[X] [Actions] Plan Our Jobs Take Priority
-[X] Interweave your network with the Watch as it expands, so that you can use the Watch to cover your network's communication lines and actions. (NEW)
-[X] Expand the administration of the Watch so that they can expand into other counties without your personal oversight.
-[X] Complete taking control of the renamed Stirland Watch. (finishes action begun last turn)
-[X] Integrate the rat catchers, sewer-jacks and gong farmers into the Watch, and begin having the rank-and-file of the Watch learn from them (Watch speciality action).
-[X] Expand the Watch into the County of Worden, prioritizing Worden and Potting.
-[X] Can I Come Too?: Everyone seems to be riding off to Leicheberg lately. Tag along and see what's going on with these Haunted Hills. (NEW)
--[X] Ranald's Blessing on Can I Come Too?
-[X] Overwork - Undead Research: This is Stirland. Time to bone up on your knowledge of the Undead.
-[X] Formal Proposal: Your idea for an undead research team intrigues Van Hal, but he wants more information. Write up a full proposal, including where it will fit in the existing heirarchy, and spend some time sourcing the equipment it would require. Write in details: Name, who it is technically a part of (Watch, Witch Hunters, Military, College, none), and whether it reports directly to you (becomes a new Organization you command) or not. (NEW)
--[X] Name: Autopsy Agency
--[X] Membership: College
--[X] Control: Van Hal
--[X] The organization would have wizards from the colleges, along with surgeons and hunters to best locate, combat, capture and dissect the undead encountered. The key difficulties will lie in detection, location and capture, where a wizard is best suited to the parts of detection and capture, being able to identify the Dhar at work and also counter or trace any necromancers involved.
--[X] While there may be political costs to a formal expansion of the colleges, the value here in Stirland should be well worth it, and there is the alternative of hiring Journeymen and keeping the control under Van Hal's personal authority if the politics prove stubborn about a formal expansion, as his position makes commanding journeymen wizards simple by law.
--[X] With the information gathered, it'd be helpful to the roles of Gustav, Kasmir and your own office to get the detailed reports. Specific tactics to fighting the unliving would greatly ease the losses on the forces combating the supernatural in the field, while your informants would also greatly benefit from identifying the more subtle forms of undead hidden within the populace or lurking where the people will only report otherwise vague rumors.. Then Kasmir's office to assess if the locals are coerced, duped or in collusion.
-[X] Enchantment: So far you've still failed to find suitable equipment (damn Wizard Chic) but you could always try to throw your authority behind commissions from glassblowers and blacksmiths. (-discretionary gold, action required to set up and learn to use equipment)
--[X] Just buy. Defer setup if you get anything
-[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (no action required)
--[X] Wilhelmina
-[X] These agents are getting expensive. Write up a proposal for your discretionary budget to be increased, instead of waiting for Van Hal to decide to increase it. (warning: attracts oversight to your current budget)
--[X] Budget increase dearly needed as the information network need huge expansion to refill the void left by the demise of the League, as well as watching the Watch to prevent corruption and hostile plants. Push for increase of 100 Gold at minimal, due to need to finding and keeping reliable officers.
-[X] Cut Embezzlement to 0. You have your own estate income now to cover your fees.