A city is a temple to you. Anywhere you stand, for miles beneath, the work of hundreds and thousands as memorial to you, for people like yourself to live and fuck and die. And your efforts continue to build the monstrosity, to make it liveable for the next fellow to come in, to build on and on, yesterday unto tomorrow. Your fellow citizens, without knowing, offer you the great gift of a whole second creation, their labours, blood and sweat and tears, to lay the stones and raise the roofs to let you eat a nice little sandwich. Most remain easy, on the surface, within the veil of ignorance. It's easy to think, with the infinite sky above, that all this was nature, not effort, that this merely was, not no great gift to you. But descending underground, to see the sewers and the sinew, you realize what an immeasurable task this all was, this new world just for your own comfort and happy existence.
That is what strikes you, as you and Pelops schlep along the edge of a sewer. You're long used to the smell, now, honestly. You're just taken by the scale of the work; canals dug, supports laid – for all of this, Tylos-Kavzar. The though of destruction – of undoing literal centuries of work – is a crime just against honest effort, damn the blood and tears extraneous.
Of course, only when you've rather developed a proper appreciation for the fine architectural flourishes of the sewage tunnels – really, fascinating arch-work, and interesting drainage gargoyles – the explosions start.
BOOM!
Goes something far too close, and the sewage-water quivers like jello as a lungful of dust descends from the ceiling. Coughing awful, you drag Pelops into a corner, and just as well, as another-
BOOM!
-strikes the hall, and a dislodged boulder strikes where you were just standing, bounces twice, and smashes into the drain. You realize you are not that yet used to the scent, as the turgid "water" and sundry associated human waste begins to pool. If this is happening across the city, you'll be lucky to have running water within the week. You and Pelops continue onward, into the descending dark.
…
The aim here, vaguely, is to find the secret city of mutant magicians. They more or less seemed to know what's going on, really proper, if the notes left outside were them, and if they know that last piece you need they're a proper valuable ally. The difficulty of course, is that you can hardly remember the way, other than a vaguely defined down, so you and Pelops have been circling the underground for about two hours now, not seeing a soul but the pounding of distant explosions and what sounds like sword-fighting.
For lack of a better idea, you two at this point are unadvisedly approaching the clamour, finally frustrated with locating yet another storage sub-basement. Really, a true waste of human resources here; pots, pans, tile, grain, steel, rotted and rusted. All that man would need yet hoarded for lack of a sufficient price and so left to ruin.
…
The area of the city with the blocked off sewers was the area adjoining the Pall, directly beneath Pleroma. You've actually brought a compass this time, so you can orient yourself, and you think where whatever war's going on is right under there.
The first sign something is wrong is the mould on the walls. The grey-green-black fuzz turns slowly browner and furrier, until a splash on your head alerts you that it is not any sort of fungus at all anymore, but sort of tumorous flesh-grows, living hairballs, pulsing and dripping blood. You push a door open, and wince – the blast of
Ghur coming from below is enough to put all your hair on edge and make your fingernails sharpen.
Enforcers of the temple stand before you, in a sloping hall. Soldiers, in fine array, with runed blades and plumed helms. In front of them, something the Second Creation was not for, who all built to put away and banish forever into the world before. A scorpion, as big as a bear, its horrible body covered in shiny black chitin. Eight clawed legs sprout from the sides of a squat body, while giant arms tipped with terrifying pincers protrude from its front. Two lustrous eyes gleam like rubies, above a gaping maw of thousands of razor death. Rearing from its back, poison drips from the dagger-barb of a muscular tail. Riding on its back; a mutant a two-headed man, armed with a wooden club, lovingly embedded with rusty nails.
Here is what was left behind as the world built on, and now it refuses to die.
A second, and a solider dies, his head exploding with a strike of the scorpion's tail, a punctured eye now hanging off the tip. Two others scream with fury, and launch themselves forward – one is snapped in half by a pincer, while the other raises a gladius to strike, before another surge of Ghur from the depths and he's clawing at his face as a snout bursts from his face, and oinking, the scorpion's rider strikes him down. The fellow turns to you, two heads silhouetted, both tilting in curiosity at your non-intervention. You raise in hand in greeting but as you do there's a cry from above of "HAIL!" and an ornament of brass and green powder stops in front of him. It pulses, once, twice.
BOOM!
You're knocked off your feet, and Pelops too. The door you were looking through is knocked off its hinges, shielding you from the worst of the blast but almost taking off your leg. You look forward; a mangle of flesh, melted together in magic and heat, sits fused into the body of a scorpion. The thing, with half a face, perhaps left, lets out a cry of horror, and with the one pincer that remains intact, stabs up and above, and you hear another death scream. This is a bad place. This is where the new world is being built. This is where the old world screams its death-cry. You and Pelops run deeper and deeper.
…
[Flip: The Sixth Circle –
Heads (Success)]
Down a forgotten stairwell of an abandoned distillery, between the great vats and kegs, a little camp. In the infinite past made manifest, the lost world, it's still easy to find friends. THE QUEEN OF THE PITS smokes a pipe by a small fire, a small treasury of gold and pearls beside her. She leans back, and pats for you to seat yourself beside her.
"Speak" she says "what brings you, traveller?"
"the End" you say.
"It's here" she says.
"For you? Or for us?"
"No difference, really – just yesterday and today."
"As below, so above?"
"You get me."
"Why?"
"Only one story there can be. We're extraneous."
"One god, one tale?"
"Smart boy."
She touches the iron rats on her sash. You feel your hourglass in your pocket. Why get rid of that which is already waste? Why bother disturbing the trash? The second creation, the temple, cannot countenance excess. If there is to be a God in the Tower, there cannot be others. The weak and the dispossessed first, but it comes. You think of Angelus, and Ditatis, and the rest. You wonder if they know.
…
You leave Justinia. She gives you directions to where the Verminlord is. She's getting out. You don't blame her. Pelops at your back, you wander down a new tunnel, dug by a thousand thousand tiny hands. You hear the chittering before you see them. Per Ater, that's how he knew. He can see through their eyes, feel their pain. Heard through their ears the plan – the true one. One true god. One true story. One true destiny for us all.
Here's another way. A man with wilted daisies for a face, in robes so dirty they're more mud than cloth. Every bit of visible skin the wild tries to break through – feather and fur and tooth and claw, a mutated morass. He's clearly exhausted. Around him, great beasts. Rats, huge and tiny. The bigger ones are armed; someone's stuck blades to their tails. Mutants, mostly children. They've been weaponized too, little girls and boys with maws and webbed fingers clutching rusted daggers and sharpened forks.
They stare at you, and you stare back. You wonder if you're meant to do a funeral, here and now, or if they're going to wait till they're physically dead. It'd be easier early, you think.
A voice in your mind. "Our last stand". The warmth of the last day of summer.
"How long?" you say.
"A week. Maybe two."
"Anything I can do?"
Some petals fall of the daisies. It might be weeping.
The lion's pride. The wolf's love. The bear's bravery. "Kill me" the Verminlord, Priest of Ahalt, asks.
BOOM!
Dust falls from the ceiling. The rats squeak, and the children too. "Is there no other way?" you ask.
"No way to be free. A captain goes with the ship."
"And them?" You gesture to the room.
The flower-man points to Pelops. "You have one stray. A few others?"
You bow. "On my soul."
He gets up, only to kneel before you. You ask Pelops to take the kids back up into the tunnel. The rats stay, and watch.
You pull out your sword.
[Flip: A Terrible Fate –
Heads (Success)]
You think twice and sheath it.
BOOM!
More dust, a closer noise.
You need more. If this is what this is, a stopping of the final recreation of the world, you want something from the old. It is a temple to you, after all. Why not be worshipped, if everything before was wild and cruel? You hold a hand forth, in the soft, dying flowers. You pray for the first time in a while.
Winter's last breath. Flowers going limp, and then brittle. A body slumps. A thousand rats descend and devour. You turn away – no. You turn back. Shining white bones. A skull without a face. You pack them away. You feel, from far, far away, a predator-God snarls. Among the remains – a sickle. You pick it up, and your blood sings. You hear teeth grinding, and taste blood and guts. You break it over your knee.
BOOM!
That was before the city was, kept as an idol, farmed, domesticated, tamed – free. The energy worshipped and in such made comprehensible to man, liberated. You exorcize Ahalt and with his presence and clergy gone
Ghur is unchained. The walls pulse, and the rats snarl, and mutate. Each of them, rippling with muscle, doubles, triples. You see their souls shred and become just wild, nasty things; long teeth and claw and a carnivore's hate. Beaneath you, around you, old things, sleeping things, things thought long dead – the wilds are reborn, for one last offense, and the underground will not die quiet.
BOOM!
That wasn't a warpstone bomb. You, Pelops, and a cavalcade of kids proceed to the land of light. Behind you are only screams.
…
The newspapers the next day report a long list of casualties to gas explosion deep below. You expect it to increase. A visit to the Temple of Ahalt reveals as you expect, a sinkhole. Plenty of guards around, but of course, not much to protect. You See, and sense true; one less ally, but one less thing to be turned into a brick in the Princeps' great pyramid. Now for the rest. A way to stop it, you think, to starve it. But that means you're ended too, and your new followers just the same. A better way, then, find everyone. Unite everyone, march on it, don't get eaten along the way. Simple, if you ignore they've got the army and the navy and the guillotines. But a way forward.
Speaking of potential futures, you have twelve more charges. For now, you rent a house adjacent to the Roost with your surprisingly plentiful honey money. Pelops agrees to be a good big brother, and look after them for the week; you only hope Ambrose has found something reasonable for what is increasingly seeming to be mostly everyone to stay. A mystery down; more murders to follow.
AN: This was proving very difficult to get out, and I ended up getting really weird with it. Let me know if you have any questions. Next update soon.