We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

I feel that that level of ruthlessness is far too 40k era decisionmaking for the tone we are trying to push for the quest and VM. The Publicani fleet is far too full of innocent colonists for it to be incharacter for the Verdant Maiden to sic Necrons on. We're supposed to be kinder than the galaxy, not to try and out-bastard every bastard in the galaxy because even though questers do like to be the hard men, we are not going to be able to out bastard 40k factions.
Great point... if VM actually knows about the colonists. Besides, for all we know, he could have decided to act sensibly to go and check if there's anyone left on the planet just in case before dragging the colonists over
 
[X] The Publicani Fleet
[X] The Azure Dragoons


I want to convince the Publicani that this is an unprofitable endeavour and to get out of here with the colonists.

And while I like the Azure Magus, I don't trust them to not make things worse with some insane plot.
 
[X] The Ancient Vessel
[X] The Azure Dragoons

Space Marines seem to be universally agreed on.
And Ancient Vessel, since AM would be a great ally - and she seems not to be thrilled to be here among so many potential opponents. She is literally in an ancient vessel, looking for a quick snatch and grab. Meaning she just might decide that the risks are too severe and retreat, were we not to contact her now, losing the opportunity of contacting her for now.
 
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[X] The Ancient Vessel
[X] The Azure Dragoons

Might as well try to get the Fate Goddess to throw us a bone or two for the coming fight and getting a few Space Marine is insanely beneficial for us.
 
[X] The Publicani Fleet
[X] The Azure Dragoons


I want to convince the Publicani that this is an unprofitable endeavour and to get out of here with the colonists.

And while I like the Azure Magus, I don't trust them to not make things worse with some insane plot.

Publicani is here with the colonists and a colonization contract, as well as enough firepower to level a hive world. I highly doubt it would be that easy to make him back down.
 
Great point... if VM actually knows about the colonists. Besides, for all we know, he could have decided to act sensibly to go and check if there's anyone left on the planet just in case before dragging the colonists over
I mean, I've never seen questers have qualms about using OOC knowledge when voting, why start now, when the OOC knowledge could stop a major IC tragedy? Plus, remember VM is a story. If we start doing ruthless actions, even by accident, that will reflect on VM. Leave the cold calculus of war to the SC. Questers love metagaming in my experience, just with crunchier stats, but clearly this quest needs to be metagamed narratively to see how our choices in story affect us beyond direct numerical effects. We didn't know IC when shit was going down but we still built up the world tree as a defensive measure.
 
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I mean, I've never seen questers have qualms about using OOC knowledge when voting, why start now, when the OOC knowledge could stop a major IC tragedy? Plus, remember VM is a story. If we start doing ruthless actions, even by accident, that will reflect on VM. Leave the cold calculus of war to the SC. Questers love metagaming in my experience, just with crunchier stats, but clearly this quest needs to be metagamed narratively to see how our choices in story affect us beyond direct numerical effects. We didn't know IC when shit was going down but we still built up the world tree as a defensive measure.

Actually we built the World Tree as a teraforming hub and expanded it as a place to greet guests. None of that was defensively intended.
 
I mean, I've never seen questers have qualms about using OOC knowledge when voting, why start now, when the OOC knowledge could stop a major IC tragedy? Plus, remember VM is a story. If we start doing ruthless actions, even by accident, that will reflect on VM. Leave the cold calculus of war to the SC. Questers love metagaming in my experience, just with crunchier stats, but clearly this quest needs to be metagamed narratively to see how our choices in story affect us beyond direct numerical effects. We didn't know IC when shit was going down but we still built up the world tree as a defensive measure.

What IC tragedy are you talking about?
I do not quite understand what are you aiming at.
 
What IC tragedy are you talking about?
I do not quite understand what are you aiming at.
IC tragedy as a hypothetical occurrence if all those colonists in the publicani fleet got caught up by the crossfire of a battle with the necron vessel.
The publicani likely have colonists on board, not that we know that we know that IC, which means a considerably number of those colonists are about to be murdered by necrons.
Look, either way questers rarely have qualms about using OOC knowledge, why start now?
 
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[X] The Ancient Vessel
[X] The Azure Dragoons


Hopefully whatever scheme the AM comes up with does not screw us/AD over and she actually gives any colonists she grabs a choice for adventure.

The AD is simply following through on our word.
 
I mean, I've never seen questers have qualms about using OOC knowledge when voting, why start now, when the OOC knowledge could stop a major IC tragedy? Plus, remember VM is a story. If we start doing ruthless actions, even by accident, that will reflect on VM. Leave the cold calculus of war to the SC. Questers love metagaming in my experience, just with crunchier stats, but clearly this quest needs to be metagamed narratively to see how our choices in story affect us beyond direct numerical effects. We didn't know IC when shit was going down but we still built up the world tree as a defensive measure.

Is that not the equivalent of advocating for acting IC? And anyhow, remember when someone asked if our populace hates the AD? Well, they definitely hate the Publicani; so i wouldn't be surprised if they start crying out for blood if they don't know about the colonists. Now, the IC thing do there would probably to read a sermon on the magic of friendship and turning the other cheek, but dunno how we'd roll, should that happen. On the flip side, do consider that if the Publicani just escape without "little Miss Empathy" having enough time to work her magic on them, then you may expect several space marine companies at best, and an imperial crusade at the worst.
 
[X] The Publicani Fleet
[X] The Azure Dragoons


Well...Publicani Fleet probably isn't gonna win, but I am not going to condemn millions of colonists if it can be avoided with little consequence.
 
On the flip side, do consider that if the Publicani just escape without "little Miss Empathy" having enough time to work her magic on them, then you may expect several space marine companies at best, and an imperial crusade at the worst.
Worth noting, either a tax collector goes missing or reports go back to the imperium, either way they're going to know something is going on and send a crusade fleet over here. The only question is if we can get a little bit more time(probably a turn at best).
 
Worth noting, either a tax collector goes missing or reports go back to the imperium, either way they're going to know something is going on and send a crusade fleet over here. The only question is if we can get a little bit more time(probably a turn at best).
the empire isn't going to send a crusade if a tax collector goes missing. Likely, it'll be a small recon force, or, alternatively, a punitive expedition. I agree that we should try to keep the colonists alive; but should immediately alerting the publicani to the presence of a necron ship make him flee, expect an imperial crusade within a few turns, and i doubt we can stop it now -- especially should the necrons screw us over too much.

Ideally, we want the ADs (space marines) to intimidate the publicani into leaving as well as keeping it secret -- along the lines of 'hey, greedy f*ck that we barely tolerate, there is a daemon cult and a necron ship/fleet here; gtfo and let us do our job. And better keep your trap (and that of the colonists too) shut instead of spreading panic among His Servants, buster, or ELSE'.
 
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