[X] Plan WEB-MAT & Culture
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Study an artefact: Golden Arm
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Furnish the living spaces of the Waystone Project HQ (600gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Don't Ignore Engrim
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Study an artefact: Golden Arm
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Furnish the living spaces of the Waystone Project HQ (600gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[x] Investigate how the Vitae reacts with Divine Magic.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Redshirt v2 with Divine AV
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Furnish the living spaces of the Waystone Project HQ (600gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] Investigate how the Vitae reacts with Divine Magic.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Redshirt v2 with Divine AV with nice living space
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[X] Furnish the living spaces of the Waystone Project HQ (300gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] Investigate how the Vitae reacts with Divine Magic.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan WEB-MAT & Max Research
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Study an artefact: Golden Arm
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Furnish the living spaces of the Waystone Project HQ (600gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Redshirt v2
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Furnish the living spaces of the Waystone Project HQ (600gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[X] Experiment with integrating the Vitae into enchantments.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[x] Plan Windherding: Crawl now, Run next turn
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[x] EGRIMM: Work with him using windherding to combine Dazzle and Bewilder in a spell combo.
-[x] WEB-MAT: Attempt to recruit someone to WEB-MAT (Bright Magister Hugo Bann)
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Furnish the living spaces of the Waystone Project HQ (600gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[x] Investigate how the Vitae reacts with Divine Magic.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Full Cultural Immersion 2.0
-[X] Overwork (Slot 1)
--[X] Explore the wonders of the ancient and beautiful city of Tor Lithanel
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[X] Explore one of the Wards of Laurelorn (specify which: Storm, Rain, Frost)
--[X] Storm Ward
--[X] Rain Ward
--[X] Frost Ward
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[X] The Night Prowler
-[X] SERENITY: Observations on the Windfall north of the Dark Lands (FADING)
[X] Plan Putting Down Roots
-[X] WEB-MAT (2 AP + 1 free)
--[X] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
--[X] EGRIMM: EGRIMM: Study an artefact: Golden Arm
--[X] WEB-MAT: Attempt to recruit someone to WEB-MAT (Bright Magister Hugo Bann)
-[X] normal (3 AP + 1 overwork)
--[X] Furnish the living spaces of the Waystone Project HQ (300gc for nice)
--[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
---[X] COIN: The Gambler
--[X] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
--[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[X] free
--[X] SERENITY: Observations of Karag Dum and its unusual guardian
--[X] EIC: Have a blackpowder factory built in Wurtbad.
[X] Plan: AV and Culture requires roughing it.
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Study an artefact: Golden Arm
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] Investigate how the Vitae reacts with Divine Magic.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Set Up, Build Knowledge, and Fading Papers with gold arm
-[X] EGRIMM: Study an artefact: Golden Arm
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] MAX: Receive dictation: specify which. Must be taken with a 'dictate' action. (free WEB-MAT AP)
--[X] Observations of Karag Dum and its unusual guardian (FADING)
--[X] Observations on the Chaos Wastes in the western Great Steppes (FADING)
-[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (specify which): Karak Azul
--[X] The Gambler
-[X] Personally scrutinize a Waystone as thoroughly as you possibly can
-[X] Dictate papers: select which two, must be taken with Max's 'receive dictation'.
-[X] OVERWORK: Furnish the living spaces of the Waystone Project HQ (specify how much: 100gc for adequate, 200gc for comfortable, 300gc+ for nice (no cap on how much can be spent, because Elves)): 400 gc
-[X] SERENITY: Observations on the Windfall north of the Dark Lands (FADING)
-[x] EIC: Have a blackpowder factory built in Wurtbad.
[X] Plan Redshirt v2 with Windherding
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[x] EGRIMM: Work with him using windherding to combine Dazzle and Bewilder in a spell combo.
-[x] WEB-MAT: Attempt to recruit someone to WEB-MAT (Bright Magister Hugo Bann)
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Furnish the living spaces of the Waystone Project HQ (600gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Don't Ignore Egrim with nice living space
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Study an artefact: Golden Arm
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[X] Furnish the living spaces of the Waystone Project HQ (300gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[x] Investigate how the Vitae reacts with Divine Magic.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Redshirt v2 with nice living space
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[X] Furnish the living spaces of the Waystone Project HQ (300gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[X] Experiment with integrating the Vitae into enchantments.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Set Up, Build Knowledge, and Fading Papers
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones. (NEW)
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] MAX: Receive dictation: specify which. Must be taken with a 'dictate' action. (free WEB-MAT AP)
--[X] Observations of Karag Dum and its unusual guardian (FADING)
--[X] Observations on the Chaos Wastes in the western Great Steppes (FADING)
-[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (specify which): Karak Azul
--[X] The Gambler
-[X] Personally scrutinize a Waystone as thoroughly as you possibly can
-[X] Dictate papers: select which two, must be taken with Max's 'receive dictation'.
-[X] OVERWORK: Furnish the living spaces of the Waystone Project HQ (specify how much: 100gc for adequate, 200gc for comfortable, 300gc+ for nice (no cap on how much can be spent, because Elves)): 400 gc
-[X] SERENITY: Observations on the Windfall north of the Dark Lands (FADING)
-[x] EIC: Have a blackpowder factory built in Wurtbad.
[X] Plan WEB-MAT & Culture with library and nice living space
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Study an artefact: Golden Arm
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[X] Furnish the living spaces of the Waystone Project HQ (300gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Don't Ignore Engrim
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[x] EGRIMM: Work with him using windherding to combine Dazzle and Bewilder in a spell combo.
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Furnish the living spaces of the Waystone Project HQ (600gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[x] Investigate how the Vitae reacts with Divine Magic.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan: AV, Enchantment Training, and Culture requires roughing it.
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Learn a skill - Enchantment, whether basic or advancing existing knowledge (Costs 1 CF)
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] Investigate how the Vitae reacts with Divine Magic.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan WEB-MAT & Culture no meme living space
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Study an artefact: Golden Arm
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[X] Furnish the living spaces of the Waystone Project HQ (300gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Set Up, Build Knowledge, and Fading Papers with windherd
-[x] EGRIMM: Work with him using windherding to combine Dazzle and Bewilder in a spell combo.
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] MAX: Receive dictation: specify which. Must be taken with a 'dictate' action. (free WEB-MAT AP)
--[X] Observations of Karag Dum and its unusual guardian (FADING)
--[X] Observations on the Chaos Wastes in the western Great Steppes (FADING)
-[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (specify which): Karak Azul
--[X] The Gambler
-[X] Personally scrutinize a Waystone as thoroughly as you possibly can
-[X] Dictate papers: select which two, must be taken with Max's 'receive dictation'.
-[X] OVERWORK: Furnish the living spaces of the Waystone Project HQ (specify how much: 100gc for adequate, 200gc for comfortable, 300gc+ for nice (no cap on how much can be spent, because Elves)): 400 gc
-[X] SERENITY: Observations on the Windfall north of the Dark Lands (FADING)
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Study an artefact: Aetheric Vitae
-[X] MAX: Write a paper: Observations on the Chaos Wastes in the western Great Steppes
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Furnish the living spaces of the Waystone Project HQ (600gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Sharing (Research) is Caring (About Research)
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Study an artefact: Aetheric Vitae
-[X] MAX: Write a paper: Observations on the Chaos Wastes in the western Great Steppes
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Furnish the living spaces of the Waystone Project HQ (600gc)
-[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
-[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian
[X] Plan Don't Ignore Engrim but See the Sights
-[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
-[X] EGRIMM: Study an artefact: Golden Arm
-[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
-[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
--[x] COIN: The Gambler
-[x] Furnish the living spaces of the Waystone Project HQ (600gc)
-[x] Explore the wonders of the ancient and beautiful city of Tor Lithanel
-[x] Investigate how the Vitae reacts with Divine Magic.
-[x] EIC: Have a blackpowder factory built in Wurtbad.
-[x] SERENITY: Observations of Karag Dum and its unusual guardian