Voted best in category in the Users' Choice awards.
Voting is open
I also think there's a reasonable chance that Link of Psyche would be upgraded, as it makes sense both narratively and mechanically that it'd get better the more intelligent Wolf is and so we can better help each other. It also means that Wolf becomes his own independent character the greater his intelligence and communication ability, so he should be able to undertake actions on his own.

Is this correct, @BoneyM ?

Try it and find out.

@BoneyM does the above have any issues in regards to Secrecy, or does Max being Matty's employee help resolve that sufficiently?
@BoneyM: Does Mathilde believe that assigning Max to study the skaven tech she and/or Johann have plundered would violate Article Seven? For that matter, does she have the ability to study it without violating Article Seven? She hasn't received any specific authorization the way Johann apparently has.

Between Johann and yourself, you've got the authority to bring new people into the project if you judge them trustworthy, able to help, and in no danger of baulking at or crossing the line of the Articles you're perilously close to but not quite violating.

This is easy enough to settle @BoneyM has Johan cast Breach the unknown and Tale of Metal on anything besides the ratling gun, thus meaning that the only thing he could contribute to those projects would be his 14 Learning?

No. With Breach of Metal, though you get all the information dumped into your mind at once, it takes time and effort to process it all, and further information can be derived by casting it on specific components instead of the entire device. Casting Tale of Metal multiple times to try to figure out what exactly is going on, especially when technosorcery is involved.

I believe we should not expect passive progress on the stuff unless we see tasks phrased as "Allow X to spend his time doing [THING]", indicating that it's something that he is inclined to do anyway, without us assigning it (like Max working on his smithing skills, or Johann's work on the ratling gun). @BoneyM, is this correct?

Yes. Once Johann is done with the ratling gun, he might claim something else from the backlog to study on his own time, at which point it will be removed from it.

Do pardon, @BoneyM ,but a quick question. How many peaks can the current forces hold without stretching themselves too thin? Just an estimate in Mathildes opinion.

Don't think in terms of peaks, but in terms of fronts. If the entire Hold was retaken tomorrow, then it would be East Gate, West Gate, Karak Drazh underway, and the big question mark of Skaven methods of ingress.

Well, that is one thing Belegar managed to change, is it not? Now that Clan Angrund is back home, they don't have to all be warriors anymore, right?

No. In every hold, every able-bodied adult is expected to be able to fight in battle. Even the women, though they only join it en masse in the direst of circumstances. Dwarf 'Warriors' are basically militia.

I would note that the Dwarves in the young holds seem to have a handle on the population problem. (@BoneyM: does pointing at the new holds and saying do what they do count as Dwarven Viagra?) The simplest solution to Belegar's question of 'What good have I done?' seems to be to combine the hope and population growth of the Young Holds with the what the Old Holds have:

What they do is have poorer holds in smaller mountains, surrounded by humans.

Back during the Sword debacle BoneyM mentioned something about how the sword should get a legendary deed to justify it's creation beyond as a gift… or something.

I don't remember too clearly but the gist of it was get the sword a legend.

I also remember someone asking why does the belt not need one and Boney responding to it.
No, I think you have it the other way around: people were arguing the sword would require a big showing to justify it being gifted to us, and Boney clarified that the deeds we performed to earn the favor to spend on the sword are already enough, essentially by definition.

From memory, some were worried that the sword might have a reputation malus if we didn't get sufficient mileage out of it, and some were hoping that it would have a passive rep income for being legendary. The favours paid for it are what you did to earn it, so there won't be a malus. If you want the sword to be a legend, though, you have to start building one.

@BoneyM would you allow us to spend college favour to get help from an interrogator that can use Mindhole and Illusion (to appear as Mathilde) in the next turn rather than have to argue for it now if that's ok? :)

It's possible, but adding more moving parts to an ongoing long-term interrogation is always a risk.

On a completely different note: If Mathilde were to die, who do people think we'd carry on with? Our replacement court wizard [likely Johann or Panoramia]?

Epilogue and quest ends.

I have just realized that getting a "Clear Skies" button probably makes our tower one of the greatest places in the world to build an astronomical observatory...

@BoneyM Would it be possible to build an observatory at the top of one of the towers?

Yes.

Would the Tower of Oh-Shit let us learn spells in a safe environment, or are we only able to do that in the college at Altdorf?

You'd be swapping a slightly safer room for full access to the teachers of the College.
 
ok i am back from being vulnerable with people with whom i exist in a network of emotional bonds and trust, god it must be awful to be a skaven, I genuinely feel terrible for them.
Hm. I do like this, but one possible concern: revealing sensitive information like that to our captive is liable to come across as suspicious. Now, he won't conclude we're lying, because of the Deceiver coin face - but that means he'll have to come up with some other reason for why we'd be so open with this intel. The obvious conclusion is that we never expect him to have a chance to use it, which means he'd probably infer that he's never getting out of that cell alive. TBH he'll probably assume something similar anyway, but it would seriously impede any plans involving convincing him that freedom could be a reward for cooperation.
Eh, feature rather than bug, from my perspective. The problem with promising him his freedom is that eventually we have to put up or shut up. "You will be kept here indefinitely, safe from Eshin assassins as I can make you, free of undue duress and given recreational reading" is a pretty reasonable give.
Between Johann and yourself, you've got the authority to bring new people into the project if you judge them trustworthy, able to help, and in no danger of baulking at or crossing the line of the Articles you're perilously close to but not quite violating.
Yes. Once Johann is done with the ratling gun, he might claim something else from the backlog to study on his own time, at which point it will be removed from it.
Thank you for the info, that will be very useful for turnplanning.
 
The obvious conclusion is that we never expect him to have a chance to use it, which means he'd probably infer that he's never getting out of that cell alive. TBH he'll probably assume something similar anyway, but it would seriously impede any plans involving convincing him that freedom could be a reward for cooperation.
Well, if he's canny he'll know that that would never be an option. However, nothing says he has to leave his cell. Instead of offering him something he'd see through in a heartbeat, why not offer him real luxuries? Things he can put his hands on and enjoy, or close enough. Rework the rooms to be larger, provide new amenities, keep him actually fed and entertained; we can't let him go, but we can make him very comfortable. Why escape when he can serve the under-empire from luxury, he'll think to himself. And if he wonders at the cost, well, the leftovers of a storied Skaven's lifetime aren't very long to us, in a twist of the usual circumstances; it's really not an imposition to keep him happy for that long, or so the logic goes.
 
Hm. I do like this, but one possible concern: revealing sensitive information like that to our captive is liable to come across as suspicious. Now, he won't conclude we're lying, because of the Deceiver coin face - but that means he'll have to come up with some other reason for why we'd be so open with this intel. The obvious conclusion is that we never expect him to have a chance to use it, which means he'd probably infer that he's never getting out of that cell alive. TBH he'll probably assume something similar anyway, but it would seriously impede any plans involving convincing him that freedom could be a reward for cooperation.
Unless we informed him about the fact we can erase all memory of being our captive - and told him that if he co-operates then once we have learnt the skaven tongue from him, and all he knows about the eastern dwarves, we would do so and then release him (possibly with a few letters to deliver to other skaven to arrange sharing the traitor clans territory).
Lies of course, but it explains why we'd let him go.
 
Last edited:
For tactical information, he was highly enough placed to know greater Skaven political happenings—think an advisor like us or one of our own underlings. Not one focused on the civil war, but certainly not someone given the mushroom treatment nor without access to tactical and strategic intelligence.

I would also like to remind you guys that prior to this guy talking, we did not know about an all out civil war occurring. What is common knowledge to even a Skaven grunt about which clans own where and who is in ascendence or decline is either unknown or badly outdated for human intelligence.

Yes, due to his specialization and time away the information he has will be spotty and slightly outdated, but it is far better than shooting blind.

Now, I agree that learning Queekish is ultimately a more important goal, as even the ability to reliably translate written Queekish alone would revolutionize intelligence efforts against the Skaven, but it having a greater overall payoff does not mean we should do it first. Learning—let alone disseminating—Queekish would be an effort of years even if our prisoner was entirely cooperative. Regardless of if we start it now or in a year's time the first fruits of it will not be gained before the temporary offensive against the Skaven ends. More, even if we were capable of getting a single translator in time for the current offensive, the strategic value of said translator would most likely be below that of going in with the immediate strategic intelligence our prisoner has because again, our strategic intelligence about the Skaven was so bad we weren't even aware of a civil war occurring.

Even if we assume that literally the only thing of value the Skaven knows for us is Queekish, I would still prioritize doing an action that makes him more likely to be inclined to cooperate with us going forward (which I hope this would be, as it nicely gets him over the hurdle of willingly sharing military intelligence with us), as I see learning Queekish as being valuable enough to sink extra time into in order to boost the odds of succeeding. It is just that in light of his very obvious continuing loyalty to the Skaven as a whole (rather than only acting in his own self interest) I view trying to press him for Queekish now as having a lower chance of us actually learning Queekish from him than if we waited until the loyalty has faded and/or he is more used to cooperating with us.
1) You compare him to us but can we give tactical information relevant to any parts of the empire or Karaz Ankor other than Sylvania or K8P?
2) You talk about how it's a temporary offensive and bring up how we didn't even know about the civil war. Let's turn this around. Is a temporary offensive worth risking a decisive advantage against the Skaven race?
3) You act like he's a cow that we can keep milking for information and ignore that he could die, become uncooperative or escape at any moment. We need to prioritise the most important information first. You can't expect him to be available to provide information whenever we want.
4) The thread's strategy to learn Queekish is to convince him it's unimportant but still valuable to us. Your strategy risks telling him that we consider Queekish the most important thing we can get out of him. In that case he's going to hold it out as much as he can or depending on his loyalty, never ever tell us.
 
Last edited:
The only contested vote was the library one, and the no-favour version wins.

I am still scratching my head about why the vote got so messed up when the turn plan ones usually don't, even when one person votes [X] Plan Whatever and another person votes [X] Plan Whatever with all the trimmings underneath. Any light anyone can shed on why the tally did this and what formatting actually works for consolidating detailed/name only versions of the same plan would be appreciated.
It might be because people were putting links in the plan header. I don't think that's standard practice for the main turn plan votes?
Links in the vote don't matter, Vote Tally ignores all bbcode stuff. Italics, links, colours, text size (probably, haven't tested that one), etc.

I think it's a bunch of little things.

[ ] [Library] Plan Thingy
[ ] Plan Thingy

^ are two different votes, for example. Also, spelling differences in favor/favour matter.
I believe Vote Tally also only goes into 'Plan counting mode' if the first word after the [ ] is 'Plan'. So [ ] Plan Thingy is a plan, and will count but [ ] [Library] Plan Thingy does not mechanically count as a Plan. Which means voting for the base [ ] [Library] Plan Thingy line with or without its sub options makes two different votes.

Counting by Line gets them all added up correctly, but the subvotes go spiraling off into the aethyr.
Counting by Block or Task keeps the subvotes in order but once again breaks up votes even more.
It's a bunch of small things adding up to a big mess.
 
For tactical information, he was highly enough placed to know greater Skaven political happenings—think an advisor like us or one of our own underlings. Not one focused on the civil war, but certainly not someone given the mushroom treatment nor without access to tactical and strategic intelligence.

I would also like to remind you guys that prior to this guy talking, we did not know about an all out civil war occurring. What is common knowledge to even a Skaven grunt about which clans own where and who is in ascendence or decline is either unknown or badly outdated for human intelligence.

Yes, due to his specialization and time away the information he has will be spotty and slightly outdated, but it is far better than shooting blind.

Now, I agree that learning Queekish is ultimately a more important goal, as even the ability to reliably translate written Queekish alone would revolutionize intelligence efforts against the Skaven, but it having a greater overall payoff does not mean we should do it first. Learning—let alone disseminating—Queekish would be an effort of years even if our prisoner was entirely cooperative. Regardless of if we start it now or in a year's time the first fruits of it will not be gained before the temporary offensive against the Skaven ends. More, even if we were capable of getting a single translator in time for the current offensive, the strategic value of said translator would most likely be below that of going in with the immediate strategic intelligence our prisoner has because again, our strategic intelligence about the Skaven was so bad we weren't even aware of a civil war occurring.

Even if we assume that literally the only thing of value the Skaven knows for us is Queekish, I would still prioritize doing an action that makes him more likely to be inclined to cooperate with us going forward (which I hope this would be, as it nicely gets him over the hurdle of willingly sharing military intelligence with us), as I see learning Queekish as being valuable enough to sink extra time into in order to boost the odds of succeeding. It is just that in light of his very obvious continuing loyalty to the Skaven as a whole (rather than only acting in his own self interest) I view trying to press him for Queekish now as having a lower chance of us actually learning Queekish from him than if we waited until the loyalty has faded and/or he is more used to cooperating with us.
See here's the thing.

Old information leads to assumptions on doctrine, force placement and supply lines based on things that are out of date. Imagine for a moment that you are a commander in Greenland, about to make a Big Play for power on behalf of yourself in the mess that was the Eastern Front. All your information is a year out of date and you're armed with inferior weapons, excepting sets of specialized super commandos and personal WMDs.

You're going to be making some very suspect assumptions on that information. Enough that I judge it to be worthless, particularly at any level of detail below what we already have.

From the conversation with Algard, we already knew a bit about their major settlements, and frankly since a good chunk of this will be handled by Bretonnians who have been fighting the rats for millennia openly I expect them to have better info than we can get. And they're the ones doing most of the fighting in their lands anyway, so what we do has much less bearing in that direction than otherwise. Mostly limited to Greys mucking about.

Which leads to Queekish. We don't actually know how long it will take, given this is roll based, and so arguments about its length hold little water. We can't even really guess beyond possibly project length, so 2 to 4 turns, one of which we've already done. Might take longer, might take shorter. We don't know and so it shouldn't be used to make assumptions of "war'll be over before we can hand it out" because there is very little solid ground to work with there. Including from the direction of how long the war will be, which we have absolutely no idea about even slightly.

As for the point of a single translator. That's coming about it without considering what I said about a Lexicon. If we hand that off to the Grey College they now have alphabet, syntax and grammar. At that point they can harvest up to date intel directly from captured documents. The entire order benefits in such a scenario and it wouldn't be a single translator.

In terms of his loyalty versus us getting Queekish, its a risk. Its also a risk I want to take because anything else has far lesser strategic ramifications than being able to go "All that stuff you're going to be tripping over and be unable to translate? Translated." Which is another reason to get it as fast as feasible. As it stands Queekish documents have lesser value over tools, sabotage and loot when it comes to the Grey Order because they can't translate them and they have to prioritize by usability when looting or breaking. The faster we get that out, the less documents get lost to being left behind because paper or leather is bulky or destroyed to deny them to the Skaven.
 
I believe Vote Tally also only goes into 'Plan counting mode' if the first word after the [ ] is 'Plan'. So [ ] Plan Thingy is a plan, and will count but [ ] [Library] Plan Thingy does not mechanically count as a Plan. Which means voting for the base [ ] [Library] Plan Thingy line with or without its sub options makes two different votes.
Thank you, I think this is it. Oh well, now we know for next time.
 
One obvious issue of this lie which I'm guessing everyone knows (I'm like a hundred+ pages back, haha) -- though I really like this lie! -- is, naturally, that if we tell him that the Empire already knows Queekish that means we tell him that the Empire already knows Queekish.

It's telling him something that is incredibly valuable and news to him, and thus valuable intel that he would want to bring back to his people if at all possible. (... Unless we also use further lies to convince him that of course some of the Skaven already know/suspect this already, and of course there's the assorted attendant spy-versus-spy fights about it all the time. Not sure if we should, but. Hrm. There's also the further possibility of trying to convince him that some Skaven try to use humans to strike at their Skaven rivals, too. With weird and hilarious examples of intra-departmental spy agency fights where the agencies on one race's side fight against each other, and so do the ones on the other side. i.e. Almost humorous from a certain perspective.)
 
I believe Vote Tally also only goes into 'Plan counting mode' if the first word after the [ ] is 'Plan'. So [ ] Plan Thingy is a plan, and will count but [ ] [Library] Plan Thingy does not mechanically count as a Plan. Which means voting for the base [ ] [Library] Plan Thingy line with or without its sub options makes two different votes.
It does it by this:

[] Name of Vote
-[] Vote 1
-[] Vote 2
-[] Vote 3

There isn't a distinct *plan mode*, so what's happening is that its scanning the post line by line till it hits a bracket with an X in it. That bracketed X has to be the first thing in the paragraph to tell the program "its a vote". Then it reads the text in that vote. Then it looks for -[] sub votes.

That "-" tells the tally that its a subvote of the first vote line. Basically, it runs off bullet points.

That's how it worked in XF1 and I haven't seen any differences in that regard since.
 
It does it by this:

[] Name of Vote
-[] Vote 1
-[] Vote 2
-[] Vote 3

There isn't a distinct *plan mode*, so what's happening is that its scanning the post line by line till it hits a bracket with an X in it. That bracketed X has to be the first thing in the paragraph to tell the program "its a vote". Then it reads the text in that vote. Then it looks for -[] sub votes.

That "-" tells the tally that its a subvote of the first vote line. Basically, it runs off bullet points.

That's how it worked in XF1 and I haven't seen any differences in that regard since.
Huh. Alright, well I dunno what's up then.

It definitely seems to mess up votes during Boney's plan phases that don't have the word 'Plan' in front of them, but it could be something else going on under the hood for all I know.
 
... Okay, the Threadmarks have achieved a new level of weird.

Apocrypha.

"A Quiet Drink" should be in between Soizic part 4 and part 5. Instead, it appears to be between 5 and 6 from the drop-down menu...

But in the opened, View All, menu it is once more "stickied" to the very bottom. (("Sticky'd" is a good term to describe what had happened to the previous story things, and to this one. It's like they get "sticky'd" to stay at the latest/most recent end of a threadmark list.))

... And now, it has added a new dimension of baffling weirdness. Because if you navigate to the Apocrypha story entry? It shows up as being alone in Apocrypha. i.e. The backwards and forwards arrows are missing.

I have no idea what is going on or why, or how, this keeps happening...

EDIT: Also for the record, Threads of Destiny has had this happen to 3 or so threadmarks in one of the categories (I don't remember off the top of my head if it is Sidestory or Apocrypha; might be both.) It's been that way for months and months. It's been itching at me for months and months. No on seems to notice, no one seems to bring it up.
 
Last edited:
It does it by this:

[] Name of Vote
-[] Vote 1
-[] Vote 2
-[] Vote 3

There isn't a distinct *plan mode*, so what's happening is that its scanning the post line by line till it hits a bracket with an X in it. That bracketed X has to be the first thing in the paragraph to tell the program "its a vote". Then it reads the text in that vote. Then it looks for -[] sub votes.

That "-" tells the tally that its a subvote of the first vote line. Basically, it runs off bullet points.

That's how it worked in XF1 and I haven't seen any differences in that regard since.
The thing that I don't understand is that during a regular turn plan vote, votes that have all the details and votes that have just the plan name both get accrued to the same vote. I just ran a block tally of the most recent turn plan vote, and despite a lot of people voting like this:
[X] Plan Redshirt v5 (Different Max Action)
They still get their plans counted in the main, all-details vote, like so:
@MooseHowl's theory seemed like a plausible explanation as to why it worked then and didn't now.
 
Huh. Alright, well I dunno what's up then.

It definitely seems to mess up votes during Boney's plan phases that don't have the word 'Plan' in front of them, but it could be something else going on under the hood for all I know.
Usually what's going on there I think is, is people doing this:

Have a plan of:

[] Plan Xladie da
-[] Do
-[] dee
-[] Da

and doing

[] Plan Xladie da
[] Do
[] dee
[] Da

That's four separate votes which the tally reads like because they removed the "-":

[] Plan Xladie da
-[] Do
-[] dee
-[] Da

[] Do

[] dee

[] Da


And it royally fucks the Tally. If people vote for a plan with all the gubbins attached, and then that plan changes without changing the name, the tally will get very confused between the two versions of the plan. We've had this happen in this thread before actually.

... Okay, the Threadmarks have achieved a new level of weird.

Apocrypha.

"A Quiet Drink" should be in between Soizic part 4 and part 5. Instead, it appears to be between 5 and 6 from the drop-down menu...

But in the opened, View All, menu it is once more "stickied" to the very bottom. (("Sticky'd" is a good term to describe what had happened to the previous story things, and to this one. It's like they get "sticky'd" to stay at the latest/most recent end of a threadmark list.))

... And now, it has added a new dimension of baffling weirdness. Because if you navigate to the Apocrypha story entry? It shows up as being alone in Apocrypha. i.e. The backwards and forwards arrows are missing.

I have no idea what is going on or why, or how, this keeps happening...
Its stickied to the bottom because its the most recent one added by Boney, but the Drop down is a bit fucked for reason unknown and the arrows being missing is very weird. Excuse me for a moment.

*goes off to smack the threadmarks with a hammer*
 
And it royally fucks the Tally. If people vote for a plan with all the gubbins attached, and then that plan changes without changing the name, the tally will get very confused between the two versions of the plan. We've had this happen in this thread before actually.
Yeah, but I can guarantee that didn't happen this turn because I didn't change my plan at all. The weird observed behavior is that the plan with all the bells and whistles and the plan with just the name got counted separately, and that didn't happen earlier (see my last post for citations).
*goes off to smack the threadmarks with a hammer*
u da best
 
This set of votes also had a "favour"/"favor" accident too. So that didn't help things...
Its stickied to the bottom because its the most recent one added by Boney
Yesterday at 11:06 AM

It's not the most recent added; the most recent one was Soizic, part 6, added a little over an hour -- Today at 7:43 PM -- ago. =/

EDIT: Also, previous post of mine I had edited. It involved me mentioning that Threads of Destiny has been having this issue for even longer. =/
 
Last edited:
And it royally fucks the Tally. If people vote for a plan with all the gubbins attached, and then that plan changes without changing the name, the tally will get very confused between the two versions of the plan. We've had this happen in this thread before actually.
Ah, that might be what I was seeing.
Also, gubbins is a good word for those.
 
1) You compare him to us but can we give tactical information relevant to any parts of the empire or Karaz Ankor other than Sylvania or K8P?
2) You talk about how it's a temporary offensive and bring up how we didn't even know about the civil war. Let's turn this around. Is a temporary offensive worth risking a decisive advantage against the Skaven race?
3) You act like he's a cow that we can keep milking for information and ignore that he could die, become uncooperative or escape at any moment. We need to prioritise the most important information first. You can't expect him to be available to provide information whenever we want.
4) The thread's strategy to learn Queekish is to convince him it's unimportant but still valuable to us. Your strategy tells him that we consider Queekish the most important thing we can get out of him. We need learn it first.
  1. We know the right now the Church of Sigmar has its head inserted up its own ass, that there is higher than normal political tension between a number of the Elector Counts, that the line of succession is at least temporarily secure (although a regent would be required for the next two-ish decades), that Stirland is near totally focused on a campaign on Sylvannia and has recently had the battle wizards sent to help out, that a few towns have been mysteriously depopulated, that a few new trade routes are in the process of being put together that will overturn how goods are moved around the Empire... I could go on, but that is a shitload of information that highlights a number of general weak and strongpoints for the Empire.
  2. A temporary offensive can still cause lasting damage. A temporary offensive that managed to bring down one of the Colleges of Magic or would cause lasting and severe damage to the Empire, for example. While I am also of the opinion that learning Queekish would be a greater overall boost against the Skaven than this particular campaign going a bit better, they are not mutually exclusive and I honestly think that taking the time to let his loyalty fade and get him used to actually volunteering information would increase our total odds of learning Queekish.
  3. He is not an indefinite resource, but his odds of death, escape, or ceasing to cooperate are neither unobservable nor independent of what we do to/with him. Per Mathilde's talk with the head Grey there is no mundane way the Skaven would know about him and he is kept in the middle of a Dwarf fortress, so assassination odds seem quite low. If he was very elderly and reaching death by old age we would probably be aware, either due to his physical deterioration or our rather extensive literature on Skaven. Escape is pretty much nil given that it's outside his specialty, he has no resources, and on top of mundane defenses if he somehow gets out the door he still gets the fake death triggered. Not cooperating is highly dependent on what we try to do with him, and nudging him for info on the Traitor Clans so that we can point others their direction is about the least likely thing to make him dig in his heels and cease cooperating I can think of.
  4. While I agree that given his currently displayed loyalties making him believe it is not strategically important to humans is the most likely approach to have work, it is still not guaranteed success and a failure there would still limit possible angles for getting it going forward. Spending more time removed from Skaven society and building a rapport with Mathilde is, in my mind, only likely to increase the odds of said gambit working. I fail to see why interrogating him about strategic information he knows is somehow supposed to tip him off that what we really want from him is this one personal project we try after that—honestly, not at least lightly squeezing for strategic information he's willing to give seems more likely to make him cotton on to just how much we want to learn Queekish.
 
Last edited:
It's telling him something that is incredibly valuable and news to him, and thus valuable intel that he would want to bring back to his people if at all possible.
This would only be a worry if he knows that it's valuable intel. He's only interacted with chaos dwarves. What does he know about what intrigues the grey order and clan Eshin run between them?

Even if he does believe it's valuable information, I don't see why that's a problem. In fact, that's better for us because it makes him more willing to share that information if it can give him a chance to escape.
 
What they do is have poorer holds in smaller mountains, surrounded by humans.
Not sure what having poorer holds does for them, except maybe it means they have less to do and thus fill their time with [abusable Dwarven mining metaphor here]. I'd guess smaller mountains means that they have less ground that they need to stretch their military across in order to defend.

I am disappointed with myself that it took me a good solid minute to puzzle out what humans had to to do with anything, until I realized "oh, as opposed to being surrounded by anything a lot more hostile."

So overall, the Young Holds have population growth not because they possess the secrets of Dwarven Viagra, but because they simply suffer less attrition compared to the Old Holds. Is that correct?
 
The thing that I don't understand is that during a regular turn plan vote, votes that have all the details and votes that have just the plan name both get accrued to the same vote. I just ran a block tally of the most recent turn plan vote, and despite a lot of people voting like this:

They still get their plans counted in the main, all-details vote, like so:
@MooseHowl's theory seemed like a plausible explanation as to why it worked then and didn't now.
That's the normal behavior yeah.

So what happens is Planmaker makes a plan "Blah":

[] Blah
-[] Vote 1
-[] Vote 2
-[] Vote 3

And a bunch of people do votes of:

[] Blah

And then one person, lets call them Joker, does:

[] Blah
-[] Vote 1
-[] Vote 2
-[] Vote 3

So, in the Tally's little computer software brain there are now two copies of "Blah". If Planmaker changes the plan, even correcting a spelling error then what they've done is created a new plan, but one which is also named under "Blah".

Thus the Tally screws up and doesn't know which one to display. PSA kids: Always change your plan names if you've edited the plan.

As for this specific issue, I think its a cross section of two things: British spellings striking again between "favor" and "favour", and the Task functionality interacting badly with the sub vote functionality.

If you do it by line it actually fuses properly, because its not trying to cram a Task vote into the sub vote functionality and all that's left is to fuse the improperly spelled and labeled "[] Plan no favor mines" votes into the 31 "[] [Library] Plan no favour mine" votes.

Ah, that might be what I was seeing.
Also, gubbins is a good word for those.
Britishisms are tons of fun. :V
 
Not sure what having poorer holds does for them, except maybe it means they have less to do and thus fill their time with [abusable Dwarven mining metaphor here]. I'd guess smaller mountains means that they have less ground that they need to stretch their military across in order to defend.

Less beings trying to claim the local resources, less tales of treasure vaults, more impetus to tie themselves in to the economies of their neighbours.

So overall, the Young Holds have population growth not because they possess the secrets of Dwarven Viagra, but because they simply suffer less attrition compared to the Old Holds. Is that correct?

That's the assumption.
 
*walks back in, trailed by proper amounts of grumbling*

Alright, that should be the threadmarks smacked.
 
Ah, "A Quiet Drink" is no longer wedged in at the bottom. It's between 5 and 6 now. (And it had had one of those "..." dividing lines separating it, too.)

It is however in the wrong spot page-number-wise; it should be in between Part 4 and Part 5.

EDIT:
*walks back in, trailed by proper amounts of grumbling*

Alright, that should be the threadmarks smacked.
Sadly, no. =/ Need to mouse-over their names in order to get the little URL's to pop up, and then compare page numbers from that. And then stick it in where it should go.

Using the time-stamp doesn't work because that's just when the threadmark was created, rather than the post itself. (A change that gaaaaah.)

EDIT 2:

Okay now it works! In the... View All version. Still looking weird in the one-click-only variant, but who the heck knows why that happens. I believe it's because the drop-down only orders it by the when-threadmark-created timestamp order and nothing but the threadmark-created timestamp so help us god etc, but who really knows why for sure.


Also, thank you so much for fixing all this.
 
Last edited:
Voting is open
Back
Top