[X] Plan Have I got a deal for you
-[X] Rewrite the relevant part of the legal code of Stirland so that the Watch reports to you, personally. (will face pushback from existing Watchmen; will take two turns; the Watch will come permanently under your control)
-[X] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of Wurtbad.
-[X] Ground Floor: Start putting people on your payroll into the EIC before it even begins, so you'll have information flowing right from the start. (NEW)
-[X] Investment: Wilhelmina has offered you the limited-time chance to become a founding shareholder in the EIC; the buy-in will be a cool 1000 crowns, but with Van Hal's permission, Wilhelmina has offered you an interest-free loan from the Stirlandian Treasury to cover it, and promises that unless something goes
terribly wrong, the dividends will more than pay for it. (
NEW)
-[X] Knighthood: There's a ceremony, of course. And a number of oaths to make. And you'll have to visit your 'estate'. But gosh.
Dame Mathilde. (
NEW)
-[X] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
-[X] Enchantment: So far you've failed to find suitable equipment (
damn Wizard Chic) but you could always try again with local goods. (-discretionary gold, action required to set up and learn to use equipment)
-[X] Undead Research: This is Stirland. Time to bone up on your knowledge of the Undead.
-[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (no action required) (
NEW)
--[X] Kasmir
--[X]Ranald's Blessing
[X] (Surname) Temere, Latin for "to beware" and "by chance, by accident, at random"