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[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.
[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
[X] Convince Esbern and Seija to stay long enough to hatch the supposedly Lustrian eggs and study and possibly train whatever hatches.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.

@BoneyM I've seen the map of the Silk Road to Ind and Cathay and... any chance we could participate in a trade caravan one day? Visiting the East sounds awesome.
 
Someone mentioned time sensitive options yet did not add the intelligent spiders. I believe that this is among the most time sensitive due to the spiders starving soon and hence finally executing their plan. As the previous update already stated, the notes regarding the conquest is already written down, it just needs our attention to have our journeymen to compile it sent to the college. As to the eggs being time-sensitive, why haven't they hatched already? As to the shrine, as per the update, no one knows where it is but a select few hence i dont think it should be included as time senstive.
 
How long did it take the Expedition to get to this point from when it reached Karak Eight Peaks? Was it really three days?
 
[] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.

Taking this option right now just seems inefficient. It takes a week round trip to go down there and back and if we just wait a little while we'll have our research papers and reports done to present to the College. I'd rather just wait a bit and go down to the Empire later when we have the time to spare, maybe spend some time filling in the rest of our spell list and organize having books sent up to us as well.

Spending a week just to collect a box now when we could be spending that action doing something vitally important would be a shame when we can just wait a little bit and collect the box the next time we head down there as a free action.
 
Voting for both amber wizard options in case it helps.

[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
[X] Convince Esbern and Seija to stay long enough to hatch the supposedly Lustrian eggs and study and possibly train whatever hatches.
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.

I am moderately convinced about these two, will add stuff later.
 
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How long did it take the Expedition to get to this point from when it reached Karak Eight Peaks? Was it really three days?
A bit longer than three days, but not by much. If each battle took a full day then we have the East Gate, Karag Lhune, Karag Nar, and the Citadel. So that's four days right there. And that's not counting the travel time between each Karag or the prep time, although a lot of prep time happened on the same day as a battle.
 
[] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.

Taking this option right now just seems inefficient. It takes a week round trip to go down there and back and if we just wait a little while we'll have our research papers and reports done to present to the College. I'd rather just wait a bit and go down to the Empire later when we have the time to spare, maybe spend some time filling in the rest of our spell list and organize having books sent up to us as well.

Spending a week just to collect a box now when we could be spending that action doing something vitally important would be a shame when we can just wait a little bit and collect the box the next time we head down there as a free action.
You make an excellent point on waiting for a later update regarding getting our research stuff.
 
[] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.

Taking this option right now just seems inefficient. It takes a week round trip to go down there and back and if we just wait a little while we'll have our research papers and reports done to present to the College. I'd rather just wait a bit and go down to the Empire later when we have the time to spare, maybe spend some time filling in the rest of our spell list and organize having books sent up to us as well.

Spending a week just to collect a box now when we could be spending that action doing something vitally important would be a shame when we can just wait a little bit and collect the box the next time we head down there as a free action.
Agreed. Especially since we know we have at least one more round of choices coming up. Building the Ranaldian shrine might also fall under this category, since no one is in any hurry to claim the spot.
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] Karag Nar penthouse
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
[X] Convince Esbern and Seija to stay long enough to hatch the supposedly Lustrian eggs and study and possibly train whatever hatches.
 
It's definitely possible and could tie in to a few of her future positions, but the East was never really fleshed out in canon so it'd be a hell of a challenge for me to make it happen unless Mathilde veers off to go poke the ogres.
Maybe Mathilde will get distracted and head down to visit the Tomb Kings. I hear it's lovely this time of year. :D

Why not just give the eggs for the Amber College? Too busy.
I am really all for just giving up the eggs, honestly. In our hyper-dense schedule, rising five not-Giant Monster Tier dinos is just too much. Ambers will do just fine rising them.
It's a bit like a noble owning a stable. The noble spends as much time as she likes on the stables whether that's no time at all, just time using the horses to ride to places, or spending lots of time and affection on them.

In our case Mathilde would be the noble who owns the dinosaur eggs. We can gain credit for research performed on them, use them as warbeasts or trade them for valuable favor with the Imperial College/Imperial Zoo/Important Noble.
We might only ever spend an action to trade them for a pegasus or spend no time on them at all and just give them to the Amber college for whatever favor they feel like giving us.

Besides we want the Amber Wizards to stick around for a number of reasons and if they are we may as well have them hatch the eggs and profit from their work.

That debt is interest free so paying it off would be kind of dumb from a sensible handling of money perspective.
Very true. In fact from the perspective of a tricky accountant a zero interest debt is practically an asset.

On the other hand from the perspective of a Magister wanting to push for Magister Lord they might want to get rid of it. Also I guess it would be nice for Stirland to have a bunch of money they could spend on killing undead or feeding the poor or some such nonsense.
 
Although I know it's excessive, I'm sorely tempted by the thought of what a thirty five favour dwarven magic weapon would be.

Kragg's secret rune plus two others? them reforging ithilmar for her?

People have said that Mathilde isn't
a soldier but I disagree on the implications of this. She very often serves in special forces, and being able to hit like a cannon is incredibly useful for sabotage.

Perhaps more practically, I wonder if we ask for something to help Mathilde learn and develop getting a circlet with the Master Rune of Kingship and a couple of Runes of Brotherhood engraved. I know the later don't usually stack, but if Kragg can adapt them for humans and make them work with the Master Rune's ability to store the wearer's knowledge and wisdom it could be incredibly useful. Dwarves may already have eidetic memories, but humans don't.

There is so much that Mathilde can learn here, and having something that makes her learn much faster and acts as external memory banks might help an awful lot. If we do it properly this could be a phenomenal force multiplier over time, as the Rune of Brotherhood seems to apply to practical skills. Things like learning to shoot a rifle or wield an axe would be much easier with it, as would more academic knowledge.

Mathilde's very high dwarf reputation and the huge deal her involvement should have been also makes me think that her being given a talisman bearing Runes of Brotherhood would be appropriate. I also find that the standing on the shoulders of giants aspects is novel. It's a worthy thing for an elder race to pass to a younger one along with their lessons. In many ways of Alaric had forged twelve crowns for the Electors rather than twelve swords the Empire might have been a lot better off.

For almost anything we do or might want to do, an item that makes her learn from people faster and retain the lessons is great.
 
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[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

[X] Karag Nar penthouse

[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.

[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.

[X] All this time away has made you miss your friends. Visit Anton and Wilhelmina.

[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
 
From some Empire points of view, it's better that Mathilde has such a debt- to an Elector Count.
Another Tie That Binds her to the Empire.
Mathilde's very high dwarf reputation and the huge deal her involvement should have been also makes me think that her being given a talisman bearing Runes of Brotherhood would be appropriat
It's not even 100, so I doubt it.

As for voting options:
I don't think getting stuff from our Palace, where it's sat unexamined for years is a priority.
Nor is setting up a Ranald shrine, most likely.
 
Updated pricelist:

Dwarf Trainers for an organization?
One point for skilled but common in dwarf society (Miners), two for specialized units (Rangers), four for true expertise (Ironbreakers), eight for hero-level instruction. Would require pay on top of favour expenditure.

Expert assistance to establish a factory for turning saltpeter into gunpowder?
Five points.

Personally tutor Mathilde in any field not considered forbidden to non-Dwarves?
One point for skilled but common in dwarf society (Miners), two for specialized units (Rangers), three for true expertise (Ironbreakers), six for hero-level instruction, ten for contenders for most knowledgeable in their subject in the known world.

Or in Khazalid?
Will happen automatically if Mathilde spends much longer among Dwarves.

Let Mathilde move into a dwarf hold and live there?
If you promise to refrain from spellcasting inside the Hold, and would be willing to live in the bunkhouses, your rep would be enough.
While conducting magical research?
Four points, and you'd have to work out a way to have a laboratory far from the populated parts of the hold. Does not apply to K8P.

Send a force to assist in a campaign against someone they already hate
If they've outstanding grudges, and you're in a position of power in the campaign, and they've got the forces to spare, your rep would be enough.
Or that they don't care about?
Impossible.

Provide her with/sell her enchanted equipment of their make
No limit; if very large amounts are spent, her rep would give her access to Kragg or Thorek.
Or mundane but high-quality equipment, such as pistols?
Your rep means they'll sell them to you, or you can spend four points to commission something.
Normally
Or have an expert collaborate on an enchantment project with her?
Would need to be arranged personally with the expert, but your rep would get you an introduction and their ear.

Help Mathilde dig or renovate an underground base somewhere
Two points to dig, five to renovate it so that it'll last at least a thousand years. It would cost more to renovate it to a lesser standard.
In total secrecy?
As above, and you provide the ale.

Assist in construction of some key project, such as a bridge, road, or fortification?
If you mean consultants, same as the trainer scale.
Or just do the whole thing?
Would need actual payment, and the cost would be commensurate with the craftsdwarfship, but your rep would open the door to commissioning the work.
Share maps, information, and general intelligence on the things that dwarves know about events in the world but Mathilde doesn't?
Too vague to say. If you mean skaven, say skaven.
Provide her with letters of introduction testifying to her skill and trustworthiness?
From Belegar, free. Two points from non-KaK Kings.
Or a temporary companion/aide in diplomatic matters?
As per the trainer scale.

How much rep for political asylum if the need arise?
Depends who from, and for what. Varies too much to say.
And how much for a helicopter ride?
If you just mean a joyride, you can get it from your rep. If you want a flying taxi, a point for anywhere in the general area, two for anywhere friendly in the Old World.

Purchasing books for her library?
Default and extensive from rep alone, 1 point for rare or very rare, 2 for extremely rare.

Anything not here, ask.

Also updated library rules:
Gives a bonus where appropriate to the topics it covers. +1 is the default bonus, with +1 for Extensive and +1 Obscure / +2 Antiquarian / +3 Esoteric. Each bonus can apply once per race/country the books are from, as long as they have a solid knowledge base on the subject.

Library purchases will be possible when normal turns resume, and will cost zero actions. 50gc per level, rare and above require favour expenditure.
 
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Although I know it's excessive, I'm sorely tempted by the thought of what a thirty five favour dwarven magic weapon would be.
Kragg vacantly staring off into empty space for a while, then shaving off his beard and becoming a slayer out of shame and stubborness.

Because he probably can't make a 35 favour weapon without cooperating with Thorek and we aint got enough rep for that.

//99% joking
 
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] King Belegar is allowing you to use the King's Armoury. Recover your extant study materials from Stirland and tuck them away safely in there.
[X] Join Karak Azul as they raid and scout in force the other portions of the Karak.
[X] All this time away has made you miss your friends. Visit Anton and Wilhelmina.
 
For those who are still looking at meddling/setting up in the Border Princes the current known Border Princes as of canon 2522 IC give or take a couple of decades.

Clustered around Mad Dog Pass (Given @BoneyM 's reference to triple taxation when using Mad Dog Pass I suspect that thay are using them or their predecesors so I won't post any quotes incase it leads to meta gaming, they are all from a WHFRP 2E supplement.)

Artilli Levrellian, Realm unnamed​
Fatandira, Realm unnamed​
Mir Haflok, Realm unnamed​

Between Barak Var and The Empire

Lietpold the Black, Realm unnamed (From the Tamurkhan Forge World wargame supplement)​
Akendorf, Ruler unknown​
Khypris, Ruler unknown​

Location unknown

Masserschloss, divied between Massimo Caldieli, Dieter von Masserschloss and Dhuoda (From the WHFRP 2E supplement Renegade Crowns)​
Alfori, Ruler unknown​
The Duchy of Brovska, Ruler unknown​
Munzig, Ruler unknown​

Styrtia, Ruler unknown​
The Black Prince, Realm unnamed​

On the Tilean Paninsula:

Myrmidens, the largest realm of the Border Princes, Ruler unknown but presumably Tilean​
 
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