Vote tally - We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

Adhoc vote count started by armentho on Jun 29, 2020 at 7:41 PM, finished with 365 posts and 95 votes.

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armentho
We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]
Post #2562
Post #2926

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  • [X]Plan: Peace, earth, and MAGIC
    -[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
    -[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
    --[X] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
    --[X] Sorcery: An oldie but a goodie! Sorcery is a mechanism to delegate your own attention down to suitable mortal agents! It allows them to call forth your Daemons, invoke lesser echoes of your own Spheres, and generally is just a really flexible form of power! Of course, Sorcery isn't one hundred percent Reliable, and it doesn't really do anything to expand your abilities as a god in and of itself. Maybe take it now and see about whipping up some kind of neat witchy coven thingie? Or maybe it'd be best to leave it for later once you have more to offer with it. Decisions decision.
    [X] Plan Earth, Sun, and Elysium
    -[X] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
    -[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
    --[X] Sun: The power of star, light, and purity. Mastery of the Sun Domain allows for manifestations of power tied to the stars. Provides excellent access to energy and plasma based phenomena.
    --[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
    [X] Plan Paradise
    -[X] Elysium
    -[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
    --[X] Earth
    --[X] Weather
    [x] Plan Give me gacha or give me death
    -[X] Elysium
    -[x] Transcendence
    [X] Plan Rolling for that Samsara
    -[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
    -[X] Transcendence: There are deeper secrets, you merely need to reach for them. Roll 1d100, the result is compared to a table and a new formerly Restricted Domain is granted as an Associated Domain. It's basically a Gacha, some can be very good, some can be mediocre, and some are about on par with your standard choices, you just don't know what you'll get!
    [X] Plan Peace
    -[X] Elysium
    -[X] Elevation: Connection
    [X] Unending Protection.
    [X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
    [X] Power of Tomorrow.
    -[X] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
    -[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
    --[X] Sun
    --[X] Weather
    [X] Unending Protection.
    -[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
    -[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
    --[X] Guardian
    --[X] Sorcery
    [X] Plan: Peace and MAGIC to PRAISE THE SUN, SO GROSSLY INCANDESCENT!
    -[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
    -[X] Expansion: Select two Associated Domains that you have previously passed up, the safe but boring choice.
    --[X] Sun: The power of star, light, and purity. Mastery of the Sun Domain allows for manifestations of power tied to the stars. Provides excellent access to energy and plasma based phenomena.
    --[X] Sorcery: An oldie but a goodie! Sorcery is a mechanism to delegate your own attention down to suitable mortal agents! It allows them to call forth your Daemons, invoke lesser echoes of your own Spheres, and generally is just a really flexible form of power! Of course, Sorcery isn't one hundred percent Reliable, and it doesn't really do anything to expand your abilities as a god in and of itself. Maybe take it now and see about whipping up some kind of neat witchy coven thingie? Or maybe it'd be best to leave it for later once you have more to offer with it. Decisions decision.
    [X] Plan Turtle
    -[X] Elysium: The power of peace, sanctuary, and safety. Mastery of the Elysium Domain grant access to wards and bindings capable of enforcing peace upon limited areas While these cannot be used to protect combattants-such wards are proof even against indiscrimate attacks as long as the peaceful reside within them.
    -[X] Expansion
    --[X] Guardian
    --[X] Earth
    [X] Plan Deep Connection and Earth
    -[X] Earth: The power of soil, stone, and everything in between. Mastery of Earth has great benefits in terraforming and drawing forth natural resources, it also augments your Weaving by allowing you to concentrate sufficient nutrients in one place to produce megaflora scale creatures.
    -[X] Elevation: Elevates an Associated Domain to a Core Domain. That Domain is invoked for free on every action that it applies to. On the other hand, actions that it does not apply to will have the Maiden crowbar it in somehow, which can have hilarious and sometimes tragic consequences.
    --[X] Connection
    [X] Plan Paradise
    -[X] Elysium
    [X] Expansion:
    --[X] Earth
    --[X] Weather
    [X] Power of Tomorrow.
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