[X] Plan Redshirt with Mushrooms
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
[X] Plan Efficiency, EIC, and Swords
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
[X] Plan Efficiency, EIC, and Divine Vitae
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Investigate how the Vitae reacts with Divine Magic.
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
[X] Plan Slacking with Shrooms
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[X] DUCK: Attempt to recruit someone into the research branch of WEB-MAT: Adela
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
[X] Plan Redshirt v3
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[X] DUCK: Attempt to recruit someone into the research branch of WEB-MAT: Adela
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
[X] Plan Shrooming Shadow
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
-[X] Gain enough control of your unruly shadow to still it temporarily.
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
[X]Plan: Jyn, AV and Spells and Little girl
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Talabecland Branch of the Cult of Kurnous)
-[X] Experiment with integrating the Vitae into enchantments.
--[X] The Gambler
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
-[X] Seek any pre-Time of Woes information on the Lhune Depths that may have survived the Karak's fall
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
-[X] The Gambler: specify an action this will apply to.
[X] Plan Efficiency, EIC, and Tilean
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Hire a trainer to come to Eight Peaks and teach you: Tilean
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
[X] Plan New Foundations
-[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
-[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
-[X] DUCK: Attempt to recruit someone into the research branch of WEB-MAT (Who: Adela) (NEW)
-[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Gain enough control of your unruly shadow to still it temporarily.
-[X] Gain enough control of your attraction to smoke and gases to have it collect away from your face.
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
-[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
-[X] The Gambler: Paper
[X] Plan Papers, papers, and fiddly tongy things
-[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
-[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
-[X] EIC: Insert agents into the Kurnos cult in Talecbland.
-[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
-[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
-[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
-[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] The Gambler: Investigate the possibility of using one Wind to directly manipulate another.
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
[X] Plan Papers, papers, and EIC stuff
-[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
-[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
-[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
-[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
-[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
-[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
-[X] EIC: Insert agents into the Kurnos cult in Talecbland.
-[X] The Gambler: Insert agents into the Kurnos cult in Talecbland.
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
[X]Plan: Jyn, AV, Spells and last job
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Talabecland Branch of the Cult of Kurnous)
-[X] Experiment with integrating the Vitae into enchantments.
-[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
--[X] The Gambler
-[X] Seek any pre-Time of Woes information on the Lhune Depths that may have survived the Karak's fall
-[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
-[X] The Gambler: specify an action this will apply to.
[X] Plan Redshirt v3 with Mushrooms
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Organize and coordinate investigations by Miners and Prospectors and collate the information they gather into a unified map
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
[X] Plan Papers, papers, and Eike bonding time
-[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
-[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
-[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
-[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
-[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
-[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] The Gambler: Investigate the possibility of using one Wind to directly manipulate another.
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
[X] Plan Papers, papers, and our non-suspicious friend
-[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
-[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting. (NEW-ish)
-[X] EIC: Insert agents into the Kurnos cult in Talecbland.
-[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
-[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
-[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
-[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
-[X] The Gambler: Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
[X]Plan: Jyn, AV, Tongs and Spells
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[x] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Talabecland Branch of the Cult of Kurnous)
-[X] Experiment with integrating the Vitae into enchantments.
-[X] Investigate the possibility of using one Wind to directly manipulate another.
--[X] The Gambler
-[X] Attempt to finish off the Grey College spellbook by learning Shadow of Death, Cloak Activity, and the MAPP.
-[X] Seek any pre-Time of Woes information on the Lhune Depths that may have survived the Karak's fall
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.
-[X] The Gambler: specify an action this will apply to.
[X] Plan Papers, papers, and WEBs everywhere
-[X] MAX: Recruit him into the research branch of WEB-MAT (NEW)
-[X] JOHANN: Recruit him into the research branch of WEB-MAT (NEW)
-[X] DUCK: Attempt to recruit Adela into the research branch of WEB-MAT (NEW)
-[X] EIC: Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Write a paper: Daemonic Concealment of Karak Vlag (FRESH)
-[X] Write a paper: Observations on the Windfall north of the Dark Lands (FRESH)
-[X] Write a paper Observations on the Chaos Wastes in the western Great Steppes (FRESH)
-[X] Write a paper: Observations of Karag Dum and its unusual guardian (FRESH)
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
-[X] The Gambler: Attempt to recruit Egrimm van Horstmann into WEB-MAT (NEW)
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold: 300gc for four towers.