[X] Plan Translation Extraction (Ultimate Tower Edition), 10 Pull Gacha Edition
-[X] MAX: Study an artefact: Skaven book on the Anatomy of Chaos Dwarves.
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish.
-[X] EIC: Have the Eight Peaks branch keep a careful eye on the mood and actions of the Undumgi.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] Spend 10 Favour to get all remaining spells.
-[X] Red Tower: build a tower that uses Aqshy to create mystical flames (and non-mystical light) to use the mountain at night.
-[X] Blue Tower: build a tower that uses Azyr to create clear sky on demand.
-[X] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[X] Convince Qrech that the Empire has already translated Queekish, but his help could provide a faster turnaround and better help you plan an attack on Clan Mors.
-[X] Serenity: Write a paper: Your personal understanding of countering Waaagh Magic.
-[X] Penthouse: Add security measures to your Penthouse to prevent surreptitious entry.
-[X] The Deceiver: Support Skaven Gambit.
[X] Plan: Queekish Reading v2
-[X] MAX: Bring him into the classified study on Warptech and have him assist Johann with the Ratling Gun.
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish.
-[X][EIC] Have the Eight Peaks branch keep a careful eye on the mood and actions of the Undumgi.
-[X][Task] Blue Tower: build a tower that uses Azyr to create clear sky on demand.
-[X][Task] Red Tower: build a tower that uses Aqshy to create mystical flames (and non-mystical light) to use the mountain at night.
-[X][Qrech] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
-[X][Gambit] Convince Qrech that the Empire has already translated Queekish, but his help could provide a faster turnaround and better help you plan an attack on Clan Mors.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] Spend 10 favour to reschedule all classes so you get a roll for every spell
-[X][Serenity] The ability of Alkharad to assume a projected form of mist.
-[X][Penthouse] Add security measures to your Penthouse to prevent surreptitious entry.
-[X] The Deceiver: Use it to sell our Qrech Gambit.
[X] Plan Translation Extraction
-[X] MAX: Study an artefact: Skaven book on the Anatomy of Chaos Dwarves.
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish.
-[X] EIC: Have the Eight Peaks branch keep a careful eye on the mood and actions of the Undumgi.
-[X] Attempt to learn a spell from scrolls (specify which, will be harder than studying it at the Grey College)
--[X] Shroud of Invisibility
-[X] Red Tower: build a tower that uses Aqshy to create mystical flames (and non-mystical light) to use the mountain at night.
-[X] Seek to build a stronger rapport with the Skaven, and see about supplying sources of mental stimulation that your company isn't the only thing keeping him sane.
--[X] Convince Qrech you're ambitious and loyal only to yourself, and you're willing to repay his cooperation in ways that will benefit the Under-Empire.
-[X] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[X] Convince Qrech that the Empire has already translated Queekish, but his help could provide a faster turnaround and better help you plan an attack on Clan Mors.
-[X] Serenity: Write a paper: Your personal understanding of countering Waaagh Magic.
-[X] Penthouse: Add security measures to your Penthouse to prevent surreptitious entry.
-[X] The Deceiver: Support Skaven Gambits
[X] Plan Translation Extraction (Ultimate Tower Edition)
-[X] MAX: Study an artefact: Skaven book on the Anatomy of Chaos Dwarves.
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish.
-[X] EIC: Have the Eight Peaks branch keep a careful eye on the mood and actions of the Undumgi.
-[X] Attempt to learn a spell from scrolls (specify which, will be harder than studying it at the Grey College)
--[X] Shroud of Invisibility
-[X] Red Tower: build a tower that uses Aqshy to create mystical flames (and non-mystical light) to use the mountain at night.
-[X] Blue Tower: build a tower that uses Azyr to create clear sky on demand.
-[X] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[X] Convince Qrech that the Empire has already translated Queekish, but his help could provide a faster turnaround and better help you plan an attack on Clan Mors.
-[X] Serenity: Write a paper: Your personal understanding of countering Waaagh Magic.
-[X] Penthouse: Add security measures to your Penthouse to prevent surreptitious entry.
-[X] The Deceiver: Support Skaven Gambit.
[X] Plan Translation Extraction, 10 Pull Gacha Edition
-[X] MAX: Study an artefact: Skaven book on the Anatomy of Chaos Dwarves.
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish.
-[X] EIC: Have the Eight Peaks branch keep a careful eye on the mood and actions of the Undumgi.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] Spend 10 Favour to get all remaining spells.
-[X] Red Tower: build a tower that uses Aqshy to create mystical flames (and non-mystical light) to use the mountain at night.
-[X] Seek to build a stronger rapport with the Skaven, and see about supplying sources of mental stimulation that your company isn't the only thing keeping him sane.
--[X] Convince Qrech you're ambitious and loyal only to yourself, and you're willing to repay his cooperation in ways that will benefit the Under-Empire.
-[X] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[X] Convince Qrech that the Empire has already translated Queekish, but his help could provide a faster turnaround and better help you plan an attack on Clan Mors.
-[X] Serenity: Write a paper: Your personal understanding of countering Waaagh Magic.
-[X] Penthouse: Add security measures to your Penthouse to prevent surreptitious entry.
-[X] The Deceiver: Support Skaven Gambits
[X] Plan Temple
-[X] [MAX] Study an artefact: Skaven book on the Anatomy of Chaos Dwarves.
-[X] [JOHANN] Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
-[X][EIC] Have the Eight Peaks branch keep a careful eye on the mood and actions of the Undumgi.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] Spend 10 Favour to get all remaining spells.
-[X] [TEMPLE] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
-[X] [TOWER] Blue Tower: build a tower that uses Azyr to create clear sky on demand.
-[X][Qrech] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[X] Convince Qrech that the Empire has already translated Queekish, but his help could provide a faster turnaround and better help you plan an attack on Clan Mors.
-[X] [SERENITY] Write a paper: Your personal understanding of countering Waaagh Magic.
-[X][Penthouse] Add security measures to your Penthouse to prevent surreptitious entry.
-[X] [COIN] The Deceiver: Support Skaven Gambit.
[X] Plan: SuperSonicSound
-[X] MAX: Bring him into the classified study on Warptech and have him assist Johann with the Ratling Gun. (NEW)
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence. (NEW)
-[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
-[X] Start hiring handlers who can then start hiring informers and begin to collect non-public information.
-[X] Blue Tower: build a tower that uses Azyr to create clear sky on demand.
-[X] Seek to build a stronger rapport with the Skaven, and see about supplying sources of mental stimulation that your company isn't the only thing keeping him sane.
-[X] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
-[X] Convince Qrech that the Empire has already translated Queekish, but his help could provide a faster turnaround and better help you plan an attack on Clan Mors.
-[X] Convince Qrech you're ambitious and loyal only to yourself, and you're willing to repay his cooperation in ways that will benefit the Under-Empire.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
-[X] Spend 10 favour to ensure we have teaching available for all our missing non-battle magic spells.
-[X] The Deceiver: specify how this will be used.
-[X] Use on Skaven Gambits.
-[X] Write a paper: select which.
- [X] Your personal understanding of countering Waaagh Magic. (FADING)
-[X] Add security measures to your Penthouse to prevent surreptitious entry. (NEW)
[X] Plan Steady Progress
-[X] MAX: Study an artefact: Skaven electric whip, stolen from Clan Moulder.
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish.
-[X][EIC] Found an auditors division, to make sure the ledgers are in order.
-[X][Task] Red Tower: build a tower that uses Aqshy to create mystical flames (and non-mystical light) to use the mountain at night.
-[X][Qrech] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[X][Qrech] Convince Qrech that the Underempire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] Spend 10 Favour to get all remaining spells.
-[X][Vitae] Investigate the exact circumstances required to induce a transformation.
-[X] [SERENITY] Write a paper: Your personal understanding of countering Waaagh Magic.
-[X][Penthouse] Add security measures to your Penthouse to prevent surreptitious entry.
-[x] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[X] The Deceiver: Qrech
[X] Plan No Ranald, No Problems!
-[X] MAX: Allow him to spend all his time on his metalworking studies.
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
-[X] Reach out to Julia to find out if she's interested in being poached or passing on information.
-[X] Red Tower: build a tower that uses Aqshy to create mystical flames (and non-mystical light) to use the mountain at night.
-[X] Seek to build a stronger rapport with the Skaven, and see about supplying sources of mental stimulation that your company isn't the only thing keeping him sane.
-[X] Convince Qrech that the Empire has already translated Queekish, but his help could provide a faster turnaround and better help you plan an attack on Clan Mors.
-[X] Wolf is fully grown and very magical. Deepen your familiar bond. (may unlock a new familiar ability; risks obsession)
-[X] Penthouse: Add security measures to your Penthouse to prevent surreptitious entry.
-[X] The Deceiver: Support Skaven Gambit.
-[X] Serenity: Write a paper: The ability of Alkharad to assume a projected form of mist.
-[X] Investigate how living things react to exposure to the Vitae.
[X] Plan Steady Progress (Tower Edition)
-[X] MAX: Study an artefact: Skaven electric whip, stolen from Clan Moulder.
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish.
-[X][EIC] Found an auditors division, to make sure the ledgers are in order.
-[X][Task] Red Tower: build a tower that uses Aqshy to create mystical flames (and non-mystical light) to use the mountain at night.
-[X][Task] Blue Tower: build a tower that uses Azyr to create clear sky on demand.
-[X][Qrech] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[X][Qrech] Convince Qrech that the Underempire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] Spend 10 Favour to get all remaining spells.
-[X][Vitae] Investigate the exact circumstances required to induce a transformation.
-[X] [SERENITY] Write a paper: Your personal understanding of countering Waaagh Magic.
-[X][Penthouse] Add security measures to your Penthouse to prevent surreptitious entry.
-[X] The Deceiver: Qrech
[X] Plan Translation Extraction (For the Snek Juice! Edition), 10 Pull Gacha Edition
-[X] MAX: Study an artefact: Skaven book on the Anatomy of Chaos Dwarves.
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish.
-[X] EIC: Have the Eight Peaks branch keep a careful eye on the mood and actions of the Undumgi.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] Spend 10 Favour to get all remaining spells.
-[X] Red Tower: build a tower that uses Aqshy to create mystical flames (and non-mystical light) to use the mountain at night.
-[X] Investigate the exact circumstances required to induce a transformation.
-[X] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[X] Convince Qrech that the Empire has already translated Queekish, but his help could provide a faster turnaround and better help you plan an attack on Clan Mors.
-[X] Serenity: Write a paper: Your personal understanding of countering Waaagh Magic.
-[X] Penthouse: Add security measures to your Penthouse to prevent surreptitious entry.
-[X] The Deceiver: Support Skaven Gambit.
[X] Plan Translation Extraction, Many Prayers, Less Excess
-[X] MAX: Study an artefact: Skaven book on the Anatomy of Chaos Dwarves.
-[X] JOHANN: Join him on raids into Clan Mors territory with the aim of finding written correspondence.
-[X] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish.
-[X] EIC: Have the Eight Peaks branch keep a careful eye on the mood and actions of the Undumgi.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] Spend 10 Favour to get all remaining spells.
-[X] Blue Tower: build a tower that uses Azyr to create clear sky on demand.
-[X] [TEMPLE] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
-[X] Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[X] Convince Qrech that the Empire has already translated Queekish, but his help could provide a faster turnaround and better help you plan an attack on Clan Mors.
-[X] Serenity: Write a paper: Your personal understanding of countering Waaagh Magic.
-[X] Penthouse: Add security measures to your Penthouse to prevent surreptitious entry.
-[X] The Deceiver: Support Skaven Gambit.
[x] Plan Noliar v1: Taking Time in Towers
-[x] The Deceiver: Convicing Qrech that it's fine to teach us his language. Also to convince We prey that we'll let them go if they manage to communicate with us.
-[X] MAX: Study an artefact: Skaven book on the Anatomy of Chaos Dwarves.
-[x] JOHANN: Write in: Design light projectors. He can bring in engineers and/or Adela if he chooses and can get them.
-[x] DUCK: Gretel's motivated by wealth. Take her on a raid against Clan Mors, looking for wealth and Queekish. (NEW-ish)
-[x] Have the Eight Peaks branch keep a careful eye on the mood and actions of the non-Undumgi civilians of Karag Nar.
-[x] Add security measures to your Penthouse to prevent forcible entry. (NEW)
-[x] Write a paper: Your personal understanding of countering Waaagh Magic. (FADING)
-[x] No overwork.
-[x] Qrech: Supply a steady stream of Queekish documents for him to translate, and carefully check the results for consistency.
--[X] Convince Qrech you're ambitious and loyal only to yourself, and you're willing to repay his cooperation in ways that will benefit the Under-Empire.
-[x] Attempt to learn a spell from scrolls: Shroud of invisibility
-[x] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
-[x] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)