Voted best in category in the Users' Choice awards.
There were five vaults and I rolled a d100 for each - Hall of Ghosts was single digit, Karag Rhyn civilian vaults were in the teens, and Vault of Ancestors and the Treasure Vaults were each thirty-something. I rolled another d100 for each just for a high-low for money versus useful goods, and both resulted in money, which became valuable but functionally useless antiques for the Vault of Ancestors. Then the Grand Urbaz got the natural 100, so I rolled a d6 for what that could be in the thread. 3 or 4 would have resulted in me digging out the Tomb King army book and picking something, 5 would have had me generate a list of possible topics for B O O K, and 6 would have been one of those 'sit out on the balcony and think for a while' situations.
You know what the saddest thing is? We've had a few moments like that 6 roll already. I also really wish we'd had another, but c'est la vie and all that.
 
You know, side note, after we're done, you think Ulthuan and Laurelorn would acquire a copy of the dictionary and make their own version or be too proud to do it?
Ulthuan turned up to the Waaagh and Peace lecture. No reason they wouldn't want queekish translation.

That said translating a language you can't understand into a language of self-contradictory abstract metaphor probably isn't much of an improvement.

Added:
[ ] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters. (NEW)
Nooo!
We have too much to do already.
 
Dwarves have been trying and failing to restore their Wutroth groves for millennia. Jade Wizards might have an advantage, but the trees grow extremely slow and part of their growth cycle is having their outer bark worn smooth by high-altitude winds, so it can't be accelerated. So it would literally be the work of a lifetime to try.
Something for the (hypothetical) research institute.
Celestial magic can make wind right? Maybe that would accelerate the growth...
 
@Lupercal @LightLan @Jyn Ryvia & anyone else voting for a spoken Queekish Variant.

Whilst I don't prefer spoken queekish, can I convince you to switch the Penthouse action away from Gyrocopters and to rebuilding our dungeon with an unreasonable amount of Paranoia or improving our penthouse security?

If we're doing spoken queekish we have to guess that sooner or later an attempt will be made (probably by Eshin) to figure out where we learned it. At which point the best defences possible are very much desirable.
 
Pondering what a potential 6 coulda been on the whole Bank Vault thing with Ranald being very amused. Laughing at the idea of cracking it open and just the entire thing being empty with a Ranald calling card just sitting there on a pedestal.

Time to struggle Mathilde! Let's see you squirm your way out of this one and somehow end up saving face by finding the long lost treasure of some legendary Ranaldian heister in addition to recovering the bank contents!

The heister was secretly the dragon who is also the ultimate high priest of Ranald. Alternatively it was Wolf (either the original or our familiar, I'm not picky.)
 
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Something for the (hypothetical) research institute.
Celestial magic can make wind right? Maybe that would accelerate the growth...

Prospects like this put the sheer potential import of a Research Institute into perspective for not just Dwarvenkind, but the world at large doesn't it?

It's not as if this question can't be inquired without the Research Institute - it can, but there just isn't enough time or brains to go after something as potentially fascinating and meaningful as this, to once more emphasize and make Karak Eight Peaks reborn a symbol of Hope and New Growth. There just isn't the time or manhours available nor the sheer network effects a Research Institute brings to easily pursue research topics like this, as much as the impact might be extremely meaningful.
 
Unrelated thought: Dwarven magic resistance totally rejects the Winds and is acquired via the Rite of Valaya. What happens if you apply the Rite of Valaya to something other than a baby Dwarf? Like, say, a rogue wizard or captured necromancer?
 
Time to learn speaking Queekish and not deliver a half-done project to Belegar.

Also Wolf finally learns to speak!
And AV gets an action as well :)


[X] Plan: Spoken Queekish v4
-[X] Contains one Overwork action
-[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
-[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
-[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
-[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
-[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[X] Try to convince him outright to teach you spoken Queekish.
--[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
-[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
-[X][AV] Investigate the exact circumstances required to induce a transformation.
-[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
-[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
-[X][COIN] The Deceiver: Skaven Gambit


Originally proposed by fanhunter, has different gambits.

[X] Plan: Spoken Queekish with better gambits
-[X] Contains one Overwork action
-[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
-[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
-[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
-[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
-[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
--[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
-[X] Try to convince him outright to teach you spoken Queekish.
--[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
-[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
-[X][AV] Investigate the exact circumstances required to induce a transformation.
-[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
-[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
-[X][COIN] The Deceiver: Skaven Gambit


[X] Plan: Spoken Queekish v4 with convincing Qrech that noone knows he's alive.
-[X] Contains one Overwork action
-[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
-[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
-[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
-[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
-[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
--[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
-[X] Try to convince him outright to teach you spoken Queekish.
--[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
-[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
-[X][AV] Investigate the exact circumstances required to induce a transformation.
-[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
-[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
-[X][COIN] The Deceiver: Skaven Gambit


Approval Votes:
[X] Plan: Spoken Queekish with better gambits
[X] Plan: Spoken Queekish v4 with Better Max
 
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@Lupercal @LightLan @Jyn Ryvia & anyone else voting for a spoken Queekish Variant.

Whilst I don't prefer spoken queekish, can I convince you to switch the Penthouse action away from Gyrocopters and to rebuilding our dungeon with an unreasonable amount of Paranoia or improving our penthouse security?

If we're doing spoken queekish we have to guess that sooner or later an attempt will be made (probably by Eshin) to figure out where we learned it. At which point the best defences possible are very much desirable.
its not a thing the skaven will figure out the turn it happens, so its not a 'this turn problem'

maybe in a turn or two.
 
Unrelated thought: Dwarven magic resistance totally rejects the Winds and is acquired via the Rite of Valaya. What happens if you apply the Rite of Valaya to something other than a baby Dwarf? Like, say, a rogue wizard or captured necromancer?

Try it and find out if you have the time and favors to investigate such matters. ;)

Seriously speaking, I doubt the Rite oF Valaya works on a non-Dwarf.
 
[X] Plan Dictionaries now, powerstones for AV stuff and jazz
- [X] MAX: Receive dictation: Queekish-Reikspiel Dictionary Actions 1 + 2
- [X] JOHANN: Study an artefact: Unknown black gem, stolen from the Skaven.
- [X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
- [X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
- [X] TASK: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
- [X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
- [X] Travel to the Grey College - Waystones 101 (1 College Favour per class)
- [X] Travel to the Grey College - Powerstones (1 College Favour per class) (For future AV and better enchantments)
- [X] Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2 (Coin)
- [X] OVERWORK: Write a paper: Queekish-Khazalid Dictionary 1
- [X] SERENITY: Write a paper Queekish-Khazalid Dictionary 2
- [X] Have a gyrocopter landing pad built into your balcony.
- [X] COIN: The Gambler: Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2

Powerstones are so fundamental to so many of our possible ambitions including AV and more, plus the Eye of Gazul's Sun adjustment function is dependant on Powerstones. I really think we need to take that class as soon as possible, since it's almost certainly going to come into play into anyone of the multi-turn research plans or magical infrastructure projects that may or may not follow Queekish.
 
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[X] Plan: Spoken Queekish and AV preliminary research done. V3
-[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
- [X] JOHANN: Have him teach Adela what he knows of engineering.
- [X] DUCK: Magical target-shooting is rough on normal targets. Set up a specialized target range for your ducklings, and for any other wizards at Eight Peaks.
-[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
-[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[X] Try to convince him outright to teach you spoken Queekish.
--[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
-[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
-[X] Investigate the exact circumstances required to induce a transformation.
-[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
-[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
-[X][COIN] The Deceiver: Skaven Gambit

and approval voting AV:

[X] Plan: Spoken Queekish v4
[X] PLAN WOLF, v2
[X] Plan: Save the History! also AV and Job I guess...
[X] Plan: Rat Spider Snake and Wolf
 
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@LightLan

I think your gambit is weak and should use one of the existing choices or forgo the gambit entirely. Ultimately gambits are only needed if we want to bamboolze Qrech I think we should try with out it.
 
[X] Plan Dictionaries now, powerstones for AV stuff and jazz
- [X] MAX: Receive dictation: Queekish-Reikspiel Dictionary Actions 1 + 2
- [X] JOHANN: Study an artefact: Unknown black gem, stolen from the Skaven.
- [X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
- [X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
- [X] TASK: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
- [X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
- [X] Travel to the Grey College - Waystones 101 (1 College Favour per class)
- [X] Travel to the Grey College - Powerstones (1 College Favour per class) (For future AV and better enchantments)
- [X] Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2 (Coin)
- [X] OVERWORK: Write a paper: Queekish-Khazalid Dictionary 1
- [X] SERENITY: Write a paper Queekish-Khazalid Dictionary 2
- [X] Have a gyrocopter landing pad built into your balcony.
- [X] COIN: The Gambler: Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2
 
@LightLan

I think your gambit is weak and should use one of the existing choices or forgo the gambit entirely. Ultimately gambits are only needed if we want to bamboolze Qrech I think we should try with out it.
It's more or less continuing what Mathilde has already started.
We lied to Qrech that the Grey Order already has Queekish before. (lowering his Betrayal of Skaven, because hey they already have this)

It will help keep up the lie.

Though I am not that attached to it that I won't Approval vote a variant without it.
 
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