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Sad that "Mathilde's Malleable Aethyric Projection" came so late. I consider it strictly superior to "Mathilde's Multidimensional Aethyric Projection", but it never stood a chance.
 
Sad that "Mathilde's Malleable Aethyric Projection" came so late. I consider it strictly superior to "Mathilde's Multidimensional Aethyric Projection", but it never stood a chance.
Yeah it's better, but I don't think it can catch up at this point, sadly.
People seriously want to abandon the alliteration for an acronym that doesn't really fit that well?
Mathilde's M.A.P. doesn't fit well? We have very different opinions.
 
I'll close voting and start writing the update once I finish waking up.

@BoneyM I'm seeing a lot of singleton votes for naming suggestions that have not garnered a lot of votes, but are pretty similar to other ones. Would it be permissible to tag them and let them know, or could you possibly make a post long enough to trigger an alert to let them know?

No and no. Make the best argument you can in the thread and if that's not enough to sway people, so be it. Everyone's free to choose their level of participation, and if someone chooses to pop in once during a given voting period to cast their vote and leave until the next update, that's their prerogative.

@BoneyM Any chance we can convince you to have Mathilde keep Wolf close while visiting the others? Especially since Wolf seems in a secure 4th place now.

Depending how the final breakdown looks I might end up doing something like that, but it'll be entirely fluff.

--Effect: Shifts ONE mental conceptual element of an object's appearance, namely its subjective value. Its unclear if this shifts what it feels like, what its shaped like, if it just changes the looks or if it just changes what people think about it though. @BoneyM could this be clarified?

Added:
- Shape of the object appears unchanged. Usually changes material, craftsmanship, intricacy, decorations, and so on.
 
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Look people, there's an easy reason why the alliteration is the optimal option.

See, the second M in MMM is "Mallable". This means that it can be reshaped to suit our needs.

In other words, we can just pretend that the "M" is actually shaped like an "A"!

THE BEST OF BOTH WORLDS!
 
[X] Mathilde's Multidimensional Aethyric Projection
[X] Head Ranger Ulthar Alriksson
[X] Grand Master Ruprecht Wulfhart
[X] King Belegar Ironhammer
 
Look people, there's an easy reason why the alliteration is the optimal option.

See, the second M in MMM is "Mallable". This means that it can be reshaped to suit our needs.

In other words, we can just pretend that the "M" is actually shaped like an "A"!

THE BEST OF BOTH WORLDS!
So instead of reading it as MMM we can read it as... MAM?

This doesn't seem like an improvement.
 
An entire unit armed with weapons that modern Dwarf forces would consider themselves lucky to have one of is going to make a fair few greenskins regret their life choices.

Also note that there was no visible roll for artefacts.
 
An entire unit armed with weapons that modern Dwarf forces would consider themselves lucky to have one of is going to make a fair few greenskins regret their life choices.

Also note that there was no visible roll for artefacts.
Well I am sure they'll regret their life choices, but only for the moment between the weapon hitting and them being splatted against the wall.
 
-Shadowsteed
--Targets: A shadow
--Focus: Shadow, Boundaries
--Effect: It...pulls the idea of a horse out of shadows and makes it real enough to ride for a while. It pretty much behaves like a horse, except being an imperfect emulation of a horse it's actually better by dint of not actually being solid enough to trip or get tired.
--Assessment: This is pretty much the first "make a shadow pretend to be something real" spell. Its surprisingly low level too, suggesting that Ulgu is pretty happy with 'summoning' solid shadow effects. And I'm PRETTY sure summoning animals is Ghur normally.
If I remember correctly, in quest Shadowstead was fluff-wise described as personification of night fleeing before inexorable, inevitable tide of sunlight. Which is why it does not tire, pays no attention to broken terrain and disappears at dawn. I may be misremembering though.
 
Oddly enough, Realms of Sorcery contains no such thing. :thonk: It has Ghur spells for talking to, taming, or commanding existing animals, but no proper summons to call or create new ones. Crow's Feast is the closest, having the appearance of summoning -- a murder of angry crows suddenly attacks your enemies -- but its mechanical effect is area-of-effect damage. Aethyric crow shapes appear for an instant, pass right through cover and obstacles, go for the eyes ("do not roll for hit location, all hits are to the head"), and promptly disappear.
The RPG magic lores generally seem to miss a lot of spells that should be in them. For 2e (the one BoneyM is using), Ghyran is missing any actual healing spells, and Ulgu doesn't have a teleport, despite those being the lore attributes in the tabletop game. This leads to weird results in this game, where we go from being unable to teleport to being able to get a free one with every spell, and a Ghyran user goes from no healing to healing for free with every spell.
 
An entire unit armed with weapons that modern Dwarf forces would consider themselves lucky to have one of is going to make a fair few greenskins regret their life choices.
That would require that Greenskins by capable of telling the difference.

On a semi-related note would the Dwarfs object to us looting Greenskin magic items for study? They might be at least semi-religious but there may be something worth discovering in their ramshackle enchantments.
 
The RPG magic lores generally seem to miss a lot of spells that should be in them. For 2e (the one BoneyM is using), Ghyran is missing any actual healing spells, and Ulgu doesn't have a teleport, despite those being the lore attributes in the tabletop game. This leads to weird results in this game, where we go from being unable to teleport to being able to get a free one with every spell, and a Ghyran user goes from no healing to healing for free with every spell.
We kind of have combat-teleporting in Battle Magics. I guess maybe those spells do exist, but have been hoarded/not added to the "standard" spell lists for political reasons?
 
An entire unit armed with weapons that modern Dwarf forces would consider themselves lucky to have one of is going to make a fair few greenskins regret their life choices.

Also note that there was no visible roll for artefacts.
So, what's likely to happen with the pikes, which they seemingly haven't used in millennia?
Are we gonna see Dwarven Hoplite Phalanxes? :V

Or (heretically?) chop em down to spears or shortswords?
 
We kind of have combat-teleporting in Battle Magics. I guess maybe those spells do exist, but have been hoarded/not added to the "standard" spell lists for political reasons?
We have it in the Battle Magic lore attribute, allowing a free teleport with every spell. However, there is no way to teleport without casting a different spell first, which is kind of whack.

Similarly, Ghyran needs to either cast a different spell first or use full Battle Magic to heal.
 
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