Still catching up(geez how fast do we go?) but tentative next turn personal plan:
[] Plan Squeaky Rat Gets The Grease
-[] Max: Attempt to decipher Chaos Dwarf Anatomy Book.
-[] Johann: Acquire written Queekish samples from Skryre
-[] Ducklings: Adela joins Johann on his field trip
-[] EIC: ???
-[] Mathilde 1: Learn Invisibility
-[] Mathilde 2: Teach Wolf to speak
-[] Mathilde 3: Interrogate Skaven for Queekish with Deceiver
--[] Spend College Favor for a Magister Interrogator to assist you
-[] Mathilde 4: Tower Night Light
-[] Serenity: Counter-Waagh paper
-[] Penthouse: Security
The main thrust is:
-Johann and Adela are high intrigue themselves. I'd be worried if it was just one of them, but with both they got a safety line.
--This isn't "indulge him", this is "Johann goes to get us samples while doing a thing he likes doing." The more texts the better he can codebreak, and if we have freak luck...well I suppose he can find a Queekish translation of a Khazalid warning of Extremely Dangerous Thing.
--The more samples the easier it is to codebreak and to construct a plausible deception
-Maxmillian can scratch us up a few words in Queekish even if he can't figure out the whole language so quickly. With a few words known without the grammatical context we can use them to reinforce our deception
-Mathilde takes Wolf to learn how to talk to support extracting Queekish.
-Mathilde fulfills responsibilities with Invisibility and the Tower finishing.
--I'm aware that the weather can be a problem, but its not THAT big a concern, the tower itself is above the cloud line, it'd take unnaturally dense clouds to obstruct hellfire(though it wouldn't be GOOD, if a wizard was firing it they could set the IFF to "Fuck Clouds" and likely eat through the cloud cover in a quarter hour), and if its magically conjured cloud cover, thats what the dispellers are for.
Adela Burgstaller, Journeywoman of the Bright Order
Armament: Wand
Speciality: ???
Mission: Engineering
Diplomacy: 11 - Not her strong suit, but she can be convincing when it occurs to her.
Martial: 13 - Military training has elevated badness to mere mediocrity.
Learning: 16 - Adela has an affinity for both the fires of
Aqshy and industry.
Magic: 4 - Her reach is impressive, but she really should let her grasp catch up.
You might be thinking of Gretel
Gretel Maurer, Journeywoman of the Amethyst Order
Armament: Summoned scythe
Speciality: ???
Mission: Wealth
Martial: 16 - Her talents in combat have begun to blossom.
Intrigue: 20 - She's small, thin, and quiet. It's not easy to look past those explanations to the genuine skill underneath.
Learning: 17 - She's whip-smart and very well read in the Lores of
Shyish and Morr.
Magic: 3 - She has superb control, but not a lot of power.
We don't know Adela's intrigue but I doubt it's going to be as good as gretel's.
I also really don't like sending ducklings into such a high risk environment. I would rather steal samples of queekish from the mor just on the off chance our prisoner can tell the difference in different clan writing styles.