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Granted. But people are treating it like a trivial operation. Trolls aren't to be underestimated.
I agree.

My hope is that if this option wins, most of the Undumgi will be brought forward to do it while the rest take over the Kvinn-Wyr garrison, since they did a great job handling trolls already and we do not need all six thousand of them on a single garrison task. The team of Undumgi + Braganza's Besiegers are probably our best bet for attacking trolls.
 
[X] YAR: Make no move until you've scouted the Karag Yar battle.
-[X] Personally.

[X] RHYN: Assault the Trolls now.

[X] ZILFIN: Assault the mountain to slay any surviving Skaven.

Right, I'm all for mopping up the remaining fragments so we don't have to worry about anything bt the Dragon, the Mystery, and the Thunderdome. As for the Thunderdome itself, we need to get personal eyes on in order to make a call either way I think. If we cordon it off, the dragon might think that we're trying to cordon it off too.

Man, if the Dragon doesn't get killed by a lucky Skaven hero unit, I think we may want to put a call out to Dragomas to see if he can come and act as an intermediary, provided there are no major grudges against the dragon.
 
[X] YAR: Fortify and garrison all entrances to the mountain.
- [X] Clan Angrund, Throng of Karak Azul, Karak Izor Immigrants
- [X] Mathilde
[X] RHYN: Assault the Trolls now.
[X] ZILFIN: Cordon the mountain with Rangers.
 
[X] YAR: Make no move until you've scouted the Karag Yar battle.
-[X] Personally.
[X] RHYN: Assault the Trolls now.
[X] ZILFIN: Assault the mountain to slay any surviving Skaven.
 
[X] YAR: Make no move until you've scouted the Karag Yar battle.
-[X] Personally.
[X] YAR: Attempt to make contact with the dragon.
 
This is an extremely good point.

Also, with regard to Zilfin: while the dragon isn't home seems like the ideal time to go take the liberty of making sure it's clear of Skryre. If we want them gone, get rid of them now.
Unless it catches us at it, in which case it might go back home to protect its stuff and leave the Skaven free to do something else. That'd be a worst case scenario I believe.
 
[X] RHYN: Assault the Trolls now.
[X] ZILFIN: Assault the mountain to slay any surviving Skaven.
[X] YAR: Attempt to make contact with the dragon.
 
[X] YAR: Fortify and garrison all entrances to the mountain.
- [X] Clan Angrund, Throng of Karak Azul, Karak Izor Immigrants
- [X] Mathilde
[X] RHYN: Assault the Trolls now.
[X] ZILFIN: Assault the mountain to slay any surviving Skaven.

@BoneyM, so is Mathilde going to handle the respective deployments to Ziflin and Rhyn in-character, and we don't need to worry about specifically assigning forces?
 
This is an extremely good point.

Also, with regard to Zilfin: while the dragon isn't home seems like the ideal time to go take the liberty of making sure it's clear of Skryre. If we want them gone, get rid of them now.
Think of it in the other direction. If the dragon is already an enemy of dwarves and hostile to them, being ready for it is the right call. Not to mention how different a negotiation situation it is, if it has all the time in the world to sneak attack us with prep, as opposed to everyone there, waiting for it to come up, with bolt throwers wheeled in as well.

EDIT: @Alectai You might want to add moving up Kragg to that list of blockading forces. Or do you think he's best left at the Citadel, in case it breaks out?
 
Unless it catches us at it, in which case it might go back home to protect its stuff and leave the Skaven free to do something else. That'd be a worst case scenario I believe.
The dragon spent 6 hours fighting Clan Skyre. We have at least a turn in which to clean up the remnants whilst it's busy in Yar, and we should keep an eye on when it's looking like it'll finish, but we need to go now.
 
Sorry for the belated response, but I thought about this a bit before I went to bed. Altdorf's population is plausible. Cologne in the 1400's had a population around 40,000. Frankfurt, Aachen, Nuremburg, and Munich had populations in the 20,000s. Hamburg had a population of around 20,000 in the 1400s and passed 100,000 in the late 1600s.

But I don't believe that dwarf Karaks are the equivalent of human cities. My hunch is that dwarfs are generally more likely to live in the hold itself, or very close, rather than more spread out like humans. That raises the question of where all their food comes from, but that's a separate discussion. In the end dwarf's likely have a much higher urbanization rate, and that a hold is more equivalent to a province than it is to a city.

Urbanization in Early Modern Europe was somewhere in the ballpark of 10-20%, so Altdorf having 80k could imply Reik land had 800k, though there would be large number of small to medium sized towns strewn across Reikland, making itss total population much greater. Paris in the 1400s had a population of around 100,000, but France (smaller than modern France) had a population between 10 and 15 million, I believe. Given the proliferation of Jade Wizards and priestesses of Shallya, I could see Reikland having a population a bit shy of 10 million. And that generally follows what I've heard that Sigmar's Empire is decent amount more populated than the Holy Roman Empire was.

Now, I doubt there would be any dwarf hold that has a million inhabitants, but a hold with 40k dwarves would definitely qualify as the low end.
So I have no life and this post made me go back and look up my copy of Sigmar's Heirs. It has a gazetteer of the main settlements in each imperial province. Adding the numbers for each settlement and applying your urbanisation ratios gives us the following minimum and maximum figures for each province. I included versions seperated from the City-States because they massively increase the necessary numbers of a province. Of course all of the City-States must get their food from the provinces so the figure including them is closer to the truth. Although, the population burden of feeding the city-states is proably spread out more equitably among the provinces then the stats below show.
  • Averland: 271,460/542,920
  • Hochland (Pre Storm of Chaos): 161,040/322,080
  • Middenland: 1,153,990/2,307,980
  • Middenland-Middenheim: 190,330/380,660
  • Middenheim: Population of the city only is 95,000. Total urban population of the city-state is 96,366.
  • Mootland: 55,370/110,740
  • Nordland: 175,460/350,920
  • Ostermark: 107,520/215,040
  • Ostland: 194,260/388,520
  • Reikland: 1,555,010/3,110,020
  • Reikland-Altdorf: 492,770/985,540
  • Altdorf: Population of the city only is 105,000. Total urban population of the city-state is 106,224.
  • Stirland: 188,750/377,500‬
  • Talabecland: 896,300‬/1,792,600
  • Talabecland-Talabheim: 160,910/321,820
  • Talabheim: Population of the city only is 72,000. Total urban population of the city-state is 73,539.
  • Wissenland: 1,198,450/2,396,900
  • Wissenland-Nuln: 338,920/677,840
  • Nuln: Population of the city only is 85,000. Total urban population of the city-state is 85,953.
For a final population of the entie Empire in 2252 IC of 5,957,610/11,915,220. Which rounding up gives us 6 million or 12 million as the Empire's population. Of course there will be a lot of towns not on the gazetteer so the actual numbers could be much higher. So these numbers are not representative but they do give us an absolute minimum.

Note that this is immediently after the Storm of Chaos and while I have tried to account for refugee populations we don't get given the full figures. This is of course only for fun and the canon numbers for this quest are what ever @BoneyM decides.
 
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Oh hi there Mhonar Mystery I see you made sure the Dragon would win that fight.

That likely contributes to why most of the results were "Weird" or bad for us. Bad likely meant the dragon detected them and associated them with what we were doing.
So I guess this means that when we do the Goat Test in Mhonar, we're leaving a firkin of Dwarf ale along as well, right?

... Actually although I was joking, it strikes me that that wouldn't be that bad a test anyway, huh? After all, if whatever it was ate the animal but didn't touch the ale, we'd know one thing about it. If it drank the ale, we'd know another thing. ... And if it drank the ale but didn't touch the goat, that'd also be very informative.

(Also maybe leave some writing materials and a pen.)
 
Unless it catches us at it, in which case it might go back home to protect its stuff and leave the Skaven free to do something else. That'd be a worst case scenario I believe.
If the dragon's senses are good enough to perceive us in Zilfin, it will see that we're in the lower parts, well away from its lair. If the dragon's senses aren't good enough to perceive us in Zilfin, we have no problem.

Again: the Rangers went in and out without any issue.
The dragon spent 6 hours fighting Clan Skyre. We have at least a turn in which to clean up the remnants whilst it's busy in Yar, and we should keep an eye on when it's looking like it'll finish, but we need to go now.
Agreed. It's not like we aren't keeping an eye on that dragon.
 
This is an extremely good point.

Also, with regard to Zilfin: while the dragon isn't home seems like the ideal time to go take the liberty of making sure it's clear of Skryre. If we want them gone, get rid of them now.

I would counter-argue as to...

How.

To the best of my understanding, we're plugging the main ways in and out, if it wants to fly out through the ceiling, that's outside of the scope of our cordon, we're just closing off the main exits and making sure the Skaven can't cheese it while otherwise not interfering.

This is what I mean when I say "If it wants to pick a fight with us, it'll find any excuse to do so". We can't actually cordon off a section that would get in the Dragon's way when it's done.

And beyond that, if it wants to fight us, I'd much rather do it from prepared positions that we've had time to fortify than I would it slithering through the underway and attacking us from an angle we couldn't defend.
 
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[X] YAR: Fortify and garrison all entrances to the mountain.
- [X] Clan Angrund, Throng of Karak Azul, Karak Izor Immigrants, Kragg
- [X] Mathilde
[X] RHYN: Assault the Trolls now.
[X] ZILFIN: Assault the mountain to slay any surviving Skaven.
 
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Also, Zilfin is full of poison that Skyre released. That's what started this whole mess. The Rangers might know ways around it, or not going into danger zones, but you send people in to hunt rats, some of them might run into pockets of badness and death.
 
When explaining the situation to Belegar, do we want to go turbo-smug keikaku doori* Grey Wizard, or explain: "Well, I set up a temple to my 'ranger' god and I wanted to grab a gas mask and some books from Skyre..."

*T/N - Just as planned

[X] YAR: Fortify and garrison all entrances to the mountain.
- [X] Clan Angrund, Throng of Karak Azul, Karak Izor Immigrants
- [X] Mathilde
[X] RHYN: Assault the Trolls now.
[X] ZILFIN: Assault the mountain to slay any surviving Skaven.
 
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[X] YAR: Fortify and garrison all entrances to the mountain.
- [X] Clan Angrund, Throng of Karak Azul, Karak Izor Immigrants
- [X] Mathilde
[X] RHYN: Assault the Trolls now.
[X] ZILFIN: Assault the mountain to slay any surviving Skaven.
 
But yeah, good point, having Kragg on hand to dispel is probably a good move if the Dragon decides that it wants to pick a fight. I'll add him.

[X] YAR: Fortify and garrison all entrances to the mountain.
- [X] Clan Angrund, Throng of Karak Azul, Karak Izor Immigrants, Kragg
- [X] Mathilde
[X] RHYN: Assault the Trolls now.
[X] ZILFIN: Assault the mountain to slay any surviving Skaven.
 
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