- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
Attrition really wouldn't stop a caster going nova with unlimited spells - at least, not reliably. Some casters can self-heal. What would is that eventually they're going to lose on a save-or-lose check.They're just that overwhelming, outside of the fact that attrition will grind down any caster sooner or later.
Wizard forever. The ability to become endlessly more versatile through continuous learning and self-improvement speaks to me on a deep level, not to speak of all the things they can do that aren't just becoming more efficient killing machines.I'm a fan of Pathfinder's kineticist. I don't think they're quite as potent as spellcasters, but I like that you can toss around fire all day long. They're also incredibly versatile depending on how you build them. You can get reliable access to something like five different damage types at a low level to help with resistances & weakness, attacks that require the enemy to make a save instead of going after armor class or summon up a suit of armor from nowhere.
Wizards depend on the rest of the party to protect them from wasting spell slots though.Wizard forever. The ability to become endlessly more versatile through continuous learning and self-improvement speaks to me on a deep level, not to speak of all the things they can do that aren't just becoming more efficient killing machines.
Yeah, but I don't really care about that.Wizards depend on the rest of the party to protect them from wasting spell slots though.
In the specific context of Pathfinder I believe the Rogue or Investigator deserves the 'continuous learning and self-improvement' prize more, though as a computer person IRL I understand the appeal of specifically focusing on things you are good at rather than holistic self improvement.Wizard forever. The ability to become endlessly more versatile through continuous learning and self-improvement speaks to me on a deep level, not to speak of all the things they can do that aren't just becoming more efficient killing machines.
Conceptually, possibly, but mechanically, any class that is dependent on the limited amount of skill points that you get on level-up is less capable of it than a class that can simply learn how to do more things from stuff that they find lying around in-game.In the specific context of Pathfinder I believe the Rogue or Investigator deserves the 'continuous learning and self-improvement' prize more
In which case we can't forget the Witch, who unlike the wizard is still in a state of actual learning from a teacher figure!Conceptually, possibly, but mechanically, any class that is dependent on the limited amount of skill points that you get on level-up is less capable of it than a class that can simply learn how to do more things from stuff that they find lying around in-game.
And of course Oracles, who are basically divine wizards and get to learn any divine spell that is compatible with their alignment, without being restricted to a deity's actual portfolio and domains.In which case we can't forget the Witch, who unlike the wizard is still in a state of actual learning from a teacher figure!
You mean there are games of Monopoly that are sane? That would be like having a game of risk that lasted less than four hours.
There is the predatory mobile game Monopoly Go.The best recent new genre seems to be shaping up into "Old, simple boardgame but with Yu-Gi-Oh rules".
Balatro, Rollscape... at this point I await someone making a clone of Monopoly but insane too.
On tabletop simulator there are 2 insane versions of monopoly. One of them even tries to simulate the 1930s stock market I belive.The best recent new genre seems to be shaping up into "Old, simple boardgame but with Yu-Gi-Oh rules".
Balatro, Rollscape... at this point I await someone making a clone of Monopoly but insane too.
I'd say instead that death in Minecraft (default settings) is potentially extremely punishing.Souls series games are honestly not that punishing.
When you die in a Souls game, you just lose progress from your last spawn point and souls, things that you can recover fairly easily. It definitely sucks if you die again and lose all your souls, but even then, you still have everything you spent your souls on.
Meanwhile, in Minecraft, you don't just lose experience and progress, but also everything you were carrying. This is especially bad if you had any rare items that are difficult to replace.
Souls series games are honestly not that punishing.
When you die in a Souls game, you just lose progress from your last spawn point and souls, things that you can recover fairly easily. It definitely sucks if you die again and lose all your souls, but even then, you still have everything you spent your souls on.
Meanwhile, in Minecraft, you don't just lose experience and progress, but also everything you were carrying. This is especially bad if you had any rare items that are difficult to replace.
Oh right-sorry.
As far as I can tell, literally all opinions about TLOU2 are controversial.TLOU2 still remains a memorable and excellent game 4 years later.
The Last Of Us was a videogame franchise before it got a TV adaption.
Ok, so now that my witty comment is out of the way, I just want to say that I've been making that joke long before the adaptation was even a thing.The Last Of Us was a videogame franchise before it got a TV adaption.