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Now it appears-as 1, 2, 3, 5, Quiet Drink, 6, 7, 4 in the drop-down. =/

(In the View All, and navigation order, it works fine... But in the appearance, it's, erm...)

EDIT: And now it's 1, 2, 3, 5, 6, 7, 4, Quiet Drink. =/

Sorry about this, man.

EDIT 2:
I'm working on it. It will increment and change as I go. I do not have any way to change it all in one go.
Aahhh, makes sense. It's slowly updating.
 
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Didn't crack the mystery, but I did find the list of purchases it involved at least.
The OP was @Abby Normal:
forums.sufficientvelocity.com

Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...
 
So, this sort of "delete and re-add the Threadmarks" thing has the issue that... If a mistake was made half a dozen or a dozen threadmarks back, you have to delete a lot of threadmarks...
Hmm.

Now it appears-as 1, 2, 3, 5, Quiet Drink, 6, 7, 4 in the drop-down. =/

(In the View All, and navigation order, it works fine... But in the appearance, it's, erm...)

EDIT: And now it's 1, 2, 3, 5, 6, 7, 4, Quiet Drink. =/

Sorry about this, man.
I'm working on it. It will increment and change as I go. I do not have any way to change it all in one go.
 
Still catching up(geez how fast do we go?) but tentative next turn personal plan:

[] Plan Squeaky Rat Gets The Grease
-[] Max: Attempt to decipher Chaos Dwarf Anatomy Book.
-[] Johann: Acquire written Queekish samples from Skryre
-[] Ducklings: Gretel joins Johann on his field trip
-[] EIC: ???
-[] Mathilde 1: Learn Invisibility
-[] Mathilde 2: Teach Wolf to speak
-[] Mathilde 3: Interrogate Skaven for Queekish with Deceiver
--[] Spend College Favor for a Magister Interrogator to assist you
-[] Mathilde 4: Tower Night Light
-[] Serenity: Counter-Waagh paper
-[] Penthouse: Security

The main thrust is:
-Johann and Gretel are high intrigue themselves. I'd be worried if it was just one of them, but with both they got a safety line.
--This isn't "indulge him", this is "Johann goes to get us samples while doing a thing he likes doing." The more texts the better he can codebreak, and if we have freak luck...well I suppose he can find a Queekish translation of a Khazalid warning of Extremely Dangerous Thing.
--The more samples the easier it is to codebreak and to construct a plausible deception

-Maxmillian can scratch us up a few words in Queekish even if he can't figure out the whole language so quickly. With a few words known without the grammatical context we can use them to reinforce our deception

-Mathilde takes Wolf to learn how to talk to support extracting Queekish.

-Mathilde fulfills responsibilities with Invisibility and the Tower finishing.
--I'm aware that the weather can be a problem, but its not THAT big a concern, the tower itself is above the cloud line, it'd take unnaturally dense clouds to obstruct hellfire(though it wouldn't be GOOD, if a wizard was firing it they could set the IFF to "Fuck Clouds" and likely eat through the cloud cover in a quarter hour), and if its magically conjured cloud cover, thats what the dispellers are for.
 
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This has probably been mentioned before, but if we tell him that the empire already knows queekish, then we are also telling him that the conspiracy of silence is a lie.
If it's a conspiracy, then obviously someone on the human side is keeping it that way. That those people also know Queekish is hardly a huge leap.

He clearly didn't show any surprise that we recognized what he was.
 
I invite the thread to consider the possibility that the Skaven choose to believe the Conspiracy of Silence, because it gives them more breathing room to squabble for power amongst themselves instead of having obligations to throw themselves against a sizeable Empire of beings who are talented with both magic and technology and live right above some of their largest under-cities.
 
Outside of very unlikely events occurring, we have the Skaven for at least another five years or so, as I highly doubt we would have missed him suffering from old age or that he'll get hit with a assassin despite them having no mundane way to know of his existence and his position even if they did is quite hard to get to. Assuming we are pressed for time here does not seem to be at all justified by what has been presented.

And honestly, him dying does not mean Queekish is forever beyond our grasp. Sulk around in Mors territory for a turn looking for a Skaven that speaks a language we do, capture him, and tell him his clan is no more and that his only hope for vengeance is through us. Travel to the Moulder home range of this dude and grab another of their raiders or counter-raiders, whose officers almost must speak the Dwarven tongue. Queekish is untranslated due to a combination of a lack of inclination, resources, and time—we have all three, with or without this guy.

Unless rolls are absolutely insane, we are not going to have Queekish for any part of the immediate campaign that is going to be run against them—a campaign we instigated. I would really like for it to go well, and having some actual intelligence going in sounds like it would greatly improve said odds. While the long term solution the problem or a lack of useful intelligence from the Skaven is to learn and share Queekish, said long term solution takes longer to implement than we have before this round heats up, and this round going better for the humans will almost certainly have a greater impact than intelligence gathering going better than they otherwise would for a year or so a few years from now.
 
Still catching up(geez how fast do we go?) but tentative next turn personal plan:

[] Plan Squeaky Rat Gets The Grease
-[] Max: Attempt to decipher Chaos Dwarf Anatomy Book.
-[] Johann: Acquire written Queekish samples from Skryre
-[] Ducklings: Adela joins Johann on his field trip
-[] EIC: ???
-[] Mathilde 1: Learn Invisibility
-[] Mathilde 2: Teach Wolf to speak
-[] Mathilde 3: Interrogate Skaven for Queekish with Deceiver
--[] Spend College Favor for a Magister Interrogator to assist you
-[] Mathilde 4: Tower Night Light
-[] Serenity: Counter-Waagh paper
-[] Penthouse: Security

The main thrust is:
-Johann and Adela are high intrigue themselves. I'd be worried if it was just one of them, but with both they got a safety line.
--This isn't "indulge him", this is "Johann goes to get us samples while doing a thing he likes doing." The more texts the better he can codebreak, and if we have freak luck...well I suppose he can find a Queekish translation of a Khazalid warning of Extremely Dangerous Thing.
--The more samples the easier it is to codebreak and to construct a plausible deception

-Maxmillian can scratch us up a few words in Queekish even if he can't figure out the whole language so quickly. With a few words known without the grammatical context we can use them to reinforce our deception

-Mathilde takes Wolf to learn how to talk to support extracting Queekish.

-Mathilde fulfills responsibilities with Invisibility and the Tower finishing.
--I'm aware that the weather can be a problem, but its not THAT big a concern, the tower itself is above the cloud line, it'd take unnaturally dense clouds to obstruct hellfire(though it wouldn't be GOOD, if a wizard was firing it they could set the IFF to "Fuck Clouds" and likely eat through the cloud cover in a quarter hour), and if its magically conjured cloud cover, thats what the dispellers are for.

Adela Burgstaller, Journeywoman of the Bright Order
Armament: Wand
Speciality: ???
Mission: Engineering
Diplomacy: 11 - Not her strong suit, but she can be convincing when it occurs to her.
Martial: 13 - Military training has elevated badness to mere mediocrity.
Learning: 16 - Adela has an affinity for both the fires of Aqshy and industry.
Magic: 4 - Her reach is impressive, but she really should let her grasp catch up.

You might be thinking of Gretel

Gretel Maurer, Journeywoman of the Amethyst Order
Armament: Summoned scythe
Speciality: ???
Mission: Wealth
Martial: 16 - Her talents in combat have begun to blossom.
Intrigue: 20 - She's small, thin, and quiet. It's not easy to look past those explanations to the genuine skill underneath.
Learning: 17 - She's whip-smart and very well read in the Lores of Shyish and Morr.
Magic: 3 - She has superb control, but not a lot of power.

We don't know Adela's intrigue but I doubt it's going to be as good as gretel's.


I also really don't like sending ducklings into such a high risk environment. I would rather steal samples of queekish from the mor just on the off chance our prisoner can tell the difference in different clan writing styles.
 
-Maxmillian can scratch us up a few words in Queekish even if he can't figure out the whole language so quickly. With a few words known without the grammatical context we can use them to reinforce our deception
I don't think that's a good use of his time, because I do not expect him to have any meaningful success. Since you're still catching up, I will quote my post where I explained my reasoning.
Max is Patient and has Law of Logic, so he might be able to take a swing at it with the help of our Anatomy books, but it's worth remembering that written Queekish is canonically an ideographic language, many of which are indistinguishable to the untrained eye, and that's just not something he has any sort of practice with. Mathilde's Apprenticeship included ciphers, codebreaking, and other sorts of practice in "I will figure out what this unknown text means and what its rules are." Max's Apprenticeship didn't; we'd be basically crit-fishing.
I think the correct time to put him on deciphering the book is a turn later, after we've begun getting Queekish out of our prisoner. He'll be able to do the gruntwork of comparing what we got with what's in the book and analyzing it for inconsistencies, which he is suited for doing with Patient and Law of Logic, once we've got the basics to feed to him. But asking him to start from scratch in decoding a language that nobody in the Empire has ever successfully cracked before, comparing a Skaven book about Chaos Dwarf anatomy with a collection of other anatomy texts, when he has no prior training in codebreaking whatsoever, is just not going to work.

I think a better use of our Golds' time is analyzing some of the skaven artifacts in the backlog. Max might be able to get Johann unstuck on the ratling gun, because while Johann relies on his bullshit spells to solve things, Max, again, is Patient and has Law of Logic, and is a trained smith and engineer. If there's some interesting property of the design that's causing Johann his roadblock, Max has a good chance of solving it.
 
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I invite the thread to consider the possibility that the Skaven choose to believe the Conspiracy of Silence, because it gives them more breathing room to squabble for power amongst themselves instead of having obligations to throw themselves against a sizeable Empire of beings who are talented with both magic and technology and live right above some of their largest under-cities.
Are you flipping kidding me. BOTH factions doing it? What is this, a gentlemen's agreement?

Viewed from a certain angle, this could look comic. :rofl: Are we going to wind up with a gentlemen's agreement between both the spy apparatuses too?

...

... I mean, we did have that encounter with the Eshin...
 
Outside of very unlikely events occurring, we have the Skaven for at least another five years or so, as I highly doubt we would have missed him suffering from old age or that he'll get hit with a assassin despite them having no mundane way to know of his existence and his position even if they did is quite hard to get to.
Have you ruled out every supernatural way? This is warhammer fantasy.
And honestly, him dying does not mean Queekish is forever beyond our grasp. Sulk around in Mors territory for a turn looking for a Skaven that speaks a language we do, capture him, and tell him his clan is no more and that his only hope for vengeance is through us. Travel to the Moulder home range of this dude and grab another of their raiders or counter-raiders, whose officers almost must speak the Dwarven tongue. Queekish is untranslated due to a combination of a lack of inclination, resources, and time—we have all three, with or without this guy.
Now you're starting to argue that learning Queekish from him isn't that important. That we'll have other sources. If it was that easy, someone would already have done it.
 
@BoneyM would we be able to (pay for the colleges to) build an Azyr tower for agricultural weather controlling use that can also stop/dispell things like magic clouds blocking our shadow tower when needed?

And not cause Dhar or other problems due to interactions?

Even if it has to be on a different peak?
 
Are you flipping kidding me. BOTH factions doing it? What is this, a gentlemen's agreement?
Basically. Mutually Assured Ignorance?

Basically, the both benefit from pretending the other one doesn't exist/isn't a problem, as that means that they don't have to immediately then deal with that highly urgent problem next to a bunch of their population centers, when they could instead be dealing with rival clans/Beastmen and Greenskins and Chaos and Necromancers and etc.
 
Outside of very unlikely events occurring, we have the Skaven for at least another five years or so, as I highly doubt we would have missed him suffering from old age or that he'll get hit with a assassin despite them having no mundane way to know of his existence and his position even if they did is quite hard to get to. Assuming we are pressed for time here does not seem to be at all justified by what has been presented.
Here's a really simple problem.

Civil War ends when Big Daddy Rat returns, or persists while he grabs popcorn after returning. We have no idea whatsoever, and have no way to find out, when this will happen. At all. At that point they now have additonal supernatural means to find Qrech on top of whatever they already have.

Which doesn't discount that Eshin are sorcerers and frequently pull off "impossible" heists and kills. This is part of why the Grey Order doesn't already have a Queekish lexicon.

As for inclination, they actually really do since well. They're the Grey Order and they're habitual paranoiacs who want to know everything, particularly about the race that lives under the center of the Empire's engineering sector and its capital.

We're also pressed for time by Qrech himself getting up to mischief. Like biting off his own tongue or something suicidal like that. Or something else. Whatever it is, our response to his mischief will by necessity by harsh and we'll basically start from square one again.


Are you flipping kidding me. BOTH factions doing it? What is this, a gentlemen's agreement?

Viewed from a certain angle, this could look comic. :rofl: Are we going to wind up with a gentlemen's agreement between both the spy apparatuses too?

...

... I mean, we did have that encounter with the Eshin...
It's basically the same thoughts behind how MAD IRL works.
 
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Usually what's going on there I think is, is people doing this:

Have a plan of:

[] Plan Xladie da
-[] Do
-[] dee
-[] Da

and doing

[] Plan Xladie da
[] Do
[] dee
[] Da

That's four separate votes which the tally reads like because they removed the "-":

[] Plan Xladie da
-[] Do
-[] dee
-[] Da

[] Do

[] dee

[] Da


And it royally fucks the Tally. If people vote for a plan with all the gubbins attached, and then that plan changes without changing the name, the tally will get very confused between the two versions of the plan. We've had this happen in this thread before actually.


Its stickied to the bottom because its the most recent one added by Boney, but the Drop down is a bit fucked for reason unknown and the arrows being missing is very weird. Excuse me for a moment.

*goes off to smack the threadmarks with a hammer*
It was my understanding that it is treating posts by different authors as being in separate tabs. Ie. If boney threadmarks a post the arrows will take you to the next one in either direction, but if he marks a post written by someone else the arrows try to direct you to the next one they wrote that is marked in either direction.
 
@BoneyM would we be able to (pay for the colleges to) build an Azyr tower for agricultural weather controlling use that can also stop/dispell things like magic clouds blocking our shadow tower when needed?

And not cause Dhar or other problems due to interactions?

Even if it has to be on a different peak?

You could 'upgrade' a theoretical Here Comes The Sun (doo da doo doo) tower to also help with agriculture, but any possible long-term effects of weather control are unknown.
 
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You could 'upgrade' a theoretical Here Comes The Sun (doo doo doo) tower to also help with agriculture, but any possible long-term effects of weather control are unknown.
And if we muck with the weather anyway and something goes wrong, the elves will give us smugly superior smirks, because those long-term effects weren't unknown to them. Can we really take that risk? Giving the elves reason to smug at us, when working in the name of a dwarf king? We'd bring shame upon our Karak.
 
[] Plan Squeaky Rat Gets The Grease
-[] Max: Attempt to decipher Chaos Dwarf Anatomy Book.
-[] Johann: Acquire written Queekish samples from Skryre
-[] Ducklings: Adela joins Johann on his field trip
-[] EIC: ???
-[] Mathilde 1: Learn Invisibility
-[] Mathilde 2: Teach Wolf to speak
-[] Mathilde 3: Interrogate Skaven for Queekish with Deceiver
--[] Spend College Favor for a Magister Interrogator to assist you
-[] Mathilde 4: Tower Night Light
-[] Serenity: Counter-Waagh paper
-[] Penthouse: Security
As for this I don't think its actually worth it to have Wolf trying to help us learn spoken Queekish because of a couple of problems:

-We can never speak it, without Illusion, and cannot hear some of it without Wolf nearby. I.e it takes a lot of time.
-The same applies to every Wizard attempting to learn Queekish. They need familiars as well, which sharply limits the Queekish using Wizard pool.
-To overhear spoken Queekish in a Skaven settlement for eavesdropping purposes as some have purposed requires taking Wolf with us. He's not very good at sneaking and it'd be a gigantic risk to take him down there.

Which is why I'm much more interested in written Queekish since anyone can learn to read it, it applies to a huge number of wizards, and documents are easier to transport and pour over.

Basically, spoken Queekish feels like it applies to too narrow a niche of people to overcome the comparative usefulness and advantage of written Queekish.

E: I should further clarify that I think learning spoken Queekish is actually useful, but when comparing it to written Queekish it falls out due to the fact more people can use written Queekish than spoken.

E2: The perfect wizard for learning Spoken Queekish, would be a wizard with a rat familiar funnily enough. They could carry it in a pocket as a little microphone to let them hear the ultrasonic portions.
 
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It's 1 AM, Boney just started writing an hour ago, and if I sleep I will miss not only the update but also the moratorium period for rolling up my sleeves and arguing about planmaking; in conclusion, life is a vale of tears.
 
Come to think of it, Here Comes The Sun and Mr Blue Sky are both strong contenders for the greatest possible battle music for a war mountain.
... My mind went to a different 4th word, upon seeing those first three. "Here comes the snow."

And of course, "It was a cold and snowy day..." Because Glacial Skies works too.

Even still works for a battle mountain though! I mean, an Azyr-assisted snowstorm or avalanche or giant, gigantic, huge chunks of ice or snow would be no joke.
 
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