Vote tally - Warhammer Fantasy: Divided Loyalties - an Advisor's Quest

Adhoc vote count started by Seventeen on Feb 2, 2018 at 1:00 AM, finished with 147 posts and 10 votes.

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Seventeen
Warhammer Fantasy: Divided Loyalties - an Advisor's Quest
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Post #2122

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  • [X] Plan Solid Core
    -[X] As Per Orders: Perform your current assignment. Choose ONE to have Van Hal's assistance with.
    --[X] Examine and interrogate the imprisoned infiltrator.
    ---[X] Van Halp
    --[X] Trace their actions inside the castle, investigate every facet of what they did and see if there's a way they somehow could have sabotaged something.
    --[X] Walk back their movements, see whether they left the castle and if so, what they were doing.
    --[X] Go out to the nearby villages and confirm the details of every single servant claiming to be from there.
    -[X] Influencing Van Hal: You're going to be spending time with him anyway, that's a lot of time to talk. Choose up to ONE. If 'Sucking Up To The Boss' is chosen, choose up to TWO.
    --[X] He's seriously considering getting rid of Kasmir. Spend some time with him and suggest a specific approach, or try to talk him out of it. (write in approach and reasons)
    ---[X] Approach: You'd suggest to avoid doing anything as extreme as to the late Marshal, as that would ensure that the clergy of Stirland and the general Church of Sigmar would go from passive interference to active disruption. Which leaves two ways:
    ----[X] Provocation: Appoint influential local priests of Morr, Shallya, Rhya, Ulric, and maybe even Handrich, Myrmidia and whatever the halflings follow as Kasmir's advisory council, in addition to a local Sigmarite priest. Either he'd learn to work with the other faiths, achieving the objective without having to cross the Grand Theogonist, or Kasmir would be goaded into doing something unfortunate to his advisory council, in which case you'd be able to fire Kasmir for criminal action. Bonus if you can make sure that said priests come from noble backgrounds so as to make the resultant mess as hard to sweep away as possible.
    ----[X] Sabotage: You're hesitant to suggest this, but it would be possible to plant evidence in Kasmir's rooms that he's been working with the contents of the East Wing in secret. Which would give Van Hal the justification to execute him if successful. The problem is that given the way such things work, its all too easy for a lie to become reality and you'd really rather not touch any of it yourself.
    ----[X] You'd recommend the provocation approach, since it SHOULD be useful even if it fails, and theres really nothing stopping the Grand Theogonist from sending endless and increasingly worse lines of zealots as he removes each one.
    -[X] Backtracking and Side Operations:
    --[X] Okay. A report on the new Martial. Follow them around for a while, see what you can find out about them. (NEW)
    ---[X] Van Hal gets a copy as well.
    --[X] Try to tail the messenger who you give the report to. (NEW)
    ---[X] Ranald's Blessing
    ---[X] Overwork on tailing the messenger
    -[X] Van Hal can get you veterans of the Army of Stirland - mostly uneducated and suspicious of magic, but unquestionably loyal to Stirland. (no action required, -10g discretionary/turn each) (NEW)
    --[X] Get five.
    ---[X] Assign one to Bidenhof, Tarshof and Julbach each. Preferably someone who comes from those villages. Their job is to keep you up to date with the village rumors and point out what's just local custom, and whats unusual for those villages, as well as to acquire more gossips/informants from the village outlying farms in their own time.
    ---[X] Assign one to keep in touch with Swartzhafen, preferably someone who knows the Commander there.
    ---[X] Assign one to summing up the Wurtbad Watch's reports and to personally get to know the Watchmen.
    --[X] Pay for them to be taught literacy, and basic sums if necessary. Check if they have any useful side skills. Assign to other tasks if they do.
    --[X] You'll get someone more educated(and no doubt, more expensive) from Anton later to manage what these guys churn out, but for now their job is to expand the not-at-all subtle informants and save your ass from riding up and down the country all year.
    -[X] Home Comforts: Your Palace-Shrine is bursting with potential. And also mud.
    --[X] Wardrobe Expansion: Start wearing a tunic and breeches under your wizard's robes. (no action required, -personal gold)
    --[X] Diggy Diggy Hole, Outsourced: Pay someone to do the digging, then Mindhole them on their way out. (no action required, -personal gold)
    --[X] Enchantment: So far you've failed to find suitable equipment (damn Wizard Chic) but you could always try again with local goods. (-personal gold, action required to set up and learn to use equipment, action expenditure can be postponed) (NEW)
    ---[X] Postpone action. Just buy the stuff first.
    -[X] Research:
    --[X] That damn Asp has still been quiet, but now you've got a lead. Peruse the book Light And It's Properties, by Leonardo da Miragliano. (NEW)
    [x] Plan Turn This Castle Upside Down And Shake It
    -[x] Examine and interrogate the imprisoned infiltrator.
    -[x] Trace their actions inside the castle, investigate every facet of what they did and see if there's a way they somehow could have sabotaged something.
    --[x] Van Hal assists
    -[x] Walk back their movements, see whether they left the castle and if so, what they were doing.
    -[x] Closely interrogate every remaining servant.
    -[x] Go out to the nearby villages and confirm the details of every single servant claiming to be from there.
    -[x] If Kasmir is to be removed, he'll need replacing. Suggest somewhere that Van Hal could look to find someone.
    --[x] The Morrites are a key part of the defense against Sylvania and care for Stirland. They can likely suggest one of their own, or if that's not politically feasible, they could at least provide a recommendation as to a Sigmarite who they know that they and Stirland's other cults can work with well.
    -[x] Van Hal is having a crisis of faith, but as someone whose religion demands that she not talk about her religion, you don't think you can help. See if you can convince Wilhelmina to talk him through this. (no action)
    -[x] Van Hal can get you veterans of the Army of Stirland - mostly uneducated and suspicious of magic, but unquestionably loyal to Stirland. (no action required, -10g discretionary/turn each)
    --[x] Assign one to each of Drebkau and Langwald with orders to move in, build contacts, and send us reports regularly on recent events with an emphasis on anything unusual or suspicious. Veterans who have already retired into those locations or intend to do so anyway would be ideal.
    --[x] Assign one to keep an eye on opinions in the military. Put an emphasis on the new Marshal for now, from his staff if they can manage it.
    --[x] Insert one into the new Marshal's staff, with orders to report on his personality and any habits which may be harmful to Stirland's interests.
    --[x] Assign one to summing up the Wurtbad Watch's reports and to personally get to know the Watchmen.
    --[x] Hire a scribe to ensure that they are literate and numerate enough to send regular legible reports. (-15g discretionary)
    -[x] Van Hal recommended asking Anton about sons and daughters of nobles to use as assistants. They're likely to be well-educated and politically savvy, but their loyalties would be to their family and they may be undisciplined. Line up some interviews and see how it goes.
    --[x] Ranald's Blessing
    -[x] Report on Gustav based upon the previous investigation and whatever the new hires turn up before your deadline. (no action)
    --[x] Pass anything new to Van Hal, as well. (no action)
    -[X] Home Comforts: Your Palace-Shrine is bursting with potential. And also mud.
    --[X] Diggy Diggy Hole, Outsourced: Pay someone to do the digging, then Mindhole them on their way out. (no action required, -personal gold)
    -[x] Wardrobe Expansion: Start wearing a tunic and breeches under your wizard's robes. (no action required, -personal gold)
    --[x] Enchantment: So far you've failed to find suitable equipment (damn Wizard Chic) but you could always try again with local goods. (-personal gold, action required to set up and learn to use equipment, action expenditure can be postponed)
    ---[X] Postpone action. Just buy the stuff first.
    [X] Plan madness

    ---[X] Ranald's Blessing
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