[X] Plan: Slow and Steady Research with Double Recruitment
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
-[X] JOHANN: Train with and study the freshly-attached golden arm
-[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
-[X] Attempt to bring an organisation into the Waystone Project (The Jade Order)
--[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
-[X] Investigate how the Vitae reacts with Divine Magic
-[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
-[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
-[X] Write a paper: Observations on the Chaos Wastes in the western Great Steppes
[x] Plan Redshirt v2
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] JOHANN: Train with and study the freshly-attached golden arm
-[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
-[x] Attempt to bring the Jade Order into the Waystone Project
--[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
-[x] Attempt to bring a Major House or Ward into the Waystone Project (Ward of Frost)
-[x] Furnish the research spaces of the Waystone Project HQ (Laurelorn-grade)
-[X] SERENITY: Windsoak Mushrooms Book (1/2)
-[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
-[x] KAU: Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
[X] Plan All Work Ninja Village
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul. (NEW)
-[X] JOHANN: Train with and study the freshly-attached golden arm. (NEW)
-[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project (NEW)
-[X] Attempt to bring an Order into the Waystone Project (Jade Order) (The Gambler)
-[X] Attempt to bring a Major House or Ward into the Waystone Project (The Ward of Frost)
-[X] Furnish the research spaces of the Waystone Project HQ (2000gc for Laurelorn-grade)
-[X] FREE Write a paper: Observations on the Chaos Wastes in the Western Great Steppes
-[X] FREE EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
-[X] FREE Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
-[X] Set Coin to The Gambler: Attempt to bring Jade Order into project
[X] Plan Redshirt v2 with AV
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] JOHANN: Train with and study the freshly-attached golden arm
-[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
-[x] Attempt to bring the Jade Order into the Waystone Project
--[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
-[X] Investigate how the Vitae reacts with Divine Magic
-[x] Furnish the research spaces of the Waystone Project HQ (Laurelorn-grade)
-[X] SERENITY: Windsoak Mushrooms Book (1/2)
-[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
-[x] KAU: Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
[X] Plan Mostly Work Ninja Village
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] JOHANN: Train with and study the freshly-attached golden arm
-[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
-[X] Attempt to bring an Order into the Waystone Project (Jade Order) (The Gambler)
-[X] Investigate how the Vitae reacts with Divine Magic
-[X] Furnish the research spaces of the Waystone Project HQ (2000gc for Laurelorn-grade)
-[X] SERENITY: Write a paper: Observations on the Chaos Wastes in the Western Great Steppes
-[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
-[x] KAU: Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
-[X] Set Coin to The Gambler: Attempt to bring Jade Order into project
[X] Plan: Slow, Steady And Divinely Empowered Wins The Race
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] JOHANN: Train with and study the freshly-attached golden arm
-[X] WEB-MAT: Attempt to recruit someone to WEB-MAT - Hugo Bann
-[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
-[X] Attempt to bring an organisation into the Waystone Project (The Jade Order)
--[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
-[X] Investigate how the Vitae reacts with Divine Magic
-[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
-[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
-[X] SERENITY: Windsoak Mushrooms Book (1/2)
[x] Plan: Slow and Steady with windherding.
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[x] EGRIMM: Attempt a Windherder enchantment with Egrimm (Dazzling Brightness/Bewilder)
-[X] JOHANN: Train with and study the freshly-attached golden arm
-[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
-[X] Attempt to bring an organisation into the Waystone Project (The Jade Order)
--[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
-[X] Investigate how the Vitae reacts with Divine Magic
-[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
-[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
-[X] Write a paper: Observations on the Chaos Wastes in the western Great Steppes
[X] Plan: Elves first, Talabec
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] JOHANN: Train with and study the freshly-attached golden arm
-[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn)
-[x] Attempt to bring a Major House or Ward into the Waystone Project (Ward of Frost)
-[x] Furnish the research spaces of the Waystone Project HQ (Laurelorn-grade)
-[X] Investigate how the Vitae reacts with Divine Magic
-[X] SERENITY: Windsoak Mushrooms Book (1/2)
-[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
-[x] KAU: Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
[X] Plan: Elves first, Ninja
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] JOHANN: Train with and study the freshly-attached golden arm
-[X] EGRIMM: Attempt a Windherder enchantment with Egrimm (Ring of Sudden Dawn)
-[x] Attempt to bring a Major House or Ward into the Waystone Project (Ward of Frost)
-[x] Furnish the research spaces of the Waystone Project HQ (Laurelorn-grade)
-[X] Investigate how the Vitae reacts with Divine Magic
-[X] SERENITY: Windsoak Mushrooms Book (1/2)
-[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
-[x] KAU: Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
[X] Plan: Mixed Stew: 2x recruit, mushrooms, AV and Gong farmers
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
-[X] JOHANN: Train with and study the freshly-attached golden arm
-[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
-[X] Attempt to bring an organisation into the Waystone Project (The Jade Order)
--[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
-[X] Investigate how the Vitae reacts with Divine Magic
-[X] EIC: Expand the Gong Farmers and Niter production. Bring in dwarven experts as needed.
-[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
-[X] Write a paper: The Windsoak Mushrooms book, Part 1
[X] Plan: Papers Please
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] MAX: Receive dictation: Comprehensive notes on possible terrain obstacles & Observations on the Chaos Wastes in the western Great Steppes
-[x] EGRIMM: Attempt a Windherder enchantment with Egrimm (Dazzling Brightness/Bewilder)
-[X] EGRIMM: Write a Paper (Observations on the Windfall north of the Dark Lands)
-[X] JOHANN: Train with and study the freshly-attached golden arm
--[X] Gambler for training with the golden arm
-[X] WEB-MAT: Attempt to recruit someone to WEB-MAT - Hugo Bann
-[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
-[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
-[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
-[X] Write a paper: Preliminary paper on Aethyric Vitae.
[X] Plan: Maximum MAX
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] MAX: Learn to fly a Gyrocopter with Mathilde
-[X] MAX: Receive dictation: Comprehensive notes on possible terrain obstacles & Observations on the Chaos Wastes in the western Great Steppes
-[x] EGRIMM: Attempt a Windherder enchantment with Egrimm (Dazzling Brightness/Bewilder)
-[X] EGRIMM: Write a Paper (Observations on the Windfall north of the Dark Lands)
-[X] JOHANN: Train with and study the freshly-attached golden arm
--[X] Gambler for training with the golden arm
-[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
-[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
-[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
-[X] Write a paper: Preliminary paper on Aethyric Vitae.
[X] Plan: Slow and Steady with Ninja Village
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
-[X] JOHANN: Train with and study the freshly-attached golden arm
-[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
-[X] Attempt to bring an organisation into the Waystone Project (The Jade Order)
--[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
-[X] Investigate how the Vitae reacts with Divine Magic
-[X] EIC: Have the Hochlander set up a shadow headquarters for the EIC in your fief.
-[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
-[X] Write a paper: Observations on the Chaos Wastes in the western Great Steppes
[x] Plan Mixed Stew Alternate: Looking at Waystones instead of AV
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] JOHANN: Train with and study the freshly-attached golden arm
-[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
-[x] Attempt to bring the Jade Order into the Waystone Project
--[X] The Gambler: Attempt to bring the Jade Order into the Waystone Project
-[X] Personally scrutinize a Waystone as thoroughly as you possibly can.
-[x] Furnish the research spaces of the Waystone Project HQ (Laurelorn-grade)
-[X] SERENITY: Windsoak Mushrooms Book (1/2)
-[X] EIC: Expand the Gong Farmers and Niter production. Bring in dwarven experts as needed.
-[x] KAU: Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
[X] Plan: Slow build up of cards with hedgewise and research
-[X] MAX: Use kitting out his workshop as a pretext to get to know House Miriel and the local Cult of Vaul
-[X] EGRIMM: Attempt to bring the Light Order into the Waystone Project
-[X] JOHANN: Train with and study the freshly-attached golden arm
-[X] Furnish the research spaces of the Waystone Project HQ (specify how much: 2000gc for Laurelorn-grade)
-[X] Attempt to bring a non-Order magical tradition into the Waystone Project (The Nordlanders Haléthans Hedgewise)
--[X] The Gambler: Attempt to bring the Nordlanders Haléthans Hedgewise into the Waystone Project
-[X] Investigate how the Vitae reacts with Divine Magic
-[X] EIC: Insert agents into Talabecland administration to start gathering their secrets
-[X] Seek official recognition of Kron-Azril-Ungol as an affiliated library of the Colleges of Magic
-[X] Write a paper: Observations on the Chaos Wastes in the western Great Steppes