Warhammer Souls

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You awake in the middle of a green luscious field. The multicolor leaves fall to the ground as...
Character Creation Part 1

BurningLaugh

Shape Shifting Master of Hiatus
Location
The Land of Retconnia

You awake in the middle of a green luscious field. The multicolor leaves fall to the ground as you begin to stand up, to gather your surroundings. You're in the middle of a serene forest that is filled with life. The gentle autumn breeze glides through the air, letting you know of the season of this land. The rays of light shine on to you between the cracks of the forest surface. It is very quiet and peaceful allowing you to gather your thoughts.


The first thing you remember is:

[] Killing Gwyn and relinking the flame

[] Killing Nashandra and leaving the throne with the crowns

[] Killing the Moon Presence.

[] Killing the Soul of Cinder and relinking the flame

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Quick Notes


I know this is very short, but don't worry there will be more.


I just needed to know which character you planed to be before doing anything else.


 
[X] Killing the Soul of Cinder and relinking the flame

The Bloodborne option carries highly infectious disease with it by default.
 
Because I'm bored and have nothing better to do, I'll call the votes at 6:00 AM CDT.
 
[X] Killing the Soul of Cinder and relinking the flame
 
Votes are tied, so I'll roll a d6 to decide which one is chosen.

Even: Bloodborne
Odd: Dark Souls 3

Results: 6 = Even.

WE'RE GOING BLOODBORNE!
 
Character Creation finale, and Getting Started

Nightmare Slain


Yes, the last thing you remember is killing the Moon Presence and supposedly ending the Hunt.


Remembering the Moon Presence reminds you of your entire life throughout Yharnam, the hunters, the beast, and most importantly the Great Ones.


You collect your memories, and begin thinking about your past.


You were the newly added Hunter on the longest Hunt anyone has ever experienced. However, you weren't just any new hunter, you were the Hunter, the best of the best.


You've faced deadly beast and hunters alike, and always end out on top with more insight and blood echos. You killed Lady Maria and Gehrman, hunters who have been around way longer than you. You killed the Ludwig when he became a beast and killed the beast form of Father Gascoigne.


But none of them compare to your greatest feat yet, killing every single Great One that made itself known to man-kind. The Orphan of Kos, Rom, Amygdala, Ebrietas, the Celestial Emissary, Mergo's Wet Nurse, and The Moon Presence!


The Hunt through everything at you, and you fought through it all!


Whether this be the same world has before, or a new one it doesn't matter! You will take anything it throws at you and throw it right back at it!


Of course, after going through that little remembrance you decide to get a move on. You're a hunter and Rule #1 of being a Hunter is to always keep moving.


You stretch a little making sure your body is awake and ready, while doing so you survey the surrounding area and notice 3 crucial things.


First, of all the Sun is out which means the Hunt is over and you're in the waking world that Gehrman talked about before you smashed his head in with the Kirkhammer. Looks like you're finally free from that nightmare.


Second, you notice that there isn't a lamp in the area you're currently in. This strengthens your theory on this being the waken world.


Finally, you notice that about 99% of your shit is gone!! Almost everything you have gathered throughout your journey through Yharnam is gone!


You're down to only 20 blood vials, an endless supply of quicksilver bullets, your favorite outfit, and your 4 favorite weapons…..


[]Choose your hunter attire, 2 trick weapons, and 2 firearms


"GOD DAMNIT! I worked my ass off to get all of that shit! Oh well, Rule #2 of being a Hunter Move on and Forget about it!"


You gather your items and set forth, hoping to gain some knowledge on where you on.


It's high noon by the time you exit the forest. A couple of feet away from the forest is a stone road that splits into three separate directions each leading somewhere else. Thankfully there is a sign that tells you where each path leads. The Northern path leads to a place called Parravon, the Western path leads to Brionne, and finally the Eastern Path leads to Wissenland.


You're not really sure who or what these places are, but they seem to be the best options for someone in your situation right now. Maybe you can get some answers out of them.


Where are you going:

[]Parravon

[]Brionne

[]Wissenland

[] Head South

[] Those don't sound that interesting maybe someplace else (write in)

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Okay guys time to pick your characters equipment.

1 set of armor

2 trick weapons

2 firearms


Do note that your appearance and equipment will influence the way people interact with you.

P.S feedback is heavily appreciated.
 
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Character Sheet
Name: The Hunter
Caste: Dawn
Concept: Hunts Beast
Anima: Paleblood Moon
Supernal Ability: Melee

Attributes:
Strength: 3/4
Dexterity: 5/5
Stamina: 3/5
Charisma: 1/5
Manipulation: 1/5
Appearance: 5/5
Perception: 4/5
Intelligence: 3/5
Wits: 3/5

Abilities:
Archery: 4/5
Athletics: 4/5
Awareness: 4/5
Brawl: 3/5
Bureaucracy: 0/5
Craft: 0/5
Dodge: 4/5
Integrity: 3/5
Investigation: 0/5
Larceny: 0/5
Linguistics: 2/5
Lore: 0/5
Martial Arts: 3/5
Medicine: 0/5
Melee: 5/5
Occult: 3/5
Performance: 0/5
Presence: 0/5
Resistance: 3/5
Ride: 0/5
Sail: 0/5
Socialize: 0/5
Stealth: 0/5
Survival: 3/5
Thrown: 2/5
War: 2/5

Specializations:
Melee (Expert with all Trick-Weapons)
Archery (Expert with all Guns)
Integrity (Duty beyond Death)
Athletics (What is sleep)
Brawl (My hands kill beast)
Dodge (Dodge Bullets)
Occult (Bloodtinge and Arcana)

Merits:
Artifact (Loch Shield): 3/5
Artifact (Burial Blade): 2/5
Artifact (Ryuko): 2/5
Artifact (Evelyn:) 2/5
Danger Sense: 3/5
Pain Tolerance: 4/5
Quick Draw: 1/5

Willpower: 5/10

Essence: 1
Personal: 13
Peripheral: 33

Weapons:
Evelyn:
DMG:10
OVW:3
Dice Pool: 10/10

Ryuko/Burial Blade:
ACC:3
DMG:12
DEF:1
OVW:4
Dice Pool: 14/11

Loch Shield:
DEF:5/10

Health and Defense:
Natural Soak: 3
Final Soak: 3
Parry: 5
Evasion: 5
Rush: 9
Resolve: 4
Guile: 1
Disengage: 9
Join Battle: 7

Health Levels:
-0
-1
-1
-2
-2
-4
Incapacitated
 
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