Vote tally - [Warhammer Fantasy: Colony Quest] Your Prize is Responsibility.

Scheduled vote count started by Pillowsperky on May 14, 2024 at 12:36 PM, finished with 160 posts and 33 votes.

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Pillowsperky
[Warhammer Fantasy: Colony Quest] Your Prize is Responsibility.
Post #339
Post #498

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  • [X] Basically Everyone
    [X] Plan Cooking with Fire
    -[X] Mootish Migrants
    -[X] Survivors of a fallen Raj
    -[X] Stout Fellows
    -[X] Drakwaldian Refugees
    -[X] The Ulrican Pack
    -[X] Freed from the desert
    -[X] The Shallyan Doves
    [X] Plan Welcome to the Jungle
    -[X] Drakwaldian Refugees: They come to you represented by their Alderman and his scarred ward, hopes buoyed by your apparent priorities. The alderman introduces himself as Luffen, and the young man beside him -skull riven by the parallel scars of some beast's claws- as Polk, the leader of their village's primary profession, or at least that of their former village. For their village had sat in the dark sump of the drakwald and made its income from pelts, game and charcoal, dangerous trades that made their lives short. Only three years ago their village was destroyed utterly by a tide of beastly mutants, and since then they have made do as nomadic rovers, selling their huntsmen's skills and their prided hunting hounds. This large segment of surviving villagers intends to join this colony and then send for their families if the colony proves lucrative and stable.
    -[X] The Halflings' Herd: You've never seen goats this big in your life -almost the size of a riding pony, by Taal!- though to be fair you are no great connoisseur of goats, at least not off the plate. The leader of the band of hairy-footed folk that herd them is called Froca the Fat and he lives up to that too. They came here in the hopes that the famed fertility of Lustria can support such omnivorous goats so well as their Mootish woodland & grasses.
    -[X] Mootish Migrants: Famed might be the halflings love of food, second only to their skill in making it. But you are still quite surprised to see so many of them this far from home. Looking for ingredients for the next Grand Feast claims their oddly young 'elder' Pate Proudfoot. You get the sense that he may have made some boasts a mite too big for his britches and how he's looking to back them up, yet all his halflings seem willing to work long and hard for their exotic supper.
    -[X] An Eastern Entourage: Escorted to this distant port by Monks who have hung back to be interviewed as mercenaries, this small band of rural cathayans speak passable riekspiel but are represented primarily by lesser administrator Xiao Yun, a comely woman who introduces her colonists, and argues their merits, before abstaining to come back later as an Advisor candidate. Her band bring with them jade rice from distant cathay, that they claim will grow exceptionally well in the wet, warm swamp-soil of Lustria. Their rice-paddies are, so claimed, a way to grow their crops in land that is literally flooded.
    -[X] Survivors of a fallen Raj: The next band of hopefuls to enter is a man of dusky skin and necklaces bearing two dozen holy symbols, each one carved from bone, stone or copper. He introduces himself as Bundi the Exile, and introduces his group as indish refugees from a now ruined raj -a word for something akin to a kingdom-, all of whom know the peculiarities of jungle farming from a lifetime of experience. He and his group have brought all the wealth they could find as tribute.
    -[X] Freed from the desert: Another group of foreign folk have come seeking a new life under the Empire's wing, and these ones even claim not to be refugees. Their Spokesman, Jun-Abn Brawin, merely wishes for his group of twitchy former arabyan citizens to find a new home, one so far from the port of Copher's reach as it is possible to get. He is backed up by a dusky woman in modest linen garb named Harrier Beduma, who adds that their group will add value in the form of 'secretly' acquired seeds for Qahwa, a stimulating bean whose brewed juices enhance the mind. It will surely grow well in lustria and sell well to the empire.
    -[X] Stout fellows: A group of dwarves present their spokesman with no ceremony, and the given lead presents his case with even less, eyes hidden by thick smoke-glass goggles and face obscured by a beard the size of his entire torso. He is Prospector Copperhead, and he leads his group to join this colonial expedition in hopes of finding mineral wealth hidden in the hot continent's swampy earth. He and his group will pull their weight, he assures you, and he is sure that you'll be shocked at the metals one can pull from sand and bogs.
    [X] Plan: Empire's Finest Foreign Experts
    -[X] Drakwaldian Refugees
    -[X] The Sigmarite Procession
    -[X] The Rhyan Devoted
    -[X] The Shallyan Doves
    -[X] An Eastern Entourage
    -[X] Survivors of a fallen Raj
    -[X] Freed from the desert
    -[X] Honest Labour m'Lord
    [X] Basically Everyone
    -[X] Drakwaldian Refugees
    -[X] Sigmarite Procession
    -[X] Manaam Mass
    -[X] Halflings' Herds
    -[X] Shallyan Doves
    -[X] Eastern Entourage
    -[X] Survivors of a fallen Raj
    -[X] Honest Labour m'Lord
    -[X] Stout Fellows
    [X] Plan: Faithful of the Empire, Unite! Oh, Halflings and Cathayans? they can come as well!
    -[X] Drakwaldian Refugees: They come to you represented by their Alderman and his scarred ward, hopes buoyed by your apparent priorities. The alderman introduces himself as Luffen, and the young man beside him -skull riven by the parallel scars of some beast's claws- as Polk, the leader of their village's primary profession, or at least that of their former village. For their village had sat in the dark sump of the drakwald and made its income from pelts, game and charcoal, dangerous trades that made their lives short. Only three years ago their village was destroyed utterly by a tide of beastly mutants, and since then they have made do as nomadic rovers, selling their huntsmen's skills and their prided hunting hounds. This large segment of surviving villagers intends to join this colony and then send for their families if the colony proves lucrative and stable.
    -[X] The Talabheim Devotees: These 'official' priests of Taal and Rhya are from Talabheim and are put ahead of many colonists by your preference for hunters and farmers, as their flock -gathered from across the empire on their route to Marienburg- contains dozens of people from such trades. All of whom gather behind Father Klein and Mother Flamm. Oddly there is tension in this group after meeting another pack of pious colonists, the ones scheduled just after them, but both the Priests leading these colonists insist the tension is merely new beliefs meeting a resurgence of the old. There is, oddly, a distinct Taalian majority amongst the flock, nonetheless.
    -[X] The Rhyan Devoted: Not officially ordained by the recognised cult of Taal & Rhya, so much as a formal cult exists for that set, this group of women, represented by a broad woman named Melhurst Dunhelm nonetheless present themselves as primarily followers of the mother-goddess, forgoing any mention of Taal beyond acknowledgement of him as their deity's lover. They say they are not monotheists or deific supremacists, for such extreme heresy begets death, instead this group insist that they merely push back on the widespread belief across the empire -beyond Talabecland- that Taal is the primary deity of the pairing, with Rhya his submissive subordinate.
    -[X] The Sigmarite Procession: Arrive into your office with, if not arrogance, at least a noticeable amount of presumption. Their leader, a bald and scarred priest named Krieger, presents the blueprints for his shrine with few words, only an assurance that should he and his procession not be accepted into this first wave, then he will be simply be there with the next.
    -[X] The Ulrican Pack: The Ulrican priest who enters your office, Ulmen Haufhaus is a clear example of an old wolf who does not know how to die, only held back from adventuring by his extreme age and from advisorship by his dedication to the pack he leads. Missing an arm, an eye, an ear and a chunk of one hip, the crooked-walking priest still gives the aura of a man who'd rip out your throat with his teeth if pushed. His mass of colonists give the same impression.
    -[X] Manaan Mass: You're aware that there are already priests of the sea-god on the ships already for this colonial venture, but none seem willing to part with the waves and settle down besides this man named Siltgraf Tillerman and his flock of faithful sailors, who seem eager to meet the challenge of praying to Manaan and supporting the growth of a Colony on such a notoriously tempestuous coast.
    -[X] The Shallyan Doves: Approaching with care and more respect than any group thus far, the doe-eyed Shallyan matron Klare Wasquelle assures you that her flock of healers, speakers and caretakers will ask for little and give much, if only for the chance to deny the plaguemaker his due and Morr too many early deaths. Life, as she says, is too precious to waste.
    -[X] An Eastern Entourage: Escorted to this distant port by Monks who have hung back to be interviewed as mercenaries, this small band of rural cathayans speak passable riekspiel but are represented primarily by lesser administrator Xiao Yun, a comely woman who introduces her colonists, and argues their merits, before abstaining to come back later as an Advisor candidate. Her band bring with them jade rice from distant cathay, that they claim will grow exceptionally well in the wet, warm swamp-soil of Lustria. Their rice-paddies are, so claimed, a way to grow their crops in land that is literally flooded.
    -[X] The Halflings' Herd: You've never seen goats this big in your life -almost the size of a riding pony, by Taal!- though to be fair you are no great connoisseur of goats, at least not off the plate. The leader of the band of hairy-footed folk that herd them is called Froca the Fat and he lives up to that too. They came here in the hopes that the famed fertility of Lustria can support such omnivorous goats so well as their Mootish woodland & grasses.
    [X] Basically Everyone
    -[X] Drakwaldian Refugees
    -[X] Manaam Mass
    -[X] Halflings' Herds
    -[X] Shallyan Doves
    -[X] Eastern Entourage
    -[X] Survivors of a fallen Raj
    -[X] Honest Labour m'Lord
    -[X] Stout Fellows
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