Vote tally - Warhammer Fantasy: Divided Loyalties - an Advisor's Quest

Adhoc vote count started by Derpmind on May 17, 2021 at 4:38 PM, finished with 716 posts and 116 votes.

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Derpmind
Warhammer Fantasy: Divided Loyalties - an Advisor's Quest
Post #244031
Post #244746

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  • [X] Plan Efficiency, EIC, and Swords
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] Plan Redshirt with Mushrooms
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] [KAU] In Kvinn-Wyr, with an entrance from the Eastern Valley
    [X] [KAU] In the Silver Tower, an ancient structure on the southwestern face of Karagril
    [X] Plan Efficiency, EIC, and Divine Vitae
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Investigate how the Vitae reacts with Divine Magic.
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] Plan Shrooming Shadow
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
    -[X] Gain enough control of your unruly shadow to still it temporarily.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] Plan Efficiency, EIC, and a Thurible
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Enchant an item with a Fiendishly Complex or easier spell (The Dammerlichtreiter Thurible, 3 College Favor for Ward Against Abomination enchantment)
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] Plan Slacking with Shrooms
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[X] DUCK: Attempt to recruit someone into the research branch of WEB-MAT: Adela
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] Plan Redshirt v3
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[X] DUCK: Attempt to recruit someone into the research branch of WEB-MAT: Adela
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X]Plan: Jyn, AV and Spells and Little girl
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Talabecland Branch of the Cult of Kurnous)
    -[X] Experiment with integrating the Vitae into enchantments.
    --[X] The Gambler
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
    -[X] Seek any pre-Time of Woes information on the Lhune Depths that may have survived the Karak's fall
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    -[X] The Gambler: specify an action this will apply to.
    [X] [KAU] In Karag Zilfin, just below Cython's territory
    [X] Plan Efficiency, EIC, and Tilean
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
    -[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Hire a trainer to come to Eight Peaks and teach you: Tilean
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
    --[X] COIN: Gambler
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
    [X] Plan Papers, papers, and our non-suspicious friend
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
    -[X] EIC: Insert agents into the Kurnos cult in Talecbland.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
    -[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
    -[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
    -[X] The Gambler: Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    [X] Plan New Foundations
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Attempt to recruit someone into the research branch of WEB-MAT (Who: Adela) (NEW)
    -[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Gain enough control of your unruly shadow to still it temporarily.
    -[X] Gain enough control of your attraction to smoke and gases to have it collect away from your face.
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
    -[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    -[X] The Gambler: Paper
    [X] Plan Papers, papers, and fiddly tongy things
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
    -[X] EIC: Insert agents into the Kurnos cult in Talecbland.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
    -[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
    -[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] The Gambler: Investigate the possibility of using one Wind to directly manipulate another.
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    [X] Plan Papers, papers, and EIC stuff
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
    -[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
    -[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
    -[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
    -[X] EIC: Insert agents into the Kurnos cult in Talecbland.
    -[X] The Gambler: Insert agents into the Kurnos cult in Talecbland.
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    [X] [KAU] The Lhune Depths, below Karag Lhune
    [X] Plan Papers, papers, and Eike bonding time
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
    -[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
    -[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
    -[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
    -[X] Investigate the possibility of using one Wind to directly manipulate another.
    -[X] The Gambler: Investigate the possibility of using one Wind to directly manipulate another.
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    [X]Plan: Jyn, AV, Spells and last job
    -[X] MAX: Recruit him into the research branch of WEB-MAT
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT
    -[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
    -[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Talabecland Branch of the Cult of Kurnous)
    -[X] Experiment with integrating the Vitae into enchantments.
    -[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
    --[X] The Gambler
    -[X] Seek any pre-Time of Woes information on the Lhune Depths that may have survived the Karak's fall
    -[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
    -[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    -[X] The Gambler: specify an action this will apply to.
    [X] [KAU] In Karag Nar, easily accessible from the entrance
    [X] Plan Papers, papers, and WEBs everywhere
    -[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
    -[X] DUCK: Attempt to recruit Adela into the research branch of WEB-MAT (NEW)
    -[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
    -[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
    -[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
    -[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
    -[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
    -[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
    -[X] The Gambler: Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
    -[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
    [X] [KAU] In the Hall of Reckonings, far below the Citadel
    [X] [KAU] In Karag Nar, just below your Penthouse
    [X] Enchant an item with a Fiendishly Complex or easier spell (specify what and which)
    -[X] Work with Panoramia to try to place enchatments from multiple Winds into one item, both Relatively Simple spells.
    --[X] Combine Shadowsteed(Grey) and Track's Tale Told(Jade), possibly on a saddle, to create an item for those who hunt, giving them a magic horse that ignores difficult terrain while helping them track.
    ---[X] Name it a "Shadowhunt Saddle", if it works.
    --[X] Combine Take No Heed(Grey) and Earth Blood(Jade), to allow the Grey spell to cover for the Jade's weakness of staying put and channeling while healing.
    ---[X] Name it "House of Fog", if it works.
    ---[X] Name it "Ephemerial Sanctuary", if it works.
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