We Are Alone: A Space Settlement Quest(Dropped)

We Are Alone: A Space Settlement Quest(Dropped)
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"Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying."
  • Arthur C. Clarke

Ever since the first human ventured beyond the safety of its home, mankind has settled on every environment Earth has to offer. But as humanity travels beyond its home system to colonize its first ever exoplanet, what awaits them will forever change the course of humanity…for the better or worse.
Introduction

ProjectUnidad

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Introduction: Hello there you willy space rascals, this is my very first SV quest game where I get to host a quest game about colonizing another planet outside our solar system, very cool huh? Also I want to apologize in advance if my writing skills is not up to SV standards, this is my first ever….so be aware of that. Anyways this game will have narratives, actions, roller coaster of emotions and dare I say even romance(hopefully I do a good job doing all that)…more in that later but in this game you the players will make decisions that will contribute to the success of the colony(no pressure at all) and depending on the dice roll gods, will determine whether your colony become a new prosperous home for humanity or a failed project forever forgotten into the dustbin of history. Whatever happens, whatever awaits out there…you guys are on your own!

Mechanics: This quest game will include mechanics that will influence the direction of the game and I guess the plot of the story. I will try my best to explain the basics of what I wish to introduce in this game, so every turn you will be introduced to this three I guess you could call them main resources; Minerals, Energy, and Food. You will also receive a Population count on every turn and will change overtime depending on the results of your decisions or outside events. Players will have the opportunity to invest the priorities of the colony through Action Slot. A special resource known as Political Power will come very handy during the game. But perhaps the most influential roll that will determine the fate of your colony is the Stability check.

Resources: This resources will initially have a d100 dice roll, the higher the roll the more bonuses can be added to the rolls in the action slots and the stability roll(more on those two later ;3)the opposite will be if you get a lower roll. Should your ever get a crit roll, expect either a big boon to your rolls or punishment from your QM!

-Minerals(M): from metals, wood, or even slime, this are essential sources for your construction related action slots.
-Energy(E): everyone needs power of sorts to run their stuff, getting energy sources is important for your research related action slots
-Food(F): how else will you function if you don't even eat, having stocks of food contributes to your expedition related action slots


Priorities: Every turn players will discuss and choose which actions they should complete depending on the needs of the colony, therefore you will start with a certain amount of slots and be presented with options.

-Action Slots(AS): Research new technologies, sending expeditions, construction on infrastructure and stuff, completing actions might give bonuses to your colony by either giving you additional bonuses on your dice rolls or an extra option when choosing decisions. Some actions will have higher dc's than others, so choose wisely in which to complete.


Population: Someone once said that the most valuable resource is people…which is kinds true. Not only you have to build your colony but also help grow your population. Every turn or two, the population will grow in increments as long as you are running the place smoothly. Reaching a certain population count will increase certain dice rolls like your resources since you know you have to meet a growing demand, but you will also increase additional action slots plus other bonuses.

Stability: A good colony is one that is stable and running things without having crises of anything. Every turn there is gonna be a stability check a d100, if it's bad roll then expect negative points be contributed to the Resources rolls, if it's good than positive points will be added to said rolls. The stability check will increase as the population grows, so keep a mind on that, also rolling consecutive good or bad stability checks will add permanent effects in some of your dice rolls. There are crit rolls for Stability…but that is a secret :3

Traits: Unique effects that would either benefit you or not in either your rolls or decisions.

-Normal Trait: A common modifiable trait that can be gained in either crit roll in a specific order slot or in certain events. Normal traits can include positive, negative or in some cases both effects. Removing a negative effect in a trait requires either spending one political power or using one action slot.
-Legendary Trait: A special non-modifiable trait that can only be gained under crit roll in an important event. Not even the powers of the QM can remove a negative effect of a legendary trait…


Political Power: A special resource that could be used for asking for a extra dice roll on anything, unlocking or extra decision option. However this are your rare resource and should be used wisely. Gaining PP will depend on events only.

Events: This is after all telling a story about how we colonize the first planet beyond our solar system, so of course there is gonna be events in which tells a narrative. The story will be influenced by our actions, the results of said actions and the actions of outside forces that are beyond our control. So when presented with decisions, good luck and may the dice gods roll in your favor.

Welp, I hope I did my best to explain this as simply so yeah, next update we will begin the game…good luck colonists!
 
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Prologue: In the Beginning…
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Origin:
"One small step for man, one giant leap for mankind", that is what Neil Armstrong said when he became the first astronaut to land on the moon. Ever since then, we as a people have always looked up and wondered where else can we go beyond our little blue planet. Humanity has made great technological advancements from energy, robotics, even testing our very first FTL engine. But despite our accomplishments we remained divided, whether by conflict, ideological differences or even by the will of one leader.

But all that would come to an end after 2050 when humanity faced the…

[X] Last Earth War
"Or as the boomer generations refer to it as World War 3, a final global conflict ignited between human alliances. To this day it is still debated as to what caused this conflict either it was through political, economic or both. Tensions run high as what starts as a limited strategic release of nuclear weapons snowballs into a bitter exchange of warheads aimed at civilian population centers. When the dust clears it becomes clear that a new way will have to be found to survive and to secure the raw materials needed for society to continue."

Population: Initial 1k, + 1k every migration
Resources: permanent + 5 on your (M, E, and F) rolls
Action Slots: 3
Trait: Militarist( + 10 on your attack/defense rolls)


[X] Sigma Plague
"Records were lost to the origins of this disease, whether through eating a sick animal, experiment gone wrong or even by some doom cult we will never know, but we do know is what followed. Symptoms of the disease begin to emerge, medical facilities across the world are quickly overwhelmed by the number of cases. Social cohesion starts to break down, riots occur around the world and even some governments collapse bringing more death and chaos. By the time a cure was developed and distributed towards the last person, half of the human population perished. With an abundance of space and resources in Earth created by tragedy settling to another world besides our own will ensure the survival of our race."

Population: Initial 1k, + 500 every migration
Resources: permanent + 5 on your (M, E, and F) rolls
Action Slots: 2
Trait: Hygienic( + 10 on your Stability roll)

[X] Great Environmental Collapse
"Had they listened to the climate change report back then maybe perhaps most of the world would still be habitable. Sadly though a decade of chaos ensues as rising sea levels, collapsing ecosystems, broken alliances, and other calamities begin plaguing the world. These crises eventually lead to the creation of 1.2 billion environmental refugees from destabilized nations, made up of families, civil workers of varying professions, and others. In order to deal with the chaotic world, humanity used their limited resources to implement advancements in energy, desert irrigation, hydraulic levees, and coastal walls. These succeed, as entire stretches of coastal cities, farmland, and supply chains are saved from destruction. With the Earth's environment stable for now and with a depleted pool of resources, mankind must look elsewhere beyond its home planet."

Population: Initial 1k, +1.5k every migration
Resources: no bonuses on your (M, E, and F) rolls
Action Slots: 4
Trait: Environmentalist( + 10 on your energy and food rolls)

[X] Asteroid Impact Event
"No one likes when someone throws a rock at your house since it could cause damage, unfortunately for the inhabitants of planet Earth this space rock would cause an extinction level event that not even bacteria would survive such impact. As someone would expect at first chaos and mayhem across the world, then a plan is formulated to destroy the asteroid before it reaches. And when that failed most people would lose hope and chaos would ensue. Except the remaining functioning governments would in secret build these "ark ships" that would take them to the stars and give humanity a second shot while also taking with them their most advanced technologies and whatever resources they will need to build a new home. Of course the whole process was on a tight schedule while still living in a world that at point fell to total nihilistic anarchy. In the end hundreds of thousands of souls would depart towards the unknown while watching their once home world covered in cracks and magma…"

Population: Initial 100k, no migration from Earth since you know….
Resources: permanent - 10 on your (M, E, and F) rolls
Action Slots: 5
Trait: Efficient( + 10 rolls in your action slots), Exodus( - 5 roll on your stability check)

(A/N: I did my best with the writing folks, the voting period is open and will close when I see that enough folks have participate…)
 
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Scheduled vote count started by ProjectUnidad on Jan 9, 2022 at 7:57 PM, finished with 28 posts and 25 votes.
 
Prologue: Then we united…
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[X] Great Environmental Collapse
"Had they listened to the climate change report back then maybe perhaps most of the world would still be habitable. Sadly though a decade of chaos ensues as rising sea levels, collapsing ecosystems, broken alliances, and other calamities begin plaguing the world. These crises eventually lead to the creation of 1.2 billion environmental refugees from destabilized nations, made up of families, civil workers of varying professions, and others. In order to deal with the chaotic world, humanity used their limited resources to implement advancements in energy, desert irrigation, hydraulic levees, and coastal walls. These succeed, as entire stretches of coastal cities, farmland, and supply chains are saved from destruction. With the Earth's environment stable for now and with a depleted pool of resources, mankind must look elsewhere beyond its home planet."

Population: Initial 1k, +1.5k every migration
Resources: no bonuses on your (M, E, and F) rolls
Action Slots: 4
Trait: Environmentalist( + 10 on your energy and food rolls)

Unification:
The greatest trial mankind had to ever overcome is the almost complete destruction of the environment…because of their own undoing. Prior to the 2050's, extreme climate change events take place that causes massive global upheaval, from monster size hurricanes, coastal cities being flooded, extreme drought seasons, and other environmental disasters. The collapse of many government powers causes other nations to divert their limited resources to tackle environmental threats and hopefully mitigate the worst effects. Years later with a somewhat stable environment, advances in technology have allowed humanity to begin rebuilding a global society, and so humanity one way or another came together under the…

[X] United Terran Federation
The UTF was founded by a coalition of Earth's richest companies and governments in the aftermath of the Great Environmental Collapse. In response to the resource shortage on Earth that was used to repair both environment and infrastructure, the UTF began a space colonization program in search of new resources and allowed other companies/governments to fund their own colonization projects, but under the strictures of the UTF government.

Political Power: 1
Traits:
-Inefficient Bureaucracy( - 5 on resources rolls)
-Meritocracy(+ 5 on your action slots rolls)
-Will of the Voters( every election cycle the newly elected government will either permanently boost your positive or negative dc on your stability checks or none at all, can use political power to influence the elections)


[X] Union of Terran Socialist Republics
During the Environmental Crises, several socialist groups believed that the current system not only was harming the average working person but played a role towards environmental collapse as well. One by one governments would buckle under the proletarian revolution, eventually the whole world united under the red banner. Now the world reorganized as the UTSR, the executive committee has started a space colonization program in search of resources needed to rebuild their world as well as spreading the revolution towards space and beyond.

Political Power: 1
Traits:
-Sectarian Squabble( - 5 on action slot rolls)
-Workplace Democracy( + 5 on your resources rolls)
-Workers' Solidarity( for every high dc roll on your stability check gives an additional + 10 on your resources rolls and action rolls, while low dc rolls will give - 10 on your resources rolls and action rolls, crits will either autocomplete an action roll or halt it for one turn)


[X] Great Terran Empire
As the climate disasters worsen, and elected leaders fail to properly respond to the needs of the people, governments would collapse and anarchy would reign supreme. But through the chaos one charismatic leader would rise to the call to bring order and peace, would do so by leading the people towards their salvation. With the last government being toppled by the imperial army, the whole planet will unite under the GTE with the emperor ruling with the consent of its subjects. Under imperial decree, a space colonization program has been initiated to acquire new resources and expand the empire across space.

Political Power: 1
Traits:
-Direct Rule( - 5 on stability checks)
-Prestige( + 1 Political Power every other turn)
-Imperial Mandate( a quota system will be set up, if successful in fulfilling the quotas than expect extra dice rolls in either resources, action slots or stability, but expect for quota to increase next time. Failure to meet quota will result in either - 20 resources rolls, halting one action slot for 1 turn or - 20 on stability rolls)


(A/N: Thanks a lot for the participation so far guys, hopefully I'm doing a good job providing a good quest game!)
 
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Scheduled vote count started by ProjectUnidad on Jan 10, 2022 at 7:01 PM, finished with 28 posts and 28 votes.
 
Prologue: Lastly we went…
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[X] Union of Terran Socialist Republics
During the Environmental Crises, several socialist groups believed that the current system not only was harming the average working person but played a role towards environmental collapse as well. One by one governments would buckle under the proletarian revolution, eventually the whole world united under the red banner. Now the world reorganized as the UTSR, the executive committee has started a space colonization program in search of resources needed to rebuild their world as well as spreading the revolution towards space and beyond.

Political Power: 1
Traits:
-Sectarian Squabble( - 5 on action slot rolls)
-Workplace Democracy( + 5 on your resources rolls)
-Workers' Solidarity( for every high dc roll on your stability check gives an additional + 10 on your resources rolls and action rolls, while low dc rolls will give - 10 on your resources rolls and action rolls, crits will either autocomplete an action roll or halt it for one turn)

Destination:
Years of environmental disasters is all it took to bring the world to the brink. Rising sea levels, collapsing economies, broken alliances, and other things cause the people to rise up against the elite and economic system that nearly brought them to doom. With the proletariat succeeding with their world revolution, they begin to adapt to the new normal. Revolutions in energy, desert irrigation, hydraulic levees, and seawalls save coastal cities, reclaim farmland, and rebuild supply chains. But as a consequence of that, they have severely depleted their resources and the climate, though stable, is still extremely fragile and occasionally will produce extreme weather across the world.

In response to this the executive committee has started a space colonization program in search of resources needed to rebuild their world as well as, "spreading the revolution towards space and beyond" as a politician once said. But the truth is that finding another habitable world will guarantee the survival of the race should one day Earth become inhabitable. As more priority is given to extract resources from nearby space rocks, but in 2085 the world would see images of the first planet outside our star system that is habitable for human life, news broadcasts would show the image of a….



[X] Water World
An ocean planet with shallow lagoons, coral reefs and tropical islands make up the majority of this world, with warm temperatures supporting a very large biosphere.

[X] Cold World
A subarctic planet with a variety of boreal trees covering the world's warmer latitude, with tundra and ice near the poles, and with the long and cold winter being the dominant season.

[X] Dry World
A dry planet with tropical savannah and scrub woodland with a few large bodies of water, brief wet seasons in the winter but for the most part long and hot summers.

~

Meanwhile as plans are drawn to send in more space probes to study further of this exoplanet, the executive committee has already drawn up plans to send the first ever colonists into this new world. Much discussion is being made behind closed doors, the amount of specialized personnel and their families they should send, how many resources they should bring for the journey, are there any threats they don't know about, who should lead the first colony? After going through extreme vetting, the committee were able to choose the candidate that would hopefully lead and build a new home on this new strange world…but who is this candidate?

[X] Write-In
-[X]Name
-[X]Occupation, it's previous job before joining the program
-[X]Background, just a brief summary about themselves and why they joined the program.

(A/N: Last prologue I promise and the write in character is optional soooooo good luck :3)
 
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Scheduled vote count started by ProjectUnidad on Jan 12, 2022 at 10:55 AM, finished with 38 posts and 28 votes.

  • [X] Water World
    [X] Cold World
    [X] Write-In
    -[X] First Light of Dawn
    -[X] An AI based on hybrid system using cloned genemoded neural matter marred to high grade reliable processors.
    -[X] Humans have been proven to react badly when conforted with things they didnt evolve to deal with. Alien planet with unknown-unkown dangers is something human sense cant be relied on so its better to let decision making to something created to deal with such while being impartial (long live revolution!) to all. With human advisrs for that human touch it will give us best of both worlds.
    [X] Dry World
    [X] Write-In
    -[X]Elgan Gaynor
    -[X]Nuclear Electrician
    -[X]Priorly a Electrician on a Nuclear Naval Vessel in a former earth based nation, after the revolution she managed to get elected to a position in a local council. There they were able to express their exemplary skills in electrical engineering to help advance the fight against the climate. This allowed her to get recognized and given a higher position, and eventually the role of colony leader.
    [X] Write-In
    -[X] Vincent Eminence
    -[X] Robotics and Security guard
    -[X] Once a co-founder of a popular family restaurant chain that ended after the revolutions and managing to get their partner to take the fall. Vincent decided to go all in on his passion for robotics and perhaps utilize them to assist in colony building.
    [X] Dry World should be farmable, should have plenty of food and resourses to gather. but will have problems with water.
    [X] plan Designer
    -[X] Jasmine Holmes
    -[X] Cityplanner/architect
    -[X]Miss Holmes grew up in times where the world was still settling. new ways were needed to protect cities and oceans, focus was on protecting the envionment as much as people and everything had to adapt. Jasmine dreamt of designing the perfect city, one in harmony with both people and nature, one with both beauty and function. sadly, getting a city built from the grounds up from a single architect is near impossible, the new planet settlement gives Jasmine just the chance she needs to see her dream suceed.
 
Arrival: 2069 Q1
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[X] Water World
An ocean planet with shallow lagoons, coral reefs and tropical islands make up the majority of this world, with warm temperatures supporting a very large biosphere.

Write-in
-[X] First Light of Dawn
-[X] An AI based on a hybrid system using cloned gene modded neural matter married to high grade reliable processors.
-[X] Humans have been proven to react badly when confronted with things they didn't evolve to deal with. Alien planet with unknown-unknown dangers is something humans can't be relied on so it's better to let decision making be something created to deal with such while being impartial (long live revolution!) to all. With human advisors for that human touch it will give us the best of both worlds.
AI Leadership( + 5 on action slots rolls/ - 5 on your stability roll)
New Beginnings:
Prior to the launching of the colony ship the "Red Dawn", the executive committee had a list of potential candidates to lead colonists towards this new world. However despite the qualifications of these people, there were still a plethora of unknown factors from the journey to landing the first humans to another planet that could affect the individual's decision making, all it takes is one wrong move to potentially bring doom to an entire colony.

Several members of the committee instead proposed a radical decision that at first sounded ludicrous and outright insane but several hours of debate would turn it into plausible and cautious optimism. With the majority approving this "experimental" proposal in terms of choosing the leadership position, several safeguards had to be added to ensure that this candidate not only was capable of fulfilling its duties but also to ensure transparency and accountability towards its colonists, thus it was decided to include an advisory group of sorts to provide a human perspective of things and to some extent represent the interests of its colonists. With that main issue resolved, plans were set and a year later the "Red Dawn" would launch from lunar's orbit and head towards the star system dubbed "Elysium", across Earth and several small colonies in the solar system would watch from their Holo Screens as the Red Dawn would embark on a journey that could potentially change history forever.

1 Month Later…
You are the First Light of Dawn, an AI based on a hybrid system using cloned gene modded neural matter married to high grade reliable processors. Chosen by the executive committee to lead the Red Dawn towards its destination to the Elysium System, specifically to the planet of Elysium III. Prior to the launch of the Red Dawn, several space probes were sent to the system to survey the planets that orbit its star. So far the star system is composed of 3 terrestrial planets, a asteroid belt, and 4 gas and ice giants. However no further details can be provided since every probe that was sent there would mysteriously shut down and any attempts to reboot them would fail. Despite this oddity and lack of information about this star system, the executive committee has deemed to colonize the planet anyways.

Upon arrival of the star system, you emerge from your auto pilot mode and begin to initiate system check ups along with the status of every colonist sleeping in their cryo chambers. After making sure that everything was optimal, you begin to plot course towards Elysium III, but you briefly recollect from your memory database that this star system still lacked sufficient survey information. For starters the star itself, though similar to that from Sol in terms of spectral specifications, could still require further investigation that could provide scientific insights as well, possibly in the future to explore options to divert sun energy to the colony. There are still many things not known of the other two terrestrial planets other than size, further survey could potentially unlock new information and potential boons for the colony. Elysium III, the main target towards your objective and still the main source of your concern, this is one celestial body that probes would send the least amount of data to Earth for unknown reasons. Despite being the final destination, there are still many unknown factors that could threaten the safety of your colonists therefore you will have to be cautious when entering Elysium III but the ship barely has enough energy to make it back to Earth, so waiting for too long would potentially risk being stranded. The gas giants are also a mystery of their own along with their moons but also provide valuable information that could be beneficial to us. Of course there is the asteroid belt itself that could potentially provide important resources towards our purposes…that would depend on further survey.


As you assemble several options to send out our very advanced space probes that are partially "intelligent", you begin to wake up the essential crew members along with your human advisors from their cryo chambers. May the colonization process begin….

Status Report:

Normal Traits:
  • Environmentalist( + 10 on your energy and food rolls)
  • Sectarian Squabble( - 5 on action slot rolls)
  • Workplace Democracy( + 5 on your resources rolls)
  • AI Leadership( + 5 on action slots rolls/ - 5 on your stability roll)

Legendary Traits:
  • Workers' Solidarity( for every high dc roll on your stability check gives an additional + 10 on your resources rolls and action rolls, while low dc rolls will give - 10 on your resources rolls and action rolls, crits will either autocomplete an action roll or halt it for one turn)

  • Location: Space within Elysium Star System
  • Stability: N/A
  • Population: 1,500 humans
  • Resources: Good
  • Threat Level: 0
  • Political Power: 1



- 4 Actions Slots available
[X] Survey the star
Roll: Autocomplete

[X] Survey the two inner planets
Roll: d100
DC: 25/50/75

[X] Survey Elysium III
Roll: d100
DC: 45/65/85

[X] Survey the asteroid belt
Roll: d100
DC: 25/50/75

[X] Survey the gas giants
Roll: d100
DC: 25/50/75

[X] Discovery: Investigate the space probes
Roll: d100
Progress: 0/100 complete
 
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Actions slots and Political Power
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My bad guys, forgot that it was 4 actions slots, not 3…sorry

For some clarification, as stated from my first threadmark some action slots will have to roll to meet a dc, whatever dc you meet will unlock certain information or/and rewards. Surpassing all dc's will be highly rewarded, while failing to meet any will result in total failure and consequences.

Additionally you can use your special resource Political Power to any rolls whether in resources, stability or action slots for an extra dice roll, but spend it wisely cause it's rare to come by. The format to use it is as follows…

For Resources Rolls:
[X] Resources(Energy, Food, or Minerals)
- [X] Use 1 political power

For Stability Rolls
[X] Stability
- Use 1 political power

For Action Slots:
[X] Go to the moon
- [X] Use 1 political power

However just like any democracy, the majority has to agree upon using the political power…a minority won't do it
:3
 
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Omakes
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Omakes:

So my special space colonizers, as we embark on this journey together there is only so much creative narrative I can provide to this quest. Therefore I encourage anyone that is a little interested in this thread to post omakes! From side stories, fan art, non-canon material, etc, and if it's really good and makes sense in terms of canon than just maybe it could become canon material and potentially influence the direction of the quest. But anyways not only can you expand this universe but also be rewarded, depending on the quality and how aligned to canon is your contribution, you space humans will receive your own die roll and the die number will be determined by me! When given a die roll, I will keep track of who has them and will be asked if they want to roll on what category, action roll or decisions. Of course you don't need to spend them immediately but it might come up handy…
 
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