You say that like being able to take more hits wouldn't make things easier. Sure, you'd still need to figure out how to get your hits in, but since you take longer to die you have a bit more room to figure that out, and you'd have a bit more room for error in your solution.
As for altering the way enemies attack to decrease the difficulty, you're talking about difficulty like it's a binary state of being hard or not hard. You can make things easier without totally removing any benefit to thinking or skillful execution. Slightly longer startups, a bit less aggression. There'd be a greaten margin for error, you'd still want to pay attention to those slightly longer startups, and you'd still want to be careful not to let yourself get overwhelmed.
As for system mastery being the fundamental experience of Dark Souls, I'd have to disagree. The fundamental experience is how it feels good to dodge or block attacks and hit people with swords or magic or whatever. Making things easier isn't going to stop making the attacks and dodges and whatnot stop feeling good to do.
 
All this talk about Easy Mode in Dark Souls accomplishes nothing.

This is SV. A website no one from FromSoft will ever visit.

An easy mode for a Souls game no longer makes it a Souls game. It's a horror game without the atmosphere, WRPGs without the choices, car games without the racing, war games without the strategy.

This isn't a Souls forum. This isn't the Souls subreddit. You want easy mode, take it to the official and unofficial fan sites. I have never heard of anyone, outside of this forum, wanting an easy mode. Nobody wants it, and we will never get it, and I'm absolutely fine with that.
 
Speaking of CRPGs, Sawyer has brought balance up the following topic in a Tumblr post:

Agree or disagree?
100% agree. Sawyer's intimate familiarity with the flaws of AD&D and 3.5 and commitment to balance are what sold me on PoE. And I think the game is vastly better for the very strong focus on balance and viability.
 
I understand why people find PoE boring at times. The game is littered with trash mobs and I feel a good chunk of the dev process was setting up the engine rather than setting up better more unique encounters. Hopefully with the next game, they'll have less mobs and more meaningful combat.
 
How do you imagine that easy mode would be implemented?

I mean, common mobs in Dark Souls aren't exceptionally impressive as is, as far as 'Easy' fixes go- If you just drop their stats to about 75% of 'Normal' mode, well, that makes their attacks a bit weaker... But it doesn't solve the key issue that makes the game 'Hard', that is, the degree of systems mastery required to deal with the way that opponents attack, and the way the levels are designed. Removing these elements from Dark Souls to create an 'Easy Mode' would be like removing the environmental challenges from Mario, leaving you with nothing but a straightforward jog to victory. Sure, it doesn't impact people who don't play easy mode- but it means that the people who do are getting robbed of the fundamental experience of the game they bought.

This is part of how Platinum games gained it's reputation. Different difficulties did not just change enemy stats, they changed enemy behaviors, enemy spawns, and enemy party compositions. The problem is that takes time and effort. When the developer is so short of time and effort that they copy-pasted a dozen dragon butts and called that travesty Izalith, this approach doesn't work.
 
I understand why people find PoE boring at times. The game is littered with trash mobs and I feel a good chunk of the dev process was setting up the engine rather than setting up better more unique encounters. Hopefully with the next game, they'll have less mobs and more meaningful combat.
Do you mean Path of Exile? Or are you talking about something else?
 
I don't see a problem with Souls games having an easy mode. We already got the Covenant of Champions in DS2. Do a reverse of that. And bring that back as well. And ascetics. Just bring back all the good shit in DS2.

Oh controversial opinion. Dark Souls 2 is better than 3 and FROM shouldn't ignore all the great shit in there.

Do you mean Path of Exile? Or are you talking about something else?

Pillars of Eternity.
 
The issues with dark souls and easy mode isn't if it should or if it could have said mode.

The issue is with the whining piss babies who over-react to the very Idea. Getting into that elitist gate-keeping attitude that gamers on the internet are won't to do.

Debating the idea is fine, it's just that people don't do that and act like assholes shooting the idea down on principle.

As for how it could work? Fucked if I know. Taking less damage would probably do the trick, maybe have you deal more. Easy mode doesn't need to be on the level of say Vanquish and it's Casual Auto mode. But just making things easier in some sense might do.

And this allows the inverse for certain masochist fucks. Hard mode on a soulsborne game would be fucking brutal.
 
The issues with dark souls and easy mode isn't if it should or if it could have said mode.

The issue is with the whining piss babies who over-react to the very Idea that it's viable. Getting into that entitled gate-crashing attitude that gamers on the internet are wont to do.

Debating the idea is fine, it's just that people don't do that and act like assholes throwing the idea in the faces of others on principle.
FTFY
 
You do realize your post is a classic example of "Case in Point", yes?
It's really not. It's saying the exact same thing, pointed at a different target to display how unfair and bullshit the statement is.

If I call someone racial slurs, it's racist. If someone calls me racial slurs, it's still racist. Just because the target gets flipped doesn't make it okay.
 
I don't see a problem with Souls games having an easy mode. We already got the Covenant of Champions in DS2. Do a reverse of that. And bring that back as well. And ascetics. Just bring back all the good shit in DS2.

Oh controversial opinion. Dark Souls 2 is better than 3 and FROM shouldn't ignore all the great shit in there.



Pillars of Eternity.
Dark Souls 2 is the only good one, if for no other reason then the fact that it has an engaging story that directly involves the player character.
 
Oh my goodness me not the Dark Souls easy mode argument again. Could we please not? There's one every five pages. It's always the same arguments, it's always the same people, and people can never agree to disagree on it.
 
Dark Souls 2 is the only good one, if for no other reason then the fact that it has an engaging story that directly involves the player character.

What? Engaging story?

My first experience in DS I - Get a quest to ring a bell from a bro, and get killed by a giant demon.
My first experience in DS II - Some witches laughs at me, and I'm supposed to do ??? Get killed by falling into a chasm trying to do a awkward jump tutorial.

Guess which of them I'm willing to try again.
 
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