Voted best in category in the Users' Choice awards.
[X]Plan: Is it a Plan?
- [X] Recruit Panoramia
- [X] Recruit Maximilian

Thinks of the romance! Going to help Anton find someone he can love, standing against a uncaring world where happiness must be snatched from the jaws of chaos, igniting new feelings as they both search a cure to loneliness, maybe finding the answer closer than they think...

Whether Mathilde ends up with Anton or not, I'm looking forward to the shenanigans that will follow as we play matchmaker for him.
 
[X] Plan Fields of Gold
-[X] Recruit Maximilian
-[X] Recruit Johann

I feel like people aren't recognizing how hilarious this is. Mathilde pushing 'Journeyman Johann' around while Max watches. Does she know? Doesn't she? Who knows? Johann is also extremely powerful in the field of 'knowing shit', which is now our job.

[X] Take an active hand in the EIC

This is how we bring the EIC to Karak Eight Peaks. It's trade and potential intrigue all in one. I have no problem donating 1/6th of my actions to trade + intrigue.

[X] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.

Where's my swordboys at now? Both of these are absolutely brutal modifiers. Miscasts end battles. Assassinations end battles before they begin.

[X] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).

Hands On is a massive +3 bonus in one trait, with a +10 bonus to our new job. The -1 Learning is neatly canceled out when paired with Magical Duelist.

[X] Donate it to whoever ends up leading the Undumgi.

I love the idea of Mathilde just walking up to the new Undumgi leader and like, "Here you go, magical item for you. Don't fuck up."
 
[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[X] Disdain for Sigmar > Polytheist: Your bitterness towards Sigmar has softened with time and distance. You're still not thrilled with him, but as long as his followers are coexisting with those of other Gods, you can deal with it. +1 Piety, removes anti-Sigmarite penalty except when dealing with Sigmarite supremacists and monotheists.
[X] Recruit Maximilian
[X] Leave the EIC alone

Getting the two Piety traits as they'll probably synergize, and keeping Maximillian for our essays.
 
[X] Plan 2 wizards
-[x] Recruit Panoramia
-[x] Recruit Maximilian
[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Donate it to whoever ends up leading the Undumgi.
 
Current with page 1524.
On that note, do keep in mind that these are Dwarfs, not humans.

Abelheim was happy with a decent amount of grift.
If you ask a Dwarf for money to do X, and use it for Y instead, I think they may have a different reaction.
I'd just like to say if the thread actually votes for skimming off the top of the dwarven budget while sitting on 10K+ gold in her personal reserves MC deserves anything that happens to her for doing this. That is like enough to count as the budget of an entire Imperial province for 6 months.
 
[x] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
[x] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others
 
[X] Leave the EIC alone
[X] Scout
[X] Practical > Hands On
[X] Donate it to whoever ends up leading the Undumgi.

Due to how the votes have gone, Mathilde doesn't care much for Stirland. While there are people she cares about there, the land itself does not generate positive feelings for her. I don't want to waste actions on EIC work if we don't care about Stirland, and it is in the least evil hands I can think of. As for the torc, I don't think a bunch of wolf riding knights need help with inspiring/causing fear, so I would rather help out the normal people who have moved in since they will need it more.

These traits, oh @BoneyM you sonofabitch these are all so tantalizing! Scout seems like just a better version of infiltrator except in extreme cases, and it fits our actual battlefield duties perfectly. Hands on I'm taking because it gives a bunch of free stats and doesn't penalize us for doing lab study, just bonuses for in-field observations. In addition, our literal job description is as magic-problem solver, which to me says we will be seeing in-field a lot of shit and this will help.

I am ambivalent on the other magisters so I'm not voting for those. The only ones I really like are Esbern and Seija.

@BoneyM I just want to say I enjoy your writing style and flow and this quest has been a blast to follow and participate in. Keep up the good work.
 
[X] Leave the EIC alone

[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Practical > Collaborator: Though you still prefer fieldwork to paperwork, you've found that as long as someone else is doing the actual writing, you're capable of producing some amazing papers. +2 Learning, +20 bonus to dictating papers.
[X] Practical > Hands On: Wait, you can just get other people to do the paperwork? Why didn't I think of this sooner? +1 Diplomacy, +1 Stewardship, +1 Martial, +1 Intrigue, -1 Learning, +10 bonus to insights developed 'in the field' (as opposed to careful laboratory study).
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
[X] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.

[X] Plan 2 wizards
-[X] Recruit Panoramia
-[X] Recruit Maximilian

We need to keep Maximillian for writing our papers; even Regimand said so. Recruiting just one Journeymanling doesn't make much sense from an action economy point of view, and I like Panoramia.

[X] Donate it to whoever ends up leading the Undumgi.
[X] Donate it to the Winter Wolves of Ulrikadrin.
 
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[X] Plan all but the ambers.
-[x] Recruit Panoramia
-[x] Recruit Maximilian
-[X] Recruit Johann

Edit: will also be happy with:
[X] Plan 2 wizards
[X] Plan Fields of Gold

I do want the ambers to go have adventures with their kittybird knight friends, and it'll be good for us to have contacts there next time we plan a campaign.

Johann I don't trust and want under our thumb. At least a little bit. Plus I think that we're in a very good position to use him to see if snekjuice can replace warpstone in skaventech derivatives.

Would settle for Max to help with researching/crafting/writing, and Panoramia to help with potions/poisons/agriculture.

I really like Panoramia. She is useful, fun, could mature into the closest possible friend we can get, and wants to be an adventuring wizard on the front lines. Reminds me of an early-quest Mathilde.

In terms of management, Max would be our point person for a lot of day to day dwarf stuff as he is taught, and Pan would be there equivalent for halflings.

[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.

I want to build out a bit of a wizard grad school here, and this is very useful to that.


[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???

Yes. For the drama, potential game-changer last minute roll-of-the-dice stuff, and because very IC.


[] Wolf Familiar > Winter Wolf Familiar: Turns out Wolf is a late bloomer. Wolf will grow large enough to ride upon.

No benefits I see- I want wolf as a scout, and a companion, and a research assistant. Staying small also means he will be able to curl up and sleep in a bed with us, which is like 1/2 the reason to get a puppet in the first place IMHO.


[] Disdain for Sigmar > Polytheist: Your bitterness towards Sigmar has softened with time and distance. You're still not thrilled with him, but as long as his followers are coexisting with those of other Gods, you can deal with it. +1 Piety, removes anti-Sigmarite penalty except when dealing with Sigmarite supremacists and monotheists.

No. If anything, sigmarites have consistently disappointed us more than anyone else. The grand theoginist telling us to go pound sand instead of sending troops to EITHER the drakenhoff or K8P campaigns, the way it took a public scolding to get Kasmir's head out of his ass, the failure to save or help his greatest devoted servants in their hour of greatest need. I'm not going to vote for this without at least one counterexample to point to.


[] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.

Cool, but not quite there for me.


[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.

Absolutely this. This is so very, very IC the only things moreso would be renald and greatswords.

[X] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.

i will also vote for the killiest of the traits, yes.


[X] Donate it to whoever ends up leading the Undumgi.
[X] Donate it to the Winter Wolves of Ulrikadrin.

Both for the way it implies legitimacy flows from the wizard here, and for the political favor, and because we are in a warzone and I value our allies winning battles more than +2 favor.

[X] Take an active hand in the EIC

We do need to spend about 14,000 gold fairly quickly, and this lets us push that money into the empire while getting goods and services built out in K8P. We don't have to manage it, but we can fund it to much the same effect at minimal effort. I do like the K8P = Constantinople angle. Plus, this gives us an ongoing connection to the empire, which I want to keep. Also allows recruitment out of the EIC if we want underlings that have been vetted.
 
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[X] Plan Ambers and a Gold
-[X] Recruit Esbern and Seija
-[X] Recruit Maximilian

[X] Take an active hand in the EIC

[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???

[X] Disdain for Sigmar > Polytheist: Your bitterness towards Sigmar has softened with time and distance. You're still not thrilled with him, but as long as his followers are coexisting with those of other Gods, you can deal with it. +1 Piety, removes anti-Sigmarite penalty except when dealing with Sigmarite supremacists and monotheists.
 
[] Wolf Familiar > Winter Wolf Familiar: Turns out Wolf is a late bloomer. Wolf will grow large enough to ride upon.

No benefits I see- I want wolf as a scout, and a companion, and a research assistant. Staying small also means he will be able to curl up and sleep in a bed with us, which is like 1/2 the reason to get a puppet in the first place IMHO.


[] Disdain for Sigmar > Polytheist: Your bitterness towards Sigmar has softened with time and distance. You're still not thrilled with him, but as long as his followers are coexisting with those of other Gods, you can deal with it. +1 Piety, removes anti-Sigmarite penalty except when dealing with Sigmarite supremacists and monotheists.

No. If anything, sigmarites have consistently disappointed us more than anyone else. The grand theoginist telling us to go pound sand instead of sending troops to EITHER the drakenhoff or K8P campaigns, the way it took a public scolding to get Kasmir's head out of his ass, the failure to save or help his greatest devoted servants in their hour of greatest need. I'm not going to vote for this without at least one counterexample to point to.
It's extremely weird that these are getting such broad support, when we don't need a giant wolf and we've yet to even get trouble from our anti-Sigmar trait, which is absolutely earned.

You compare them both to the bonkers stat gains from almost everything else, and just... why?
 
Well, Windreader helped here too. I imagine Windsage will help even moreso.

Yeah after seeing the votes no doubt about it. Windreader would have been chosen even if this did not give +2 learning, it gives points on anything that has to do with winds and as a wizard that is what we are going to be doing for the foreseeble future. Also helps with insight and writing papers thanks for pointing it out.
 
I see it as an attunement thing, drawing closer to Divine energy moves us further apart from Chaos energy.
And not all Divine beings are our friends, hell, most aren't.
Imagine it as taking swimming lessons when you move closer to the coast. The probability of getting wet are higher, but you are actually equipped to handle it.
[X] Plan 3 Wizards
- [X] Recruit Esbern and Seija
- [X] Recruit Panoramia
- [X] Recruit Maximilian

[X] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.

[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.

[X] Return it with your thanks to the Bright College. +2 College Favour.

[X] Return it with your thanks to the Bright College. +2 College Favour.

@BoneyM the wizard vote looks like it is turning into a bit of a mess - could we instead just approval vote for wizards and then vote on the actual number to recruit once traits have been determined? That would let us set our preferences now and then optimize later, and it kind of looks like that's how some people are voting.
That seems backwards, how do you determine which won?

Better vote number of wizards, and then pick.

Or keep as is.
 
@BoneyM

What does our current College Rep translate as Fluff wise? Do we know Regimand's Rep? How much does the average Magister Lord Candidate have? The average Magister Lord?

Also, can we get an update on Wilhelmina's Stewardship? I'm pretty sure it's no longer 16.
 
It's extremely weird that these are getting such broad support, when we don't need a giant wolf and we've yet to even get trouble from our anti-Sigmar trait, which is absolutely earned.

You compare them both to the bonkers stat gains from almost everything else, and just... why?
Fluff over practicality for the wolf, unfortunately. And the need to be "good" as a character for the religion thing I imagine. People really like being a "good" person in quests.
 
[x] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[x] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.
 
[X] Plan 2 wizards

[X] Take an active hand in the EIC

[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???
[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
[X] Return it with your thanks to the Bright College. +2 College Favour.
 
[X] Take an active hand in the EIC

[X] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???

[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.
 
@BoneyM

What does our current College Rep translate as Fluff wise? Do we know Regimand's Rep? How much does the average Magister Lord Candidate have? The average Magister Lord?

10 is about where Magisters start. 40 is someone to watch. Triple digits would be the low-key end of Magister Patriarch/Matriarch.

As I've said before, there is no 'average' Magister Lord. They are by definition exceptional. Some would have sky-high College rep, others would have focused on building relations with other institutions.

Also, can we get an update on Wilhelmina's Stewardship? I'm pretty sure it's no longer 16.

If the vote decides to be actively involved in the EIC, Wilhelmina's charsheet will begin to get updates.
 
It's extremely weird that these are getting such broad support, when we don't need a giant wolf and we've yet to even get trouble from our anti-Sigmar trait, which is absolutely earned.

You compare them both to the bonkers stat gains from almost everything else, and just... why?
I for one want a giant wolf, and I also want Wolf to be a giant wolf.
 
[X] Plan Fields of Gold
-[X] Recruit Maximilian
-[X] Recruit Johann

Take this Johann you want-to-be grey wizard! We're going to wring every last drop of usefulness out of your disguise!:lol:

[X] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[X] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
[X] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[X] Collegiate: They say managing Wizards is like herding cats. Herding cats isn't actually that difficult. Can manage three other wizards per action spent.
[X] Magical Duellist: Anyone unwise enough to try to cast spells you don't want them to will quickly regret it. +2 Learning, +10 bonus to dispelling and inducing miscasts.



[X] Windreader > Windsage: Your magical senses see more than your normal ones. +2 Learning, even more able to see and understand emotion and magical effects in others.

[X] Donate it to whoever ends up leading the Undumgi.

[X] Take an active hand in the EIC

Basically the sneaky and the magicy stuff. A wolf familiar that can follow us indoors is more usefull than a mount we don't need, and Ranald is a swell guy, but gods are best appreciated from a distance.
 
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