Added.
Personal Wealth: 255 Stirlandian gold crowns, 342 K8P gold coins, 442 silver ingots to be spent within the Karaz Ankor, 322 silver ingots that can be spent freely.Not sure about the dragon stuff, that's a lot of money we're running out of fast, especially considering we're going to be getting a new tower most likely.
Everything else looks good.
In Mathilde's in-character opinion, what topics from her library are likely to be applicable to snake juice study?
A lot of these run into the "have to spend Favour to get more books" problem,
[][LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf Extensive
This uses up our stipend exactly. +2 to dragons.
[][LIBRARY] Skaven - Dwarf Esoteric, Anatomy - Imperial Esoteric, Dragons - Dwarf, Imperial, and Bretonnian Extensive
200gc out of pocket, +6 to dragons.
[ ] PROJECT: Aethyric Vitae
You're reasonably confident that the magical energies Aethyric Vitae can be made to release could fuel powerful runecraft.
[ ] PROJECT: Queekish
Being able to translate Queekish would be a boon for not just the Dwarves, but for all enemies of the Skaven. And you've already made solid progress along this path.
[ ] PROJECT: Skaven Politics
Clan Eshin aren't moving against Clan Mors. Clan Skryre seem happy to skirmish against Clan Mors instead of applying the full might of their technosorcery. Something's not right.
[ ] PROJECT: Dragon
Dragons like mountains and treasure. Dwarves like mountains and treasure. There's a long and ugly history there. Maybe you can provide a solution that doesn't cost thousands of lives.
[ ] PROJECT: Karag Mhonar
It's like a bad horror story, except nothing happens to the Rangers that venture in.
Library Purchases
Budget: 300gc, 2 Dwarf Favour. Anything not spent will not accumulate.
[ ] [LIBRARY] No purchase.
[ ] [LIBRARY] Write-in.
Dwarf Favour Purchases
[ ] [DWARF] No purchase.
[ ] [DWARF] Write-in.
College Favour Purchases
[ ] [COLLEGE] No purchase.
[ ] [COLLEGE] Write-in.
Other Purchases
[ ] [PURCHASE] No purchase.
[ ] [PURCHASE] Write-in.
Hopefully the dragon won't wake up next turn if we do this; we don't know how the dragon is being handled, but if I had to guess it's probably something like the Wisdom Asp, and BoneyM rolls a hidden dice to see if it decides to wake up each turn. And while the odds of it happening next turn specifically are probably pretty low, 'pretty low' isn't zero. So I guess the question is, how likely do we think the dragon is to wake up and cause problems, and how long do we think we can risk holding off on making it priority number one?I've suggested a favour less spend for dragon books as I don't think we should make this our first priority. Finishing off queekish asap free up our actions more efficiently and opens up space for more all in action spends if needed in the future.
Are these supposed to be different?we take those promises your King has been throwing around of late and call in the assistance of Karak Azgaraz. Ubersreik owes the Emperor, the Emperor owes the Colleges, your King probably ends up owing Karak Norn, and everyone's better off except the Skaven."
Every purchase plan had better have this! It's only 5gc and it's a gesture of appreciation for someone who did a good turn for us!After the trouble BoneyM went to give us the exact name and price point, I feel it's important that the purchase vote be specific. And it's easy to incorporate into other things!
[][PURCHASE] Firkin of top-quality dwarf ale for LM Olenus (5gc)
[][PURCHASE] Plan: Do The Things
-[] Thing 1
-[] Thing 2
-[] Firkin of top-quality dwarf ale for LM Olenus (5gc)
I don't think it is, really. Boney has said we can get rid of the smell with a bath, and for scouting, Greenskins don't rely on scent as far as I'm aware, and our scent going from 'human' to 'smoke' is an upgrade when it comes to scouting Skaven. Most people wouldn't become suspicious on smelling smoke, smoke is everywhere.pending 2 College Favor on a de-smoking item is pretty critical in my opinion
Favor trade is like that, never know where it's going to end up by the time you to call it in.
Hopefully the dragon won't wake up next turn if we do this; we don't know how the dragon is being handled, but if I had to guess it's probably something like the Wisdom Asp, and BoneyM rolls a hidden dice to see if it decides to wake up each turn. And while the odds of it happening next turn specifically are probably pretty low, 'pretty low' isn't zero. So I guess the question is, how likely do we think the dragon is to wake up and cause problems, and how long do we think we can risk holding off on making it priority number one?
I don't think it is, really. Boney has said we can get rid of the smell with a bath, and for scouting, Greenskins don't rely on scent as far as I'm aware, and our scent going from 'human' to 'smoke' is an upgrade when it comes to scouting Skaven. Most people wouldn't become suspicious on smelling smoke, smoke is everywhere.
On the other hand, 2 favour is cheap, having the option of not smelling like smoke while we're out and about in everyday life is nice, and there are situations in sneaking where being able to remove our accumulated scent is useful.I don't think it is, really. Boney has said we can get rid of the smell with a bath, and for scouting, Greenskins don't rely on scent as far as I'm aware, and our scent going from 'human' to 'smoke' is an upgrade when it comes to scouting Skaven. Most people wouldn't become suspicious on smelling smoke, smoke is everywhere.
I don't think it is, really. Boney has said we can get rid of the smell with a bath, and for scouting, Greenskins don't rely on scent as far as I'm aware, and our scent going from 'human' to 'smoke' is an upgrade when it comes to scouting Skaven. Most people wouldn't become suspicious on smelling smoke, smoke is everywhere.
On the other hand, 2 favour is cheap, having the option of not smelling like smoke while we're out and about in everyday life is nice, and there are situations in sneaking where being able to remove our accumulated scent is useful.
Wolf is a lot larger than I thought he was if he's eye to eye with a man sitting downYou're aware that some might be intimidated by wizards, but between your newly-renovated entrance hall and having Wolf deliver the invitation for Francesco to pop around for a chat at his convenience, you're sure that Signore Caravello will be at ease. Who wouldn't like receiving mail from such a wonderful puppy?
Francesco did not budge from the table he was sitting at as the massive beast approached. It wasn't as large as the Giant Wolves of Ulrikadrin, but it was hard to remember that when he was eye to eye with the creature. It eyed him solemnly for a moment, and then turned its head to reveal the letter tucked into its grey collar. Trying to suppress his nerves, Francesco commanded his arm not to shake as he reached over and pulled the missive free. The animal looked at him with unnatural intelligence, nodded once, and then turned and left.
When he arrived at the top of the very long central staircase, he took a moment to catch his breath and noted the recessed portcullis in the roof and the reinforced steel door that barred entry. As he approached, it swung open noiselessly, and the first thing he noticed was the sinister anti-glow of the steel pillar in the center of the room. Scattered around it as if to demonstrate how little the occupant cared about such a sinister force in the room were shockingly ordinary pieces of furniture, and windows opened on all sides to breathtaking views of the mountains. Among all this, the Wizard of Karag Nar sat elegantly by the hearth, flipping her way through a book filled with Dwarvish runes. Her shadow, stretching across the room by the light of the fire, turned to regard him; several seconds later, the Wizard followed suit, and Francesco noticed she was being orbited by the few wisps of woodsmoke that escaped the Runes of the fireplace's flue.
Kragg just let us clap him on the shoulder in consolation"It seems," he says slowly, "like it may be Skrhund, the Runes meant for work rather than war. But it uses mechanisms I don't recognize, and we don't remember enough of the Skrhund to know whether they worked the same as the Kazakrhun we still have. If they did, then this cannot be Skrhund, and would instead be the work of the Tainted."
"So what's the next step?" you ask.
"I have sent word to each of the Loremasters and Runelords of the Karaz Ankor, requesting any scrap of information they may have on the Skrhund, no matter how trivial. But if none can tell me one way or the other, I will have no choice but to seal it away."
You wince at the idea of having to cut off a promising line of enquiry because it might have tainted origins, but you understand his caution. Every Apprentice spends weeks hearing the misadventures of their predecessors who thought they had taken enough precautions or thought they were too clever to be caught off-guard, and were proven very wrong. All you can do is clap the Runelord on the shoulder companionably, smile at the scowl he shoots you for doing so, and keep him company as he stares out over the Karak.
"Hard-won, but yes. Konstantin would never allow the Imperial Army within Wissenland, so the Emperor turned his full attention here, and with most of the Battle Wizards off enjoying themselves in Sylvania it fell to the highest echelons to fill the void. Alric's up at the Temple, Mira's seeing to the wounded, and No-Relation Reicthard and Dragomas are still below, ferreting out the last of them." He frowns. "Don't tell Dragomas I said 'ferreting'. He's a bit touchy about that."
You're about to ask him to clarify, but with a faint rumble an enormous creature bursts from the ground, and only Algard's lack of reaction keeps you from trying something desperate and foolish with Branulhune. It seems like an elongated lizard with a moustache, or, yes, like a scaled ferret, and despite its lack of wings it floats through the air with the ease of an eel through the water. It speaks in a surprisingly normal and very familiar voice, "dead-ends on branches 12, 14 and 15. 13 had a chamber with a few holdouts, flag it for searching."
... Quick google search"It's the flint, m'lady," Rolf says. "Chalk's full of it."
You consider this. "I'd thought we were rather beyond using flint," you say slowly.
"They use it to make some kind of glass."
You stare at him. "Glass?"
"The see-through stuff that they have on the temples in Tarshof," he explains helpfully.
That makes no sense to you, but if there were people buying it, it doesn't have to make sense. You shrug and thank the lad for his hard work, and he blushes, thanks you, gathers up his ledger and flees.
While you were checking the numbering, Rolf's father had arrived, with speed that suggested he must have run but he seems as unperturbed as always. He walks you through the events of the last three years in a slow but terse recital, from the Wild Dog That Was Worrying The Sheep, which was slain with a slingstone, to the Eagle That Almost Got At The Lambs, which was also slain with a slingstone, to the Zombie With One Arm that, as it happens, was also slain by a slingstone. The only problem of late that a sling couldn't solve was a moderate drought two years ago, but no lives were lost due to the well and the flint mine had provided those hit hardest with a way to recover, bypassing the shepherd's doom of needing a herd to make money and needing money to acquire a herd. As far as you understand, in previous years this would result in the poor soul in question travelling to seek work in the lowlands and often never returning.
OK, butIt's important because we're likely to raid Skyre this coming turn having a way to deal with poison gas is a must.
I'm pretty sure an item of Cleansing Glow, to remove the scent of smoke from our robes, is not going to protect us from poison gas.Cleansing Glow: Cleans touched item, unspoils spoiled food or drink.
It's a misnomer; the flint has nothing to do with it. Flint glass is just called that because high-quality glass in England used to come from flint as a source of pure silica. What it actually is is leaded glass, often called "crystal" or "crystal glass."Flint Glass, it's a thing, characterized by its luster, clarity and high refractive index
OK, but
I'm pretty sure an item of Cleansing Glow, to remove the scent of smoke from our robes, is not going to protect us from poison gas.
*cough*Crown of Sorcery*cough*Oh, please: Nagash did a ton of things wrong, starting with "Losing to the Skaven and dying."
I'm pretty sure that if he had a hat, he lost it, too.
Loving her enthusiasm.You've been watching her out of the corner of her eye and she was about ready to burst. "Great!" she almost yells. "I showed Gotri Flashcook and he's asked me to help him with his prototyping, and in exchange he's teaching me the basics that he says 'Nuln already knows anyway'."
"How does cooking food help with prototypes?" Gretel asks.
"It can boil water too!" Adela shoots back. "They use it the same way steam tanks do."
"To explode?"
You smile as the bickering continues. What a wonderful little empire you've built for yourself.