[X] Plan Grabbing the necessary
-[X] Self-Improvement: Things have been going well so far, but the skills of a Journeyman Grey Mage can only go so far.
--[X] Combat Training: You're virtually surrounded by armed warriors of various sorts. See if you can convince one to teach you (choose who).
---[X] The Greatswords guarding the castle
-[X] As Per Orders: Perform your current assignment.
--[X] It'd be best all around if von Stolpe just quietly disappeared one night. Attempt to abduct him by stealth.
---[X] Ranald's Blessing on the abduction
--[X] You've also been asked to grab von Stolpe's heir. Ask him nicely, but don't take no for an answer.
-[X] Playing at General: Using and abusing the authority to order troops
--[X] Have some riders on standby to help restrain and escort the von Stolpes' home reduces the risk of an accident or escape along the way
-[X] Backtracking and Side Operations:
--[X] Before you head off to pester von Stolpe, Van Hal has invited you to come along to the Mound. While probably dangerous, it is an excellent chance to make a good impression, and gives you the opportunity to see what is found before a few dozen soldiers tramp through it.
-[X] Home Comforts: Your Palace-Shrine is bursting with potential. And also mud.
--[X] Good Neighbours: The previous owner of the 'shack' is the Innkeeper for the den of iniquity you share a wall with. Recruiting her would give you an information pipeline and an early warning system.
--[X] Castle Doctrine: You don't want just anyone wandering in. Set up locks and fortify the entrances.
-[X] Ask for a regular discretionary budget (moderate difficulty, success will be more expected of you)