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This is nothing more or less than legalized corruption and a sign of systemic failure.
Welcome to Warhammer, the big daddy of crapsack fantasy worlds.

Also, in regards to the vote, I felt that calling forth Ranald is one of the more safer option. Grounding the magic might destroy the mountain, which will make a lot of unhappy dwarves. Just enduring it doesn't sound that safe and it's also kind of lame. Using the dwarve belt might work, but we might lose it and it would be beneficial for us to avoid losing our sick relatively new magic belt. Accepting Mork voodoo magic stuff, sounds funny and cool. Though I rather not alienate our dwarf bros and have motherfucking Kragg the Grim smash us silly for it. So, with that, we reach the option with Ranald. I'm not saying it's 100% safe and it can easily backfire on us. But in the same time, out of all the options, I feel that this one is the only one that we are getting direct help. Sure, Ranald is not the most powerful god around, but he is still a god nonetheless and a help from a god that favors Mathilde seems like a pretty good choice. Also, regards to Mathilde character, I also found it fitting since Mathilde is already halfway to becoming his priest. She was friends with two of Ranald's priest, Ranald likes her enough, got involved in Gambling bro vs. Shark douche, she put Ranald icon all over the Stirland watch base or something like it, and she calls him when she needed help the most. Calling for Ranald help here, when she facing some divine level bullshit, seems pretty fitting for her character, at least from how I see it.

As far as I'm aware grounding the magic is one of the few ways that won't blow up the mountain. Magic is surprisingly similar to lightning in that regard.
 
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The words 'the greater good' fill me with a great deal of suspicion. Whose greater good? The Empire's? What if they are being abusive, foolish or tyranical (which they are in various ways constantly)? What if they are at war with another uncorrected power?

The fact of the matter is that at the end of the day Grey Wizards, just like everyone else, are responsible for their own morality and compelling them to poverty builds nothing but resentment.

The Grey Wizards have appointed themselves as the Empire's secret police. They're the people who watch the watchers, so if a chapter house of the Witch Hunters goes bad, they're the people who find it and purge it. If an Elector Count or the Emperor goes bad, they're the people who make sure they have an accident.

The vow of poverty is because the Grey Magisters have phenomenal power already, restricted only by their own internal procedures. They answer to no one but their own conception of the Empire's best interests. There would be very serious conflicts of interests with allowing your secret police to freely go into business or accumulate great wealth from another source.

Mathilde has also been an unusually public Grey Wizard. From most of the descriptions Grey Wizards seem to be expected to spend most of their time incognito, having assumed someone else's identity.
 
[X] You are a Magister of the Grey Order, and follow the traditions laid down by Teclis and Magnus the Pious. Try to ground the energies.

Because I'm a risk-averse voter at heart, and I try to vote away from disaster as my main goal, only going to the shiny if the risk is truly worth it. This is exactly the situation where I vote away from disaster. Mathilde is playing with a fuckton of hostile divine energy, this could end extremely badly for all involved, let's lean away from that disaster hard instead of trying to steal it because lol sounds fun. We don't need to accomplish more than we've already done, that's a nice bonus that we go for only if we can semi-reliably grab it safely.
 
History unravels before your eyes, and you see... Dwarves? But no Dwarves you have ever known, and they are shaping energies you know more of than you'd like, even as their very essence protests and their bodies calcify. They sought to create a new type of soldier, with the strength and tirelessness of Orcs but the obedience of automatons, and failed to see the deeper plot that acted through them. When the Black Orcs escaped Mingol Zharr-Naggrund, they joined the wider greenskin ecosystem, but they never fully integrated, and this is the ultimate result. An attempt to tear asunder the strongest deities to ever work in unison. But in enshrining a God of Only Brutality, that machination had inevitably created a counter-force, a God of Only Cunning. And you can somehow feel the intended conduit of that deity on the edge of your perception, you see within Karag Rhyn a half-grown goblin standing motionless in horror as his place in history is usurped, even as one of his boyz takes the opportunity to usurp his Boss and slips a dagger between his ribs. That conduit has been abandoned, as your act of surreptitious murder in this place and time put you directly under the influence of Only Mork.
With bare hands you reach out and you tear the Idol asunder, unleashing the accumulated Waaagh! into the world. And in an instant the terrible purpose that filled you vanishes, and you find yourself free to act as you will once more, and at the center of an imminent maelstrom of unleashed energies.

i have no idea what was just happening. can someone explain what the black orc priest was doing before we knived him
 
[X] You are a Magister of the Grey Order, and follow the traditions laid down by Teclis and Magnus the Pious. Try to ground the energies.

Let's not emulate Hexensohn, it's a really bad idea imo. Destroying the energies would be better but I believe this is more likely to succeed.
 
In order to get everyone to stop debating something of which we have little control over, let me theorise what a good role will get us (and from any tally it's pretty obvious that Ranald will win in a landslide). I have a theory that offering him the divine power of another God, especially by outplaying the Orc-God-Of-Only-Cunning, Ranald may view us a priest of his faith, which could unlock several nice bonuses.

Divine Lore of Ranald
Ranald represents a variety of interests, both positive and negative. Whilst reviled as the God of Thieves, he is also prayed to as the God of Good Fortune. But Ranald can be a fickle patron. His priests know enough not to entreat their God too much, lest Ranald's blessings dry up. A sudden downturn in the priest's fortunes can be the price of over-reliance on Ranald's attentions. Aside from the typical thieves that venerate him, Ranald is also the patron of merchants and the God who shelters and supports those who fight for freedom.

  • Bamboozle: You fool one man-shaped creature (Human, Elf, Orc, Beastman, etc.) within range into doing your bidding. The affected creature does whatever you say short of actively harming itself. You could, however, instruct the creature to do something foolish that might result in its harm. Bamboozle does not work on Daemons or the Undead.
  • Bargain Hunter: Ranald guides you to the cheapest source for a particular kind of good. When intoning this prayer, you decide the geographical area, type and quantity of good, and its quality. If such goods are unavailable, you learn that.
  • Bountiful Fortune: You gift yourself and all your allies within range at the time of casting with the luck of Ranald.
  • Eye of Ranald: Ranald blesses you with a fine eye for the value of things.
  • Good Fortune: You gift one character with the luck of Ranald.
  • Perfect Empathy: You perfectly understand the person to whom you are speaking. This overcomes any language barriers, but also means you know what he really thinks, as well as what he actually says. This gives a merchant an overwhelming advantage in negotiations. It is also very useful for interrogation, but priests of Ranald tend to be less interested in that sort of thing; in fact, they are less likely to use the spell for such a purpose lest someone get the idea to use a similar spell on them!
  • Poor Man's Face: Any valuables you or your allies carry become impossible to find by any search that is against your will or without your knowledge; even if a bag full of gold coins is turned inside-out, the inspectors find only a few crumbs and half a biscuit, or similar worthless items. Priests believe Ranald keeps the valuables for you for the duration, and teach that the Trickster God may not give back items that he likes overmuch.
  • Rumour of Bounty, Rumour of Dearth: You beseech Ranald to manipulate the prices of a particular object or commodity in a settlement. Rumour of bounty, rumour of dearth instils a vague sense in the locals that something is about to become more common, reducing the prices, or that something is about to become more scarce, increasing the prices. As an unexpected consequence of this spell, the rumours tend to remain in the minds of those affected and excessive use of this spell has been known to cause riots—especially when word spreads of food shortages.
  • Open: You cause any one lock, bolt, or latch to unlock, unbolt, or lift. The object cannot be forced shut in that time (though you, as the caster, may shut it if you wish).
  • Stealth of Ranald: Ranald blesses you with incredible stealth.
  • Trapsense: Your prayers allow you to magically sense all traps within range. Trapsense does not disarm these traps, it only alerts you to their presence and location.
  • Unremembered Face: Upon intoning your prayers, you make it harder for people to recall details about you, only able to recall two (accurate) facts about your appearance. Most users of this spell wear a flamboyant and distinctive hat and cloak, or something similar, which can easily be removed and hidden. This allows a priest of Ranald to gain a reputation without risking his identity.
 
[X] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.
Because Ranald.
[X] You are the justice of Mork, delivering swift death upon the heresy of Only Gork. Try to accept the energies.
Cuz it's Da Orkiest Choice!
 
[X] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.
 
It'd be funny if the Mork option won and Mathilde became Vulkan from TTS, occasionally sounding a bit Orky to especially the Dwarf's discomfort.
 
[X] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.

On all levels except physical we are a chosen priest of Ranald. Let's act like this.

But Gods, do I regret we can't save game and try all the options.
 
[X] You are a faithful of Ranald, being in the right place at the right time to unbalance the scales. Try to steal the energies.
Honestly? It's the best place to put the energy. It's representative of cunning, destroying it would probably ruin Kragg's shiny (and I like that shiny), grounding it seems like a waste, and I DON'T want to test our chances just surviving it. The less said about the Mork option, the better.

If we can send this raw power Ranald's way, he'll be able to find a use for it beyond what we could ever hope to dream of, and probably get a much safer boon in the process.
I think it quite appropriate as well. Reckon even Mork would like it. "Wot? Ya 'umie nabbin' mah Waaagh!? Dat propa cunnin' dat is."
 
i have no idea what was just happening. can someone explain what the black orc priest was doing before we knived him
Okay the orcs and goblins worship two twin deities Gork and Mork the gods of cunning brutality and brutal cunning respectively. Chaos Dwarves made black orcs, orcs++ who don't respect goblins backstabby shit at all, these black orcs we are fighting are creating a heretical version of Gork as the god of only brutality which is essentially a betrayal of/declaring Mork its mortal enemy, Mork was pissed. Also because of symmetry if it worked it would also create Mork the god of only cunning.
 
i have no idea what was just happening. can someone explain what the black orc priest was doing before we knived him
The vision was a look at how this came to be. The Black Orcs are a designed "superior" Greenskin race developed by the Chaos Dwarves, who rebelled and left to enter Greenskin culture... but never really quite fit in. They were, here, attempting something previously unthinkable to Greenskins - splitting the brother-gods Gork and Mork, to worship Only Gork, god of (cunning) Brutality. Mork, god of (brutal) Cunning was instinctively reacting to this by raising up a Prophet of Only Mork, Skarsnik. Instead, Mathilde snuck in and started murdering the Black Orc priests attempting to do this, and in this act of great sneakiness and brutal Cunning in this most critical of places, usurped Mork's attention from little Skarsnik, who got shanked as soon as his Mork-bestowed plot armour disappeared.
 
In order to get everyone to stop debating something of which we have little control over, let me theorise what a good role will get us (and from any tally it's pretty obvious that Ranald will win in a landslide). I have a theory that offering him the divine power of another God, especially by outplaying the Orc-God-Of-Only-Cunning, Ranald may view us a priest of his faith, which could unlock several nice bonuses.

Unfortunately, from what we know Collegiate arcane magical practice is incompatible with channeling a divine Lore, as humans can't safely channel two different Lores over the long term. Mathilde would have to invent sorcery (which appears to be using divine magic to manipulate a Wind of Magic), or more likely the inverse as she's already Arcane Marked, using Ulgu to manipulate divine energy (Which may have similarities to using Ugu to manipulate snake juice).
 
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Imagine how a blacksmith who made weapons would feel about someone that picked up fistfuls of molten iron with their bare hands and smacked their enemies in the face with it.

That you seem to have unscorched hands and a lot of greenskins are running around with cooling iron where their faces should be might earn his grudging respect, but that won't for a moment make him think that what you are doing isn't really stupid.
Notice how we're just about to go from smacking greenskins with molten iron to smacking them with molten tungsten?
 
Let's keep in mind what happened the last time a Wizard tried to take control of powerful alien energies during a battle. We can't afford to blow up the mountain.
 
Trying to imagine how Mathilde will deal with all that Waaagh energy by giving it to Ranald.

Mathilde: " 'O Ranald the Night Proweler, who watches over those who steal in the night; I need to fence some burning hot divine energy, you in?"
 
Divine Lore of Ranald
  • Bargain Hunter: Ranald guides you to the cheapest source for a particular kind of good. When intoning this prayer, you decide the geographical area, type and quantity of good, and its quality. If such goods are unavailable, you learn that.
The other effects were all nice enough, but this one is the real gem. A spell mighty enough to defeat the might of Wizard Chic? Incredible!
 
Trying to imagine how Mathilde will deal with all that Waaagh energy by giving it to Ranald.

Mathilde: " 'O Ranald the Night Proweler, who watches over those who steal in the night; I need to fence some burning hot divine energy, you in?"

And Mathilde will quite possibly pray exactly that in Thieves' Cant, which makes me smile.
 
Unfortunately, from what we know Collegiate arcane magical practice is incompatible with channeling a divine Lore, as humans can't safely channel two different Lores over the long term. Mathilde would have to invent sorcery (which appears to be using divine magic to manipulate a Wind of Magic), or more likely the inverse as she's already Arcane Marked, using Ulgu to manipulate divine energy (Which may have similarities to using Ugu to manipulate snake juice).

I shall concede, those are the rules... but when has Ranald ever cared about rules?
 
The other effects were all nice enough, but this one is the real gem. A spell mighty enough to defeat the might of Wizard Chic? Incredible!

We will laugh as Mathilde ends up making enormous sums of money having a share in the trade-in Wizard Chic via EIC dividends. That naturally goes back to repaying her EIC debt, and sunk into her estate and some of the money is embezelled to fuel her experiments.

You know, I bet the Grey Order does have a contingency plan in place on taking control of the EIC shares if anything was to happen to Mathilde, in "trust".

Also, we are so close to 1000 pages! May this conversation and quest continue for a thousand more!
 
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