[+1 - 5 CP] Allergy - you have an Allergy to something, it must be something that you can run into commonly. the 1 point Allergy is just a mild annoyance that will put you in a bad mood, but the higher the points the worse, until the 5 point, which is a deadly allergy to the substance.

[+2 CP] Disturbing Mannerisms - You have a habit or a means of doing something that people just can't stand. You may not even notice it, but everyone else does.

[+2 CP] Curiosity - You know what they say about Curiosity, but even so, your need to know can override your common sense if you fail a Will Roll.

[+2 CP] Inferiority Complex - You suffer from low self esteem, and no matter what, you never seem to feel like you are good enough. -2 die in situations where you are force to face your inability to believe in yourself.

[+2 CP] Sensation Junkie - You love the feeling of feeling. New things all the time. You must make a roll when given a chance to try out something new and different, or fall to your need to try all the things.

[+2 CP] Graceless - You can trip over your feet even when standing still... +2 difficulty to all social situations involving making a good impression.

[+2 CP] Bard's tongue - You have a surprising habit of saying things that later on happen to come true.

[+3 CP] Absent-Minded - You have lousy short term memory and commonly get distracted from your goals.

[+3 CP] Loathing - there is something out there which you hate with all the rage of the sun, and when you come across it, everything else falls to the wayside until it is destroyed.

[+3 CP] Otherworldly Taint - There is something... off about you. Something is strange and unusual. Perhaps it's an odd color of hair or strange eyes, maybe just something about your Aura. But whatever it is, it draws attention from the wrong crowds.

[+3 CP] Impoverished Living - You live in the slums of Konoha, rusty and dull blades will be your norm. All equipment starts below average and you don't start with any personal money.

[+3 CP] Flashbacks - When under pressure and/or in the presence of something which reminds you of something unpleasant in your past, you flashback to that past event. Whilst in a flashback, everything to you is as it was then.

[+4 CP] Mute - You cannot speak. You must use sign language or writing to communicate with others.


attributes
Due to your reincarnation your stats get a small natural bonus in some areas. These bonuses are free and are applied afterwards.

[ ] Str
[ ] Dex
[ ] Sta

[ ] Int
[ ] Per
[ ] Wis

[ ] App
[ ] Man
[ ] Cha


skills
Each level costs 1 point. You cannot buy a normal skill past level 5 to start with, and Shinobi skills not past level 2.

Normal Skills:
[ ] Academics - Your knowledge, and the general things of just being smart.
[ ] Alertness - Your ability to figure out what is truly happening around you.
[ ] Athletics - Your Athletic skill represents any form of training you might have had in sports or other rigorous activities. Athletics concerns all forms of running, swimming, jumping, throwing sports and the like, however it does not cover basic motor function such as lifting weights, nor does it govern athletic feats covered by another ability (Such as Melee).
[ ] Animal ken - You can understand animals behavior patterns. This skill allows you to predict how an animal might react in a given situation, train a domesticated creature, or even try calm or enrage animals.
[ ] Awareness - You can notice things, things that others don't. Things that only other shinobi would notice, but even still you need some skill to recognize what it is that you are noticing.
[ ] Etiquette - You understand the nuances of proper behavior in society. This skill is used during haggling, dancing, dinner etiquette and all forms of diplomacy. You know, being polite.
[ ] Empathy - Understanding the emotions of others is something that many people can do, if you can simply sympathize with, feign sympathy for, or play on such emotions is what this skill is all about. You are an easy hand at discerning motive, and might be able to pick up on when someone is lying to you.
[ ] Expression - How eloquent you are with your words, this is your ability to get your point across clearly, whether through conversation, poetry or even mail. A higher Expression makes it so your opinions or beliefs cannot be ignored. Whether you are a talented actors, skilled at conveying moods or feigning emotion with every gesture, your point is still made. Additionally, this Talent represents your ability for poetry, creative writing or other literary art forms.
[ ] Finance - You can learn the ins and outs of commerce, from evaluating an item's relative worth to keeping up to date with currency exchange rates.T his knowledge can be invaluable when brokering items, running numbers or playing the stock market. Sufficiently high levels of finance allows you to raise your standards of living to a very comfortable level.
[ ] Intimidation - Intimidation takes many forms, from outright threats and physical violence to mere force of personality. You know the right method for each occasion, and can be very….persuasive.
[ ] Investigation- You have learned to notice details others might overlook, this skill is not only for a good eye for detail, but also the ability to do research and follow leads.
[ ] Leadership - This is your ability to inspire others to follow your lead, to recognize your place. Leadership has less to do with manipulating people's desires than it does with presenting yourself as the sort of person they want to follow. This is usually paired with Charisma rather than Manipulation.
[ ] Larceny - This skill entails familiarity with the tools and techniques for picking locks,pickpocketing, safe-cracking, as well as countless forms of breaking and entering.
[ ] Law - With all thee lawyers and law makers out there, this knowledge can prove very useful. Law can be useful for filing suit, avoiding lawsuits or getting out of jail.
[ ] Medicine - You have an understanding of how the human body, which can be rather useful at times. This ability entails Knowledge of medicine, ailments first aid procedures and diagnostics or treatment of diseases. Medicine is of great use to those kindred with an interest in repairing, damaging or networking the human body.
[ ] Performance - The performance skill governs your ability to preform artistic endeavors such as singing, dancing, acting or playing a musical instrument. You are almost certainly specialized in one field, but that doesn't mean you can't branch out into other areas.
[ ] Politics - This is your familiarity with the politics of the moment, including the people in charge and how they got their. This knowledge can aid you in dealings with or influencing politicians.
[ ] Ride - You're ability to drive a carriage or ride a horse. This skill does not automatically entail familiarity with complicated vehicles. Not the most standered skills for a ninja, but who knows what situations you will end up in.
[ ] Streetwise - The streets are filled with those that know things, all it takes is someone who knows the language. Streetwise allows you to blend in unobtrusively with the local scene, pick up gossip, understand slang or even dabble in criminal doings.
[ ] Subterfuge - You know how to conceal your own motives and project what you like. Furthermore, you can root out other people's motives, then use those motives against them. This is a skill that defines your talent for intrigue, secrets and double dealing.
[ ] Stealth - This skill is the ability to avoid being detected, whether you are in hiding or moving at the time. Stealth is often tasted against someones else's Perception. This ability is for obvious reasons, highly useful in following enemies unseen.
[ ] Survival - This Skill allows you to find shelter, navigate your way to civilization, track prey and such things needed to not die in the wild.

Shinobi Skills
[ ] Taijutsu - This is your skill in using your strength in unarmed combat.
[ ] Genjutsu - This is your skill in using creating illusions
[ ] Ninjutsu - This is your skill most forms of jutsu.
 
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Character Sheet
Character Sheet
Name:
Sakura Haruno
Age: 6

Synchronization: 10%


Strength - 9
Dexterity - 2
Stamina - 7

Intelligence - 6
Wit - 4
Perception - 3

Appearance -4
Manipulation - 1
Charisma - 4

Chakra:??/??
Chakra Regen Rate: ?/?

Jutst List:

SPECIAL
Maluses:
Shy - The 3 point version is +2 difficulty to social interactions, with +4 if you are the center of attention.
Airhead - Maybe you have trouble paying attention, maybe your a little forgetful, whatever it is, there is something about you that people have trouble taking seriously. Various alterations to Social rolls
Disturbing Mannerisms - You have a habit or a means of doing something that people just can't stand. You may not even notice it, but everyone else does - Doesn't blink much, Stares at people far too much
Absent-Minded - You have lousy short term memory and commonly get distracted from your goals.
Curiosity - You know what they say about Curiosity, but even so, your need to know can override your common sense if you fail a Will Roll.
Sensation Junkie - You love the feeling of feeling. New things all the time. You must make a roll when given a chance to try out something new and different, or fall to your need to try all the things
Loathing -(Enemy Shinobi)- there is something out there which you hate with all the rage of the sun, and when you come across it, everything else falls to the wayside until it is destroyed
Mute - You cannot speak. You must use sign language or writing to communicate with others.
Otherworldly Taint - There is something... off about you. Something is strange and unusual. Perhaps it's an odd color of hair or strange eyes, maybe just something about your Aura. But whatever it is, it draws attention from the wrong crowds - Albino, Pink Eyes, and Mute
Hero Worship - (Third Hokage) - You absolutely idolize someone, and disobeying them requires an effort of will (spending Willpower or succeeding a Willpower roll at 5+ difficulty). You also are at +2 difficulty to any roll that may force you to admit/realize that your hero may be in the wrong.
??? - ???

Merits:
Eidetic Memory - You've got a brain like a steel trap! You can accurately recall anything with a successful Int + Alertness Roll. The more success the more accurate, and more things you can remember.
With Grace - You are extremely agile and delicate in your movements! -1 Difficulty to all Dex rolls.
Cat-like Balance - -2 difficulty to all rolls involving balance
Third Sight - Even when your eyes are obscured and deceived, There is something... more. A clarity of thought and vision that extends beyond the realm of mortals. You automatically roll to Disbelieve Illusions when you encounter them, even before realizing that there is an illusion to begin with.
Family on the Council - A member of your family is on the civilian council, you have an easy living at home. Except for all of those annoying social events. Start with a +2 to Politics and Etiquette skill. Can't be chosen with "Impoverished Living" or "Merchant Living"
Light Sleeper - You are easily awoken from sleep, and even less than the average person. Less penalties for missing sleep, and you awaken faster so it's harder to get a drop on you.
Enhanced Senses - (Sight and Hearing) - One of your fives senses are extraordinarily sharp! For each level choose one of the five senses to enhance.
Cross Dominant - You have trained yourself to the point where neither hand is particularly stronger than the other. You suffer no Penalties for using your 'Off-hand' and only a minor increase in difficultly for doing different things with both hands at the same time
Loyalty - Konoha - You are deeply devoted to a person, cause, or ideal, and easily resist attempts to persuade you away from the source of your loyalty. +2 die to resisting supernatural attempts to alter your loyalties
??? - ???
Skills​
??? - 15 - ???
??? - 5 - ???
Academics - 5 -Your knowledge, and the general things of just being smart.
Alertness - 2 - Your ability to figure out what is truly happening around you.
Awareness - 2 - You can notice things, things that others don't. Things that only other shinobi would notice, but even still you need some skill to recognize what it is that you are noticing.
Etiquette - 7 - You understand the nuances of proper behavior in society. This skill is used during haggling, dancing, dinner etiquette and all forms of diplomacy. You know, being polite.
Intimidation - 5 - Intimidation takes many forms, from outright threats and physical violence to mere force of personality. You know the right method for each occasion, and can be very….persuasive.
Performance (Dance) - 3 - The performance skill governs your ability to preform artistic endeavors such as singing, dancing, acting or playing a musical instrument. You are almost certainly specialized in one field, but that doesn't mean you can't branch out into other areas.
Politics - 4 - This is your familiarity with the politics of the moment, including the people in charge and how they got their. This knowledge can aid you in dealings with or influencing politicians.
Subterfuge - 2 - You know how to conceal your own motives and project what you like. Furthermore, you can root out other people's motives, then use those motives against them. This is a skill that defines your talent for intrigue, secrets and double dealing.
Stealth - 2 - This skill is the ability to avoid being detected, whether you are in hiding or moving at the time. Stealth is often tasted against someones else's Perception. This ability is for obvious reasons, highly useful in following enemies unseen.
Survival - 2 - This Skill allows you to find shelter, navigate your way to civilization, track prey and such things needed to not die in the wild.

Shinobi Skills
Taijutsu - 1 - This is your skill in using your strength in unarmed combat.
Genjutsu - 1 - This is your skill in using creating illusions
Ninjutsu - 1 - This is your skill most forms of jutsu.
 
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Faces and Voices
Faces and Voices
Mother


Your Mother. She loves you, but she would prefer you to go into politics instead of becoming a kunoichi.​
Father


Your Father, an ex-samuri that supports your decision to become a kunoichi.​

Hyūga Chisaki


Your teacher at the academy.​
Boy next to you


The boy sitting next to you at the academy.​
Akimichi Chōji


The heir of the Akimichi clan, one of the four noble clans.​
Nara Shikamaru

 
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First Day, Part 1
Starting Synchronization: 10%
Synchronization Bonus:
Attributes Boosted!
Str +2
Sta +2
Cha +1
Skills Boosted!
??? - 15
??? - 5
Maluse added!
??? - ???
Merit added!
??? - ???



Your blankets fall as you sit up, rubbing the sleep from your eyes as you start to wake up. The dream fading from your mind as you feel your mother place a hand on your shoulder as she kneels by your side.


"Time to get up, sweetheart."

You grinned at your mother, hoping out of bed. You could hear your mother laugh as you hurry to your closet, trying to find the right clothes for your first day at the ninja academy. You flicked through the clothes as your mother walked out of your room, probably to make sure that the food is being prepared for breakfast.

You mostly had dresses, though in preparation for the academy you had gotten a few that were easier to move around in. Slipping into a pink and red one, along with a pair of sandals. With that finished you head out of your room and start on your way to the dinning room. Walking through the door, you see your dad is already at the table.


Your father used to be a samurai in service to the Fire Daimyō, before retiring in the village. It's due to his presence and history that your family has a position on the civilian counsel. Even though he's no longer an official samurai, he still carries his sword with him.

You flash him a smile as you sit at the table, waiting for the servants to bring the food. You didn't have to wait long, soon your mom and some of the servants come in, the servants carrying your food. Once the food was placed and your mother seated, the thee of you started to dig into your meals.

"I really don't understand why you want to become a kunoichi, sweetheart. It seems like such a dangerous lifestyle."

You knew well, the words your mother was saying. She has not been a fan of the idea that you would be going to the academy, she would prefer that you just stay and study the counsel matters. As the only daughter of a new family on the counsel she's worried that the family would lose it's position if you something happened.

"The same could be said about my own lifestyle." Your father spoke up, looking between the two of you. "This is the path she wants to take, and if she changes her mind she can always drop out of the academy." Your father's eyes stayed on your mother at the end, seeming to convey something to her.

There wasn't much discussion after that, though that's not too odd with your family. Once the three of you finished eating, the servants picked up the dishes and you left with your father. Steeping out the door you felt a shiver run up your spine as you were assaulted by the cold. You've been told that the weather used to be warmer, but after the nine-tailed fox attacked, the area has been much colder. At least that's what you've been told. Shaking of the shiver you start to follow your dad down the streets of the village, leaving the Noblesse District into the Residential District. Then you saw the building.



The Academy, the place where both the next generation of ninja are taught, but also the building that holds the Hokage's office. You've been here a few times, and not just for putting in your application.

Walking into the building you stayed by your father's side, looking around at the people. There aren't a lot of people right now, as you are arriving a little early. Thanks to that you were able to get to one of the desks quickly and get your scheduled and a map of the school. Your dad looks through the pages for a few seconds before he kneels down at your side as he puts a hand on your head.

"Alright dear, this is where we will split ways. I'm sure that you can find the way on your own. I've got a meeting I need to go to, so I hope you have a good day today."

Reaching your arms around the man, you gave him the best hug you could, resulting in the man giving out a chuckle and wrapping his arms around you.

"Just as strong as you always are." He pulled away as he gave you a smile, then handed you the pages that he was given. "Don't worry, you'll do great." With those words said he stood up and left, giving you a wave over one shoulder

You look down at the map you start to walk around. Eventually you find your classroom, though you did get lost once or twice. The door was sitting wide open, letting you walk into the classroom unhindered. The room had a podium on a part of the floor at the front that is slightly raised up, with a large blackboard taking up the wall in the areas that the raised floor is. On the other side of the room are three rows of desks, each with enough space for multiple people to sit at one desk. Each row was raised from the floor that the door was on, each one raised a little further from the last. All but one of the tables had a person at each table. Though you are kind of early, maybe the rest of class hasn't shown up yet?

Who will you sit next to?
[ ] A boy with sunkissed hair
[ ] A black haired boy
[ ] A hooded boy
[ ] A blond girl
[ ] A black haired girl
[ ] Sit on your own
 
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First Day, Part 2
Taking a deep breath to calm your nerves, you start to walk up the steps. Your eyes flicker over your other classmates, a part of you wondering who they are. You wonder if they are skilled, if they're from shinobi families, if any of the noble clans are amongst your classmates.

Your feet stop at the desk, and with shaking nerves you draw a chair out and sit next to the boy. You look at his just as he looks at you, his eyes hidden buy his shades.



The boy just nods to you, before looking back up front.

You let out a breath you didn't know that you had been holding, before looking forward as well, watching the other students that you can see. Honestly there was a strong likelihood that he wouldn't know either the common sign language or the Konoha military sign language. You're glad that your father taught it to you as he was teaching you the normal sign language.

Yeah, the likelihood that any of your classmates would be able to communicate with you without you pulling out your notepad is small. So you would take your blessings where you could.

Eventually more students came in, a brunette girl, a brunette boy with a dog on his head, a pair of red head girls, the likes. One of the duos that you saw didn't surprise you at all. A thin boy with black hair pulled up into a ponytail and a broad boy with light brown hair and swirls on there cheeks. The first boy was Nara Shikamaru, you had seen him at the many dinners that you end up going to with your father. He's as intelligent as he is lazy, so he's one of the few people that would be able to understand you. The second boy is Akimichi Chōji, the heir to one of the Noble Shinobi clans, and a good friend with Nara-san. Those to families have been at each other's sides, covering each others backs for a long time.

If you could Yamanaka heir, you could probably point to them as the fourteenth generational Ino–Shika–Chō team.

Your thoughts are cut off as the door opens and a much older person walks into the room.


The chatter that had been starting to build up over the while that you have been people watching started to diee down. While that happens you watch as she takes her place on the raised ground, and writes a name on the black board. Once she's finished she turns back around to everyone.

"Hello class, I'm Hyūga Chisaki. I'm going to be your main teacher when it comes to being a shinobi. You will have a couple of other teachers for classes such as math, reading, writing, and other such subjects. Even still I will be your main instructor."

Giving the class a smile and a small clap of her hands, she looks over the lot of you.

"Now then, since this is the first day, why don't we start off with something simple and straight forward. In the future, you all are going to have to work along side each other, so it would be for the best if you get to know each other now instead of later. So before real lessons begin, I'll be calling each of you up one by one, so that you can introduce yourself to the class, and tell us all something about yourself."

Chose three likes
[ ] Junk food
[ ] Puzzles
[ ] Mythology
[ ] Tea
[ ] Hamburgers
[ ] Coffee
[ ] Religion
[ ] Gardening
[ ] Knitting
[ ] Swords
[ ] Dancing
[ ] Reading
[ ] Shogi
[ ] Politics
[ ] Singing
[ ] Write-in (Can write in all three if you want)

Chose three dislikes (Loathing -(Enemy Shinobi) Locks one dislike in.
[X] Enemy Shinobi
[ ] Politics
[ ] Gardening
[ ] Religion
[ ] Puzzles
[ ] Mythology
[ ] Tea
[ ] Shogi
[ ] Knitting
[ ] Write-in (Can write in both if you want)
 
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