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[X] FIRST LINE: Caldera
[X] SECOND LINE: Withdraw
[X] THIRD LINE: Eastern Valley

Withdrawing means we can recapture on our terms, and I believe that retaking the Karaks on our terms will be a lot less lethal then a pitched defense without time for proper fortification
 
@BoneyM would it be possible to have a small force - possibly made up of rangers - hide by one of the Western Karags and reveal themselves as loudly as possible just before it's time to fire the Eye, possibly with a few cannons? I'm envisioning them grabbing the attention of the orcs in the shadow as an available fight that doesn't involve digging or getting past the Citadel's defenses, and drawing them out into exposed territory.

Maybe just set up a big explosive charge that's not going to accomplish anything except make a huge noise, and then have a bunch of rangers come out waving flags and weapons at the orcs.
 
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[X] FIRST LINE: Caldera
[X] SECOND LINE: Withdraw
[X] THIRD LINE: Eastern Valley

I think that holding until we lose at the karags is pretty much equivalent to holding until we lose at East valley, so make them run the gauntlet, then hire mercs to clean the stragglers after.

1) We open the reservoir and flood the plain, the floor here is pretty much just dust if the situation in this side is the same as in the Eastern valley, so a flood would turn it all into mud.

This feels very much like using our food stores to set some bonfires. Tactically useful, strategic blunder. The settlement is water-constrained and we don't know how the reservoir replenishes.
 
This feels very much like using our food stores to set some bonfires. Tactically useful, strategic blunder. The settlement is water-constrained and we don't know how the reservoir replenishes.
The geography doesn't allow it anyway, but there comes a time where you need to do that kind of sacrifice, where surviving the night requieres burning tomorrow's food, surviving today is the objective, we'll deal with tomorrow when tomorrow comes.
Dead dwarfs have no use for water.
 
[X] FIRST LINE: Caldera
[X] SECOND LINE: Withdraw
[X] THIRD LINE: Eastern Valley

Thinking about it, withdrawing from the Second line actually allows us to REALLY optimize the amount of time the enemy spends under our artillery and the shadow of Karag Nar. Through falling back in a controlled fashion from Karagril and Mhonar we present the enemy with two choices: Either gather in the East Valley or try to attack our three fortresses Nar, Lhune and the Citadel through the Underway, which we can make incredibly frustrating and bloody for them since we have fortified those approaches ever since the first expedition. This also allows us to make optimal use of our shrapnel cannons. They are not getting through there, i guarantee it.

At this point, the Orcs will be frustrated and disquieted, since we have refused to give them a fair fight at any turn. Their blood is up, and they aren't just going to accept settling into the other peaks, considering there are no fights there for them to enjoy. At this point, the Waaaghboss will need to do something drastic to maintain discipline. He'll need to give his boys a good fight. I think it is likely that he is smart enough to figure out that the superweapon in the Caldera can also be used in the East Valley and that it is connected to shadows somehow. I think that at this point, he will try to mass his Waaaagh for a night attack across the East Valley, since at night there are no shadows so the superweapon should be useless. We'll encourage this decision, letting him do some probing attacks, mass his army and attack one of our three positions.

Then we reveal that the Eye of Gazul can fire at night.
 
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@BoneyM would it be possible to have a small force - possibly made up of rangers - hide by one of the Western Karags and reveal themselves as loudly as possible just before it's time to fire the Eye, possibly with a few cannons? I'm envisioning them grabbing the attention of the orcs in the shadow as an available fight that doesn't involve digging or getting past the Citadel's defenses, and drawing them out into exposed territory.

Maybe just set up a big explosive charge that's not going to accomplish anything except make a huge noise, and then have a bunch of rangers come out waving flags and weapons at the orcs.

The forces in the shadow aren't going to turn away from the fight in front of them for that, since they'd have to go through the thousands of the Orcs currently in the Eye's killing zone to reach it.
 
@BoneyM -- sorry for being obtuse, when Kazador said, "I could [...] halfway up a mountain" was he referring to parking dwarves up in the Wyvern chambers? Or was he just generally talking about defending the Karags?
 
Radical strategy: Demolish the Westerng gate so that the Greenskins pour inside faster, and we burn them faster.
 
Radical strategy: Demolish the Westerng gate so that the Greenskins pour inside faster, and we burn them faster.
for some reason, Boney chose not to use the dialogue I'd already written for this scene
"So, the West Gate."
"Yes, we can't hold it for long, but we can make it costly to--"
"No, no, hear me out, hear me out. What if, and I'm just spitballing, we leave it open?"
"We... leave it open?"
"Yes. So the orcs can enter the karak more easily."
"So... the orcs can... enter the karak..."
"Oh, and do you think we can make it wider in the time we have?"
"..."
"So more can get inside faster."
"..."
smh
 
hmmmm. the caldera is 2 km across. 2 squared kilometers is roughly .77 square miles.
assume some reduction for the caldera not being a regular polygon, but we can probably still fit the entire waaagh into the caldera.
Article:
At 10 people per square meter, that means we can fit 1,000 people in a 10-by-10-meter square. 54,000 people can fit in an American football field, and 26 million people – about the population of Scandinavia – can fit into one square mile, Urban writes.

77% of 26 milllion is 20020000. we can reduce this further for size differences between humans and orcs.say, by another 10%. that brings us down to 18 million orcs in a 2 km square. reduce it again because the caldera is not a regular shape. we can still fit like 10 million orcs in the caldera if theyre tightly packed.

What I'm trying to say here is, there is a lot of room for them to spread out, so it might be hard to get them to bunch up for effective gazulifying
 
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