Their was also a chance for Ranald to die during his confrontation with Mork.
Just because he rolled well doesn't mean we should go looking for more opportunities for him to roll the dice and risk dying or powering up.
Counter point: I totally think we should. He's a Prometheus type, and one I trust- It's about the legend of how he got his power in the first place. Stolen from the gods. (Specifically Shallya?) And it was a con. (Deceiver) Now here, a gamble. (Gambler) There are two more faces he has- I think we need to think about how to steal power from a god via stealth, (Night Prowler) and how to gain power as a god from protecting.
The last of which I think we can get from weaving his worship into the humans of the area, and if we can make it stick via an intervention as his avatar against, say, Black Crag, then we might be able to ritually use that to elevate the Magician as the fifth face.
So...
The idea is that if the money went from King Belegar's treasury to you and then straight back into Dwarven pockets, then it's just a part of your relationship with the Dwarves rather than a Grey Order Magister having their noble ideals tainted with filthy lucre.
Ok. Here's what I think. Best case steward in our absence from the position is the dwarfmaid who is going to build out their artisinal industry, because it lets the Karak support things like building out drakeguns. Which we can spend the money and the favor to have expert level teachers brought in to do. We can also expand our engineering guild and aircorp faster that way, and with underground so treacherous we really need to dominate the sky and surface.
We should, ethically, spend our money relatively quickly within the Karak. So, tower, tavern, lab, setting up for a future with more wizards here as first priorities. Supporting the way we spend our dwarf favor second.
Lower? Some options:
- spend to get the halflings equiped with a bit more infrastructure, in support of Pan's projects and the self-sufficiency of the Karag.
- spend to bring in trainers for the umdagni. Reinforces our 'we are watching out for you' role with them, keeps a debt of gratitude and shadow authority alive.
- pay for dwarves to go help build/train the gun factory for the EIC. As they have a monopoly supply contract with the army of stirland, doing this is directly spending our gold on dwarves to help the empire. What the bursar wants to see- especially if we lean on the EIC to lower the prices/remove the monopoly clause in exchange for one making any other bid known to us and allowing the EIC to offer to match. De facto monopoly, keeps competition alive and prevents price-gouging.
- pay for building out facilities in Karag Nar. Keeps the money going right back to the dwarves as they try and get local production off the ground, and gives them a place to train apprentices before so the journeymen can work on craft for dwarves.
- pay for better gear for the umdagni. They have weapons, so probably armor, proper spyglasses and signals, other stuff? Will be useful for their recruiting and our survival.
- pay for a priest for another shrine. Ideally Shallya. Preferably one who can actually heal.. ...and renald willing, our age and male and cool and interested and easy on the eyes. A priest of Shallya with an avatar of Renald is such a goddamn good ship I am shipping it already.
oh, if that's what you mean then that is fine, that sounds pretty cool actually. I am totally cool with Sigmar noticing our disdain for him.
This is also a pretty cool ship. God of Heroes and the distainful beauty who he moves mountains to win over.
To say nothing of the fact you think Ranald is just going to let shit happen when we are wearing a divine artifact of his.
While I agree with you on points, please maybe edit your post to have chiller language?
I wonder, who our co-councilors are going to be?
I really hope the Sky-Thane takes the external spymaster slot, he seems both a great fit and an interesting character - it's not every day you get to witness the dwarf version of teenage rebellion.
Same. Let's set up some posterboys for dwarf empire resurgent, huh? Belegar, the Sky-Thane, Ulthric, maybe the dwarf with the twins? I think we can help change the world with them, again.
Plus it synergizes well with him leading forces and the presumed artisinal economey focus that is good for supporting the engineers.
Also question for you @BoneyM on something funny I noticed. Would having Marksman and Assassin mean we have a +70 to a roll to assassinate with a firearm?
Please let's all bother the QM less? There are a lot of people in the thread and only one Boney.
By the way, it looks like Plan 2 Wizards (Pan+Max) is still up by around 13-14 over Fields of Gold (Johan+Max).
Anybody got reasoning for the 2 Wizards plan?
Is it just because Pan's cuter?
What would we have her do that's more important than the Eastern Valley growing plan?
Buying her rarer plants to try from Barak Varr? Infinite black lotus? Shrine maiden, using Ferment to bolster our tavern?
Potions and poisons to support the forces in the pass, another perspective and wind for research, because she is cool and likes us and we need friends.
Largely because she is doing magic in the peaks and we have an interest in keeping an eye on that, in our role.
I agree that she'll be sticking around and the gold wizards are important to have, so I'm pretty much approval voting for the ones that don't have is trying to keep the ambers.
Also I don't think a hypothetical hole will act us a beacon. I am afraid that through her actions Mathilde will gain the attention of other gods who will notice this hole and try to Mark or claim Mathilde as their own which will lead to us having to fight them off or get Ranald to help us which I think is just too much trouble to take this trait.
I honestly want the attention of the Gods. I want to have endgame be wars where gods have interests and power to break cities is being thrown around, and being an agent of one of the gods let's us play at that level without Mathilde having to have spent every action grinding killiness.
I think it gives more narrative room for melodramatic clashes like Kragg's barrage.