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I doubt this is going to work, at the least the Skaven leader seems to be a magic user, going by the crackling of warp lightning all over him. I suspect most of our shadow magic will be much more obvious to someone who can see the winds of magic in the real world.
- To your Magesight, the Night Goblin leader is at the center of a cloud of warpstone radiation which makes it impossible to tell if he is a shaman. The Skaven leader is not magical.
 
I doubt this is going to work, at the least the Skaven leader seems to be a magic user, going by the crackling of warp lightning all over him. I suspect most of our shadow magic will be much more obvious to someone who can see the winds of magic in the real world.
He definitely isn't a user. Skaven magic users are the skinny guys with horns. This guy is a beastmaster (fat guy with a bunch of mutant rats in cages).
 
What if we eye of the beholder on the warpstone on the goblin, make it seem like a once in a lifetime find in terms of purity or something.
 
I've given the Spellbook threadmark a bit of an overhaul to add all the quirks and limitations of the spells. If there's anything I've missed, or if you think any of the spells could use further clarification, please let me know.

The capabilities of Doppelganger have been expanded in a way that may come in relevant:

K / Doppelganger: You take on the appearance of a humanoid creature for around half an hour, though not their voice.
- You can attempt to copy a specific individual if you have seen them recently or are familiar with their appearance.
- You may also wear the appearance of a generic example of a given race, though others of that race will notice something is 'off' if they look closely. This will not be more detailed than 'an orc' or 'a human'.
- Minimum height about four feet, maximum about ten feet. Lasts about an hour per casting. This does not change your physicality, just your appearance.
- This will conceal anything worn or strapped to you (such as scabbards) but not anything you are holding.

What if we eye of the beholder on the warpstone on the goblin, make it seem like a once in a lifetime find in terms of purity or something.

This was actually one of the clarifications I've just added - the effect of the spell caps out at valuable, not irresistible. Unless the Skaven was already seriously considering betrayal, that wouldn't tip the odds on its own.
 
[X] Collapse the structure into the Orc pit using Pall of Darkness on the bonfire and Substance of Shadow on supports
[X] Try to sow discord between Goblin and Skaven leaders with mind-altering spells (Bewilder, Eye of the Beholder).
[X] Doppelganger to look like one of the armored Skaven, then try and assassinate the Goblin Leader. Be seen as a Skaven assassin, then flee into the shadows.

Approval voting.
 
Shooting the goblin leader from our current high vantage point would put the least stress on our skaven disguise. There's enough distance between us and the crowd that we'd be identified by sight rather than smell, our gun will be partly obscured by what we brace it against and it will be some time after the shot (i.e. too late) before the smell of the powder reaches them.

Importantly, the way we got here gives an exit route to somewhere quiet wher we can change our doppleganger to goblin and put up take no heed before the pursuit gets to us.

It also doesn't involve us working closer and then trying to extract ourself from a riot so we have more time for scouting.

[X] Doppelganger to look like one of the armored Skaven, then try and assassinate the Goblin Leader. Be seen as a Skaven assassin, then flee into the shadows
 
@BoneyM what else is missing for us to figure out in order to enact a "[] Collapse the structure into the Orc pit" plan?

Like, can we vote for that single line and have Mathilde figure it out? Can we add suggestions such as "use a crane to smash into the supports" or "substance of shadow one of the supports"?
Unless I'm missing something, it seems like we're going to have to either get close enough to damage the supports (or whatever is holding the supports together) directly or use Pall of Darkness on a bonfire and then Substance of Shadow. Both have their own risks; the first puts us close to the action right before everything goes to shit, and the second gives some warning that there's magic involved. I like the second more, still, but I feel like it needs a little prep work to mitigate some of the risks. I think we should cast Eye of the Beholder on something. It won't start a fight that wasn't already about to break out on its own, but it might get more of them looking in one direction so that the Pall of Darkness + Substance of Shadow is more surprising, and it could push the fight in a particular direction after the combo.

For example, casting it on one of the halberds that the rat guards is carrying wouldn't start a fight immediately, but after the leaders are dropped into the pit, some of those goblins are going to think, "Oh, hey, this would be a great opportunity to take that neat looking halberd. The rats probably betrayed us in the first place."

I think the best series of events would be something like Eye of the Beholder -> free the giant rats from a distance somehow -> Pall of Darkness on a bonfire -> Substance of Shadow on a support, but I'm not sure how to accomplish the second thing on that list. So, I'll just throw out this vote for now:

[X] Cast Eye of the Beholder on one of the rat guards' halberds. Give it a little bit of time to take hold and catch attention. Cast Pall of Darkness on a bonfire and Substance of Shadow on a support for the leaders' platform in quick succession. Leave as quickly and quietly as possible in the resulting chaos.
 
I wonder how Mathilda stacks up against the average Magister of the Grey. We know she has much better equipment than most of them, up there with Battle Wizards and Wizard Lords, but not sure about the stats and spells.

Her weak point seems Diplo and her Strong point Magic, but not sure on spells. It says Magic 4 to 6 is Magister level.

Mat has petty, lesser and relativly simple magics, all of them, with a few masteries among them. She's at 3/7 for moderate complexity, and 2/5 for Fiendishly complex. I don't know if that better than average or not, but I'm guessing she's ahead on spell number/diversity, since it's easier for her to cast the higher tiers with her strong magic for her rank.

Importantly, the way we got here gives an exit route to somewhere quiet wher we can change our doppleganger to goblin and put up take no heed before the pursuit gets to us.

It also doesn't involve us working closer and then trying to extract ourself from a riot so we have more time for scouting.

@BoneyM Take notes on the exfiltration plan. Do we need to add this to the vote? The lose line of sight into goblin doppelganger/take no heed? Because I like it. Just another goblin running around. Unless of course 4 feet is too high for a goblin. Also, goblins push each other around.

Hm. It's an option, but I'd rather leave it to Mat to pick in the moment, what's best, hiding, running, or trying to pretend to be a goblin and just walk out as a way to get away.
 
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@BoneyM Take notes on the exfiltration plan. Do we need to add this to the vote? The lose line of sight into goblin doppelganger/take no heed? Because I like it. Just another goblin running around. Unless of course 4 feet is too high for a goblin. Also, goblins push each other around.

Hm. It's an option, but I'd rather leave it to Mat to pick in the moment, what's best, hiding, running, or trying to pretend to be a goblin and just walk out as a way to get away.

If your plan is expected to reach a point of shouting and screaming everywhere, it's not practical to have detailed plans beyond that point and a simple 'GTFO' is sufficient. But if you've set up a suitable escape route before everything goes nuts, you're more likely to avoid mishaps.

I wonder how Mathilda stacks up against the average Magister of the Grey. We know she has much better equipment than most of them, up there with Battle Wizards and Wizard Lords, but not sure about the stats and spells.

Above average in magical power, below average in spell variety. But the latter isn't necessarily a handicap. I fear not the wizard who has practiced 10,000 spells once, but I fear the wizard who has practiced one spell 10,000 times.
 
Basically, since Skaven are not going to be fooled by us due to them being used to knowing other Skaven by smell, our better shot is pretending to be a grot, I think.

Could also shout something about "FUCK SKAVEN THEY ARE NOT ORKY!" or something. And get the fuck out regardless of whether murder succeeds, confusion is good enough so close before battle.
 
Basically, since Skaven are not going to be fooled by us due to them being used to knowing other Skaven by smell, our better shot is pretending to be a grot, I think.

Could also shout something about "FUCK SKAVEN THEY ARE NOT ORKY!" or something. And get the fuck out regardless of whether murder succeeds, confusion is good enough so close before battle.
We're not trying to fool the Skaven though. We're trying to fool the gobbos.
 
Let's not try to go stabby stabby in a place with a thousand goblins. Let's just finish our scouting and head back to the vanguard.
 
If your plan is expected to reach a point of shouting and screaming everywhere, it's not practical to have detailed plans beyond that point and a simple 'GTFO' is sufficient. But if you've set up a suitable escape route before everything goes nuts, you're more likely to avoid mishaps.



Above average in magical power, below average in spell variety. But the latter isn't necessarily a handicap. I fear not the wizard who has practiced 10,000 spells once, but I fear the wizard who has practiced one spell 10,000 times.
Cool. Hopefully Mathilda plans an escape route in advance, but I'm guessing that's going to be up to the rolls, now that you've pointed it out. It's only fair.
Let's not try to go stabby stabby in a place with a thousand goblins. Let's just finish our scouting and head back to the vanguard.
No one is voting for stabbing. Well, not us stabbing, the goblins and the Skaven will be going at it hopefully. Nah, Mat's just going to try and snipe the bugger, then GTFO.
 
Uh...they aren't THAT dumb. If the halberd they're carrying suddenly looks a lot more valuable they'd notice.
Would they really? The spell isn't changing the way it actually looks, and it's a leap to go straight to "Someone has cast a spell on my weapon! I value it more than usual!" The mind is more likely to invent a reason before the rat even notices itself. Like "That goblin is staring at my halberd. It's my halberd and I'll use it on the first goblin that tries to take it from me."

If people would so easily notice when Eye of the Beholder was cast on something, it wouldn't be worth much as a spell.
 
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