Also, Stirland economy is about to get thousands of gold injected into it courtesy of paying off our loan and the returning adventurers, that'll be nice for them too.
If by nice you mean paranioa inducing... that wizard they fired is going to get back at them by flooding them wit cash and making them spend actions keeping things together economically. Its good but its bad, but its wizard things... and the new leader is all anti-wizard and now she is forcing them to spend stewardship actions on her and... *Conspiracy theories in witch hunter.*
She's probably going to end up with both greenskies and ratmen singing songs about what a giant horrible bitch she is. Even if she does nothing else from this point on.
I'm not sure they have enough survivors who know she exists to know what about her. Even if they know what happened her I mean the local scuttlebutt was the crazy rat loving goblin with freak teeth died... and that blasphemous nutjob and the all those shamans... wonder what they got punish for? *Gossips in conservative greenskin* At this point its survivors of the flaming town that really have the best chance of knowing she exits... possible followed by any stray skaven that never stopped running away from that nightmare fuel thing... possible followed by any random survivors of that skaven caravaan... and they just know it was some random possibly not a skaven.
What I'm saying is Quests are about to spent intriege actions trying to figure out what the warp just happened over there.
A quick headcount of the surviving stirlanders, says that Stirland might actually have some inflation problems if their steward isn't on the ball.
Also the guys from the Moot. Seriously after they figure out how to deal with the (theoretical) fallout of cash infusion from that crazy wizard... the next few turns in Count Witch Hunter Quest are going to be spent dealing with the fallout of all those mercs and halflings with suddenly 'Yes' much money for non nobles/powerful merchants. Considering just how fast things happen the only sign of where all this money is coming from will trickle in with all those mercs and halflings.
Its going to drive him completely insane dealing with this. Also, spend stewardship and probably interiege actions. Possibly personal actions as he enters paranoia fits from that crazy wizard.
So... do we go home or does the battle for the Citadel become the battle for the Crater?
They had to stop the offensive because they can't really man anymore forts/bases/cities with the dwarfpower they have right now. It kind of a cool down stage where they rebuild everything and more people cycle into the place to prep for the next offensive. It took a week to capture three major bases after the eastern gates. So its a fortify and build up turn where the major efforts offensively is clearing out the underground.
Seriously things happened so fast I'm not sure the other peaks have any idea what just happened. One day a huge portion of the eight peaks is just kind of all infested with pink skins like a glitch in the Matrix. All the other (theoretical) quests are going to get confused and wonder if they all missed a few updates. At this point I'm wondering it random gribly factions are going to think someone made a spell that turns other species into the pink skins. Ork and skaven factions are going to get confused and start accusing each other of breaking time.
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Basically, hilarity ensues for other people.
Also, that cavalry guys's quest where he things MC is a commisar have to be wondering if she is one from 40k fallen through a warp rift. Specifically, one of those Angry Marines ones that kills things so much faster than you that its infuriating and makes you feel pathetic and under trained by sheer competence. Everyone works harder just to avoid drowning at their self pity parties.