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That's somewhat weird to hear, when my Warhammer gameplay has mostly been Total War where shooting trolls with missiles is one of their weaknesses. The more you know I guess.
Shooting them with missiles has trouble killing them fast enough unless in an open field

If a greatsword can be secured without issue, then it stands to reason a different greatsword-sized object can as well, especially as they don't have to occupy the same space during important times.

Furthermore, you miss the more important point: a +1 Magic "staff" is only ever useful in situation where we generally don't need to be swording anything anytime soon.

Virtually nothing in our current arsenal really benefits from it. Aethyric Armor will, but learning the remaining spells will do the same and a staff won't bump it to the next tier. There's Shadow Knives... and Battle Magic.

The former of which isn't terribly relevant, the later of which my preferred instrument to have a hand to aid in its use is incompatible with a staff.

To sum it up, carrying another sword on our back is perfectly viable as we are already used to carrying one. But it doesn't terribly matter, because in most situations where we want one, we don't need the other.
The greatsword is our sole long weapon, either we are in combat and its in our hands or we're not wielding a weapon and its obstruction to weapon swinging is inapplicable.

If we have a SECOND long weapon, like a staff, thats no longer true. And if you're committing to carrying only one or the other you don't actually want a staff at all.
 
The greatsword is our sole long weapon, either we are in combat and its in our hands or we're not wielding a weapon and its obstruction to weapon swinging is inapplicable.

If we have a SECOND long weapon, like a staff, thats no longer true. And if you're committing to carrying only one or the other you don't actually want a staff at all.
Read the edit. That's entirely conjecture, and contradicts staples of the genre we are in. You can postulate it is, I can postulate it isn't with the same authority.

And even if what you say is true, which is unreasonable as one quality doesn't in any way preclude the other, a non-quickdrawable but properly stored "staff" isn't of any issue whatsoever.

We can cast just fine without it, ninety nine percent of our spells don't benefit from it, the ones that do demand an incompatible tool.

The staff is most useful in enchanting, really.
 
There's Shadow Knives... and Battle Magic.

hmm...

U / Cloak Activity: Allows you to perform an action while appearing to perform something entirely different for up to half a minute.

@BoneyM Is Cloak Activity usable in combat? Say to make it appear that we're swinging our greatsword in a different direction? Or does it take too much concentration to do that, and it's only for poisoning drinks and the like?
 
To be fair, you were using the word in an insulting fashion toward said fantasy creatures. And even if you were only insulting fantasy creatures and not actual people, by following your logic one could justify using other, more inflammatory slurs to insult trolls.
Do inflammatory slurs do double damage against trolls, or does the species not work that way in Warhammer?
 
hmm...

U / Cloak Activity: Allows you to perform an action while appearing to perform something entirely different for up to half a minute.

@BoneyM Is Cloak Activity usable in combat? Say to make it appear that we're swinging our greatsword in a different direction? Or does it take too much concentration to do that, and it's only for poisoning drinks and the like?
And where does it say that we need a staff to cast it?
 
hmm...

U / Cloak Activity: Allows you to perform an action while appearing to perform something entirely different for up to half a minute.

@BoneyM Is Cloak Activity usable in combat? Say to make it appear that we're swinging our greatsword in a different direction? Or does it take too much concentration to do that, and it's only for poisoning drinks and the like?

You could cast it before combat and have it severely confuse your enemies, but there's already a pretty severe bottleneck on pre-combat casting and it doesn't last very long.
 
Drop might be a good spell to pair with our great sword, and it's petty magic so it wouldn't even be that difficult.
 
Mathilde should start assassinating skaven leaders now, hopefully roll another 100 for skaven leader killed and then we can causally walk in without any real resistance.
 
Keep in mind there are six more places that could be hiding horrors, this isn't over by a longshot.

And let's be frank, no one really expected that to be a load bearing boss, but the dice to as the dice will.

We are commanding our own wizards, so maybe help them? I don't know, too many choices, all with their own risks and advantages.
 
Keep in mind there are six more places that could be hiding horrors, this isn't over by a longshot.

And let's be frank, no one really expected that to be a load bearing boss, but the dice to as the dice will.

We are commanding our own wizards, so maybe help them? I don't know, too many choices, all with their own risks and advantages.

Our Journeymanlings have the relatively cushy task of being topside right now--not without reason, most of them aren't really great in tunnel fighting.

Anyway, threat vectors.

A) Chiselworks could be a clusterfuck
B) Armoury might be breached and full of gribblies
C) Temple of Grungni might be breached and full of fuck
D) There could be a tide of evil approaching from below this very second
E) The Hangars may be cursed
F) Shit might attack topside that can overcome our rearguard.

Lots of ways this can go wrong still, but this is still a promising start, with two of the biggest expected clusterfucks being something we relatively coasted through thanks to good sabotage rolls and sheer dumb luck. "Giant tide of Trolls is dead" does mean that the likelihood of further Monsters existing is reduced somewhat.
 
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So, as we're doing cheery thoughts.
What if having the threat of hundreds of Stone Trolls vaguely under control was the Mutually Assured Digestion weapon that kept Clan Moulder trading with the Crooked Moon, rather than just rolling the Rat Ogres in and enslaving them all? :V
 
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Our Journeymanlings have the relatively cushy task of being topside right now--not without reason, most of them aren't really great in tunnel fighting.

Anyway, threat vectors.

A) Chiselworks could be a clusterfuck
B) Armoury might be breached and full of gribblies
C) Temple of Grungni might be breached and full of fuck
D) There could be a tide of evil approaching from below this very second
E) The Hangars may be cursed
F) Shit might attack topside that can overcome our rearguard.

Lots of ways this can go wrong still, but this is still a promising start, with two of the biggest expected clusterfucks being something we relatively coasted through thanks to good sabotage rolls and sheer dumb luck. "Giant tide of Trolls is dead" does mean that the likelihood of further Monsters existing is reduced somewhat.
Alternatively, best case scenario:
a) Chiselworks is where the trolls lived. Now sort of empty, little resistance.
b,c) Armoury and Temple intact, no gribbles there
d) The Highways were contested and now a field of battle between the remainders of Crooked Moon and ratmen.
e) Hangars (too open and well lit) are home to the less important and less dangerous regular goblins/gnoblars
f) Topside shit, whatever it could be, is bombed into dust by a fortress' worth of artillery we have.
 
So, as we're doing cheery thoughts.
What if having the threat of hundreds of Stone Trolls vaguely under control was the Mutually Assured Digestion weapon that kept Clan Moulder trading with the Crooked Moon, rather than just rolling the Rat Ogres in and enslaving them all? :V
That'd be great, because that means they're weak enough we can deal with them without too much problem. Chances are, chances are, they're way more dangerous than that.
 
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