Warhammer Fantasy: Thirteen Tolls - An Apocalypse Quest

Mind the sword in the sense that we've already picked it so whether the action had us do a little or a lot of heresy won't 'condemn' us any more in the eyes of Morr, or in the sense that it made our actions invisible to him just as it made us invisible to godly retribution this chapter?
Either way, the external consequences are a seperate matter from the internal consequences for the character.
Xenophon feels the latter is probably true.
 
[X] Something significant.

A smidge more heresy than I had hoped, but I guess we can make sure that something comes of it.
 
Vote closed
Scheduled vote count started by Graf Tzarogy on Mar 25, 2024 at 4:40 PM, finished with 38 posts and 21 votes.
 
@Graf Tzarogy Does the sword prevent Xenophon from getting any more prophetic dreams? Would it be in character for him to not sleep with it/near it to potentially see a new vision now that he's had a bit to rest from constant nightmares?
 
@Graf Tzarogy Does the sword prevent Xenophon from getting any more prophetic dreams? Would it be in character for him to not sleep with it/near it to potentially see a new vision now that he's had a bit to rest from constant nightmares?
As long as Xenophon bears the sword, he's under its power. He would have to have a proper break - destroying or permanently losing it - to remove the effect.
 
But the sheathed sword means he still perceives Morr, or not?
Getting away from the constant pressure of bloody and dangerous and maddening nightmares is a very good thing, but we might end up accidental followers of Necoho (or, Nehoco. Maybe it's the other way round).
Floridus is an worshipper of the minor Chaos God of atheism and disbelief... so he and his patron might indeed desire the "liberation" of a faithful follower of another divinity.
But I don't think it will happen like a trick, like reading a book infested by the Four or anything like that. Rather more of a choice (or consequence of events and our choices) on Xenophon's part.

After all, diverting the ascension of the abominable Great Horned Rat-rat is worth much-much... maybe, also sacrificing one's faith? One's afterlife beyond the Door of Death guarded by Morr?
Come to think of it, we could make the incoming horror a demonstration of the evil and destructive nature of the divine... thus, empowering Nehoco - or, Necoho:tongue:
Time to print those atheist pamphlets with propaganda songs:
"Imagine there's no Heaven/No Hell below us/Above us only sky... Iiimagine all, the people... living, life in peeeace... "
Between the lines of the song, a revelation: the name is deliberately mirrored: Necoho - or, Nehoco - and it carries a fundamental truth: No Gods

More seriously, Ahalt is still around, we might want to contact him again too.
 
More seriously, Ahalt is still around, we might want to contact him again too.
We learned in the last update that the apologetic god is Gazul.
You watch it go, and give it a last Look. You fall backwards, as you're blinded, and blink away the afterimage of a God's avatar. It's the same energy you saw erupt from the pit on Petrification Day, the same apologetic deity at the sealed pit, the same blue fire that criss-crosses Kakram's heart – a tiny, infinitesimal part of Gazul.
 
Yes, but we met two divinities in the underground, not one: the shapeshifting plantman/plantrat Anhalt, and the trapped light in the Dwarven well, Gazul
 
@Graf Tzarogy More questions.

How rare is Xenophon's windsight? It's been critical in different situations from seeing the Princeps eat souls, the mass of souls at the top of the tower, knowing what Floridus did to Sanguine, etc. Would there be others in the city who are able to see the same things (most notably the mass of souls at the tower).

Tyleus founded Tylos but what's the deal with the city being Kavzar-Tylos?

At what point would Xenophon start taking more direct action to disrupt the Princeps plan rather than finding out more about what's going on.
 
@Graf Tzarogy More questions.

How rare is Xenophon's windsight? It's been critical in different situations from seeing the Princeps eat souls, the mass of souls at the top of the tower, knowing what Floridus did to Sanguine, etc. Would there be others in the city who are able to see the same things (most notably the mass of souls at the tower).

Tyleus founded Tylos but what's the deal with the city being Kavzar-Tylos?

At what point would Xenophon start taking more direct action to disrupt the Princeps plan rather than finding out more about what's going on.
Xenophon knows no one with the abilities he has. From descriptions of windsight in general, he thinks he has a particular attunement to being able to sense souls, but as he's not associated with any of the magical orders, he can't say how much his differs from the average. Also, to note, he could only see the monstrosity for a moment in the blackout; after the lights came back on, he couldn't see it anymore.

Kavzar was the city across the water founded by the Dwarves that came to the city - the Sons of Skavor - across the river Skavi. Over time, the cities grew into one.

What actions you take are up to what you vote in the turn plan.
 
Turn Four - Wheel of Fortune

Let's review.

You came to this city on a dream and a prayer, desperate to know if what you were seeing was truth. You've come, and gone to every corner of these cities, met rats and princes, seen horror and glory both. Something is rotten in Tylos-Kavzar. The tempest roars at the threshold. The Tower ever rises, and you are sure at its height a bell will ring thirteen.

Ding-dong. The actors, and their parts:

First, the Princeps, and his people, most notably S-nefer-Ka. It's clear what they want – souls, to combine in some horrendous patchwork to work an act of magic never done, never dared. Godhood for Suttar, or at least immortality, and perhaps the same for the Cities at large. There's one piece missing to clarify the plan – guillotines and dead deities and the need for "the Name". Figure out the missing ingredient for true divinity, and you'll know exactly what you're facing here.

Second, the Sons of Skavor, the self-exploding dwarf. You've got their measure you think, with that mess with Gazul. They're attacking the Underearth, the Dwarven underworld. Banging at the door with swords and sorcery, weakening its Lord with a thousand cuts and thefts of holiness. What the point of it is, you can't say. Destruction? Conquest? "Mere" entry? A great victory, at least. Skavor's father humbled by Skavor's sons. Skavor returned in glory. What would happen to Gazul? You have a terrible feeling about that; a memory of a dried-up spring.

Third, the Leage of Salvation. Rather, a group of allied sub-factions united by the tenuous thread of wanting the absolute destruction of the status quo. The radical reds of Gregorios and the Storms, the growing strike. The liberators of the House, and their military allies. The mountain dwarfs. Floridus and his atheism. Kaginius' unknown game. Dear Ambrose, and his vengeance. They still haven't read you in, really, but you can guess. A coup after the election. Gods know if they shatter before then – knives in the back, thunder in a jar.

Fourth, the Gods. You … are a little uncomfortable with putting them separate, but you know they have their own schemes. Setting aside the Gods of Law, who you have never understood, Morr and Myrmidia seem to be directly intervening, the latter with some peculiar relationship with the Princeps. Weeping – coerced into support? Morr … you are a traitor, perhaps, but you refuse to be a pawn. If the underworlds are under threat, it makes sense for He Who Waits to act – yet. There's an uncertainty that won't leave your gut, and an odd glare off your blade.

Fifth - miscellaneous oddities. Parlenius Patrocline and the wider Lodge. Ditatis' scheme against you. The wider Reds and Whites at that – you can't think the mysterious "Odo" is entirely in the dark. The smuggling to Nagash. The Lady Tophania and the flower-faced man. They both know much more that the minor hints they've snuck – dancer and cockroach. Four mysteries with no suspects, too – scorpion, bull, eagle, dove.

Sixth – you. Events are accelerating; plots within plots – but. You are the Raven of the Roost. You have a magic sword. You have a temple. You have followers- knights and freedwomen and psychic mediums. You're beyond just knowing what the nightmare is. You can – no, you will act.



The Headlines
Article:
GRAIN WOES - Bread prices rise another 5.3%; Orderis & Morganis promises prompt action against the soldier's strike will result in stabilization. Property protection expert Mordrin Fellheart hired on retainer, promises "brutal force", raising investor confidence…
Source: Kavzar Financial Guide

Article:
LOYALISTS WANTED - Prince Stonehammer asks all true sons of the Karaz Ankor outraged by the perfidy and depredations of the Elvish race to present himself at his residence to enroll in the war effort...
Source: the Pall Gazette

Article:
WOE! – Death comes yes-yes to surface folk. Ready-prepare for doom-ruin. A thousand beat-strikes on the small-weak will be repaid a millionfold. What comes to the rats will come to you all. REPENT!
Source: Pamphlet of "the Verminspeaker"

Article:
CULT PRESCRIBEDDeploring the appearance of seditious and fearmongering documents; Conscious of the necessity of maintaining electoral sanctity; the Cult of Ahalt and any associated orders, knighthoods, lodges, sects or brotherhoods are forbidden from preaching, publication, or any other expressive operation; clergy are expected to present themselves…
Source: Emergency Senate Resolution

Article:
PRODUCT RECALL – Fungal infection found in "Minotaur" beefsteaks; return all uneaten product. If consumed, please contact the Brotherhood of Moulder for a complimentary check-up…
Source: Saveur

Article:
GUARDIANS' ENDORSEMENT – The "Ratcatcher" local militia has endorsed Ditiatis and Olympidororus Ooryphas for Senate, declaring that all "true blooded" men of Tylos should support the restoration of "our ancient dignity". The Ratcatchers have been seen providing security for campaign events…
Source: The Casbah Citadel

Article:
GLORIOUS VICTORY – Legion VIII (Steadfast) has sent the hysterical witch "Mother Epona" and her pathetic followers packing with a total victory at the river Briennus, the waters running red with barbarian blood…
Source: Solider of Ranald

Article:
NOTICE OF NUISANCE – Residents should not be alarmed by odd or unusual noises emitted from sewers this week during annual maintenance of waste systems. For your own safety, DO NOT enter the sewer system regardless of any abnormalities…
Source: The Moons

HEALING CRYSTALS – Following his amazing success at the First of the Radiant Trials, Floridus Aulus Lar Scipio Ennius has released to the general public his miraculous Soul-Balm crystal. With the aid of no divinity, better your spiritual self through only three payments of… Fiat Lux
Article:
BLOODY SOLIS – Horrible scenes in Circus as bloodthirsty Reds murder Martyrius Tzimiskes, father, businessman and senatorial candidate for the Cloisters at a so-called "Moveable Feast" campaign event. The foul villains who committee this unspeakable crime have been arrested…
Source: Via Appia Journal

Article:
BLOODY SOLIS – Worker-martyrs Theodosius, Cladius and Julius illegally arrested for self-defense. The tyrannical Whites, lead by the slaver Martyrius and his minions stormed a "Feast" looking for an escaped "slave", attacking both party members and the audience when they refused to produce…
Source: Odo's Daily Acts

Article:
SURPRISE INSPECTION – Legate Marcus of the Shambles, recently promoted, will perform a general examination of all military units within the cities to address recent issues surrounding discipline and illegal association with political causes…
Source: At Ease! Veterans' Newsletter

Article:
BLASPHEMOUS ROBBERY – Shiver and bemoan, subjects, for the sacred has been profaned! Last night, unknown heathens assaulted the Hetapolis. The Holy Ushabti of Great Khsar repelled them, killing one, Lord Marcus Spania. Both the holy artefact the Cloak of the Dunes and Her-Ben, Chief Liche Priest have been reported missing following…
Source: Mer

Article:
WARPSTONE MOVING – Ship's coming in from Zandri. Chance for us?
Source: Note from Ambrose



TURN 4- the Ides of Araggio

A turn is one week, or eight days. You can pick up to five [5] actions. Ordinary Acts are a guaranteed success, risky ones are fifty-fifty for a positive or negative result, and Ventures open interludes. Actions tagged with an (S) mean League of Salvation requests and are taken with a discount; two only take up one action slot, though taking one will still cost the whole slot. Actions with write-ins can be taken several times, albeit with different write-ins.

FOLLOWERS

Followers are characters willing to assist you on your quest. They offer you particular advantages on each turn, from performing certain acts for you, to making others less risky. Assign a follower by putting their initial in brackets after the action in question. For example:

[x] Explore a district (Thunderdome) [A]

You have four followers, Pelops [P], Ambrose [A], Rosamunde [R], and Mervin [M]

Pelops' Bonus: You can assign Pelops to one Risky act or Venture each turn. So chosen, he will allow you to reroll once if you fail on your initial attempt at that Act (or on up to three rolls in a Venture) as he and Last Rest protect you from harm. However, do be aware that he may be affected by the negative effects of a failed roll.

Ambrose's Bonus: Ambrose can be assigned one extra action a turn (beyond Xenophon's five), either ordinary or risky. He has is own agenda, so choose accordingly.

Rosamunde's Bonus: Rosamunde can be assigned to one extra action a turn, but that action is required to be [-] Explore a District. She may also attempt to steal a known object as free RISKY act; if chosen, please put the item as a subvote under the [-] Explore action.

Mervin's Bonus: All investigation actions involving the nobility are automatic successes (characters with the title "Lord" or "Lady". Please put an [M] on such acts.

ORDINARY ACTS

[X] Restore the Roost. [FREE]

A grand re-opening.

[-] Explore a district (write-in: Thunderdome, Summerland, the Pall, Elftown, Little Khemri, the Brass Quarter, Circus, Temple, Cloisters, Casbah, the Shambles).

It's been a while. Better to get the lay of the land.

[-] Visit another temple (Write-in: Ranald, Verena, Ahalt, Shallya, Tyleus, Manann, Ishernos, Medhe, Cailledh, Margileo, Skavor, Nekeharan Gods, Elven Gods)

Morr is not a jealous god. Will his divine family be any help?

[-] Research dreams and portents.

These cities are lousy with libraries. See if you can identify any of the symbology.

[-] Look for a holy artefact.

If this is bad as the dreams seem to be, you'd feel better with some trinket. You can afford to be superstitious, you're a priest of the God of Portents.

[-] Hire security.

Morr's embrace is rather something you'd prefer to put off for a little while. Ensure the Roost is well-defended.

[-] Set up a ratline.

You're not leaving, but other might want to. Ready something to get people out of the way.

[-] Amass supplies.

You don't know which way the wind is blowing. But a good number of rations in the Roost would make you feel a lot better.

[-] Visit Sanguine.

Be your brother's keeper.

[-] Enroll as a political partisan (write-in: Reds or Whites)

You hate this. But you might need connections, and how better than door-to-door?

[-] Study your sword.

Who's N - - - HO?

[-] Research foreign affairs.

The war in the north is getting hot.

[-] Establish a dwarven tomb.

The Gazulites have no home in the Cities. Make one at the Roost.

[-] Bury Marcus Spania.

The Lady Tophania's come calling for another dead relative.

[-] Write to Arkhan.

A long shot. Probably not the same man. But you can return the papers, and ask for another secret in thanks?

[-] Go to the gladiatorial games.

You deserve to live a little.

[-] Pray.

O last friend, our lover true / might we know our way to you?

RISKY ACTS

[-] Investigate the Tower.

It has been haunting you so. The whole thing blazes with magic, inside and out. You doubt you'll be able to secure entry, but just a look might reveal much.

[-] Offer prophecies.

If Thunderdome is indisposed, you are potentially the only source of portents in all the Twin Cities. Capitalize on that.

[-] Investigate somebody. (Write-in: who?)

The Princeps will be expecting a report (at the start of next turn). And gods, you wish you had a straight answer from someone.

[-] Explore the undercity.

There's rats and warpstone and hidden divinity. See if you can follow up on any of that.

[-] Go and bet on the gladiatorial games.

Maybe you had a relevant portent?

[-] Hire an assassin. (Write-in: target)

Morr has a brother.

[-] Conduct another funeral. (S)

Bury Martyrius Tzimiskes. Junius is asking.

[-] Protest a trial. (S)

The legal proceedings for Tzimiskes' apparent murder have been expedited to this week. Gregorios is asking.

[-] Practice soul magic.

You can buy anything in the Cloisters, including a few particularly illegal books.

[-] Hire ratcatchers.

Put a dent in the Princeps' operations.

[-] Confront the Sons of Skavor.

Call rank, have a meeting with Fafnir, and tell him what you know.

[-] Steal warpstone. (S)

You know where the warehouses are. Ambrose approves.

[-] Meet with Prince Stonehammer. (S)

If this goes as deep as you think it does, the Karaz Ankor should be told.

[-] Tour the Prison of Mirrors.

Floridus owes you one.

[-] Visit the picket lines.

Figure out where the front lines of the class war are being drawn.

[-] Harbour fugitives. (S)

Cassius has another list.

[-] Preach in the streets.

Gauche, yes. Loud, yes. But any press might be good press?

VENTURES

[X] Report to the Princeps. [FREE]

Time's up.

[-] Give a speech to the Senate (write-in: subject).

You have the right, if by technicality.

[-] Sabotage printing presses.

Turns out, Siege is printed in the Cloisters, quite near to the Roost. A rather violent neighborhood, all things considered…

[-] Go to the Casino.

Experience the freedom of the House of Tyleus and remember Aoife as she'd prefer to be.

[-] See your parents.

You're never going to be ready. But they know everybody.

WRITE-IN

[-] ???

(If there's anything missing that you'd think be prudent for Xenophon, give me a shout and I'll assign it a category.)

AN: 24 hours moratorium to discuss, please.
 
[] Plan: There's a Rat
-[] Explore a district: Summerland [R]
-[] Visit another temple: Ahalt
-[] Visit Sanguine.
-[] Explore the undercity. [P]
-[] Investigate somebody: Justinia Ater
-[] Harbour fugitives. (S)
-[] Meet with Prince Stonehammer. (S)
-[] Set up a ratline. [A]

Well, this was a bit of a difficult plan to come up with. A lot of the ordinary actions didn't catch my interest. Anyway, the main crux of this plan is to investigate what's going on underneath the city. We've got a venture to visit the Princeps as well as Restoring the Roost locked in as free actions so I assume that means we don't have to account for them.

So, for my first use of Rosamunde I'm pushing for her to explore Summerland. The district is the home of Moulder and makes the soul potions so some information on the place would be very useful. I'm also going to push for visiting the temple of Ahalt. We know that, for whatever reason, Ahalt is related to whatever is going on underneath the city so I figure we might get some clue as to what's going on if we visit. I also want to check up on Sanguine; I don't expect to get much help from this, but it's the right thing to do.

I've assigned Pelops to explore the undercity because I think that'll be the most important of the risky actions. The information on the goings on would be very useful I feel to working against the Princeps. On that note, I want to try and investigate Justinia, QUEEN OF THE PITS, in order to figure out precisely where she fits into all this. Who knows, we could get her as another ally.

For the two society actions, I'm pushing for the Harbour Fugitives and meeting with Prince Stonehammer. The fugitives are because they are a request from Cassius, the ex-slave, and I want to work on meeting up with the House soon so I figure getting some more work done related to them will be useful. Regarding Stonehammer, I feel getting information about what the Skavorites are up to to the Dawi is probably high priority.

Finally, I put Ambrose on setting up the ratline. I figure how things are going we want that sooner rather than later. I'm not concerned about Ambrose's motives screwing that one up.

Sadly I do not have a use for Mervin at this time. He can tend his bees.
 
NOTICE OF NUISANCE – Residents should not be alarmed by odd or unusual noises emitted from sewers this week during annual maintenance of waste systems. For your own safety, DO NOT enter the sewer system regardless of any abnormalities…
lol, lmao even. What the hell is happening? Is there already proto-skavens in the sewers? There was word of someone being killed by a rat beastman, so it's not out of the question. In that case, I wonder how they tie in with the Princeps.

[-] Research dreams and portents.
We should try to better interpret our dreams, to learn more about the truth.

[-] Meet with Prince Stonehammer. (S)

If this goes as deep as you think it does, the Karaz Ankor should be told.
That, and getting some help from the representative of a major foreign power can be useful.

Our most urgent problem is finding something to tell the Princeps, something that can pass as the truth but doesn't let him know that we know he's a monster.
 
I wouldn't trust Ambrose with setting up the ratline. Just because he's against the princeps doesn't mean he's a rock solid ally. That should be handled personally for maximum security.
 
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