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"Mathilde, why your new spells look exactly like necromancy spells but made with Ulgu?

...Mathilde?"

A hyperbole, but you get the drift.
We wouldn't be using the Liber Mortis for necromancy spells but primarily for it's insight into magic. It's nearly guaranteed to give a boost to learning and maybe even a boost to our magic score.

We also know by reading it we'll get anti-necromancy abilities.
Possible insights into using Snake Juice.
We'll probably also get anti-skaven abilities.
Possibly also ways to deal with warpstone.

Basically it's a generally useful read and almost certainly the most effective training action available to us, no actual necromancy required.
 
I really made a mistake responding to resurgent Liber Mortis debate at all, didn't I.

No, enough is enough. After campaign, when it is at least somewhat relevant, not a day earlier.
 
[X] Report: Scouting went as well as could be expected, and I took the liberty of indulging in some sabotage while I was at it.
-[X] You've already seen my work on the goblin launchers, but I also managed to confirm the Hall of Oaths remained sealed, and got eyes inside the Hall of the Moon.
-[X] Things in the Hall of the Moon were... troubling. The Crooked Moon Goblins seem to have an alliance of convenience with at least one group of Skaven, and had prepared a large number of some kind of rat beasts for us.
--[X] I took the liberty of putting a bullet in the Goblin commander's skull while wearing the illusion of being a Skaven--and the warpstone the Goblin had for teeth blew up when I shot him and wounded the Skaven he was negotating with as an added bonus.
--[X] Things were a bit too hot to stay put and confirm more than the start of infighting--all I can tell you is that the Goblins there are significantly faster and more determined than they probably should be, and it's something that should be taken into account.
-[X] Beyond that? I made my way to the King's Gates to see if there was anything I could do to ease the approach, found they had a nasty trap prepared in the form of a false floor with a herd of trolls hidden beneath just past their bolt throwers.
--[X] I took the liberty of releasing the trolls on them, and they were in the middle of a nasty riot by the time I made good my escape.

[X] Serving as Kragg the Grim's bodyguard as he unseals the Armoury, the Temple of Grungni, and the Hall of Oaths.
 
So, we should absolutely mention our assassination of the goblin leader.

The Skaven and Goblin are likely embroiled in infighting, with the Skaven being the far more organized foe.
 
Slayers seek Doom so when they meet their Ancestors, it is from a glorious death that outweighs whatever dishonour broke them. Resurrection would cheat them of the death they had earned.

Reckoners might or might not consider the slate clean from a resurrected death. The Slayer wouldn't.
 
So, we should absolutely mention our assassination of the goblin leader.

The Skaven and Goblin are likely embroiled in infighting, with the Skaven being the far more organized foe.
There's some doubt whether that little civil war kept going, since the skaven figured out they were tricked and they're the ones who still had the hero unit.
 
Technically, you could cast in light armour.
To expand on this, we can, but it'd be detrimental. This is from WFRP 4e, page 237.
Wearing colours appropriate to the Wind of Magic you are manipulating helps attract the magic to you. This is the reason most Magisters choose to dress in the traditional garb of their order.

All Casting and Channelling Tests suffer a –1SL penalty if you are dressed inappropriately for the Wind of Magic you are trying to attract, as determined by the GM. Specifically, metal and leather armour repel most of the Winds: metal is laden with the golden wind Chamon, while leather retains traces of the amber Ghur. As such, spellcasters wearing armour suffer –1SL penalty to all Casting and Channelling Tests for every Armour Point on the location with the most armour. Casters with the Arcane Lore (Metal) Talent may wear metal armour without penalty; those with Arcane Lore (Beasts) Talent may ignore penalties from leather armour.
 
[X] Reporting:
--[X] State of enemy forces and defenses near landing pad, and following sabotage.
--[X] Hall of Oaths remains sealed, and not for lack of try
--[X] Estimated composition, quality, and type of enemies in Hall of the Moon. General defenses (or lack thereof) The general interactions between Skaven and Goblin, as well as the type of beasts being exchanged (rat beasts and orcs). Goblin Big Boss (describe) was shot and killed, the Skaven leader (describe) blinded as a side-effect, while under guise of Skaven, and infighting broke out. Current information accuracy uncertain after chaos initiated.
--[X] Type of defenses in King's Gates, including enemy troop compositions, artillery, and Stone Troll trap, and the following sabotage initiated
--[X] General state of affairs in Lhune as far as clans noted and occupying

[X] Serving as Kragg the Grim's bodyguard as he unseals the Armoury, the Temple of Grungni, and the Hall of Oaths.
 
Mathilde took a stab getting out of the Hall of the Moon, and healed it when she got a moment because being wounded would have interfered with sneaking about.
 
Where did we use our respawns? I apologize, but I missed it somehow and am wondering when we died/got injured.
It's a full-heal too, which we used after that incident with the marathon goblins; I think one of them stabbed us or something? But anyways, it should probably be recharged pretty quickly, using one of the many corpses we now have on hand.
 
Ulgu disperses at your extremely hurried urging, and your true form reasserts itself, and though the crossbows don't lower, fingers ease slightly away from triggers. "I was warned something like this might happen," one says, who you recognize as Ulthar. "Lass, which of us killed more greenskins in the courtyard at Und-Uzgar?"

You relax slightly. "They were already dead when we got there. I killed all the Skaven in the courtyard of Und-Uzgar, all the rest were killed inside."
"These sort of things are distressingly likely around her."
 
The funny thing is that this and that were both scouting trips.
No, the point of Und-Uzgar was definitely to take it. Unless you're talking about us going over to let them in?
There's some doubt whether that little civil war kept going, since the skaven figured out they were tricked and they're the ones who still had the hero unit.
I'm not sure what good a blind Beastmaster is. At any rate, there was, like, a dozen Stormvermin and thousands of goblins. I don't put money on the Skaven in that fight.
 
So, doing a reordering of the report for highest-relevance first. (Which in the doing turned out to be reverse order)

[x] Reporting:
-[x] I set off a riot of stone trolls who were kept in a large pit behind bolt throwers in the hall beyond the gates. (Describe hall, numbers, goblin response.)
-[x] The Hall of the Moon has thousands of Night Goblins, with a pit holding hundreds of orcs, probably former Broken Toof. A Night Goblin Big Boss there was trading with a Skaven for a large number of giant rats, until I shot him in his warpstone teeth while disguised as a Skaven . I was a bit busy running away from a bunch of unusually fast Night Goblins to see if the brawl continued, but they should be at least somewhat disorganized.
-[x] It does look like the Crooked Moon have been preying on the Broken Toof since before we arrived.
-[x] The Hall of Oaths is still sealed. The defenses have been tried several times, judging by the remains in front of it.
-[x] I set fire to the Doom Diver wings on the way in, which seems to have been enough - there weren't many more than a score of non-drunk goblins there.

[x] Storming the Gates with the Vanguard.
- [x] Belegar and Clan Angrund

"These sort of things are distressingly likely around her."
"She goes scouting with such enthusiasm..."

Edit: thanks, @Redshirt Army - edits copied.
 
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[x] Reporting:
-[x] I set off a riot of stone trolls who were kept in a large pit behind bolt throwers in the hall beyond the gates. (Describe hall, numbers, goblin response.)
-[x] The Hall of the Moon has thousands of Night Goblins, with a pit holding hundreds of orcs, probably former Broken Toof. A Night Goblin Big Boss there was trading with a Skaven for a large number of giant rats, until I shot him in his warpstone teeth while disguised as a Skaven. I was a bit busy running away from a bunch of unusually fast Night Goblins to see if the brawl continued, but they should be at least somewhat disorganized.
-[x] It does look like the Crooked Moon have been preying on the Broken Toof since before we arrived.
-[x] The Hall of Oaths is still sealed. The defenses have been tried several times, judging by the remains in front of it.
-[x] I set fire to the Doom Diver wings on the way in, which seems to have been enough - there weren't many more than a score of non-drunk goblins there.

I quite like this order, actually. Made some slight edits in red.
 
I really think we should be fighting on the front lines with the vanguard. Our ability to terrorise the enemy would work great on goblins, making the assault vastly easier to undertake. We'd also be fighting alongside people who might actually like us and we'd be performing more impressive feats in front of everyone.
 
[X] Plan Effective Reporting
-[X] Report: First Mathilde will say that the Hall of Oath's is intact then Mathilde will give an efficient report starting with King's Gates and then onto places the Dwarfs will encounter next.
--[X] After giving the information on enemy defenses she'll describe the goblin's desecration of the dwarf hold and give her inferences into the situation.

Now onto the Report. First up we want to give our report in order of the things the Dwarfs will encounter so they have the maximum amount of time to change how they'll approach things since they only have 30 minutes until they reach the gates. Although before the real meat of the report we may as well mention the Hall of Oaths are intact since that's important info for morale and will only take a second to say.

Once we've finished giving our report on the layout, defenses, troop dispositions, sabotage undertaken and so on we can then move onto the conclusions we've reached and thoroughly describe the desecration the goblins have performed.

[X] Storming the Gates with the Vanguard.
- [x] Belegar and Clan Angrund

Who's in the mood to kill a bunch of greenskins? Also maximum time spent with Belegar to impart as much info as possible and be on hand to answer any questions.


While there were a lot of rather obvious things going on in our scouting such as the giant magical steel doors of the Hall of Oaths, marathon running goblins and the pit filled with trolls I've decided to remind us all of some of the other amusing tidbits we've picked up along the way.

the wings catch almost instantly, the fire leaping merrily from stack to stack. What you had taken to be some sort of wool or linen is, on closer inspection, a sort of woven mycelium fiber, which you suspect to be the same material that the characteristic robes of the Night Goblins are woven from.
Flammable goblins. While the night goblins don't seem to wear their robes much while indoors it's still an amusing thing to remember.
You enter into a long, wide corridor made of dwarf-shaped stone but criss-crossed with tunnels made by cruder hands, and lit by patches of phosphorescent fungi
But most intersections are lit with a crude torch jammed into an ancient Dwarvern wall sconce
Goblins have thoroughly desecrated the place with glowing fungus and their own crappy tunnels, although they seem to have at least kept some of dwarf's own torch holders and are keeping them lit.
a trickle of foul-smelling water, which emerges from one crack in the wall to disappear into another, two flights down
Yet more indications of goblin's poor maintenance and probably tainted water supplies.
more populated tunnels. The stone underfoot becomes soft, near completely covered with vast growths of greenskin lichen, apparently deliberately cultivated as the Goblin equivalent of roads
Yet more desecration. This time with flammable roads.
. The walls bear layer after layer of gouges, and the sheer thoroughness of the vandalism is remarkable - not a single patch of the original walls remain. Far above, gaping pockmarks show the absence of the long-lost decorations that once showed a beautiful facsimile of the night sky. All that remains now is the giant orb representing the moon, painstakingly desecrated to turn it into an enormous effigy of the Crooked Moon Tribe's grinning banner. But worst of all is the floor which caved in centuries or millennia ago, which is now ringed with jagged teeth of stone to dissuade any of its inhabitants from trying to escape.
Dwarf vengeance!
This is definitely something to mention if we want to rile up the dwarfs into a nice frenzy.
The Skavenslaves start to unload the cages of angry rat-beasts, and some of the nearby Goblins stop what they were doing to receive them and take them into a side-tunnel and out of sight.
We might be able to get a general direction of where the giant rats are being stored here. Definitely an important thing to remember.
occasional pack of regular Goblins, scurrying nervously about in a way that gives you an idea of the local pecking order. You take a moment to examine one that passes close enough, and see tattoos that once marked them as Broken Toof but were now obscured by nasty, jagged scars. From how healed it was, you feel confident that the Goblin's change in loyalty predates the arrival of the Expedition, which means that the Crooked Moon has been preying on the Broken Toof for Orc slaves and Goblin recruits for at least that long.
Broken Toof goblins are around, although they're at the bottom of the pecking order. I wonder if the Broken Toof orcs managed to break out and join up with them?
Also there are the things that we didn't see. Notably a lack of dwarf weaponry.
 
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