[X] Stand: You've a ripe opportunity to take over a whole world! After all, you and your followers saved it in the first place. You're going to need to subvert the Governor's power though--and deal with the response that comes when you rise up in inevitable rebellion. But you'll have time, space, and manpower eventually provided your cult's expansion continues apace.
[X] Weavers of Life:The Arts of the Biologis have always been the largely forgotten branch of man's sciences, but the Cult of Verdance has embraced this technique, and create wonders and terrors alike with organic materials given time and a need to work.
[X] Enlightenment of the Mind:The world is a dark and dreary place, but that doesn't mean you have to be--the Cult of Verdance believes in this thought, and take steps to brighten things up even when things are getting a bit shady--it's a bit infectious really.
[X] Neighbors Most Kind:Look, people are like plants, they get all over the place and then don't want to go away. There's no reason you need to be a jerk about it--and hey, people are more likely to talk when they're just gossiping with their peers anyway
[X] Flee: You've got a ship, once you understand it, you can take it and your cult and flee from this world, to seek your fortunes elsewhere. Recruit who you can, grab what you can and just go. But try not to stick around too long, or who knows what kind of problems can crop up while you're not ready for them!