[X] Plan: Spartacus
-[X]Arming The Helpless [Taking this option will alter circumstances, presences, at targets, for better or worse as you reach them later in the day]
--[X] Strike the Corsair Armories: Located in the docklands, with relatively light armor but effective swords and hand crossbows, possibly also causing damage to the docklands themselves, the Cult of Mathlann, and Alyssan forces.
-[X] Targets for Destruction [Circumstances, one way or another, will change over time, depending on the results/choice in the above category]
--[X] Attack An Arena: The Arenas are full of slaves literally trained and built and fed properly to be satisfactory combatants. You have a much larger warband now, but why not swell it all the further? Traverse the slave tunnels, emerge, and shatter more cages, break more chains, and become an even greater threat to the machinations of Alyssa. Hells, maybe you'll even get her to come out of the tower that way all the quicker. They might belong to Alyssa now, but that just means it's that much more important to break her toys.
[X] Plan: Noble and Arena
-[X]Arming The Helpless [Taking this option will alter circumstances, presences, at targets, for better or worse as you reach them later in the day]
--[X] Strike A Noble's Manor: A family liable to resist Alyssa, liable to have either died or fled to other points of resistance. Might mean a manor held by Alyssans, or one that is empty allowing you to get in an out quickly. Technically a possibly, yes.
-[X] Targets for Destruction [Circumstances, one way or another, will change over time, depending on the results/choice in the above category]
--[X] Attack An Arena: The Arenas are full of slaves literally trained and built and fed properly to be satisfactory combatants. You have a much larger warband now, but why not swell it all the further? Traverse the slave tunnels, emerge, and shatter more cages, break more chains, and become an even greater threat to the machinations of Alyssa. Hells, maybe you'll even get her to come out of the tower that way all the quicker. They might belong to Alyssa now, but that just means it's that much more important to break her toys.
[X] Plan Arena Blitz
-[X]Arming The Helpless [Taking this option will alter circumstances, presences, at targets, for better or worse as you reach them later in the day]
--[X] Strike None: The time you spend heading to one of these places, fighting over them, returning, and equipping all the new recruits is pointless. Let them remain or serve as chaff, picking up what they can on the way to true targets. Cold, but can you afford to do otherwise? New Significant Warband Additions will have no armor or arms save what can be scavenged on the battlefield, high casualties assured.
-[X] Targets for Destruction [Circumstances, one way or another, will change over time, depending on the results/choice in the above category]
--[X] Attack An Arena: The Arenas are full of slaves literally trained and built and fed properly to be satisfactory combatants. You have a much larger warband now, but why not swell it all the further? Traverse the slave tunnels, emerge, and shatter more cages, break more chains, and become an even greater threat to the machinations of Alyssa. Hells, maybe you'll even get her to come out of the tower that way all the quicker. They might belong to Alyssa now, but that just means it's that much more important to break her toys.
[X] Docks and Desires.
-[X]Arming The Helpless [Taking this option will alter circumstances, presences, at targets, for better or worse as you reach them later in the day]
--[X] Strike the Corsair Armories: Located in the docklands, with relatively light armor but effective swords and hand crossbows, possibly also causing damage to the docklands themselves, the Cult of Mathlann, and Alyssan forces.
-[X] Targets for Destruction [Circumstances, one way or another, will change over time, depending on the results/choice in the above category]
--[X] Strike the Siege: The Temple of Atharti is one of the greatest known resistance points against the Cult of Pleasure, seeing as Atharti is literally a rival Cytharai to much of what Slaanesh is. The longer it lasts, the more focus it will require from the Cult of Pleasure. It follows that killing the Druchii and banishing the daemonettes assaulting it will, in turn, harm the Cult of Pleasure all the more. They will not hold out forever, you don't think, but you can extend the length of time they resist.
-[X] Strike A Major Armory: Kerillian's little killers know about some of the major armories meant to equip the invading forces of the Ark when they land at a target, one of the larger foundries meant to equip a variety of troops. Which definitely means a harder target than any of the others, as it was assuredly a priority target for Alyssa before to keep and to hold. Depending on how things go there, it might be all you can manage tomorrow, but you'd be able to equip everyone properly, and then some for future recruits.
- [X] Attack An Arena: The Arenas are full of slaves literally trained and built and fed properly to be satisfactory combatants. You have a much larger warband now, but why not swell it all the further? Traverse the slave tunnels, emerge, and shatter more cages, break more chains, and become an even greater threat to the machinations of Alyssa. Hells, maybe you'll even get her to come out of the tower that way all the quicker. They might belong to Alyssa now, but that just means it's that much more important to break her toys.