[X] Plan Citadel Focus
-[X][Max] Current Task: Have Maximilian teach the We written Reikspiel.
-[X] [Johann] Allow him to spend all his time investigating Clan Mors.
-[X] [EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[X][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X][Free] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
-[X] Spend time assisting with a fellow councillor's task: Gunnar, assist him with human burial rites.
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[X] Write in: You've mapped the territory of Clan Mors. Help Johann with his investigations there, with an eye to covertly disrupting the Skaven ability to deal with the spiders while you're there.
-[X] The Gambler: Clan Mors investigation/sabotage
[X] Plan Not Really Preliminary Anymore
-[X] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
--[X] Write a paper on the Waaagh energy and magic witnessed during the Expedition.
-[X] Current Task: Have Johann investigate the properties of the spiders' webs.
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
-[X] Spend time assisting with a fellow councillor's task: specify who and how.
--[X] Assist Gunnar with burial rites for Humans
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
-[X] Teach the We Dwarven semaphore.
-[x] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[X] The Gambler: specify an action this will apply to.
--[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
-[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
[X] Plan Magical Mathilde
-[X] Instill corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X] Current Task: Have Johann investigate the properties of the spiders' webs.
-[X] Current Task: Have Maximilian perform or assist with spider autopsies.
-[X] Teach the We Dwarven semaphore.
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] Spells of Grey Magic (teachers' choice; multiple spells)
-[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] Spend time assisting with a fellow councillor's task: Gunnars and Morrite Lore.
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[X] The Gambler: Spells of Grey Magic
[X] Plan Publishing Power
-[x] Have Maximilian write a paper on a subject you dictate.
--[X] Write a paper on the Waaagh energy and magic witnessed during the Expedition.
--[X] Write a paper on your personal understanding of countering Waaagh Magic.
-[X] Current Task: Have Johann investigate the properties of the spiders' webs.
-[x] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X] Teach the We Dwarven semaphore.
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
--[X] Gambler bonus
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[X] Spend time assisting with a fellow councillor's task: Gunnar, human burial rites.
-[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] The Gambler: specify an action this will apply to.
[X] Plan Mors, Gunnars and Ranald
-[X][MAX] Current Task: Have Maximilian investigate the properties of the spiders' webs.
-[X] [Johann] Allow him to spend all his time investigating Clan Mors.
-[X][EIC] Instil corporate policy: long-term financial good of the Empire.
-[X][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[X][COIN] Use Gambler - apply to Help We Establish their Nest
-[x] Deliver King Belegar's request to the College for a translation item (does not cost an action). [FREE]
-[X] Teach the We Dwarven semaphore.
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
--[X] Use Gambler here
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[X] Spend time assisting with a fellow councillor's task: Gunnars
[X] Plan Waaaghnald
-[X] Instill corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X] Current Task: Have Johann investigate the properties of the spiders' webs.
-[X] Have Maximilian attempt to write a paper (Waaagh energy)
-[X] Teach the We Dwarven semaphore.
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[x] Write a paper on your personal understanding of countering Waaagh Magic. [MAX][ACTION 5]
-[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] Spend time assisting with a fellow councillor's task: Gunnars and Morrite Lore.
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[X] The Gambler: Ranald shrine.
[X] Plan Talk to me Baby (Spider)
-[X] [JOHANN] Current Task: Have Johann investigate the properties of the spiders' webs.
-[X] [MAX] Current Task: Teach the We written Reikspiel.
-[X][EIC] Instil corporate policy: long-term financial good of the Empire.
-[X] Teach the We Dwarven semaphore.
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
--[X] Gambler
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[X] Spend time assisting with a fellow councillor's task
--[X] Assist Gunnar with burial rites
-[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[X] [COIN] The Gambler
[X] Plan Magical Mathilde Underground
-[X] Instill corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X] Current Task: Have Johann investigate the properties of the spiders' webs.
-[X] Have Maximilian attempt to write a paper (Waaagh energy)
-[X] Teach the We Dwarven semaphore.
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] Spells of Grey Magic (teachers' choice; multiple spells)
-[x] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms. [FREE]
-[X] Spend time assisting with a fellow councillor's task: Gunnars and Morrite Lore.
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[X] The Gambler: Spells of Grey Magic
[X] Plan Spider-Wizard Synergy
-[X][Max] Allow him to spend all his time on his metalworking studies.
-[X] [Johann] Allow him to spend all his time investigating Clan Mors.
-[X] [EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X][SOC] Spend time assisting with a fellow councillor's task: Gunnars, Morrite Lore
-[X][PENT] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
-[X] You've mapped the territory of Clan Mors. Go down there and see what you can acquire.
--[X] Ranald's Coin: The Gambler
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[X] Teach the We Dwarven semaphore.
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
[X] Plan Like A Good Neighbour
-[X][MAX] Current Task: Have Maximilian investigate the properties of the spiders' webs.
-[X] [Johann] Allow him to spend all his time investigating Clan Mors.
-[X][EIC] Instil corporate policy: long-term financial good of the Empire.
-[X][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[X] Teach the We Dwarven semaphore.
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
--[X] Gambler
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[X] Spend time assisting with a fellow councillor's task
--[X] Assist Gunnar with burial rites
[X] Turn 20 Down with Clan Mors
-[X] [Max] Current Task: Have Maximillian teach the We written Reikspiel.
-[X] [Johann] Allow him to spend all his time investigating Clan Mors.
-[X] [EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
--[X] Ranald's Coin - The Gambler on this one.
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[X] You've mapped the territory of Clan Mors. Go down there and see what you can acquire.
-[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
-[X] [PENT] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] [SOC] Spend time assisting with a fellow councillor's task: Help Gunnar with Tomb Construction
-[X] [COIN] The Gambler: Help the We establish new nest below the Citadel.
[X] Plan Citadel Focus
-[X][Max] Current Task: Have Maximilian teach the We written Reikspiel.
-[X] [Johann] Allow him to spend all his time investigating Clan Mors.
-[X] [EIC] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[X][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X][Free] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
-[X] Spend time assisting with a fellow councillor's task: Gunnar, assist him with human burial rites.
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[X] Write in: You've mapped the territory of Clan Mors. Help Johann poke Clan Mors
-[X] The Gambler: Poke Clan Mors
[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar. (4)
-[X] The Protector. Let Ranald the Protector take a second shot at this whole Protecting thing. We have a temple, we have a new people. Let's make it work. Tell the (edited) story of how Ranald protected you from Orckish energies, and how you broke the Idol ritual in that place that is now his Temple, saving who knows how many lives.
[X] Francesco Caravello has emerged as the leader of the Undumgi. He will likely end up under Dreng's or Princess Edda's control, but you could step in and bring them under yours. 2 organisations cost 1 action per turn. (3)
[x] WRITING, RESEARCH, AND SPIDERS.
-[x] Have Maximilian write a paper on a subject you dictate.
-[x] Current Task: Have Johann teach the We written Reikspiel.
-[x] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[x] Deliver King Belegar's request to the College for a translation item (does not cost an action). [FREE]
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
-[x] Attempt to learn a spell from College-supplied scrolls (INVISIBILITY) [ACTION 2]
-[x] Send to the Grey College for the appropriate scrolls to learn a specific spell: INVISIBILITY. [ACTION 3]
-[x] Francesco Caravello has emerged as the leader of the Undumgi. He will likely end up under Dreng's or Princess Edda's control, but you could step in and bring them under yours. 2 organisations cost 1 action per turn. [ACTION 4]
-[x] Write a paper on the Waaagh energy and magic witnessed during the Expedition.[MAX][ACTION 5]
-[x] Write a paper on your personal understanding of countering Waaagh Magic. [MAX][ACTION 5]
-[x] Collate the information that the Army of Stirland collected during the Purge. [ACTION 6]
-[x] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms. [FREE]
-[x] Get in touch with Julia and find out if she'd be interested in passing on information to you. [FREE][COIN]
-[x] COIN THE GAMBLER
[X] Spend time assisting with a fellow councillor's task: Dreng, Marshal of Karak Eight Peaks. Offer to makes some MAP's for him, or do some short scouting runs where he needs them. Maybe you can Enchant one main MAP, to do all of K8P, until they can make their own part sized carvings. And the MAP is better for seeing tunnels. Talk to him about what he'd need for best ability to plan fights.
[X] Plan Citadel & Preliminary
-[X][Max] Current Task: Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
--[X] Write a paper on the Waaagh energy and magic witnessed during the Expedition.
-[X] [Johann] Allow him to spend all his time investigating Clan Mors.
-[X][EIC] Attempt to build your own information network within the EIC.
-[X][SOCIAL] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[X][PENTHOUSE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X][Free] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
-[X] Spend time assisting with a fellow councillor's task: specify who and how.
--[X] Assist Gunnar with burial rites for Humans
-[X] Teach the We Dwarven semaphore.
-[X] Write in: You've mapped the territory of Clan Mors. Help Johann poke Clan Mors
-[X] The Gambler: Poke Clan Mors
[X] Plan Not Really Preliminary Anymore
-[X] Have Maximilian teach the We written Reikspiel.
-[X] Current Task: Have Johann investigate the properties of the spiders' webs.
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
-[X] Spend time assisting with a fellow councillor's task: specify who and how.
--[X] Assist Gunnar with burial rites for Humans
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
-[X] Teach the We Dwarven semaphore.
-[x] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[X] The Gambler: specify an action this will apply to.
--[X] Investigate the constantly-dripping blood of the Wisdom's Asp. Current accumulation: 12 gallons.
-[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
[X] Current Task: Have Johann investigate the properties of the spiders' webs.
-[X] But make clear you'll make available to him maps of Clan Mors underground to help with his work,and free him for next season.
[X] Not Plan TNE
-[X] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
--[X] Write a paper on the Waaagh energy and magic witnessed during the Expedition.
-[X] Current Task: Have Johann investigate the properties of the spiders' webs.
-[x] Instil corporate policy: always be scrupulously honest when dealing with Dwarves.
-[X] Teach the We Dwarven semaphore.
-[X] Request the translation item yourself (does not cost an action; converts 3 College Favour to Dwarf Favour).
-[x] Help the We establish their new nest below the Citadel. [ACTION 1][COIN]
--[X] Gambler bonus
-[X] You have acquired the possession of the Temple where Ranald mugged Mork. Set up a shrine and spread knowledge of it throughout Karag Nar.
-[X] Spend time assisting with a fellow councillor's task: Gunnar, human burial rites.
-[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] Wolf is now fully grown, and is a very large dog or a regular-sized wolf. Train him. (increases his intelligence, may deepen Familiar bond)
-[X] The Gambler: specify an action this will apply to.