Vote tally - Warhammer Fantasy: Divided Loyalties - an Advisor's Quest

Adhoc vote count started by Tolack on Feb 3, 2018 at 11:10 AM, finished with 104 posts and 11 votes.

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Tolack
Warhammer Fantasy: Divided Loyalties - an Advisor's Quest
Post #2327
Post #2430

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  • [X] [Julia] Hire her, buy her a home in town near your residence. Somewhere where people coming and going at odd times won't draw a fuss.
    -[X] Her job would be to manage your informant networks in general, particularly sorting through the reports and picking out what's significant versus chaff. It'd also involve independently expanding the networks as funds and opportunities allow after she has settled in.
    -[X] The only ones who are supposed to know her position should be Van Hal, yourself and anyone you specifically cleared for this. For anyone below her, she's to present herself as a messenger or other relay.
    -[X] For your initial meeting, first, ask her if she's willing to accept being memory wiped in the event that she disagrees with certain confidential suggestions, and write a note to herself to the effect of giving consent. If not she'd only handle the more aboveboard networks.
    --[X] If she agrees to a potential Mindhole sound her out on her religious beliefs, particularly relating to Ranald. You cannot feasibly have her work in your base or with your Ranaldite agents if she's not at least open to the idea. If it goes poorly, simply Mindhole her, have Anton reintroduce you, and ensure that she's isolated from the Ranaldite/Thief elements.
    [X] [Greatswords] Greatswords will stay in the castle, except when we're going somewhere publicly, or interrogating potentially hostile persons.Assign two of them as security for Julia
    [X] [Public Report] Plan Points for public consumption.
    -[X] The castle infiltrators were sleeper agents.
    --[X] They have not been conducting any significant sabotage.
    --[X] Their loyalty was secured by a necromantic spell that would kill them if they even thought of betraying their master, or if their master did not meet them for more than a few days.
    --[X] Said master had fled the area the very night an infiltrator got caught.
    --[X] The monsters in the castle walls were previous victims of the spell. Refer to Van Hal's paper on details if anyone is interested.
    --[X] They were lying about having any religious beliefs, but got away with it because nobody could probe them further on Morrite or Shallyan practices.
    -[X] All other castle servants have been examined, their backstories hold up and all future servants would be rigorously examined to prevent more of this.
    [X] [Private Report] Plan For Van Hals Eyes Only.
    -[X] Tell him about everything you learned in the interview. Especially how they produce infiltrators.
    -[X] Give him all information you have gathered on your fellow council members.
    -[X] You have acquired some subordinates.
    --[X] Introduce him to your prospective Number 2 in Julia. In case any unfortunate 'accidents' happens to you(like say, the pseudo-demonic snake), he can pick up some of your networks through her so he wouldn't need to start from scratch.
    --[X] The veterans have been assigned to gather gossip in the cities and the army to get a barometer of events
    -[X] You have a lead on permanently sealing the snake away. Give him as much information on the process as you have, if he's interested. Noting the cost in mirrors and possibly request some assistance with construction(not necessarily his personal assistance, but a recommendation to a skilled and trusted artisan could be valuable) since the damned snake can pop out of mirrors if you're building it yourself.
    -[X] Confess your religious belief in Ranald to him. Mention how the god of Luck had been looking out for and helping you along with your work so far(particularly avoiding being killed by the Shyish-kebabs, and finding leads at crucial moments), and the belief that Ranald as Protector has a vested interest in Stirland's people not being eaten by vampires and turned into abominations by necromancers. The revolutionary thing happens only in places where their lords are actively abusing the people, which Van Hal of course, is doing the opposite of!
    [X] [Orders] Plan Obvious Items
    -[X] There's definitely evil afoot in Drakenhof. Perhaps there's a way to survive investigating this.
    --[X] That said, the castle itself is off limits. You're certain you aren't up to the task. But you can try to send feelers into their periphery villages if Van Hal feels the risks is worth it.
    -[X] The disappearance of your predecessor is very concerning, especially since he's actively trying to sabotage the hunt for him. He must be found, and you've got a lead: Julbach.
    --[X] He's likely involved in the matter of the servant infiltrators and the Stirland League, considering you find it extremely unlikely that all these servants, with a necromancer within a short walk from the castle, were placed without his knowledge. Rolling him up is the next step now that your castle is secured. If you can catch him alive, an interrogation could be extremely fruitful.
    -[X] The Stirlandian League is a cancer eating at Stirland's economy, and it must be destroyed.
    --[X] This would likely be difficult while the previous spymaster is still at large to run counterintelligence, but it can be done.
    -[X] This religion business has gone far enough. It's not really your place, but maybe you should step in and deal with it yourself... somehow.
    --[X] There's alternative ways to verifying faith and beliefs than having a priest interrogate them. You could task your city and rural informants to focus on their local practices to identify if theres anything untowards happening religiously.
    [X] [Greatswords] Greatswords will stay in the castle, except when we're going somewhere publicly, or interrogating potentially hostile persons.
    [X] [Public Report] Plan Points for public consumption.
    [X] [Orders] Plan Obvious Items
    [X] [Private Report] Plan For Van Hals Eyes Only. No Ranald Edition
    -[X] Tell him about everything you learned in the interview. Especially how they produce infiltrators.
    -[X] Give him all information you have gathered on your fellow council members.
    -[X] You have acquired some subordinates.
    --[X] Introduce him to your prospective Number 2 in Julia. In case any unfortunate 'accidents' happens to you(like say, the pseudo-demonic snake), he can pick up some of your networks through her so he wouldn't need to start from scratch.
    --[X] The veterans have been assigned to gather gossip in the cities and the army to get a barometer of events
    -[X] You have a lead on permanently sealing the snake away. Give him as much information on the process as you have, if he's interested. Noting the cost in mirrors and possibly request some assistance with construction(not necessarily his personal assistance, but a recommendation to a skilled and trusted artisan could be valuable) since the damned snake can pop out of mirrors if you're building it yourself.
    [X] [Julia] Hire her, buy her a good quality inn room in town near your residence, with the intent of moving her to your underground place once you have fully secured her loyalties.​
    -[X] Her job would be to manage your informant networks in general, particularly sorting through the reports and picking out what's significant versus chaff.​
    -[X] For your initial meeting, first, ask her if she's willing to accept being memory wiped in the event that she disagrees with certain confidential suggestions, and write a note to herself to the effect of giving consent. If not she'd only handle the more aboveboard networks.
    --[X] If she agrees to a potential Mindhole sound her out on her religious beliefs, particularly relating to Ranald. You cannot feasibly have her work in your base or with your Ranaldite agents if she's not at least open to the idea. If it goes poorly, simply Mindhole her, have Anton reintroduce you, and ensure that she's isolated from the Ranaldite/Thief elements.
    [X] [Private Report] Plan For Van Hals Eyes Only. No Ranald Edition
    -[X] Tell him about everything you learned in the interview. Especially how they produce infiltrators.
    -[X] Give him all information you have gathered on your fellow council members.
    -[X] You have acquired some subordinates.
    --[X] Introduce him to your prospective Number 2 in Julia. In case any unfortunate 'accidents' happens to you(like say, the pseudo-demonic snake), he can pick up some of your networks through her so he wouldn't need to start from scratch.
    --[X] The veterans have been assigned to gather gossip in the cities and the army to get a barometer of events
    -[X] You have a lead on permanently sealing the snake away. Give him as much information on the process as you have, if he's interested. Noting the cost in mirrors and possibly some assistance with construction since the damned snake can pop out of mirrors if you're building it yourself.​
    [X] Do you hire Julia Antoinette Massif? If so, describe her duties, as well as where she'll be living and working.
    -[x] At the inn at first, until Mathilda can secure her loyalty, give her advance payment, with slight increase, as you have a important task for her.
    -[x] Her duties are to first, familiarize herself with the surroundings and events that have happened, the current council members, their agendas, the elector count of Stirland Val Halen, Mathilda will give her a summarize version. the agendas of each council members, the agenda of Val Halen, his beliefs, and personality.
    -[x] Her other duties, are mostly to act as your liason, secretary, accountant for handling finances going towards the people in your information network, and any other nondangerous but time consuming jobs you can think of that she can perform easily and substitute for you in council meetings in case you are absent. You will help her brush up on how to run a information network and hire more informants.
    -[x] For now, you have 2 tasks for her to complete, first is to contact a widow of the man that died, and offer the widow a steady job, at the castle or rather if the widow accepts have her report to you to be vetted, and checked, before she can work on her job. Julia is to tell the widow that a friend of her husband, heard about what happened and recommended her as potential servant for hire.
    -[x] The second is more complicated - Everyone has their own agendas and ideas of how the world works and what the best solution to problems are. Take councilor Kashmir, and the grand theogonist, they wanted to spread the worship of Sigma, and you believe that they genuinely believed that by making the people of Stirland worship Sigma, their souls would be saved, and in the process protect Stirland. and since Sigma is both a emperor and a God, that would make the other gods subservient to Sigma, You do not begrudge their goals, and even respect them for wanting to do good, Val Halen in the meantime wants to protect Stirland, normally that would be a mutually beneficial goal, however Kashmir failed to take some matters into account.
    -[x] she is to gather some representatives from the greatswords and army, the representatives are composed of Ulricans, Morrites, Shallyans, local Sigmarites and the various other gods, the army has. She can get Markus and some greatswords to help, and prepare them for a meeting with you and Kashmir.
    [X] You have a squad of Greatswords assigned to you as bodyguards. Do you keep them somewhere nearby while you're at home, or do you leave them in the Castle?
    -[x] some of them are to guard Julia and help her with her tasks, if possible have them in disguise when going out in public.
    -[x] The rest can just stay at the castle, and be ready on your call.
    [X] [Hire] Yes. She will work with the hired retired soldiers to setup a tavern in Wurtbad; where she will work from and where reports will flow to.
    [X] [Greatswords] They are stationed at the castle.
    [X] [Julia] Hire her, buy her a home in town near your residence. Somewhere where people coming and going at odd times won't draw a fuss.
    -[X] Her job would be to manage your informant networks in general, particularly sorting through the reports and picking out what's significant versus chaff. It'd also involve independently expanding the networks as funds and opportunities allow after she has settled in.
    -[X] The only ones who are supposed to know her position should be Van Hal, yourself and anyone you specifically cleared for this. For anyone below her, she's to present herself as a messenger or other relay.
    -[X] For your initial meeting, first, ask her if she's willing to accept being memory wiped in the event that she disagrees with certain confidential suggestions, and write a note to herself to the effect of giving consent. If not she'd only handle the more aboveboard networks.
    --[X] If she agrees to a potential Mindhole sound her out on her religious beliefs, particularly relating to Ranald. You cannot feasibly have her work in your base or with your Ranaldite agents if she's not at least open to the idea. If it goes poorly, simply Mindhole her, have Anton reintroduce you, and ensure that she's isolated from the Ranaldite/Thief elements.
    [X] [Greatswords] Greatswords will stay in the castle, except when we're going somewhere publicly, or interrogating potentially hostile persons.Assign two of them as security for Julia
    [X] [Public Report] Plan Points for public consumption.
    -[X] The castle infiltrators were sleeper agents.
    --[X] They have not been conducting any significant sabotage.
    --[X] Their loyalty was secured by a necromantic spell that would kill them if they even thought of betraying their master, or if their master did not meet them for more than a few days.
    --[X] Said master had fled the area the very night an infiltrator got caught.
    --[X] The monsters in the castle walls were previous victims of the spell. Refer to Van Hal's paper on details if anyone is interested.
    --[X] They were lying about having any religious beliefs, but got away with it because nobody could probe them further on Morrite or Shallyan practices.
    -[X] All other castle servants have been examined, their backstories hold up and all future servants would be rigorously examined to prevent more of this.
    [X] [Private Report] Plan For Van Hals Eyes Only.
    -[X] Tell him about everything you learned in the interview. Especially how they produce infiltrators.
    -[X] Give him all information you have gathered on your fellow council members.
    -[X] You have acquired some subordinates.
    --[X] Introduce him to your prospective Number 2 in Julia. In case any unfortunate 'accidents' happens to you(like say, the pseudo-demonic snake), he can pick up some of your networks through her so he wouldn't need to start from scratch.
    --[X] The veterans have been assigned to gather gossip in the cities and the army to get a barometer of events
    -[X] You have a lead on permanently sealing the snake away. Give him as much information on the process as you have, if he's interested. Noting the cost in mirrors and possibly request some assistance with construction(not necessarily his personal assistance, but a recommendation to a skilled and trusted artisan could be valuable) since the damned snake can pop out of mirrors if you're building it yourself.
    -[X] Confess your religious belief in Ranald to him. Mention how the god of Luck had been looking out for and helping you along with your work so far(particularly avoiding being killed by the Shyish-kebabs, and finding leads at crucial moments), and the belief that Ranald as Protector has a vested interest in Stirland's people not being eaten by vampires and turned into abominations by necromancers. The revolutionary thing happens only in places where their lords are actively abusing the people, which Van Hal of course, is doing the opposite of!
    [X] [Orders] Plan Obvious Items
    -[X] There's definitely evil afoot in Drakenhof. Perhaps there's a way to survive investigating this.
    --[X] That said, the castle itself is off limits. You're certain you aren't up to the task. But you can try to send feelers into their periphery villages if Van Hal feels the risks is worth it.
    -[X] The disappearance of your predecessor is very concerning, especially since he's actively trying to sabotage the hunt for him. He must be found, and you've got a lead: Julbach.
    --[X] He's likely involved in the matter of the servant infiltrators and the Stirland League, considering you find it extremely unlikely that all these servants, with a necromancer within a short walk from the castle, were placed without his knowledge. Rolling him up is the next step now that your castle is secured. If you can catch him alive, an interrogation could be extremely fruitful.
    -[X] The Stirlandian League is a cancer eating at Stirland's economy, and it must be destroyed.
    --[X] This would likely be difficult while the previous spymaster is still at large to run counterintelligence, but it can be done.
    -[X] This religion business has gone far enough. It's not really your place, but maybe you should step in and deal with it yourself... somehow.
    --[X] There's alternative ways to verifying faith and beliefs than having a priest interrogate them. You could task your city and rural informants to focus on their local practices to identify if theres anything untowards happening religiously.
    -[X] No Mindhole. No mentioning Mindhole. Just, no.
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