The year is GC 780, or 2304 by the Imperial Calendar. The month is Nachexen, and a chill wind freezes the breath in front of you as you stare at what remains of your city. For it is your city now, with your father and so many others slain in the great war. For while Magnus the Pious rallied the Old World to stand against Asavar Kul, he arrived too late to save many of your countrymen, your own family among them. But you and yours are no strangers to hardship, for none who live in Kislev are safe from the many threats that surround them. Norscans strike from Sea of Claws, burning villages and seizing ships. Kyazak riders descend from the wastes, tearing through the countryside and bringing the foul taint of Chaos with them. And who could forget the Greenskins of the World's Edge Mountains, who pillage and burn their way through the land when the mood strikes them. To be a Kislevite, Gospodar or Ungol, is to live on the brink of death, for in your harsh unforgiving land, it may come at any time. The task before you would quell the spirits of any soft Southerner, but you are a child of Ursun, of Dazh and Tor, and you shall prevail.
Hello again, SV. I have good news and bad news. The bad news is that Warhammer Ogre Quest is going on hiatus, likely permanently. The good news is that I have a new idea, and I'm feeling more confident in both my writing skills and the setting of this one. As you've likely gathered, you will be taking on the role of a Kislevite noble in the immediate aftermath of the Great War on Chaos, which basically means you get to run a broken down city full of homeless starving peasants who may or may not have been tainted with Chaos. The first step though, is to choose which city you will rule.
[] Erengrad, the great port of Kislev. According to some, it is second only to Marienburg as a trading hub of the Old World, and the quantity and variety of ships in your harbor attest to that. From Araby to Bretonnia, ships from across the Old World come to buy and sell. Your lands were spared the worst of the depredations of Asavar Kul, although many of your men who went to Praag or Kislev City never returned. Still, this puts you in a better position than most of Kislev. (Easy Mode)
Advantages
-Trade: You are a large and bus y port, and money flows into your coffers like a river of gold. +Tariff Income
-Unravaged: Asavar Kul's main army swept through Praag and onto Kislev City. While your fields still suffered, things could be far worse. +Population, limited damage.
-Fertile Soil: A rarity in Kislev, you are far enough South and near enough to water that much of the land around your city is suitable for agriculture. +Farming Income
Disadvantages:
-Black Sails: As the closest port to Norsca on the Sea of Claws, your shipping lanes are a popular destination for Norscan Pirates. Also, Kislev doesn't have a proper navy, so you're limited to what help you can get from the Empire and what ships you can scrape up yourself. +Norscan Raiders, -Navy
-Forests: The Grovod forest is to your Northeast, and to the South lies the vast Forest of Shadows. While the lumber can be useful, the herds of beastmen lurking tend to outweight the benefits. +Beastmen Raids
-The Price of Freedom: Rebuilding Kislev will be an expensive and timeconsuming process, and much of the land is simply too depopulated and ravaged to produce much of value. As one of the few profitable areas of Kislev remaining, your obligation to your brothers and sisters will be heavy +Tax Burden
[] Praag, Fortress of the North. You never expected to be in charge of Praag. According to the one time you bothered to check, you were somewhere around the twentieth in line to inherit the title of Boyar, and that you are now in charge speaks to the losses your city has suffered. Rebuilding will be a long and arduous task, but you have the full support of the Tsar, and can count on aid from many sources should you be attacked again, which you undoubtedly will. (Hard Mode)
Advantages:
-Tsar's Backing: Tsar Alexi has thrown his full support behind the rebuilding of Praag, and is willing to offer nearly anything to see it done. +Reconstruction Funds, Can Request Favors from Tsar
-No one left to Scheme: The politics of Kislev are as cutthroat as anywhere else in the Old World, but with so many noble families dead, the allocation of titles is basically yours to do with as you see fit. +Land, Internal Harmony
-Guaranteed: Especially after the siege of Praag bought time for Magnus the Pious to assemble his grand army, your role as the bastion against Chaos has never been stronger. When you are attacked, you can count on aid from far and wide.+Alliances, Guaranteed Military Aid
Disadvantages
-Tainted: During the sack of Praag, strange energies were set loose in the city, turning stone to flesh and streets to thorny thickets, and far worse. Even after the land was cleansed with fire, the ground retains the stench of Chaos. +Chaos, Bad things
-Scorched Earth: Even before the burning, the land surrounding Praag was never the most fertile. With the purges that took place, you and your people are left homeless with almost no arable soil. Simply surviving will be a struggle. +Hunger, Cold
-Giant Target: Remember those military alliances? Yeah, you're going to need those. Pretty much anyone who doesn't have a boat and hates the Old World has to pass by you to reach them. And that's a lot of people.+Enemies