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WHFB wizards can cast in armor, right?

Technically, you could cast in light armour. In practice, there's no point since Aethyric Armour is at least its equal.

Then we will need to finish the Spellbook, and either learn Battle Magic or dig up/create another Grey spell, right?

You picked up a +1 for spells on Turn 18, just before joining the Expedition. The next is from finishing off the spell list.


Wasn't Magic 11 and etc out of scope for this system? Or just impossible for anyone who is not an uberlich sitting on a giant warpstone pyramid or otherwise ascended into something not really human anymore?

It would have been under the old system. The current system is slightly more granular.
 
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[X] Reporting:
--[X] State of enemy forces and defenses near landing pad, and following sabotage.
--[X] Hall of Oaths remains sealed, and not for lack of try
--[X] Estimated composition, quality, and type of enemies in Hall of the Moon. General defenses (or lack thereof) The general interactions between Skaven and Goblin, as well as the type of beasts being exchanged (rat beasts and orcs). Goblin Big Boss (describe) was shot and killed, the Skaven leader (describe) blinded as a side-effect, while under guise of Skaven, and infighting broke out. Current information accuracy uncertain after chaos initiated.
--[X] Type of defenses in King's Gates, including enemy troop compositions, artillery, and Stone Troll trap, and the following sabotage initiated
--[X] General state of affairs in Lhune as far as clans noted and occupying

[X] Storming the Gates with the Vanguard.
- [X] Belegar and Clan Angrund
 
This really looks like the same thing to me tho. Integrating the methods and recieving insights from Liber Mortis to the point where it actually provides us benefits to magic score will probably be enough to potentially trigger Bad Stuff.

I get why you'd think that it wouldn't, but that sounds a little bit optimistic to me. Maybe it is possibly to fish out some minor learning bonus from it that way, but not a +1 Magic trait.

I don't really remember, tbh.

Wasn't Magic 11 and etc out of scope for this system? Or just impossible for anyone who is not an uberlich sitting on a giant warpstone pyramid or otherwise ascended into something not really human anymore?

Staff indeed grants +1 magic (QM even said it doesn't need to be a staff, just large enough object, like a greatsword), but our College currently doesn't have staff-maker.
Uberliches need their stats too, otherwise how can they be killed? :D

But magic 11+ is going to need traits. We only have +2 potential increase from spell learning (and that's including Battle Magic) and +1 potential increase from staff. If channeling Arcane Mark really doesn't translate into +1 Magic, then anything above that will require some new traits.
 
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Doesn't a stave give +1 magic? and presumably there will be a grey college stave maker guy when we get back especially since giving one to new magisters sounded like it was common practice.
I don't really remember, tbh. I'll try to fish out the WoG, but my track record with finding lost WoGs so far been pretty bad.
The standard Magister staff does that, yes.
Wasn't Magic 11 and etc out of scope for this system? Or just impossible for anyone who is not an uberlich sitting on a giant warpstone pyramid or otherwise ascended into something not really human anymore?
Have Magic 10, use a staff and get a familiar and there you go.
Technically, you could cast in light armour. In practice, there's no point since Aethyric Armour is at least its equal.
You see, I was eying the Master Rune of Gromril.... :evil:
 
A Staff would give +1 magic. Nobody is currently making them in the Grey College. You have no way of predicting when that would change.

No, we just got last +1 with 6 spells on turn 18 (we already got +2 magic from those 13 spells, not +1). We need full 7 for next +1.
Can someone point me to the arcane mark discussion? As I understand it people are talking about channeling +10% from WFRP and whether or not it translates in +1 magic?

I have said it would be +1 magic, but keep in mind there's no way to deliberately induce an Arcane Mark or control what it would be, and some of them are pretty bad.

You see, I was eying the Master Rune of Gromril.... :evil:

Runic armour uses gromril armour as its base, which is too restrictive to cast in.
 
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So Magic 11 is actually possible now under this system, for the very, very best human casters at least and so is 12+ with additional traits and boosters.

Cool. I am looking forward to being a ridiculous loremaster archmage of Ulgu.
 
A Staff would give +1 magic. Nobody is currently making them in the Grey College. You have no way of predicting when that would change.



I have said it would be +1 magic, but keep in mind there's no way to deliberately induce an Arcane Mark or control what it would be, and some of them are pretty bad.



Runic armour uses gromril armour as its base, which is too restrictive to cast in.

More like almost all of them. Ulgu has probably the best Arcane Mark table, but still it has 4 good ones (stealth, channeling and two intimidate ones), 2 neutral (flicker and hair color) and other 4 either mixed or bad, culminating in Forgettable, which makes us a living Mindhole.

Aqshy and Shysh, for example, don't have anything good besides channeling one. Ghur and Hysh tables have, like, 1 sometimes-useful thing and boatload of drawbacks.
 
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6+: 1-2
5+: 3-5
4+: 6-7
3+: 8-9
2+: 10-11
1+: 12+
These wizard lords are anything but squishy.

Shame so few spells scale like that. Aethyric Armour and Shadow Knives seem to be it. Might just be that a lot of Shadow Magics are of the 'it works or doesn't' persuasion.
Suppose it makes sense though. Don't want Magic Dark turning into Magic Cannonball.

This really looks like the same thing to me tho. Integrating the methods and recieving insights from Liber Mortis to the point where it actually provides us benefits to magic score will probably be enough to potentially trigger Bad Stuff.
How? Even assuming there is knowledge so unique to the Liber Mortis that it acts like a signature (which is improbable if not outright impossible) the only way someone could recognise such is if they themselves had read the Liber Mortis.

People finding out we have the LM could trigger Bad Things.
People finding out we know about a first edition LM and didn't tell our superiors could trigger Bad Things.
Reading it will not get us in any additional trouble.
 
Are these within our enchanting grasp/at all possible?:
- Glowy something, possibly a lantern, designed to enhance the acid of Burning Shadows. A lantern with some sort of obstruction in an arcanely-significant shape?
- A focus to increase Aetheryc Armor's rating.
- Miscast negation of some kind.
- Goggles to see through darkness, including magical.
-- Alternatively, Warrior of Fog -> goggles of fogsight? Including magical?
- Something to heal the Shadowsteed so it doesn't die after two quick hits, or comes back on its own at least (derivative of the Matrix for the later?).

Also, as we are just talking about this, how does the Shadow Knives spell scale with our Magic rating? #Rating attacks at #Rating strenght?
 
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More like almost all of them.
Well, insubstantial in this system would translate into -1 Toughness which is... pretty bad. Trickster is a flat debuff to social, which is horrible, and so is mindhole.

Most of the others are not so terrible and sometimes beneficial, unless you have all of them. Then Mathilde is going to look like a vampire/banshee/etc straight out of worst stories about Sylvania.

Long-term cosmetic spell would be a pretty solid investment.
How? Even assuming there is knowledge so unique to the Liber Mortis that it acts like a signature (which is improbable if not outright impossible) the only way someone could recognise such is if they themselves had read the Liber Mortis.
There is a QM post on all that. I mightly interpriating it a bit too strictly aaaaaaand I didn't notice that I started talking about Liber Mortis again. How about returning to this convo after current campaign is over?

Shame so few spells scale like that.
IIRC, pretty much everything is supposed to scale.
 
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Are these within our enchanting grasp/at all possible?:
- Glowy something, possibly a lantern, designed to enhance the acid of Burning Shadows. A lantern with some sort of obstruction in an arcanely-significant shape?

Possibly possible. Would require study.

- A focus to increase Aetheryc Armor's rating.

No.

- Miscast negation of some kind.

Earthing Rod. Makes one miscast less bad, doesn't negate it, one use only. Must be held while casting, incompatible with staves.

- Goggles to see through darkness, including magical.

Low-light, yes. Pure darkness, no. Magical darkness, no.

-- Alternatively, Warrior of Fog -> goggles of fogsight? Including magical?

No.

- Something to heal the Shadowsteed so it doesn't die after two quick hits, or comes back on its own at least (derivative of the Matrix for the later?).

No.

Also, as we are just talking about this, how does the Shadow Knives spell scale with our Magic rating? #Rating attacks at #Rating strenght?

Magic rating equals number of knives.
 
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I wonder what could even be mastery for Shadow Knives?

Reall big knives? Self-aiming knives? Lots more knives? Range increase, since vanilla version is somewhat short ranged apparently?
 
Hey, the forces list Kragg as having his anvil. Didn't you say something recently about him not carrying it around with him?

What is the state of Kragg's... (I'd give it a silly name but I can't see anything better I could call it than) Anvil of Doom?

It's with the baggage train. He'll install it somewhere once the immediate assault is over.

Kragg would be deeply offended at any implication that Kragg's Anvil of Doom requires any other identifier than Kragg's Anvil of Doom.
 
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I wonder what could even be mastery for Shadow Knives?

Reall big knives? Self-aiming knives? Lots more knives? Range increase, since vanilla version is somewhat short ranged apparently?

Shadow greatswords! :D
In the book they have same range as fireballs and most other damaging spells of other Lores - 50 meters, so unless that was changed they do not really suffer from being too short-ranged.
 
It has a description of being shortranged in the threadmark, while threadmark specifies short range being roughly twenty meters.

It might be an accidental mistake, idk.
 
It possibly could, but QM made it quite clear than unless Mathilde has enough rep to be seen as Great Hero-like saintly figure who can't do any wrong, consequences for publically using even adapted-to-Ulgu stuff from Liber Mortis will be catastrophic.

Maybe not even then. Alas, all this kind of cooled my enthusiasm for trying to find tricks applicable to Ulgu in that book.
That's why – and stay with me on this, because it gets complicated – we don't tell them where our new super-Ulgu came from.

Anyway, I'm gonna vote for:
[X] Storming the Gates with the Vanguard.
- [X] The Slayers

Mathilde has felt sorrow for the knowledge lost from those taking up the Slayer Oath before, and this way it spreads out our hero units more.

Hey BoneyM, are the Slayers the sort to be angry if we revive them with the Seed? There'd be a lot of blenderizing going on, and a lot of food for the Seed, and therefore a lot of potential rezzes, but they ARE seeking their own dooms, so...
 
The problem with using the Liber Mortis as inspiration 'secretly' is threefold

1. the book is a obvious Tzeentch (god of secrets) plot, so future sight is in play.
2. important spellcaster characters have read the book, redacted version and some, I presume, unredacted, cause wizards.
3. we're in the spymaster order of spellcaster, with a bad secret police habit are are habitually mindfucked when doing reports.

Frankly the more i think of it, the more i want to put it under several Kragg runes in the most secret place possible and forget about it (spellcast enhanced forget) and leave it to the 'future' to deal with. Tzeentch is the god of secrets but fuck that bird anyway, don't give a shit about his manipulations and he'll take his toys and leave because you're boring.
 
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"Mathilde, why your new spells look exactly like necromancy spells but made with Ulgu?

...Mathilde?"

A hyperbole, but you get the drift.
One single page of the book taught a priest how to cast a super-Dispel that single-handedly turned a battle around. If we literally used the entire partly-lost work of a once-in-a-generation super-genius for that one spell, it would be worth it.

But no, nevermind, no sense in bringing up that argument again. I'll just be over here choking on my bile, as usual.
 
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