Which Way Now? SV chooses its own adventure. Recruitment and OOC thread.

Gideon020

Really in the mood for ribs.
You wake up to the sound of birdsong and nature while lying down on the leaves, twigs, and grass of the mountainous countryside that you see all around you.

Which might be somewhat concerning as even if you did live in such environs, you're pretty sure you went to sleep inside a house or apartment. To make things more concerning, you are with several other people who are also waking up.

And in your pocket is a crumpled note:


Save her. Save Maria Kristov. Dr. Romanov knows...

This is a Choose Your Own Adventure RP, minimum of two players, max of eight. Each player is an SI into a setting that is mostly-original, with just one or two crossovers. This is a free roaming, open-world RP where as much as possible, your actions will have consequences somewhere. To win the game is simple; save Maria Kristov. Getting there? That might be a bit harder than it seems.

This game is played with a D20. No stats, just modifiers. Combat is reliant on write-ins; you have to tell me how you shoot or stab people, at the very least telling me where you are shooting as well as who/what you are shooting at.

To participate, simply provide the following:

Forum ID: Your forum name on SV, duh.
A basic description: I'm not asking for a selfie, just give details like eye colour, hair colour, and gender. It's not like I can verify it anyway. :p
Your RL Skills: Exactly what is says. Any skills you picked up in real life. Can you shoot? Can you drive? Can you pilot?
What you would bring in an emergency: Maybe you have a Go-Bag in case of a natural or unnatural disaster, or maybe you just have a few items you always take with you or have within easy reach, just in case. Be reasonable about this; I can believe having a machete in case of zombies, but an anti-tank rifle is a bit much. If you do have a weapon or weapons with you, you start with them and 15 rounds of loose ammo for each.

To this, add the following:

Health: You start 100 Health.
Condition Tracker: This starts empty, but expect injuries, hunger, thirst and disease to go here when assigned.
Sanity: This starts at 100. We both know that eventually, you're gonna encounter or do some pretty twisted stuff, and that's gonna wear you down.
Inventory:
You can carry 10 points items by yourself, with any Go-Bags or backpacks storing an additional 20 items. Tiny Items like ammo take up 0 points, small items like a pistol take up 1 point, and larger items like a rifle take up 5 or more. Really big items like a fifty-caliber machinegun may have to be divided up between players just to carry comfortably.

After that, roll 1d20. This will give you a random Talent.
 
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Posting my SI tomorrow when I have the time.

Forum ID: drasky
A basic description:
Green eyes, brown hair, 1.85 m tall, a bit skinny but not much. Wears glasses, no beard. Caucasian, 18 years old. Some muscle definiton.

Your RL Skills: Competitive swimming, golf, windsurf, wakeboard, skiing, parasailing, kickboxing. University, freshman A-/A+ student, Engineering Degree.

Pathfinder: You automatically find shortcuts when travelling to new and old areas, reducing travel times by 1/2.

What you would bring in an emergency:

Emergency Rations
First Aid Bag
Water Purifier
Switchblade
Phone
Solar Charger

Health: 100
Condition Tracker: -
Sanity:
100

Im gonna die so hard.
Drasky threw 1 20-faced dice. Reason: Talentless Hack Total: 13
13 13
 
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Forum ID: Lancelot
A basic description: Red hair in a pony tail, 188cm, 108 kilos, blue eyes
Your RL Skills: Pistols, shotguns, rifles, several uses of carbines, and submachine guns(USA), cars, trucks, prop and small jet planes in realistic simulator, electronic repair because I'm cheap, basic programming, car repair, engineering sort of, EMT training.
What you would bring in an emergency: Glock 9mm, moss combat shotgun, water, water filter, various bars, vitamins, first aid kit, laptop, solar charger, so you having a zombie apocalypse thumb drive, car, cell phone, knife, backpack, seasonal cloths, decent steel toe hiking boots.
lancelot threw 1 20-faced dice. Reason: 1 Total: 6
6 6
 
Forum ID: Loneangel
A basic description: Green/blue eyes, short dark brown hair, 1.9m tall, broad shouldered, average build, 9 o'clock beard, Caucasian, 20 years old, male.

Your RL Skills: Quick learner, driving, running, high determination (will keep going until i'm completely exhausted, ignoring my body), observant.

What you would bring in an emergency: A Pen and notebook, small bag of dice, hand rechargeable flashlight, wooden cup to hold fluids, water bottle, phone, watch, phone and charger, change of clothes, winter jacket, sleeping bag, swiss army knife (kind of), handmade carving knife, crowbar, sunglasses, ice cream package (for storing food), roll of plastic bags, duct tape. backpack.


How do you roll dice?
loneangel threw 1 20-faced dice. Reason: Talent Total: 17
17 17
 
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Forum ID: Uncle
A basic description: Brown Eyes, short black hair, 5 o'clock shadow, 5.4ft tall, average build, 18 years old, African American
Your RL Skills: Fairly competent Driver, Beginner Guitarist
What you would bring in an emergency: Backpack, Granola Bars, Water Bottles, First Aid Kit, Phone and Charger, Flashlight, Extra clothing, Pillow, sleeping bag, light and heavy jacket and a paperback book.
Uncle threw 1 20-faced dice. Reason: Talent Total: 15
15 15
 
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Forum ID: CommanderBlade
A basic description:

Black Hair in the style of a High and Tight, Brown Eyes, a scar over my left eye from a training accident. 6" 3 and a Stocky Build, thin mustache and 23 years of age
Your RL Skills: A member of the Florida National Guard. A History Degree, Basic Sword Fighting, Marksmanship, A decent boxer.


What you would bring in an emergency:
Compass
Spark Rocks

Change of Clothes
Flashlight
Batteries
Set of Walkie Talkies
Hand Crank Radio
TAVOR 21
Machete
Canteen
Water Purifier
Health: 100
Condition Tracker: -
Sanity:
100
CommanderBlade threw 1 20-faced dice. Reason: Talent Total: 11
11 11
CommanderBlade threw 1 20-faced dice. Reason: Talent Total: 19
19 19
 
Not the gun the ammo. It's not all that hard to make a bullet which as long as I have the metal and gunpowder I can do so. I can even use the caseings over again.
 
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