TimEd
Meteor maker
ofAxe Bite Pass I would have fain dared face it without the whole flower if Bretonnian chivalry at my back,
Nice. Really is a shame we werent able to swing Anton to meet her, the Crit shiny was too much foe others to bear.
ofAxe Bite Pass I would have fain dared face it without the whole flower if Bretonnian chivalry at my back,
I also think there's a reasonable chance that Link of Psyche would be upgraded, as it makes sense both narratively and mechanically that it'd get better the more intelligent Wolf is and so we can better help each other. It also means that Wolf becomes his own independent character the greater his intelligence and communication ability, so he should be able to undertake actions on his own.
Is this correct, @BoneyM ?
@BoneyM does the above have any issues in regards to Secrecy, or does Max being Matty's employee help resolve that sufficiently?
@BoneyM: Does Mathilde believe that assigning Max to study the skaven tech she and/or Johann have plundered would violate Article Seven? For that matter, does she have the ability to study it without violating Article Seven? She hasn't received any specific authorization the way Johann apparently has.
This is easy enough to settle @BoneyM has Johan cast Breach the unknown and Tale of Metal on anything besides the ratling gun, thus meaning that the only thing he could contribute to those projects would be his 14 Learning?
I believe we should not expect passive progress on the stuff unless we see tasks phrased as "Allow X to spend his time doing [THING]", indicating that it's something that he is inclined to do anyway, without us assigning it (like Max working on his smithing skills, or Johann's work on the ratling gun). @BoneyM, is this correct?
Do pardon, @BoneyM ,but a quick question. How many peaks can the current forces hold without stretching themselves too thin? Just an estimate in Mathildes opinion.
Well, that is one thing Belegar managed to change, is it not? Now that Clan Angrund is back home, they don't have to all be warriors anymore, right?
I would note that the Dwarves in the young holds seem to have a handle on the population problem. (@BoneyM: does pointing at the new holds and saying do what they do count as Dwarven Viagra?) The simplest solution to Belegar's question of 'What good have I done?' seems to be to combine the hope and population growth of the Young Holds with the what the Old Holds have:
Back during the Sword debacle BoneyM mentioned something about how the sword should get a legendary deed to justify it's creation beyond as a gift… or something.
I don't remember too clearly but the gist of it was get the sword a legend.
I also remember someone asking why does the belt not need one and Boney responding to it.
No, I think you have it the other way around: people were arguing the sword would require a big showing to justify it being gifted to us, and Boney clarified that the deeds we performed to earn the favor to spend on the sword are already enough, essentially by definition.
@BoneyM would you allow us to spend college favour to get help from an interrogator that can use Mindhole and Illusion (to appear as Mathilde) in the next turn rather than have to argue for it now if that's ok?![]()
On a completely different note: If Mathilde were to die, who do people think we'd carry on with? Our replacement court wizard [likely Johann or Panoramia]?
I have just realized that getting a "Clear Skies" button probably makes our tower one of the greatest places in the world to build an astronomical observatory...
@BoneyM Would it be possible to build an observatory at the top of one of the towers?
Would the Tower of Oh-Shit let us learn spells in a safe environment, or are we only able to do that in the college at Altdorf?
Eh, feature rather than bug, from my perspective. The problem with promising him his freedom is that eventually we have to put up or shut up. "You will be kept here indefinitely, safe from Eshin assassins as I can make you, free of undue duress and given recreational reading" is a pretty reasonable give.Hm. I do like this, but one possible concern: revealing sensitive information like that to our captive is liable to come across as suspicious. Now, he won't conclude we're lying, because of the Deceiver coin face - but that means he'll have to come up with some other reason for why we'd be so open with this intel. The obvious conclusion is that we never expect him to have a chance to use it, which means he'd probably infer that he's never getting out of that cell alive. TBH he'll probably assume something similar anyway, but it would seriously impede any plans involving convincing him that freedom could be a reward for cooperation.
Between Johann and yourself, you've got the authority to bring new people into the project if you judge them trustworthy, able to help, and in no danger of baulking at or crossing the line of the Articles you're perilously close to but not quite violating.
Thank you for the info, that will be very useful for turnplanning.Yes. Once Johann is done with the ratling gun, he might claim something else from the backlog to study on his own time, at which point it will be removed from it.
Well, if he's canny he'll know that that would never be an option. However, nothing says he has to leave his cell. Instead of offering him something he'd see through in a heartbeat, why not offer him real luxuries? Things he can put his hands on and enjoy, or close enough. Rework the rooms to be larger, provide new amenities, keep him actually fed and entertained; we can't let him go, but we can make him very comfortable. Why escape when he can serve the under-empire from luxury, he'll think to himself. And if he wonders at the cost, well, the leftovers of a storied Skaven's lifetime aren't very long to us, in a twist of the usual circumstances; it's really not an imposition to keep him happy for that long, or so the logic goes.The obvious conclusion is that we never expect him to have a chance to use it, which means he'd probably infer that he's never getting out of that cell alive. TBH he'll probably assume something similar anyway, but it would seriously impede any plans involving convincing him that freedom could be a reward for cooperation.
Unless we informed him about the fact we can erase all memory of being our captive - and told him that if he co-operates then once we have learnt the skaven tongue from him, and all he knows about the eastern dwarves, we would do so and then release him (possibly with a few letters to deliver to other skaven to arrange sharing the traitor clans territory).Hm. I do like this, but one possible concern: revealing sensitive information like that to our captive is liable to come across as suspicious. Now, he won't conclude we're lying, because of the Deceiver coin face - but that means he'll have to come up with some other reason for why we'd be so open with this intel. The obvious conclusion is that we never expect him to have a chance to use it, which means he'd probably infer that he's never getting out of that cell alive. TBH he'll probably assume something similar anyway, but it would seriously impede any plans involving convincing him that freedom could be a reward for cooperation.
1) You compare him to us but can we give tactical information relevant to any parts of the empire or Karaz Ankor other than Sylvania or K8P?For tactical information, he was highly enough placed to know greater Skaven political happenings—think an advisor like us or one of our own underlings. Not one focused on the civil war, but certainly not someone given the mushroom treatment nor without access to tactical and strategic intelligence.
I would also like to remind you guys that prior to this guy talking, we did not know about an all out civil war occurring. What is common knowledge to even a Skaven grunt about which clans own where and who is in ascendence or decline is either unknown or badly outdated for human intelligence.
Yes, due to his specialization and time away the information he has will be spotty and slightly outdated, but it is far better than shooting blind.
Now, I agree that learning Queekish is ultimately a more important goal, as even the ability to reliably translate written Queekish alone would revolutionize intelligence efforts against the Skaven, but it having a greater overall payoff does not mean we should do it first. Learning—let alone disseminating—Queekish would be an effort of years even if our prisoner was entirely cooperative. Regardless of if we start it now or in a year's time the first fruits of it will not be gained before the temporary offensive against the Skaven ends. More, even if we were capable of getting a single translator in time for the current offensive, the strategic value of said translator would most likely be below that of going in with the immediate strategic intelligence our prisoner has because again, our strategic intelligence about the Skaven was so bad we weren't even aware of a civil war occurring.
Even if we assume that literally the only thing of value the Skaven knows for us is Queekish, I would still prioritize doing an action that makes him more likely to be inclined to cooperate with us going forward (which I hope this would be, as it nicely gets him over the hurdle of willingly sharing military intelligence with us), as I see learning Queekish as being valuable enough to sink extra time into in order to boost the odds of succeeding. It is just that in light of his very obvious continuing loyalty to the Skaven as a whole (rather than only acting in his own self interest) I view trying to press him for Queekish now as having a lower chance of us actually learning Queekish from him than if we waited until the loyalty has faded and/or he is more used to cooperating with us.
The only contested vote was the library one, and the no-favour version wins.
I am still scratching my head about why the vote got so messed up when the turn plan ones usually don't, even when one person votes [X] Plan Whatever and another person votes [X] Plan Whatever with all the trimmings underneath. Any light anyone can shed on why the tally did this and what formatting actually works for consolidating detailed/name only versions of the same plan would be appreciated.
Links in the vote don't matter, Vote Tally ignores all bbcode stuff. Italics, links, colours, text size (probably, haven't tested that one), etc.It might be because people were putting links in the plan header. I don't think that's standard practice for the main turn plan votes?
See here's the thing.For tactical information, he was highly enough placed to know greater Skaven political happenings—think an advisor like us or one of our own underlings. Not one focused on the civil war, but certainly not someone given the mushroom treatment nor without access to tactical and strategic intelligence.
I would also like to remind you guys that prior to this guy talking, we did not know about an all out civil war occurring. What is common knowledge to even a Skaven grunt about which clans own where and who is in ascendence or decline is either unknown or badly outdated for human intelligence.
Yes, due to his specialization and time away the information he has will be spotty and slightly outdated, but it is far better than shooting blind.
Now, I agree that learning Queekish is ultimately a more important goal, as even the ability to reliably translate written Queekish alone would revolutionize intelligence efforts against the Skaven, but it having a greater overall payoff does not mean we should do it first. Learning—let alone disseminating—Queekish would be an effort of years even if our prisoner was entirely cooperative. Regardless of if we start it now or in a year's time the first fruits of it will not be gained before the temporary offensive against the Skaven ends. More, even if we were capable of getting a single translator in time for the current offensive, the strategic value of said translator would most likely be below that of going in with the immediate strategic intelligence our prisoner has because again, our strategic intelligence about the Skaven was so bad we weren't even aware of a civil war occurring.
Even if we assume that literally the only thing of value the Skaven knows for us is Queekish, I would still prioritize doing an action that makes him more likely to be inclined to cooperate with us going forward (which I hope this would be, as it nicely gets him over the hurdle of willingly sharing military intelligence with us), as I see learning Queekish as being valuable enough to sink extra time into in order to boost the odds of succeeding. It is just that in light of his very obvious continuing loyalty to the Skaven as a whole (rather than only acting in his own self interest) I view trying to press him for Queekish now as having a lower chance of us actually learning Queekish from him than if we waited until the loyalty has faded and/or he is more used to cooperating with us.
Thank you, I think this is it. Oh well, now we know for next time.I believe Vote Tally also only goes into 'Plan counting mode' if the first word after the [ ] is 'Plan'. So [ ] Plan Thingy is a plan, and will count but [ ] [Library] Plan Thingy does not mechanically count as a Plan. Which means voting for the base [ ] [Library] Plan Thingy line with or without its sub options makes two different votes.
It does it by this:I believe Vote Tally also only goes into 'Plan counting mode' if the first word after the [ ] is 'Plan'. So [ ] Plan Thingy is a plan, and will count but [ ] [Library] Plan Thingy does not mechanically count as a Plan. Which means voting for the base [ ] [Library] Plan Thingy line with or without its sub options makes two different votes.
Huh. Alright, well I dunno what's up then.It does it by this:
[] Name of Vote
-[] Vote 1
-[] Vote 2
-[] Vote 3
There isn't a distinct *plan mode*, so what's happening is that its scanning the post line by line till it hits a bracket with an X in it. That bracketed X has to be the first thing in the paragraph to tell the program "its a vote". Then it reads the text in that vote. Then it looks for -[] sub votes.
That "-" tells the tally that its a subvote of the first vote line. Basically, it runs off bullet points.
That's how it worked in XF1 and I haven't seen any differences in that regard since.
The thing that I don't understand is that during a regular turn plan vote, votes that have all the details and votes that have just the plan name both get accrued to the same vote. I just ran a block tally of the most recent turn plan vote, and despite a lot of people voting like this:It does it by this:
[] Name of Vote
-[] Vote 1
-[] Vote 2
-[] Vote 3
There isn't a distinct *plan mode*, so what's happening is that its scanning the post line by line till it hits a bracket with an X in it. That bracketed X has to be the first thing in the paragraph to tell the program "its a vote". Then it reads the text in that vote. Then it looks for -[] sub votes.
That "-" tells the tally that its a subvote of the first vote line. Basically, it runs off bullet points.
That's how it worked in XF1 and I haven't seen any differences in that regard since.
They still get their plans counted in the main, all-details vote, like so:
Usually what's going on there I think is, is people doing this:Huh. Alright, well I dunno what's up then.
It definitely seems to mess up votes during Boney's plan phases that don't have the word 'Plan' in front of them, but it could be something else going on under the hood for all I know.
Its stickied to the bottom because its the most recent one added by Boney, but the Drop down is a bit fucked for reason unknown and the arrows being missing is very weird. Excuse me for a moment.... Okay, the Threadmarks have achieved a new level of weird.
Apocrypha.
"A Quiet Drink" should be in between Soizic part 4 and part 5. Instead, it appears to be between 5 and 6 from the drop-down menu...
But in the opened, View All, menu it is once more "stickied" to the very bottom. (("Sticky'd" is a good term to describe what had happened to the previous story things, and to this one. It's like they get "sticky'd" to stay at the latest/most recent end of a threadmark list.))
... And now, it has added a new dimension of baffling weirdness. Because if you navigate to the Apocrypha story entry? It shows up as being alone in Apocrypha. i.e. The backwards and forwards arrows are missing.
I have no idea what is going on or why, or how, this keeps happening...
Yeah, but I can guarantee that didn't happen this turn because I didn't change my plan at all. The weird observed behavior is that the plan with all the bells and whistles and the plan with just the name got counted separately, and that didn't happen earlier (see my last post for citations).And it royally fucks the Tally. If people vote for a plan with all the gubbins attached, and then that plan changes without changing the name, the tally will get very confused between the two versions of the plan. We've had this happen in this thread before actually.
u da best
Yesterday at 11:06 AMIts stickied to the bottom because its the most recent one added by Boney
Ah, that might be what I was seeing.And it royally fucks the Tally. If people vote for a plan with all the gubbins attached, and then that plan changes without changing the name, the tally will get very confused between the two versions of the plan. We've had this happen in this thread before actually.
1) You compare him to us but can we give tactical information relevant to any parts of the empire or Karaz Ankor other than Sylvania or K8P?
2) You talk about how it's a temporary offensive and bring up how we didn't even know about the civil war. Let's turn this around. Is a temporary offensive worth risking a decisive advantage against the Skaven race?
3) You act like he's a cow that we can keep milking for information and ignore that he could die, become uncooperative or escape at any moment. We need to prioritise the most important information first. You can't expect him to be available to provide information whenever we want.
4) The thread's strategy to learn Queekish is to convince him it's unimportant but still valuable to us. Your strategy tells him that we consider Queekish the most important thing we can get out of him. We need learn it first.
This would only be a worry if he knows that it's valuable intel. He's only interacted with chaos dwarves. What does he know about what intrigues the grey order and clan Eshin run between them?It's telling him something that is incredibly valuable and news to him, and thus valuable intel that he would want to bring back to his people if at all possible.
Not sure what having poorer holds does for them, except maybe it means they have less to do and thus fill their time with [abusable Dwarven mining metaphor here]. I'd guess smaller mountains means that they have less ground that they need to stretch their military across in order to defend.What they do is have poorer holds in smaller mountains, surrounded by humans.
That's the normal behavior yeah.The thing that I don't understand is that during a regular turn plan vote, votes that have all the details and votes that have just the plan name both get accrued to the same vote. I just ran a block tally of the most recent turn plan vote, and despite a lot of people voting like this:
They still get their plans counted in the main, all-details vote, like so:@MooseHowl's theory seemed like a plausible explanation as to why it worked then and didn't now.![]()
Britishisms are tons of fun.Ah, that might be what I was seeing.
Also, gubbins is a good word for those.
Not sure what having poorer holds does for them, except maybe it means they have less to do and thus fill their time with [abusable Dwarven mining metaphor here]. I'd guess smaller mountains means that they have less ground that they need to stretch their military across in order to defend.
So overall, the Young Holds have population growth not because they possess the secrets of Dwarven Viagra, but because they simply suffer less attrition compared to the Old Holds. Is that correct?
Sadly, no. =/ Need to mouse-over their names in order to get the little URL's to pop up, and then compare page numbers from that. And then stick it in where it should go.*walks back in, trailed by proper amounts of grumbling*
Alright, that should be the threadmarks smacked.